And bakc to the previous size, cause if we don't check this on load then terrible things happens
Darthpred [11-02-12 - 15:35]
And bakc to the previous size, cause if we don't check this on load then terrible things happens
Like no SLE mover category and other stuff in init
diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 5361443..581b4e3 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -68,7 +68,9 @@ end
function SLE:Initialize()
DTP = E:GetModule('DTPanels')
- self:RegisterEvent("PLAYER_REGEN_DISABLED", UF.Update_CombatIndicator);
+ if E.private.unitframe.enable then
+ self:RegisterEvent("PLAYER_REGEN_DISABLED", UF.Update_CombatIndicator);
+ end
self:RegisterEvent('PLAYER_ENTERING_WORLD', 'LootShow');
if E.db.general.loginmessage then
print(L['SLE_LOGIN_MSG'])