diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 425cc39..0b92ea5 100755
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -1,169 +1,169 @@
-local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local SLE = E:NewModule('SLE', 'AceHook-3.0', 'AceEvent-3.0');
-local UF = E:GetModule('UnitFrames');
-local DTP
-local EP = LibStub("LibElvUIPlugin-1.0")
-local addon = ...
-
-SLE.version = GetAddOnMetadata("ElvUI_SLE", "Version")
-E.SLEConfigs = {}
-
-function SLE:Tutorials() --Additional tutorials
- table.insert(E.TutorialList, #(E.TutorialList)+1, L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."]);
-end
-
-function SLE:ConfigCats() --Additional mover groups
- table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L");
- E.ConfigModeLocalizedStrings["S&L"] = L["S&L: All"]
- table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L DT");
- E.ConfigModeLocalizedStrings["S&L DT"] = L["S&L: Datatexts"]
- table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L BG");
- E.ConfigModeLocalizedStrings["S&L BG"] = L["S&L: Backgrounds"]
- table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L MISC");
- E.ConfigModeLocalizedStrings["S&L MISC"] = L["S&L: Misc"]
-end
-
-function SLE:LootShow()
- local instance = IsInInstance()
- LootHistoryFrame:SetAlpha(E.db.sle.lootalpha or 1)
-
- if (not instance and E.db.sle.lootwin) then
- LootHistoryFrame:Hide()
- end
-end
-
-function SLE:ChatPos()
- if not E:HasMoverBeenMoved("LeftChatMover") and E.db.datatexts.leftChatPanel then
- if not E.db.movers then E.db.movers = {}; end
- if E.PixelMode then
- E.db.movers.LeftChatMover = "BOTTOMLEFTUIParentBOTTOMLEFT019"
- else
- E.db.movers.LeftChatMover = "BOTTOMLEFTUIParentBOTTOMLEFT021"
- end
- E:SetMoversPositions()
- end
-
- if not E:HasMoverBeenMoved("RightChatMover") and E.db.datatexts.rightChatPanel then
- if not E.db.movers then E.db.movers = {}; end
- if E.PixelMode then
- E.db.movers.RightChatMover = "BOTTOMRIGHTUIParentBOTTOMRIGHT019"
- else
- E.db.movers.RightChatMover = "BOTTOMRIGHTUIParentBOTTOMRIGHT021"
- end
- E:SetMoversPositions()
- end
-end
-
-
-
-E.UpdateAllSLE = E.UpdateAll
-function E:UpdateAll()
- E.UpdateAllSLE(self)
- E:GetModule('BackGrounds'):UpdateFrames()
- E:GetModule('BackGrounds'):RegisterHide()
- DTP:Update()
- DTP:DashboardShow()
- DTP:DashWidth()
- if E.private.unitframe.enable then
- UF:Update_CombatIndicator()
- end
- E:GetModule('UIButtons'):UpdateAll()
- E:GetModule('RaidMarks'):Update()
- E:GetModule('Farm'):UpdateLayout()
- SLE:ChatPos()
-end
-
-function SLE:Reset(all, uf, dt, bg, mark)
- if all then --Reset All button
- E:CopyTable(E.db.sle, P.sle)
- E:ResetMovers(L["DP_1"])
- E:ResetMovers(L["DP_2"])
- E:ResetMovers(L["DP_3"])
- E:ResetMovers(L["DP_4"])
- E:ResetMovers(L["DP_5"])
- E:ResetMovers(L["DP_6"])
- E:ResetMovers(L["Top_Center"])
- E:ResetMovers(L["Bottom_Panel"])
- E:ResetMovers(L["Dashboard"])
- E:ResetMovers(L["Pet Battle AB"])
- E:ResetMovers("PvP")
- E:ResetMovers('RM')
- E:ResetMovers(L["UI Buttons"])
- E:ResetMovers(L["Bottom BG"])
- E:ResetMovers(L["Left BG"])
- E:ResetMovers(L["Right BG"])
- E:ResetMovers(L["Actionbar BG"])
- end
- if uf then
- E.db.sle.combatico.pos = 'TOP'
- E:CopyTable(E.db.unitframe.units.player.classbar, P.unitframe.units.player.classbar)
