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SoO lfr/flex save info for time dt

Darthpred [09-23-13 - 22:54]
SoO lfr/flex save info for time dt
Filename
ElvUI_SLE/config/profile.lua
ElvUI_SLE/modules/datatexts/lfr.lua
ElvUI_SLE/modules/datatexts/options.lua
diff --git a/ElvUI_SLE/config/profile.lua b/ElvUI_SLE/config/profile.lua
index 54e476a..328e9be 100755
--- a/ElvUI_SLE/config/profile.lua
+++ b/ElvUI_SLE/config/profile.lua
@@ -186,6 +186,8 @@ P['sle'] = {
 		['hof'] = false,
 		['toes'] = false,
 		['tot'] = false,
+		['soo'] = false,
+		['soof'] = false,
 		['leishen'] = false,
 	},

diff --git a/ElvUI_SLE/modules/datatexts/lfr.lua b/ElvUI_SLE/modules/datatexts/lfr.lua
index d97f86d..5d14857 100755
--- a/ElvUI_SLE/modules/datatexts/lfr.lua
+++ b/ElvUI_SLE/modules/datatexts/lfr.lua
@@ -1,297 +1,402 @@
---LFR boss status calculations--
-local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local DT = E:GetModule('DataTexts')
-
---For 4 boss raid
-function DT:FourKill(id)
-	local killNum = 0
-	for i =1,4 do
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	if killNum == 4 then
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
-	else
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
-	end
-end
-
-function DT:FourShift(id)
-	for i =1,4 do --1st part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-end
-
---For 6 boss raid
-function DT:SixKill(id1, id2)
-	local killNum = 0
-	for i =1,3 do --1st part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	for i =4,6 do --2nd part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	if killNum == 6 then
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
-	else
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
-	end
-end
-
-function DT:SixShift(id1, id2)
-	for i =1,3 do --1st part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-	for i =4,6 do --2nd part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-end
-
---For 8 boss raid
-function DT:EightKill(id1, id2)
-	local killNum = 0
-	for i =1,4 do --1st part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	for i =5,8 do --2nd part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	if killNum == 8 then
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
-	else
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
-	end
-end
-
-function DT:EightShift(id1, id2)
-	for i =1,4 do --1st part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-	for i =5,8 do --2nd part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-end
-
---For 12 boss raid
-function DT:TwelveKill(id1, id2, id3, id4)
-	local killNum = 0
-	for i =1,3 do --1st part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	for i =4,6 do --2nd part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	for i =7,9 do --3rd part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	for i =10,12 do --4th part
-		_, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
-			killNum = killNum + 1
-		end
-	end
-	if killNum == 12 then
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
-	else
-		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
-	end
-end
-
-function DT:TwelveShift(id1, id2, id3, id4)
-	for i =1,3 do --1st part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-	for i =4,6 do --2nd part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-	for i =7,9 do --3rd part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-	for i =10,12 do --4th part
-		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		else
-			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
-		end
-	end
-end
-
-function DT:DragonSoul(id1, id2)
-	if IsShiftKeyDown() then
-		DT:EightShift(id1, id2)
-	else
-		DT:EightKill(id1, id2)
-	end
-end
-
-function DT:Mogushan(id1, id2)
-	if IsShiftKeyDown() then
-		DT:SixShift(id1, id2)
-	else
-		DT:SixKill(id1, id2)
-	end
-end
-
-function DT:HoF(id1, id2)
-	if IsShiftKeyDown() then
-		DT:SixShift(id1, id2)
-	else
-		DT:SixKill(id1, id2)
-	end
-end
-
-function DT:ToES(id)
-	if IsShiftKeyDown() then
-		DT:FourShift(id)
-	else
-		DT:FourKill(id)
-	end
-end
-
-function DT:ToT(id1, id2, id3, id4)
-	if IsShiftKeyDown() then
-		DT:TwelveShift(id1, id2, id3, id4)
-	else
-		DT:TwelveKill(id1, id2, id3, id4)
-	end
-end
-
-function DT:LFRShow()
-	local lvl = UnitLevel("player")
-	local ilvl = GetAverageItemLevel()
-	DT.tooltip:AddLine(" ")
-	DT.tooltip:AddLine(RAID_FINDER)
-	if E.db.sle.lfrshow.ds then
-		DT.tooltip:AddLine(" "..GetMapNameByID(824))
-		if lvl == 85 and ilvl >= 372 then
-			DT:DragonSoul(416, 417)
-		else
-			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
-		end
-		DT.tooltip:AddLine(" ")
-	end
-		if E.db.sle.lfrshow.mv then
-		DT.tooltip:AddLine(" "..GetMapNameByID(896))
