Some stuff for autorelease.
Darthpred [11-16-13 - 05:22]
Some stuff for autorelease.
Added the level check for the shaman, no point in assuming you have a reincarnation until lvl 32.
Will think about checking the ability cooldown when i'll get to that level.
Also localizing some functions.
diff --git a/ElvUI_SLE/modules/autorelease/autorelease.lua b/ElvUI_SLE/modules/autorelease/autorelease.lua
index 7946ab1..db14260 100755
--- a/ElvUI_SLE/modules/autorelease/autorelease.lua
+++ b/ElvUI_SLE/modules/autorelease/autorelease.lua
@@ -1,33 +1,40 @@
---Credit to Repooc.
---Remade his auto release featule to module which allows profile setting of the function not the global one.
-local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local AR = E:NewModule('AutoRelease', 'AceHook-3.0', 'AceEvent-3.0');
-
-function AR:Releasing()
- local inInstance, instanceType = IsInInstance()
- if (inInstance and (instanceType == "pvp")) then
- if E.db.sle.pvpautorelease then
- local soulstone = GetSpellInfo(20707)
- if ((E.myclass ~= "SHAMAN") and not (soulstone and UnitBuff("player", soulstone))) then
- RepopMe()
- end
- end
- end
-
- -- auto resurrection for world PvP area...when active
- if E.db.sle.pvpautorelease then
- for index = 1, GetNumWorldPVPAreas() do
- local _, localizedName, isActive = GetWorldPVPAreaInfo(index)
-
- if (GetRealZoneText() == localizedName and isActive) then
- RepopMe()
- end
- end
- end
-end
-
-function AR:Initialize()
- self:RegisterEvent("PLAYER_DEAD", "Releasing");
-end
-
+--Credit to Repooc.
+--Remade his auto release featule to module which allows profile setting of the function not the global one.
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local AR = E:NewModule('AutoRelease', 'AceHook-3.0', 'AceEvent-3.0');
+local myclass = E.myclass
+local IsInInstance = IsInInstance
+local soulstone = GetSpellInfo(20707)
+local UnitLevel = UnitLevel
+local option = false
+local level = 0
+
+local function Check(level)
+ if ((myclass ~= "SHAMAN") and not (soulstone and UnitBuff("player", soulstone))) then
+ RepopMe()
+ elseif myclass == "SHAMAN" and level < 32 then
+ RepopMe()
+ end
+end
+
+function AR:Releasing()
+ local inInstance, instanceType = IsInInstance()
+ if myclass == "SHAMAN" then level = UnitLevel("player") end
+ if (inInstance and (instanceType == "pvp")) then
+ if E.db.sle.pvpautorelease then Check(level) end
+ end
+
+ -- auto resurrection for world PvP area...when active
+ if E.db.sle.pvpautorelease then
+ for index = 1, GetNumWorldPVPAreas() do
+ local _, localizedName, isActive = GetWorldPVPAreaInfo(index)
+ if (GetRealZoneText() == localizedName and isActive) then Check(level) end
+ end
+ end
+end
+
+function AR:Initialize()
+ self:RegisterEvent("PLAYER_DEAD", "Releasing");
+end
+
E:RegisterModule(AR:GetName())
\ No newline at end of file