Fix for DK runes offset
Darthpred [12-12-12 - 05:39]
diff --git a/ElvUI_SLE/modules/unitframes/units/player.lua b/ElvUI_SLE/modules/unitframes/units/player.lua
index 34abef2..d342c0b 100644
--- a/ElvUI_SLE/modules/unitframes/units/player.lua
+++ b/ElvUI_SLE/modules/unitframes/units/player.lua
@@ -359,7 +359,8 @@ function UF:Update_PlayerFrame(frame, db)
else
runes.backdrop:Hide()
end
- if USE_CLASSBAR and not frame:IsElementEnabled('Runes') then
+
+ if USE_CLASSBAR and not frame:IsElementEnabled('Runes') then
frame:EnableElement('Runes')
runes:Show()
elseif not USE_CLASSBAR and frame:IsElementEnabled('Runes') then
@@ -369,7 +370,7 @@ function UF:Update_PlayerFrame(frame, db)
RuneFrame:Hide()
end
if runes.UpdateAllRuneTypes then
- runes:UpdateAllRuneTypes() --colors update
+ runes.UpdateAllRuneTypes(frame) --colors update
end
elseif E.myclass == "DRUID" then
local eclipseBar = frame.EclipseBar