-		if lvl == 90 and ilvl >= 460 then
-			DT:Mogushan(527, 528)
-		else
-			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
-		end
-		DT.tooltip:AddLine(" ")
-	end
-
-	if E.db.sle.lfrshow.hof then
-			DT.tooltip:AddLine(" "..GetMapNameByID(897))
-		if lvl == 90 and ilvl >= 470 then
-			DT:HoF(529, 530)
-		else
-			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
-		end
-		DT.tooltip:AddLine(" ")
-	end
-
-	if E.db.sle.lfrshow.toes then
-		DT.tooltip:AddLine(" "..GetMapNameByID(886))
-		if lvl == 90 and ilvl >= 470 then
-			DT:ToES(526)
-		else
-			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
-		end
-		DT.tooltip:AddLine(" ")
-	end
-
-	if E.db.sle.lfrshow.tot then
-		DT.tooltip:AddLine(" "..GetMapNameByID(930))
-		if lvl == 90 and ilvl >= 480 then
-			DT:ToT(610, 611, 612, 613)
-		else
-			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
-		end
-		DT.tooltip:AddLine(" ")
-	end
-	if not E.db.sle.lfrshow.ds and not E.db.sle.lfrshow.mv and not E.db.sle.lfrshow.hof and not E.db.sle.lfrshow.toes and not E.db.sle.lfrshow.tot then
-		DT.tooltip:AddLine(" "..L["You didn't select any instance to track."])
-	end
-end
+--LFR boss status calculations--
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local DT = E:GetModule('DataTexts')
+
+--For 4 boss raid
+function DT:FourKill(id)
+	local killNum = 0
+	for i =1,4 do
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	if killNum == 4 then
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+	else
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+	end
+end
+
+function DT:FourShift(id)
+	for i =1,4 do --1st part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+end
+
+--For 6 boss raid
+function DT:SixKill(id1, id2)
+	local killNum = 0
+	for i =1,3 do --1st part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =4,6 do --2nd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	if killNum == 6 then
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+	else
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+	end
+end
+
+function DT:SixShift(id1, id2)
+	for i =1,3 do --1st part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =4,6 do --2nd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+end
+
+--For 8 boss raid
+function DT:EightKill(id1, id2)
+	local killNum = 0
+	for i =1,4 do --1st part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =5,8 do --2nd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	if killNum == 8 then
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+	else
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+	end
+end
+
+function DT:EightShift(id1, id2)
+	for i =1,4 do --1st part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =5,8 do --2nd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+end
+
+--For 12 boss raid
+function DT:TwelveKill(id1, id2, id3, id4)
+	local killNum = 0
+	for i =1,3 do --1st part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =4,6 do --2nd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =7,9 do --3rd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =10,12 do --4th part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	if killNum == 12 then
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+	else
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+	end
+end
+
+function DT:TwelveShift(id1, id2, id3, id4)
+	for i =1,3 do --1st part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =4,6 do --2nd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =7,9 do --3rd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =10,12 do --4th part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+end
+
+--For 14 boss raid
+function DT:FourteenKill(id1, id2, id3, id4)
+	local killNum = 0
+	for i =1,4 do --1st part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =5,8 do --2nd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =9,11 do --3rd part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	for i =12,14 do --4th part
+		_, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
+		if ( isKilled ) then
+			killNum = killNum + 1
+		end
+	end
+	if killNum == 14 then
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/14", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+	else
+		DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/14", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+	end
+end
+
+function DT:FourteenShift(id1, id2, id3, id4)
+	for i =1,4 do --1st part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =5,8 do --2nd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =9,11 do --3rd part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+	for i =12,14 do --4th part
+		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
