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Even more.

Darthpred [11-17-13 - 23:30]
Even more.
Everything seems ok so far. But I feel we'll need to run some tests and stuff before releasing shit.
Filename
ElvUI_SLE/modules/exprepbar/exprepbar.lua
ElvUI_SLE/modules/farm/farm.lua
ElvUI_SLE/modules/loot/loot.lua
ElvUI_SLE/modules/unitframes/update_elements.lua
diff --git a/ElvUI_SLE/modules/exprepbar/exprepbar.lua b/ElvUI_SLE/modules/exprepbar/exprepbar.lua
index 49b87f7..7ad7e5c 100755
--- a/ElvUI_SLE/modules/exprepbar/exprepbar.lua
+++ b/ElvUI_SLE/modules/exprepbar/exprepbar.lua
@@ -2,15 +2,21 @@ local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, Pr
 local M = E:GetModule('Misc');

 local strMatchCombat = {}
-tinsert(strMatchCombat, (string.gsub(FACTION_STANDING_INCREASED,"%%%d?%$?s", "(.+)")))
-tinsert(strMatchCombat, (string.gsub(FACTION_STANDING_INCREASED_GENERIC,"%%%d?%$?s", "(.+)")))
-tinsert(strMatchCombat, (string.gsub(FACTION_STANDING_INCREASED_BONUS,"%%%d?%$?s", "(.+)")))
-tinsert(strMatchCombat, (string.gsub(FACTION_STANDING_INCREASED_DOUBLE_BONUS,"%%%d?%$?s", "(.+)")))
-tinsert(strMatchCombat, (string.gsub(FACTION_STANDING_INCREASED_ACH_BONUS,"%%%d?%$?s", "(.+)")))
-local strChangeMatch = (string.gsub(FACTION_STANDING_CHANGED,"%%%d?%$?s", "(.+)"))
+local tinsert, gsub, format = tinsert, string.gsub, format
+local GetXPExhaustion = GetXPExhaustion
+local SetMinMaxValues = SetMinMaxValues
+local GetFactionInfo = GetFactionInfo
+local GetGuildInfo = GetGuildInfo
+
+tinsert(strMatchCombat, (gsub(FACTION_STANDING_INCREASED,"%%%d?%$?s", "(.+)")))
+tinsert(strMatchCombat, (gsub(FACTION_STANDING_INCREASED_GENERIC,"%%%d?%$?s", "(.+)")))
+tinsert(strMatchCombat, (gsub(FACTION_STANDING_INCREASED_BONUS,"%%%d?%$?s", "(.+)")))
+tinsert(strMatchCombat, (gsub(FACTION_STANDING_INCREASED_DOUBLE_BONUS,"%%%d?%$?s", "(.+)")))
+tinsert(strMatchCombat, (gsub(FACTION_STANDING_INCREASED_ACH_BONUS,"%%%d?%$?s", "(.+)")))
+local strChangeMatch = (gsub(FACTION_STANDING_CHANGED,"%%%d?%$?s", "(.+)"))
 local strGuildChangeMatch = {}
-tinsert(strGuildChangeMatch, (string.gsub(FACTION_STANDING_CHANGED_GUILD,"%%%d?%$?s", "(.+)")))
-tinsert(strGuildChangeMatch, (string.gsub(FACTION_STANDING_CHANGED_GUILDNAME,"%%%d?%$?s", "(.+)")))
+tinsert(strGuildChangeMatch, (gsub(FACTION_STANDING_CHANGED_GUILD,"%%%d?%$?s", "(.+)")))
+tinsert(strGuildChangeMatch, (gsub(FACTION_STANDING_CHANGED_GUILDNAME,"%%%d?%$?s", "(.+)")))

 local collapsed = {}
 local guildName
@@ -38,19 +44,19 @@ function M:UpdateExperience(event)

