Minor tweaks in texture location
Repooc [03-26-13 - 00:06]
Minor tweaks in texture location
diff --git a/ElvUI_SLE/modules/marks/flares.lua b/ElvUI_SLE/modules/marks/flares.lua
index 6705b95..95a7312 100644
--- a/ElvUI_SLE/modules/marks/flares.lua
+++ b/ElvUI_SLE/modules/marks/flares.lua
@@ -34,8 +34,8 @@ function RF:SetupButton(button, flare)
button:RegisterForClicks("AnyDown")
button.tex = button:CreateTexture(nil, 'OVERLAY')
- button.tex:Point('TOPLEFT', button, 'TOPLEFT', 0, -1)
- button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 1)
+ button.tex:Point('TOPLEFT', button, 'TOPLEFT', 2, -2)
+ button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2)
if button == f1 then
button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_6")
button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Square World Marker"); GameTooltip:Show() end end)