Quantcast

just in case

Darthpred [04-12-15 - 07:44]
just in case
Filename
ElvUI_SLE/modules/characterframe/characterframe.lua
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
index d35234e..2c5a3a3 100644
--- a/ElvUI_SLE/modules/characterframe/characterframe.lua
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -634,7 +634,7 @@ function CA:Update_Gear()
 						if not IsEnchanted and C.EnchantableSlots[SlotName] then
 							local id = GetInventoryItemID("player", Slot.ID)
 							local IType = select(9, GetItemInfo(id))
-							if IType == "INVTYPE_WEAPON" or IType == "INVTYPE_RANGEDRIGHT" or IType == "INVTYPE_2HWEAPON"then
+							if IType == "INVTYPE_WEAPON" or IType == "INVTYPE_RANGEDRIGHT" or IType == "INVTYPE_2HWEAPON" then
 								ErrorDetected = true
 								Slot.EnchantWarning:Show()
 								Slot.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted'])