 			if E.db.sle.exprep.explong then
 				if textFormat == 'PERCENT' then
-					text = string.format('%d%%  '..L['Rested:']..' %d%%', cur / max * 100, rested / max * 100)
+					text = format('%d%%  '..L['Rested:']..' %d%%', cur / max * 100, rested / max * 100)
 				elseif textFormat == 'CURMAX' then
-					text = string.format('%s - %s  '..L['Rested:']..' %s', cur, max, rested)
+					text = format('%s - %s  '..L['Rested:']..' %s', cur, max, rested)
 				elseif textFormat == 'CURPERC' then
-					text = string.format('%s - %d%%  '..L['Rested:']..' %s [%d%%]', cur, cur / max * 100, rested, rested / max * 100)
+					text = format('%s - %d%%  '..L['Rested:']..' %s [%d%%]', cur, cur / max * 100, rested, rested / max * 100)
 				end
 			else
 				if textFormat == 'PERCENT' then
-					text = string.format('%d%% R:%d%%', cur / max * 100, rested / max * 100)
+					text = format('%d%% R:%d%%', cur / max * 100, rested / max * 100)
 				elseif textFormat == 'CURMAX' then
-					text = string.format('%s - %s R:%s', E:ShortValue(cur), E:ShortValue(max), E:ShortValue(rested))
+					text = format('%s - %s R:%s', E:ShortValue(cur), E:ShortValue(max), E:ShortValue(rested))
 				elseif textFormat == 'CURPERC' then
-					text = string.format('%s - %d%% R:%s [%d%%]', E:ShortValue(cur), cur / max * 100, E:ShortValue(rested), rested / max * 100)
+					text = format('%s - %d%% R:%s [%d%%]', E:ShortValue(cur), cur / max * 100, E:ShortValue(rested), rested / max * 100)
 				end
 			end
 		else
@@ -59,19 +65,19 @@ function M:UpdateExperience(event)

 			if E.db.sle.exprep.explong then
 				if textFormat == 'PERCENT' then
-					text = string.format('%d%%', cur / max * 100)
+					text = format('%d%%', cur / max * 100)
 				elseif textFormat == 'CURMAX' then
-					text = string.format('%s - %s', cur, max)
+					text = format('%s - %s', cur, max)
 				elseif textFormat == 'CURPERC' then
-					text = string.format('%s - %d%%', cur, cur / max * 100)
+					text = format('%s - %d%%', cur, cur / max * 100)
 				end
 			else
 				if textFormat == 'PERCENT' then
-					text = string.format('%d%%', cur / max * 100)
+					text = format('%d%%', cur / max * 100)
 				elseif textFormat == 'CURMAX' then
-					text = string.format('%s - %s', E:ShortValue(cur), E:ShortValue(max))
+					text = format('%s - %s', E:ShortValue(cur), E:ShortValue(max))
 				elseif textFormat == 'CURPERC' then
-					text = string.format('%s - %d%%', E:ShortValue(cur), cur / max * 100)
+					text = format('%s - %d%%', E:ShortValue(cur), cur / max * 100)
 				end
 			end
 		end
@@ -112,19 +118,19 @@ function M:UpdateReputation(event)

 		if E.db.sle.exprep.replong then
 			if textFormat == 'PERCENT' then
-				text = string.format('%d%% [%s]', ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%d%% [%s]', ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
 			elseif textFormat == 'CURMAX' then
-				text = string.format('%s - %s [%s]', value - min, max - min, _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%s - %s [%s]', value - min, max - min, _G['FACTION_STANDING_LABEL'..ID])
 			elseif textFormat == 'CURPERC' then
-				text = string.format('%s - %d%% [%s]', value - min, ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%s - %d%% [%s]', value - min, ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
 			end
 		else
 			if textFormat == 'PERCENT' then
-				text = string.format('%d%% [%s]', ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%d%% [%s]', ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
 			elseif textFormat == 'CURMAX' then
-				text = string.format('%s - %s [%s]', E:ShortValue(value - min), E:ShortValue(max - min), _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%s - %s [%s]', E:ShortValue(value - min), E:ShortValue(max - min), _G['FACTION_STANDING_LABEL'..ID])
 			elseif textFormat == 'CURPERC' then
-				text = string.format('%s: %s - %d%% [%s]', name, E:ShortValue(value - min), ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
+				text = format('%s: %s - %d%% [%s]', name, E:ShortValue(value - min), ((value - min) / (max - min) * 100), _G['FACTION_STANDING_LABEL'..ID])
 			end
 		end

diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index 8088993..001f32c 100755
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -5,10 +5,16 @@ local F = E:NewModule('Farm', 'AceHook-3.0', 'AceEvent-3.0');
 local SLE = E:GetModule('SLE');

 local SeedAnchor, ToolAnchor, PortalAnchor
-local tsort = table.sort
+local tsort, format = table.sort, format
 local farmzones = { BL["Sunsong Ranch"], BL["The Halfhill Market"] }
 local size
 local Zcheck = false
+local GetSubZoneText = GetSubZoneText
+local InCombatLockdown = InCombatLockdown
+local GetItemCount = GetItemCount
+local Point = Point
+local GetItemInfo = GetItemInfo
+

