Fixing sizes and positioning for consolidated buff bars
Darthpred [07-26-15 - 13:46]
Fixing sizes and positioning for consolidated buff bars
diff --git a/ElvUI_SLE/modules/auras.lua b/ElvUI_SLE/modules/auras.lua
index baf82ac..3fdf563 100644
--- a/ElvUI_SLE/modules/auras.lua
+++ b/ElvUI_SLE/modules/auras.lua
@@ -110,6 +110,10 @@ function AT:Update_ConsolidatedBuffsSettings()
button:Point("TOPRIGHT", frame[ignoreIcons[i - 1] or (i - 1)], "BOTTOMRIGHT", 0, (E.PixelMode and 2 or -1))
end
+ if i == NUM_LE_RAID_BUFF_TYPES then
+ button:Point("BOTTOMRIGHT", ElvUI_ConsolidatedBuffs, "BOTTOMRIGHT", 0, (E.PixelMode and 0 or 2)) --2 needs to be 0
+ end
+
if button.icon:IsShown() then
button:SetWidth(E.ConsolidatedBuffsWidth - 3)
end
@@ -166,9 +170,9 @@ function A:CreateButton(i)
button.icon = CreateFrame("Frame", "ElvUIConsolidatedBuff"..i.."CanCast", button)
local icon = button.icon
- icon:SetWidth(3)
- icon:SetPoint("TOPLEFT", button, -1, -1)
- icon:SetPoint("BOTTOMLEFT", button, -1, 1)
+ icon:Width(3)
+ icon:SetPoint("TOPRIGHT", button, "TOPLEFT", 1, -1)
+ icon:SetPoint("BOTTOMRIGHT", button, "BOTTOMLEFT", 1, 1)
local overlay = icon:CreateTexture(nil, "OVERLAY")
overlay:SetTexture(E['media'].blankTex)
overlay:SetAllPoints(icon)