+		if ( isKilled ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif ( isIneligible ) then
+				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		else
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		end
+	end
+end
+
+function DT:DragonSoul(id1, id2)
+	if IsShiftKeyDown() then
+		DT:EightShift(id1, id2)
+	else
+		DT:EightKill(id1, id2)
+	end
+end
+
+function DT:Mogushan(id1, id2)
+	if IsShiftKeyDown() then
+		DT:SixShift(id1, id2)
+	else
+		DT:SixKill(id1, id2)
+	end
+end
+
+function DT:HoF(id1, id2)
+	if IsShiftKeyDown() then
+		DT:SixShift(id1, id2)
+	else
+		DT:SixKill(id1, id2)
+	end
+end
+
+function DT:ToES(id)
+	if IsShiftKeyDown() then
+		DT:FourShift(id)
+	else
+		DT:FourKill(id)
+	end
+end
+
+function DT:ToT(id1, id2, id3, id4)
+	if IsShiftKeyDown() then
+		DT:TwelveShift(id1, id2, id3, id4)
+	else
+		DT:TwelveKill(id1, id2, id3, id4)
+	end
+end
+
+function DT:SoO(id1, id2, id3, id4)
+	if IsShiftKeyDown() then
+		DT:FourteenShift(id1, id2, id3, id4)
+	else
+		DT:FourteenKill(id1, id2, id3, id4)
+	end
+end
+
+function DT:LFRShow()
+	local lvl = UnitLevel("player")
+	local ilvl = GetAverageItemLevel()
+	DT.tooltip:AddLine(" ")
+	DT.tooltip:AddLine(RAID_FINDER)
+	if E.db.sle.lfrshow.ds then
+		DT.tooltip:AddLine(" "..GetMapNameByID(824))
+		if lvl == 85 and ilvl >= 372 then
+			DT:DragonSoul(416, 417)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+		if E.db.sle.lfrshow.mv then
+		DT.tooltip:AddLine(" "..GetMapNameByID(896))
+		if lvl == 90 and ilvl >= 460 then
+			DT:Mogushan(527, 528)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+
+	if E.db.sle.lfrshow.hof then
+			DT.tooltip:AddLine(" "..GetMapNameByID(897))
+		if lvl == 90 and ilvl >= 470 then
+			DT:HoF(529, 530)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+
+	if E.db.sle.lfrshow.toes then
+		DT.tooltip:AddLine(" "..GetMapNameByID(886))
+		if lvl == 90 and ilvl >= 470 then
+			DT:ToES(526)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+
+	if E.db.sle.lfrshow.tot then
+		DT.tooltip:AddLine(" "..GetMapNameByID(930))
+		if lvl == 90 and ilvl >= 480 then
+			DT:ToT(610, 611, 612, 613)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+
+	if E.db.sle.lfrshow.soo then
+		DT.tooltip:AddLine(" "..GetMapNameByID(953))
+		if lvl == 90 and ilvl >= 496 then
+			DT:SoO(716, 717, 724, 725)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+
+	if E.db.sle.lfrshow.soof then
+		DT.tooltip:AddLine(" "..FLEX_RAID.." "..GetMapNameByID(953))
+		if lvl == 90 then
+			DT:SoO(726, 728, 729, 730)
+		else
+			DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+		end
+		DT.tooltip:AddLine(" ")
+	end
+	if not E.db.sle.lfrshow.ds and not E.db.sle.lfrshow.mv and not E.db.sle.lfrshow.hof and not E.db.sle.lfrshow.toes and not E.db.sle.lfrshow.tot and not E.db.sle.lfrshow.soo and not E.db.sle.lfrshow.soof then
+		DT.tooltip:AddLine(" "..L["You didn't select any instance to track."])
+	end
+end
diff --git a/ElvUI_SLE/modules/datatexts/options.lua b/ElvUI_SLE/modules/datatexts/options.lua
index 6bb325e..4991f8a 100755
--- a/ElvUI_SLE/modules/datatexts/options.lua
+++ b/ElvUI_SLE/modules/datatexts/options.lua
@@ -334,7 +334,7 @@ E.Options.args.sle.args.sldatatext = {
 					order = 1,
 					type = "toggle",
 					name = L["LFR Lockout"],
-					desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
+					desc = L["Show/Hide LFR lockout info in time datatext's tooltip."],
 					get = function(info) return E.db.sle.lfrshow.enabled end,
 					set = function(info, value) E.db.sle.lfrshow.enabled = value; end
 				},
@@ -350,31 +350,36 @@ E.Options.args.sle.args.sldatatext = {
 							order = 1,
 							type = "toggle",
 							name = GetMapNameByID(824),
-							desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
 						},
 						mv = {
 							order = 2,
 							type = "toggle",
 							name = GetMapNameByID(896),
-							desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
 						},
 						hof = {
 							order = 3,
 							type = "toggle",
 							name = GetMapNameByID(897),
-							desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
 						},
 						toes = {
 							order = 4,
 							type = "toggle",
 							name = GetMapNameByID(886),
-							desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
 						},
 						tot = {
 							order = 5,
 							type = "toggle",
 							name = GetMapNameByID(930),
-							desc = L["Show/Hide LFR lockdown info in time datatext's tooltip."],
+						},
+						soo = {
+							order = 6,
+							type = "toggle",
+							name = GetMapNameByID(953),
+						},
+						soof = {
+							order = 7,
+							type = "toggle",
+							name = FLEX_RAID.." "..GetMapNameByID(953),
 						},
 					},
 				},