 FseedButtons = {}
 FtoolButtons = {}
diff --git a/ElvUI_SLE/modules/loot/loot.lua b/ElvUI_SLE/modules/loot/loot.lua
index e7e21e0..8acbc5b 100755
--- a/ElvUI_SLE/modules/loot/loot.lua
+++ b/ElvUI_SLE/modules/loot/loot.lua
@@ -1,131 +1,139 @@
---Raid mark bar. Similar to quickmark which just semms to be impossible to skin
-local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local LT = E:NewModule('Loot', 'AceHook-3.0', 'AceEvent-3.0')
-local check = false
-local t = 0
-local loottemp = {}
-
-function LT:Check()
-	local name, rank, isML
-	for x = 1, GetNumGroupMembers() do
-		name, rank, _, _, _, _, _, _, _, _, isML = GetRaidRosterInfo(x)
-		if name == UnitName("player") and isML then
-			return true
-		elseif name == UnitName("player") and rank == 1 then
-			return true
-		elseif name == UnitName("player") and rank == 2 then
-			return true
-		end
-	end
-	return false
-end
-
-function LT:Announce()
-	local name = {}
-	local loot = {}
-	local numbers = {}
-	local m = 0
-	local q = E.db.sle.loot.quality == "EPIC" and 4 or E.db.sle.loot.quality == "RARE" and 3 or E.db.sle.loot.quality == "UNCOMMON" and 2
-	local n = 0
-	local inGroup, inRaid, inPartyLFG = IsInGroup(), IsInRaid(), IsPartyLFG()
-	local p, chat
-	if not inGroup then return end -- not in group, exit.
-	if (LT:Check() and E.db.sle.loot.auto) or (IsLeftControlKeyDown() and (IsInGroup() or IsInRaid())) then
-		for i = 1, GetNumLootItems() do
-			if GetLootSlotType(i) == 1 then
-				for j = 1, t do
-					if GetLootSlotLink(i) == loottemp[j] then
-						check = true
-					end
-				end
-			end
-		end
-		if check == false or IsLeftControlKeyDown() then
-			for i = 1, GetNumLootItems() do
-				if GetLootSlotType(i) ~= 1 then
-					m = m + 1
-				else
-					local _, item, quantity, quality = GetLootSlotInfo(i)
-					if quality >= q then
-						name[i] = item
-
-						k = 1
-						while name[i] ~= name[k] do
-						k = k + 1
-						end
-
-						if i == k then
-							n = n + 1
-							loot[n] = GetLootSlotLink(i)
-						numbers[n] = quantity
-						else
-
-						p = 1
-						while GetLootSlotLink(k) ~= loot[p] do
-						p = p + 1
-						end
-						numbers[p] = numbers[p] + quantity
-
-					end
-				end
-			end
-		end
-		if n ~= 0 then
-			if E.db.sle.loot.chat == "PARTY" then
-				SendChatMessage(L["Loot Dropped:"], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-			elseif E.db.sle.loot.chat == "RAID" then
-				if inRaid then
-					SendChatMessage(L["Loot Dropped:"], inPartyLFG and "INSTANCE_CHAT" or "RAID")
-				else
-					SendChatMessage(L["Loot Dropped:"], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-				end
-			elseif E.db.sle.loot.chat == "SAY" then
-				SendChatMessage(L["Loot Dropped:"], "SAY")
-			end
-		end
-		for i = 1, n do
-			if E.db.sle.loot.chat == "PARTY" then
-				if numbers[i] == 1 then
-					SendChatMessage(i..". "..loot[i], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-				elseif numbers[i] > 1 then
-					SendChatMessage(i..". "..loot[i].."x"..numbers[i], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-				end
-			elseif E.db.sle.loot.chat == "RAID" then
-				if inRaid then
-					if numbers[i] == 1 then
-						SendChatMessage(i..". "..loot[i], inPartyLFG and "INSTANCE_CHAT" or "RAID")
-					elseif numbers[i] > 1 then
-							SendChatMessage(i..". "..loot[i].."x"..numbers[i], inPartyLFG and "INSTANCE_CHAT" or "RAID")
-						end
-					else
-						if numbers[i] == 1 then
-							SendChatMessage(i..". "..loot[i], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-						elseif numbers[i] > 1 then
-							SendChatMessage(i..". "..loot[i].."x"..numbers[i], inPartyLFG and "INSTANCE_CHAT" or "PARTY")
-						end
-					end
-			elseif E.db.sle.loot.chat == "SAY" then
-				if numbers[i] == 1 then
-					SendChatMessage(i..". "..loot[i], "SAY")
-				elseif numbers[i] > 1 then
-					SendChatMessage(i..". "..loot[i].."x"..numbers[i], "SAY")
-					end
-				end
-			end
-		end
-		for i = 1, GetNumLootItems() do
-			if GetLootSlotType(i) == 1 then
-				loottemp[i] = GetLootSlotLink(i)
-			end
-		end
-		t = GetNumLootItems()
-		check = false
-	end
-end
-
-function LT:Initialize()
-	if not E.private.sle.loot.enable then return end
-	self:RegisterEvent("LOOT_OPENED", "Announce")
-end
-
+--Raid mark bar. Similar to quickmark which just semms to be impossible to skin
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local LT = E:NewModule('Loot', 'AceHook-3.0', 'AceEvent-3.0')
+local check = false
+local t = 0
+local loottemp = {}
+local MyName = E.myname
