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hopefully this doesnt mess up...

Repooc [02-23-14 - 22:54]
hopefully this doesnt mess up...
Filename
ElvUI_SLE/modules/bags/baginfo.lua
ElvUI_SLE/modules/bags/load_bags.xml
diff --git a/ElvUI_SLE/modules/bags/baginfo.lua b/ElvUI_SLE/modules/bags/baginfo.lua
index 5e2b83b..a6e4b5a 100755
--- a/ElvUI_SLE/modules/bags/baginfo.lua
+++ b/ElvUI_SLE/modules/bags/baginfo.lua
@@ -1,136 +1,136 @@
-local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local BI = E:NewModule('BagInfo', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
-local B = E:GetModule('Bags')
-
-local byte, format = string.byte, string.format
-local tinsert, twipe = table.insert, table.wipe
-
-local updateTimer
-local containers = {}
-local infoArray = {}
-local equipmentMap = {}
-
-local function Utf8Sub(str, start, numChars)
-  local currentIndex = start
-  while numChars > 0 and currentIndex <= #str do
-    local char = byte(str, currentIndex)
-    if char > 240 then
-      currentIndex = currentIndex + 4
-    elseif char > 225 then
-      currentIndex = currentIndex + 3
-    elseif char > 192 then
-      currentIndex = currentIndex + 2
-    else
-      currentIndex = currentIndex + 1
-    end
-    numChars = numChars -1
-  end
-  return str:sub(start, currentIndex - 1)
-end
-
-local function MapKey(bag, slot)
-	return format("%d_%d", bag, slot)
-end
-
-local quickFormat = {
-	[0] = function(font, map) font:SetText() end,
-	[1] = function(font, map) font:SetFormattedText("|cffffffaa%s|r", Utf8Sub(map[1], 1, 4)) end,
-	[2] = function(font, map) font:SetFormattedText("|cffffffaa%s %s|r", Utf8Sub(map[1], 1, 4), Utf8Sub(map[2], 1, 4)) end,
-	[3] = function(font, map) font:SetFormattedText("|cffffffaa%s %s %s|r", Utf8Sub(map[1], 1, 4), Utf8Sub(map[2], 1, 4), Utf8Sub(map[3], 1, 4)) end,
-}
-
-function BI:BuildEquipmentMap(clear)
-	-- clear mapped names
-	for k, v in pairs(equipmentMap) do
-		twipe(v)
-	end
-	if clear then return end
-
-	local name, player, bank, bags, slot, bag, key
-	for i = 1, GetNumEquipmentSets() do
-		name = GetEquipmentSetInfo(i)
-		GetEquipmentSetLocations(name, infoArray)
-		for _, location in pairs(infoArray) do
-			if location < -1 or location > 1 then
-				player, bank, bags, _, slot, bag = EquipmentManager_UnpackLocation(location)
-				if ((bank or bags) and slot and bag) then
-					key = MapKey(bag, slot)
-					equipmentMap[key] = equipmentMap[key] or {}
-					tinsert(equipmentMap[key], name)
-				end
-			end
-		end
-	end
-end
-
-function BI:UpdateContainerFrame(frame, bag, slot)
-	if (not frame.equipmentinfo) then
-		frame.equipmentinfo = frame:CreateFontString(nil, "OVERLAY")
-		frame.equipmentinfo:FontTemplate(E.media.font, 12, "THINOUTLINE")
-		frame.equipmentinfo:SetWordWrap(true)
-		frame.equipmentinfo:SetJustifyH('CENTER')
-		frame.equipmentinfo:SetJustifyV('MIDDLE')
-	end
-
-	if (frame.equipmentinfo) then
-		frame.equipmentinfo:SetAllPoints(frame)
-
-		local key = MapKey(bag, slot)
-		if equipmentMap[key] then
-			quickFormat[#equipmentMap[key] < 4 and #equipmentMap[key] or 3](frame.equipmentinfo, equipmentMap[key])
-		else
-			quickFormat[0](frame.equipmentinfo, nil)
-		end
-	end
-end
-
-function BI:UpdateBagInformation(clear)
-	updateTimer = nil
-
-	self:BuildEquipmentMap(clear)
-	for _, container in pairs(containers) do
-		for _, bagID in ipairs(container.BagIDs) do
-			for slotID = 1, GetContainerNumSlots(bagID) do
-				self:UpdateContainerFrame(container.Bags[bagID][slotID], bagID, slotID)
-			end
-		end
-	end
-end
-
-function BI:DelayUpdateBagInformation(event)
-	-- delay to make sure multiple bag events are consolidated to one update.
