diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index a2545d4..03b4397 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -10,7 +10,6 @@ function SLE:Initialize()
if E.db.general.loginmessage then
print(L['SLE_LOGIN_MSG'])
end
- E:GetModule('Chat'):SetTimer() --If called before Edit loaded from chat.lua will cause errors
E.db.datatexts.panels.Top_Center = 'Version'
end
diff --git a/ElvUI_SLE/config/sle_global.lua b/ElvUI_SLE/config/sle_global.lua
index d8768f3..2204814 100644
--- a/ElvUI_SLE/config/sle_global.lua
+++ b/ElvUI_SLE/config/sle_global.lua
@@ -1,10 +1,5 @@
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, ProfileDB, GlobalDB
-
-V['channelcheck'] = {
- ['time'] = 3,
-}
-
V['sle'] = {
--Auras Frame
['auras'] = {
diff --git a/ElvUI_SLE/modules/chat/chat.lua b/ElvUI_SLE/modules/chat/chat.lua
index 1c675d5..d9e645a 100644
--- a/ElvUI_SLE/modules/chat/chat.lua
+++ b/ElvUI_SLE/modules/chat/chat.lua
@@ -39,56 +39,6 @@ function CH:ChatEdit_AddHistory(editBox, line)
end
end
---------------------------------
---Sounds for Elv's name coloring
---------------------------------
-local SoundPalyed = 0
-function CH:SetTimer()
- if E.private.channelcheck.time == nil then
- E.private.channelcheck.time = 3
- end
-end
-
-
-function CH:CheckKeyword(message)
- local replaceWords = {};
-
- for i=1, #{string.split(' ', message)} do
- local word = select(i, string.split(' ', message));
- if not word:find('|') then
- for keyword, _ in pairs(CH.Keywords) do
- if word:lower() == keyword:lower() then
- replaceWords[word] = E.media.hexvaluecolor..word..'|r'
- if E.db.sle.chat.sound then
- if SoundPalyed == 0 then --Check for sound played
- PlaySoundFile(LSM:Fetch("sound", E.db.sle.chat.warningsound));
- SoundPalyed = 1 --Setting sound as played
- frame.SoundTimer = CH:ScheduleTimer('EnableSound', E.private.channelcheck.time) --Starting Timer
- end
- end
- end
- end
- end
- end
-
- for word, replaceWord in pairs(replaceWords) do
- if message == word then
- message = message:gsub(word, replaceWord)
- elseif message:find(' '..word) then
- message = message:gsub(' '..word, ' '..replaceWord)
- elseif message:find(word..' ') then
- message = message:gsub(word..' ', replaceWord..' ')
- end
- end
-
- return message
-end
-
---Action at the end of timer
-function CH:EnableSound(frame)
- SoundPalyed = 0
-end
-
--Replacement of chat tab position and size function
function CH:PositionChat(override)
if (InCombatLockdown() and not override and self.initialMove) or (IsMouseButtonDown("LeftButton") and not override) then return end
diff --git a/ElvUI_SLE/modules/chat/options.lua b/ElvUI_SLE/modules/chat/options.lua
index 47264d0..5d39a53 100644
--- a/ElvUI_SLE/modules/chat/options.lua
+++ b/ElvUI_SLE/modules/chat/options.lua
@@ -42,46 +42,5 @@ E.Options.args.sle.args.chat = {
},
},
},
- warning = {
- order = 3,
- type = "group",
- name = L["Name Highlight"],
- guiInline = true,
- args = {
- info = {
- order = 1,
- type = "description",
- name = L["TOON_DESC"],
- },
- soundenable = {
- order = 3,
- type = "toggle",
- name = L["Enable Sound"],
- desc = L["Play sound when keyword is mentioned in chat."],
- get = function(info) return E.db.sle.chat.sound end,
- set = function(info, value) E.db.sle.chat.sound = value; end
- },
- sound = {
- type = "select", dialogControl = 'LSM30_Sound',
- order = 4,
- name = L["Sound"],
- desc = L["Sound that will be played."],
- disabled = function() return not E.db.sle.chat.sound end,
- values = AceGUIWidgetLSMlists.sound,
- get = function(info) return E.db.sle.chat.warningsound end,
- set = function(info, value) E.db.sle.chat.warningsound = value; end
- },
- timer = {
- order = 5,
- type = "range",
- name = L["Timer"],
- desc = L["Sound will be played only once in this number of seconds."],
- min = 1, max = 20, step = 1,
- disabled = function() return not E.db.sle.chat.sound end,
- get = function(info) return E.private.channelcheck.time end,
- set = function(info, value) E.private.channelcheck.time = value; end,
- },
- },
- },
},
}