+local IsInGroup, IsInRaid, IsPartyLFG = IsInGroup, IsInRaid, IsPartyLFG
+local GetNumGroupMembers, GetRaidRosterInfo = GetNumGroupMembers, GetRaidRosterInfo
+local GetLootSlotType = GetLootSlotType
+local GetNumLootItems = GetNumLootItems
+local IsLeftControlKeyDown = IsLeftControlKeyDown
+local GetLootSlotLink = GetLootSlotLink
+local GetLootSlotInfo = GetLootSlotInfo
+
+function LT:Check()
+	local name, rank, isML
+	for x = 1, GetNumGroupMembers() do
+		name, rank, _, _, _, _, _, _, _, _, isML = GetRaidRosterInfo(x)
+		if name == MyName and isML then
+			return true
+		elseif name == MyName and rank == 1 then
+			return true
+		elseif name == MyName and rank == 2 then
+			return true
+		end
+	end
+	return false
+end
+
+function LT:Announce()
+	local name = {}
+	local loot = {}
+	local numbers = {}
+	local m = 0
+	local q = E.db.sle.loot.quality == "EPIC" and 4 or E.db.sle.loot.quality == "RARE" and 3 or E.db.sle.loot.quality == "UNCOMMON" and 2
+	local n = 0
+	--local inGroup, inRaid, inPartyLFG = IsInGroup(), IsInRaid(), IsPartyLFG()
+	local p, chat
+	if not IsInGroup() then return end -- not in group, exit.
+	if (LT:Check() and E.db.sle.loot.auto) or (IsLeftControlKeyDown() and (IsInGroup() or IsInRaid())) then
+		for i = 1, GetNumLootItems() do
+			if GetLootSlotType(i) == 1 then
+				for j = 1, t do
+					if GetLootSlotLink(i) == loottemp[j] then
+						check = true
+					end
+				end
+			end
+		end
+		if check == false or IsLeftControlKeyDown() then
+			for i = 1, GetNumLootItems() do
+				if GetLootSlotType(i) ~= 1 then
+					m = m + 1
+				else
+					local _, item, quantity, quality = GetLootSlotInfo(i)
+					if quality >= q then
+						name[i] = item
+
+						k = 1
+						while name[i] ~= name[k] do
+						k = k + 1
+						end
+
+						if i == k then
+							n = n + 1
+							loot[n] = GetLootSlotLink(i)
+						numbers[n] = quantity
+						else
+
+						p = 1
+						while GetLootSlotLink(k) ~= loot[p] do
+						p = p + 1
+						end
+						numbers[p] = numbers[p] + quantity
+
+					end
+				end
+			end
+		end
+		if n ~= 0 then
+			if E.db.sle.loot.chat == "PARTY" then
+				SendChatMessage(L["Loot Dropped:"], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+			elseif E.db.sle.loot.chat == "RAID" then
+				if IsInRaid() then
+					SendChatMessage(L["Loot Dropped:"], IsPartyLFG() and "INSTANCE_CHAT" or "RAID")
+				else
+					SendChatMessage(L["Loot Dropped:"], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+				end
+			elseif E.db.sle.loot.chat == "SAY" then
+				SendChatMessage(L["Loot Dropped:"], "SAY")
+			end
+		end
+		for i = 1, n do
+			if E.db.sle.loot.chat == "PARTY" then
+				if numbers[i] == 1 then
+					SendChatMessage(i..". "..loot[i], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+				elseif numbers[i] > 1 then
+					SendChatMessage(i..". "..loot[i].."x"..numbers[i], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+				end
+			elseif E.db.sle.loot.chat == "RAID" then
+				if IsInRaid() then
+					if numbers[i] == 1 then
+						SendChatMessage(i..". "..loot[i], IsPartyLFG() and "INSTANCE_CHAT" or "RAID")
+					elseif numbers[i] > 1 then
+							SendChatMessage(i..". "..loot[i].."x"..numbers[i], IsPartyLFG() and "INSTANCE_CHAT" or "RAID")
+						end
+					else
+						if numbers[i] == 1 then
+							SendChatMessage(i..". "..loot[i], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+						elseif numbers[i] > 1 then
+							SendChatMessage(i..". "..loot[i].."x"..numbers[i], IsPartyLFG() and "INSTANCE_CHAT" or "PARTY")
+						end
+					end
+			elseif E.db.sle.loot.chat == "SAY" then
+				if numbers[i] == 1 then
+					SendChatMessage(i..". "..loot[i], "SAY")
+				elseif numbers[i] > 1 then
+					SendChatMessage(i..". "..loot[i].."x"..numbers[i], "SAY")
+					end
+				end
+			end
+		end
+		for i = 1, GetNumLootItems() do
+			if GetLootSlotType(i) == 1 then
+				loottemp[i] = GetLootSlotLink(i)
+			end
+		end
+		t = GetNumLootItems()
+		check = false
+	end
+end
+
+function LT:Initialize()
+	if not E.private.sle.loot.enable then return end
+	self:RegisterEvent("LOOT_OPENED", "Announce")
+end
+
 E:RegisterModule(LT:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/unitframes/update_elements.lua b/ElvUI_SLE/modules/unitframes/update_elements.lua
index f3395c1..78e41b3 100755
--- a/ElvUI_SLE/modules/unitframes/update_elements.lua
+++ b/ElvUI_SLE/modules/unitframes/update_elements.lua
@@ -2,6 +2,8 @@ local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, Pr
 if not E.private.unitframe.enable then return end
 local UF = E:GetModule('UnitFrames');

