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SoO LFR Added

Repooc [09-27-13 - 22:13]
SoO LFR Added
Filename
CHANGELOG.txt
ElvUI_SLE/ElvUI_SLE.toc
ElvUI_SLE/modules/datatexts/lfr.lua
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index e9d9129..4b59dce 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -1,3 +1,6 @@
+v1.70 September 27, 2013
+- Some SoO LFR DT Info
+
 v1.69 September 20, 2013
 - Code catch up with ElvUI
 - Added warning to show if items are not enchanted (beta, please submit a ticket on curse or github with issues)
diff --git a/ElvUI_SLE/ElvUI_SLE.toc b/ElvUI_SLE/ElvUI_SLE.toc
index 2a1a891..41697b1 100755
--- a/ElvUI_SLE/ElvUI_SLE.toc
+++ b/ElvUI_SLE/ElvUI_SLE.toc
@@ -1,7 +1,7 @@
 ## Interface: 50400
 ## Title: |cff1784d1ElvUI |rShadow and Light
 ## Author: Darth Predator, Repooc
-## Version: 1.69
+## Version: 1.70
 ## Notes: Plugin-edit for |cff1784d1ElvUI|r.
 ## Notes-ruRU: Плагин-редакция для |cff1784d1ElvUI|r.
 ## eMail: darthpred@gmail.com, repooc@tukui.org
diff --git a/ElvUI_SLE/modules/datatexts/lfr.lua b/ElvUI_SLE/modules/datatexts/lfr.lua
index 5d14857..5c92383 100755
--- a/ElvUI_SLE/modules/datatexts/lfr.lua
+++ b/ElvUI_SLE/modules/datatexts/lfr.lua
@@ -7,7 +7,7 @@ function DT:FourKill(id)
 	local killNum = 0
 	for i =1,4 do
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
@@ -21,12 +21,12 @@ end
 function DT:FourShift(id)
 	for i =1,4 do --1st part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 end
@@ -36,13 +36,13 @@ function DT:SixKill(id1, id2)
 	local killNum = 0
 	for i =1,3 do --1st part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =4,6 do --2nd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
@@ -56,20 +56,20 @@ end
 function DT:SixShift(id1, id2)
 	for i =1,3 do --1st part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
 		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =4,6 do --2nd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
@@ -81,13 +81,13 @@ function DT:EightKill(id1, id2)
 	local killNum = 0
 	for i =1,4 do --1st part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =5,8 do --2nd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
@@ -101,20 +101,20 @@ end
 function DT:EightShift(id1, id2)
 	for i =1,4 do --1st part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =5,8 do --2nd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
@@ -126,25 +126,25 @@ function DT:TwelveKill(id1, id2, id3, id4)
 	local killNum = 0
 	for i =1,3 do --1st part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =4,6 do --2nd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =7,9 do --3rd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =10,12 do --4th part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
@@ -158,40 +158,40 @@ end
 function DT:TwelveShift(id1, id2, id3, id4)
 	for i =1,3 do --1st part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
 		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =4,6 do --2nd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =7,9 do --3rd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =10,12 do --4th part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
@@ -203,25 +203,25 @@ function DT:FourteenKill(id1, id2, id3, id4)
 	local killNum = 0
 	for i =1,4 do --1st part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =5,8 do --2nd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =9,11 do --3rd part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
 	for i =12,14 do --4th part
 		_, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
+		if (isKilled) then
 			killNum = killNum + 1
 		end
 	end
@@ -235,40 +235,40 @@ end
 function DT:FourteenShift(id1, id2, id3, id4)
 	for i =1,4 do --1st part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =5,8 do --2nd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =9,11 do --3rd part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end
 	end
 	for i =12,14 do --4th part
 		bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
-		if ( isKilled ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
-		elseif ( isIneligible ) then
-				DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+		if (isKilled) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+		elseif (isIneligible) then
+			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		else
 			DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
 		end