To prevent errors at the farm itself
Darthpred [09-09-13 - 02:01]
To prevent errors at the farm itself
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index 1bc0d4a..8088993 100755
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -317,7 +317,11 @@ function F:UpdateSeedBarLayout(seedBar, anchor, buttons, category)
button:Hide()
end
if E.db.sle.farm.quest then
- if not F:CanSeed() then return end
+ if not F:CanSeed() then
+ seedBar:Width(size+2)
+ seedBar:Height(size+2)
+ return count
+ end
if F:QuestItems(id) then
ActionButton_ShowOverlayGlow(button)
else