-	if not updateTimer then
-		updateTimer = BI:ScheduleTimer("UpdateBagInformation", .25)
-	end
-end
-
-function BI:ToggleSettings()
-	if updateTimer then
-		self:CancelTimer(updateTimer)
-	end
-
-	if E.private.sle.equip.setoverlay then
-		self:RegisterEvent("EQUIPMENT_SETS_CHANGED", "DelayUpdateBagInformation")
-		self:RegisterEvent("BAG_UPDATE", "DelayUpdateBagInformation")
-		BI:UpdateBagInformation()
-	else
-		self:UnregisterEvent("EQUIPMENT_SETS_CHANGED")
-		self:UnregisterEvent("BAG_UPDATE")
-		BI:UpdateBagInformation(true)
-	end
-end
-
-function BI:Initialize()
-	if not E.private.bags.enable then return end
-
-	tinsert(containers, _G["ElvUI_ContainerFrame"])
-	self:SecureHook(B, "OpenBank", function()
-		self:Unhook(B, "OpenBank")
-		tinsert(containers, _G["ElvUI_BankContainerFrame"])
-		BI:ToggleSettings()
-	end)
-
-	BI:ToggleSettings()
-end
-
+local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local BI = E:NewModule('BagInfo', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
+local B = E:GetModule('Bags')
+
+local byte, format = string.byte, string.format
+local tinsert, twipe = table.insert, table.wipe
+
+local updateTimer
+local containers = {}
+local infoArray = {}
+local equipmentMap = {}
+
+local function Utf8Sub(str, start, numChars)
+  local currentIndex = start
+  while numChars > 0 and currentIndex <= #str do
+    local char = byte(str, currentIndex)
+    if char > 240 then
+      currentIndex = currentIndex + 4
+    elseif char > 225 then
+      currentIndex = currentIndex + 3
+    elseif char > 192 then
+      currentIndex = currentIndex + 2
+    else
+      currentIndex = currentIndex + 1
+    end
+    numChars = numChars -1
+  end
+  return str:sub(start, currentIndex - 1)
+end
+
+local function MapKey(bag, slot)
+	return format("%d_%d", bag, slot)
+end
+
+local quickFormat = {
+	[0] = function(font, map) font:SetText() end,
+	[1] = function(font, map) font:SetFormattedText("|cffffffaa%s|r", Utf8Sub(map[1], 1, 4)) end,
+	[2] = function(font, map) font:SetFormattedText("|cffffffaa%s %s|r", Utf8Sub(map[1], 1, 4), Utf8Sub(map[2], 1, 4)) end,
+	[3] = function(font, map) font:SetFormattedText("|cffffffaa%s %s %s|r", Utf8Sub(map[1], 1, 4), Utf8Sub(map[2], 1, 4), Utf8Sub(map[3], 1, 4)) end,
+}
+
+function BI:BuildEquipmentMap(clear)
+	-- clear mapped names
+	for k, v in pairs(equipmentMap) do
+		twipe(v)
+	end
+	if clear then return end
+
+	local name, player, bank, bags, slot, bag, key
+	for i = 1, GetNumEquipmentSets() do
+		name = GetEquipmentSetInfo(i)
+		GetEquipmentSetLocations(name, infoArray)
+		for _, location in pairs(infoArray) do
+			if location < -1 or location > 1 then
+				player, bank, bags, _, slot, bag = EquipmentManager_UnpackLocation(location)
+				if ((bank or bags) and slot and bag) then
+					key = MapKey(bag, slot)
+					equipmentMap[key] = equipmentMap[key] or {}
+					tinsert(equipmentMap[key], name)
+				end
+			end
+		end
+	end
+end
+
+function BI:UpdateContainerFrame(frame, bag, slot)
+	if (not frame.equipmentinfo) then
+		frame.equipmentinfo = frame:CreateFontString(nil, "OVERLAY")
+		frame.equipmentinfo:FontTemplate(E.media.font, 12, "THINOUTLINE")
+		frame.equipmentinfo:SetWordWrap(true)
+		frame.equipmentinfo:SetJustifyH('CENTER')
+		frame.equipmentinfo:SetJustifyV('MIDDLE')
+	end
+
+	if (frame.equipmentinfo) then
+		frame.equipmentinfo:SetAllPoints(frame)
+
+		local key = MapKey(bag, slot)
+		if equipmentMap[key] then
+			quickFormat[#equipmentMap[key] < 4 and #equipmentMap[key] or 3](frame.equipmentinfo, equipmentMap[key])
+		else
+			quickFormat[0](frame.equipmentinfo, nil)
+		end
+	end
+end
+
+function BI:UpdateBagInformation(clear)
+	updateTimer = nil
+
+	self:BuildEquipmentMap(clear)
+	for _, container in pairs(containers) do
+		for _, bagID in ipairs(container.BagIDs) do
+			for slotID = 1, GetContainerNumSlots(bagID) do
+				self:UpdateContainerFrame(container.Bags[bagID][slotID], bagID, slotID)
+			end
+		end
+	end
+end
+
+function BI:DelayUpdateBagInformation(event)
+	-- delay to make sure multiple bag events are consolidated to one update.
+	if not updateTimer then
+		updateTimer = BI:ScheduleTimer("UpdateBagInformation", .25)
+	end
+end
+
+function BI:ToggleSettings()
+	if updateTimer then
+		self:CancelTimer(updateTimer)
+	end
+
+	if E.private.sle.equip.setoverlay then
+		self:RegisterEvent("EQUIPMENT_SETS_CHANGED", "DelayUpdateBagInformation")
+		self:RegisterEvent("BAG_UPDATE", "DelayUpdateBagInformation")
+		BI:UpdateBagInformation()
+	else
+		self:UnregisterEvent("EQUIPMENT_SETS_CHANGED")
+		self:UnregisterEvent("BAG_UPDATE")
+		BI:UpdateBagInformation(true)
+	end
+end
+
+function BI:Initialize()
+	if not E.private.bags.enable then return end
+
+	tinsert(containers, _G["ElvUI_ContainerFrame"])
+	self:SecureHook(B, "OpenBank", function()
+		self:Unhook(B, "OpenBank")
+		tinsert(containers, _G["ElvUI_BankContainerFrame"])
+		BI:ToggleSettings()
+	end)
+
+	BI:ToggleSettings()
+end
+
 E:RegisterModule(BI:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/bags/load_bags.xml b/ElvUI_SLE/modules/bags/load_bags.xml
index 51d1946..bea7397 100755
--- a/ElvUI_SLE/modules/bags/load_bags.xml
+++ b/ElvUI_SLE/modules/bags/load_bags.xml
@@ -1,3 +1,3 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/">
-	<Script file='baginfo.lua'/>
+<Ui xmlns="http://www.blizzard.com/wow/ui/">
+	<Script file='baginfo.lua'/>
 </Ui>
\ No newline at end of file