diff --git a/ElvUI_SLE/core/install.lua b/ElvUI_SLE/core/install.lua
index 2a53550..5a240b6 100644
--- a/ElvUI_SLE/core/install.lua
+++ b/ElvUI_SLE/core/install.lua
@@ -192,11 +192,7 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.unitframe.colors.healthclass = false
E.db.unitframe.colors.health = E:GetColor(.31, .31, .31)
E.db.unitframe.colors.auraBarBuff = E:GetColor(.31, .31, .31)
- E.db.unitframe.units.player.castbar.color = E:GetColor(.31, .31, .31)
- E.db.unitframe.units.target.castbar.color = E:GetColor(.31, .31, .31)
- E.db.unitframe.units.focus.castbar.color = E:GetColor(.31, .31, .31)
- E.db.unitframe.units.boss.castbar.color = E:GetColor(.31, .31, .31)
- E.db.unitframe.units.arena.castbar.color = E:GetColor(.31, .31, .31)
+ E.db.unitframe.colors.castColor = E:GetColor(.31, .31, .31)
elseif theme == "class" then
E.db.general.bordercolor = E:GetColor(classColor.r, classColor.b, classColor.g)
@@ -204,11 +200,7 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.general.backdropfadecolor = E:GetColor(.06, .06, .06, .8)
E.db.unitframe.colors.auraBarBuff = E:GetColor(classColor.r, classColor.b, classColor.g)
E.db.unitframe.colors.healthclass = true
- E.db.unitframe.units.player.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g)
- E.db.unitframe.units.target.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g)
- E.db.unitframe.units.focus.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g)
- E.db.unitframe.units.boss.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g)
- E.db.unitframe.units.arena.castbar.color = E:GetColor(classColor.r, classColor.b, classColor.g)
+ E.db.unitframe.colors.castColor = E:GetColor(classColor.r, classColor.b, classColor.g)
else
E.db.general.bordercolor = E:GetColor(.1, .1, .1)
E.db.general.backdropcolor = E:GetColor(.1, .1, .1)
@@ -216,11 +208,7 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.unitframe.colors.auraBarBuff = E:GetColor(.1, .1, .1)
E.db.unitframe.colors.healthclass = false
E.db.unitframe.colors.health = E:GetColor(.1, .1, .1)
- E.db.unitframe.units.player.castbar.color = E:GetColor(.1, .1, .1)
- E.db.unitframe.units.target.castbar.color = E:GetColor(.1, .1, .1)
- E.db.unitframe.units.focus.castbar.color = E:GetColor(.1, .1, .1)
- E.db.unitframe.units.boss.castbar.color = E:GetColor(.1, .1, .1)
- E.db.unitframe.units.arena.castbar.color = E:GetColor(.1, .1, .1)
+ E.db.unitframe.colors.castColor = E:GetColor(.1, .1, .1)
end
--Value Color
@@ -230,13 +218,10 @@ function E:SetupTheme(theme, noDisplayMsg)
E.db.general.valuecolor = E:GetColor(.09, .819, .513)
end
- --Elv Has This... Why aren't we coping it over?
if not noDisplayMsg then
E:UpdateAll(true)
end
- --E:UpdateAll(true)
-
InstallStatus:SetStatusBarColor(unpack(E['media'].rgbvaluecolor))
if InstallStepComplete and not noDisplayMsg then
@@ -694,6 +679,11 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.font = "ElvUI Font"
E.db.unitframe.fontsize = 9
E.db.unitframe.fontOutline = 'OUTLINE'
+ E.db.unitframe.colors.castColor = {
+ ["b"] = 0.3098039215686275,
+ ["g"] = 0.792156862745098,
+ ["r"] = 0.8274509803921568,
+ }
UF:Update_AllFrames()
if layout == "healer" then
E.db.unitframe.debuffHighlighting = true
@@ -722,11 +712,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.units.player.debuffs.enable = false;
E.db.unitframe.units.player.castbar.format = 'CURRENTMAX';
E.db.unitframe.units.player.castbar.width = 237
- E.db.unitframe.units.player.castbar.color = {
- ["b"] = 0.3098039215686275,
- ["g"] = 0.792156862745098,
- ["r"] = 0.8274509803921568,
- }
E.db.unitframe.units.player.classbar.fill = 'fill'
E.db.unitframe.units.player.classbar.height = 8
E.db.unitframe.units.player.aurabar.enable = false
@@ -755,11 +740,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.units.target.debuffs.enable = true
E.db.unitframe.units.target.debuffs.clickThrough = false
E.db.unitframe.units.target.castbar.format = 'CURRENTMAX';
- E.db.unitframe.units.target.castbar.color = {
- ["r"] = 0.8274509803921568,
- ["g"] = 0.792156862745098,
- ["b"] = 0.3098039215686275,
- }
if layout == "healer" then
E.db.unitframe.units.target.castbar.width = 237
else
@@ -788,11 +768,6 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
E.db.unitframe.units.focus.debuffs.anchorPoint = "TOPLEFT"
E.db.unitframe.units.focus.castbar.format = 'CURRENTMAX'
E.db.unitframe.units.focus.castbar.width = 179
- E.db.unitframe.units.focus.castbar.color = {
- ["r"] = 0.8274509803921568,
- ["g"] = 0.792156862745098,
- ["b"] = 0.3098039215686275,
- }
--Focus Target
E.db.unitframe.units.focustarget.name.text_format = "[name:medium]"
E.db.unitframe.units.focustarget.enable = true
@@ -974,8 +949,10 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
--Background Frames--
E.db.sle.backgrounds.right.enabled = true
+ E.db.sle.backgrounds.right.pethide = false
E.db.sle.backgrounds.right.xoffset = 70
E.db.sle.backgrounds.left.enabled = true
+ E.db.sle.backgrounds.leftt.pethide = false
E.db.sle.backgrounds.left.xoffset = -70
--Raid utility--