diff --git a/ElvUI_SLE/modules/farm.lua b/ElvUI_SLE/modules/farm.lua
index 5bd0590..f748a78 100644
--- a/ElvUI_SLE/modules/farm.lua
+++ b/ElvUI_SLE/modules/farm.lua
@@ -8,7 +8,7 @@ local S = E:GetModule("Skins")
local SeedAnchor, ToolAnchor, PortalAnchor
local tsort, format = table.sort, format
local farmzones = { BL["Sunsong Ranch"], BL["The Halfhill Market"] }
-local salvagezones = { BL["Salvage Yard"] }
+local salvagezones = { BL["Salvage Yard"], BL["Frostwall Mine"], BL["Lunarfall Excavation"]}
local size
local Zcheck = false
local GetSubZoneText = GetSubZoneText
@@ -141,6 +141,8 @@ local salvage = {
[114116] = { 1 }, -- Bag of Salvaged Goods
[114119] = { 1 }, -- Crate of Salvage
[114120] = { 1 }, -- Big Crate of Salvage
+ [118903] = { 1 }, -- Minepick
+ [118897] = { 1 }, -- Coffee
}
local buttoncounts = {}
@@ -160,7 +162,12 @@ local function OnFarm()
end
local function InSalvageYard()
- return GetMinimapZoneText() == salvagezones[1];
+ if GetMinimapZoneText() == salvagezones[1] then
+ return true
+ elseif GetMinimapZoneText() == salvagezones[playerFaction == "Horde" and 2 or 3] then
+ return true
+ end
+ return false
end
local function InventoryUpdate(event)
@@ -419,7 +426,7 @@ local function ResizeFrames()
end
ToolAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1))
PortalAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1))
- SalvageAnchor:Size((size+(E.PixelMode and 2 or 1))*3-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1))
+ SalvageAnchor:Size((size+(E.PixelMode and 2 or 1))*5-(E.PixelMode and 0 or 1), size+(E.PixelMode and 2 or 1)-(E.PixelMode and 0 or 1))
end
function F:UpdateLayout(event, unit) --don't touch
@@ -558,7 +565,7 @@ local function CreateFrames()
E:CreateMover(SeedAnchor, "FarmSeedMover", L["Farm Seed Bars"], nil, nil, nil, "ALL,S&L,S&L MISC")
E:CreateMover(ToolAnchor, "FarmToolMover", L["Farm Tool Bar"], nil, nil, nil, "ALL,S&L,S&L MISC")
E:CreateMover(PortalAnchor, "FarmPortalMover", L["Farm Portal Bar"], nil, nil, nil, "ALL,S&L,S&L MISC")
- E:CreateMover(SalvageAnchor, "SalvageCrateMover", L["Salvage Crate Bars"], nil, nil, nil, "ALL,S&L,S&L MISC")
+ E:CreateMover(SalvageAnchor, "SalvageCrateMover", L["Garrison Tools Bars"], nil, nil, nil, "ALL,S&L,S&L MISC")
for id, v in pairs(seeds) do
seeds[id] = { v[1], GetItemInfo(id) }