cleanup
Darthpred [04-11-15 - 18:43]
diff --git a/ElvUI_SLE/modules/minimap/instance.lua b/ElvUI_SLE/modules/minimap/instance.lua
index d8aea65..11c7815 100644
--- a/ElvUI_SLE/modules/minimap/instance.lua
+++ b/ElvUI_SLE/modules/minimap/instance.lua
@@ -22,7 +22,6 @@ local Difficulties = {
[15] = 'heroic', --13-30ppl heroic
[16] = 'mythic', --20ppl mythic
[17] = 'lfr', --10-30 LFR
-
}
function I:CreateText()
@@ -64,8 +63,7 @@ local function GuildEmblem()
else
char.guildTexCoord = false
end
- -- if IsInGuild() and char.guildTexCoord then
- if char.guildTexCoord then
+ if IsInGuild() and char.guildTexCoord then
return "|TInterface\\GuildFrame\\GuildEmblemsLG_01:24:24:-4:1:32:32:"..(char.guildTexCoord[1]*32)..":"..(char.guildTexCoord[7]*32)..":"..(char.guildTexCoord[2]*32)..":"..(char.guildTexCoord[8]*32).."|t"
else
return ""
@@ -111,10 +109,10 @@ function I:GenerateText(event, guild, force)
difficultyName = sub(difficultyName, 1 , 2)
local r, g, b = I:GetColor(difficulty)
f.text:SetFormattedText(instanceGroupSize.." |cff%02x%02x%02x%s|r", r, g, b, difficultyName)
- -- if guild or force then
+ if guild or force then
local logo = GuildEmblem()
f.icon:SetText(logo)
- -- end
+ end
end
end