- E.db.sle.powtext = false
- end
- if dt then
- E:CopyTable(E.db.sle.datatext, P.sle.datatext)
- E:ResetMovers(L["DP_1"])
- E:ResetMovers(L["DP_2"])
- E:ResetMovers(L["DP_3"])
- E:ResetMovers(L["DP_4"])
- E:ResetMovers(L["DP_5"])
- E:ResetMovers(L["DP_6"])
- E:ResetMovers(L["Top_Center"])
- E:ResetMovers(L["Bottom_Panel"])
- E:ResetMovers(L["Dashboard"])
- end
- if bg then
- E:CopyTable(E.db.sle.backgrounds, P.sle.backgrounds)
- E:ResetMovers(L["Bottom BG"])
- E:ResetMovers(L["Left BG"])
- E:ResetMovers(L["Right BG"])
- E:ResetMovers(L["Actionbar BG"])
- end
- if mark then
- E:CopyTable(E.db.sle.marks, P.sle.marks)
- E:ResetMovers('RM')
- end
- E:UpdateAll()
-end
-
-function SLE:BagSearch(itemId)
- for container = 0, NUM_BAG_SLOTS do
- for slot = 1, GetContainerNumSlots(container) do
- if itemId == GetContainerItemID(container, slot) then
- return container, slot
- end
- end
- end
-end
-
-function SLE:Print(msg)
- print(E["media"].hexvaluecolor..'S&L:|r', msg)
-end
-
-function SLE:GetOptions()
- for _, func in pairs(E.SLEConfigs) do
- func()
- end
-end
-
-function SLE:Initialize()
- --Showing warning message about too old versions of ElvUI
- if tonumber(E.version) < 5.63 then
- E:StaticPopup_Show("VERSION_MISMATCH")
- end
- EP:RegisterPlugin(addon,SLE.GetOptions)
- DTP = E:GetModule('DTPanels')
- if E.private.unitframe.enable then
- self:RegisterEvent("PLAYER_REGEN_DISABLED", UF.Update_CombatIndicator);
- end
- self:RegisterEvent('PLAYER_ENTERING_WORLD', 'LootShow');
- if E.db.general.loginmessage then
- print(format(L['SLE_LOGIN_MSG'], E["media"].hexvaluecolor, SLE.version))
- end
- DTP:DashboardShow()
- SLE:Tutorials()
- SLE:ConfigCats()
- SLE:ChatPos()
- SLE:RegisterCommands()
-end
-
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local SLE = E:NewModule('SLE', 'AceHook-3.0', 'AceEvent-3.0');
+local UF = E:GetModule('UnitFrames');
+local DTP
+local EP = LibStub("LibElvUIPlugin-1.0")
+local addon = ...
+
+SLE.version = GetAddOnMetadata("ElvUI_SLE", "Version")
+E.SLEConfigs = {}
+
+function SLE:Tutorials() --Additional tutorials
+ table.insert(E.TutorialList, #(E.TutorialList)+1, L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."]);
+end
+
+function SLE:ConfigCats() --Additional mover groups
+ table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L");
+ E.ConfigModeLocalizedStrings["S&L"] = L["S&L: All"]
+ table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L DT");
+ E.ConfigModeLocalizedStrings["S&L DT"] = L["S&L: Datatexts"]
+ table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L BG");
+ E.ConfigModeLocalizedStrings["S&L BG"] = L["S&L: Backgrounds"]
+ table.insert(E.ConfigModeLayouts, #(E.ConfigModeLayouts)+1, "S&L MISC");
+ E.ConfigModeLocalizedStrings["S&L MISC"] = L["S&L: Misc"]
+end
+
+function SLE:LootShow()
+ local instance = IsInInstance()
+ LootHistoryFrame:SetAlpha(E.db.sle.lootalpha or 1)
+
+ if (not instance and E.db.sle.lootwin) then
+ LootHistoryFrame:Hide()
+ end
+end
+
+function SLE:ChatPos()
+ if not E:HasMoverBeenMoved("LeftChatMover") and E.db.datatexts.leftChatPanel then
+ if not E.db.movers then E.db.movers = {}; end
+ if E.PixelMode then
+ E.db.movers.LeftChatMover = "BOTTOMLEFTUIParentBOTTOMLEFT019"
+ else
+ E.db.movers.LeftChatMover = "BOTTOMLEFTUIParentBOTTOMLEFT021"