+local format = format
+
 --Replacement of text formats on unitframes.
 local styles = {
 	['CURRENT'] = '%s',
@@ -36,52 +38,4 @@ function E:GetFormattedTextSLE(style, min, max)
 	elseif style == 'CURRENT_MAX_PERCENT' then
 			return format(useStyle, min, max, format("%.1f", min / max * 100))
 	end
-end
-
---[[if E.myclass == "WARLOCK" then
-	ElvUF_Player.ShardBar.PostUpdate = function(self, spec)
-		local maxBars = self.number
-		local db = self:GetParent().db
-		local frame = self:GetParent()
-
-		for i=1, UF['classMaxResourceBar'][E.myclass] do
-			if self[i]:IsShown() and db.classbar.fill == 'spaced' then
-				self[i].backdrop:Show()
-			else
-				self[i].backdrop:Hide()
-			end
-		end
-
-		if not E.db.unitframe.units.player.classbar.offset then
-			if db.classbar.fill == 'spaced' and maxBars == 1 then
-				self:ClearAllPoints()
-				self:Point("LEFT", frame.Health.backdrop, "TOPLEFT", 8, 0)
-			elseif db.classbar.fill == 'spaced' then
-				self:ClearAllPoints()
-				self:Point("CENTER", frame.Health.backdrop, "TOP", -12, -2)
-			end
-		else
-			if db.classbar.fill == 'spaced' and maxBars == 1 then
-				self:ClearAllPoints()
-				self:Point("CENTER", frame.Health.backdrop, "TOP", db.classbar.xOffset -(E:Scale(2)*3 + 6), db.classbar.yOffset -E:Scale(1))
-			elseif db.classbar.fill == 'spaced' then
-				self:ClearAllPoints()
-				self:Point("CENTER", frame.Health.backdrop, "TOP", db.classbar.xOffset -(E:Scale(2)*3 + 6), db.classbar.yOffset -E:Scale(1))
-			end
-		end
-
-		local SPACING = db.classbar.fill == 'spaced' and 13 or 1
-		for i = 1, maxBars do
-			self[i]:SetHeight(self:GetHeight())
-			self[i]:SetWidth((self:GetWidth() - (maxBars - 1)) / maxBars)
-			self[i]:ClearAllPoints()
-			if i == 1 then
-				self[i]:SetPoint("LEFT", self)
-			else
-				self[i]:Point("LEFT", self[i-1], "RIGHT", SPACING , 0)
-			end
-		end
-
-		UF:UpdatePlayerFrameAnchors(frame, self:IsShown())
-	end
-end]]
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+end
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