+ end
+ E:SetMoversPositions()
+ end
+
+ if not E:HasMoverBeenMoved("RightChatMover") and E.db.datatexts.rightChatPanel then
+ if not E.db.movers then E.db.movers = {}; end
+ if E.PixelMode then
+ E.db.movers.RightChatMover = "BOTTOMRIGHTUIParentBOTTOMRIGHT019"
+ else
+ E.db.movers.RightChatMover = "BOTTOMRIGHTUIParentBOTTOMRIGHT021"
+ end
+ E:SetMoversPositions()
+ end
+end
+
+
+
+E.UpdateAllSLE = E.UpdateAll
+function E:UpdateAll()
+ E.UpdateAllSLE(self)
+ E:GetModule('BackGrounds'):UpdateFrames()
+ E:GetModule('BackGrounds'):RegisterHide()
+ DTP:Update()
+ DTP:DashboardShow()
+ DTP:DashWidth()
+ if E.private.unitframe.enable then
+ UF:Update_CombatIndicator()
+ end
+ E:GetModule('UIButtons'):UpdateAll()
+ E:GetModule('RaidMarks'):Update()
+ E:GetModule('Farm'):UpdateLayout()
+ SLE:ChatPos()
+end
+
+function SLE:Reset(all, uf, dt, bg, mark)
+ if all then --Reset All button
+ E:CopyTable(E.db.sle, P.sle)
+ E:ResetMovers(L["DP_1"])
+ E:ResetMovers(L["DP_2"])
+ E:ResetMovers(L["DP_3"])
+ E:ResetMovers(L["DP_4"])
+ E:ResetMovers(L["DP_5"])
+ E:ResetMovers(L["DP_6"])
+ E:ResetMovers(L["Top_Center"])
+ E:ResetMovers(L["Bottom_Panel"])
+ E:ResetMovers(L["Dashboard"])
+ E:ResetMovers(L["Pet Battle AB"])
+ E:ResetMovers("PvP")
+ E:ResetMovers('RM')
+ E:ResetMovers(L["UI Buttons"])
+ E:ResetMovers(L["Bottom BG"])
+ E:ResetMovers(L["Left BG"])
+ E:ResetMovers(L["Right BG"])
+ E:ResetMovers(L["Actionbar BG"])
+ end
+ if uf then
+ E.db.sle.combatico.pos = 'TOP'
+ E:CopyTable(E.db.unitframe.units.player.classbar, P.unitframe.units.player.classbar)
+ E.db.sle.powtext = false
+ end
+ if dt then
+ E:CopyTable(E.db.sle.datatext, P.sle.datatext)
+ E:ResetMovers(L["DP_1"])
+ E:ResetMovers(L["DP_2"])
+ E:ResetMovers(L["DP_3"])
+ E:ResetMovers(L["DP_4"])
+ E:ResetMovers(L["DP_5"])
+ E:ResetMovers(L["DP_6"])
+ E:ResetMovers(L["Top_Center"])
+ E:ResetMovers(L["Bottom_Panel"])
+ E:ResetMovers(L["Dashboard"])
+ end
+ if bg then
+ E:CopyTable(E.db.sle.backgrounds, P.sle.backgrounds)
+ E:ResetMovers(L["Bottom BG"])
+ E:ResetMovers(L["Left BG"])
+ E:ResetMovers(L["Right BG"])
+ E:ResetMovers(L["Actionbar BG"])
+ end
+ if mark then
+ E:CopyTable(E.db.sle.marks, P.sle.marks)
+ E:ResetMovers('RM')
+ end
+ E:UpdateAll()
+end
+
+function SLE:BagSearch(itemId)
+ for container = 0, NUM_BAG_SLOTS do
+ for slot = 1, GetContainerNumSlots(container) do
+ if itemId == GetContainerItemID(container, slot) then
+ return container, slot
+ end
+ end
+ end
+end
+
+function SLE:Print(msg)
+ print(E["media"].hexvaluecolor..'S&L:|r', msg)
+end
+
+function SLE:GetOptions()
+ for _, func in pairs(E.SLEConfigs) do
+ func()
+ end
+end
+
+function SLE:Initialize()
+ --Showing warning message about too old versions of ElvUI
+ if tonumber(E.version) < 5.8 then
+ E:StaticPopup_Show("VERSION_MISMATCH")
+ end
+ EP:RegisterPlugin(addon,SLE.GetOptions)
+ DTP = E:GetModule('DTPanels')
+ if E.private.unitframe.enable then
+ self:RegisterEvent("PLAYER_REGEN_DISABLED", UF.Update_CombatIndicator);
+ end
+ self:RegisterEvent('PLAYER_ENTERING_WORLD', 'LootShow');
+ if E.db.general.loginmessage then
+ print(format(L['SLE_LOGIN_MSG'], E["media"].hexvaluecolor, SLE.version))
+ end
+ DTP:DashboardShow()
+ SLE:Tutorials()
+ SLE:ConfigCats()
+ SLE:ChatPos()
+ SLE:RegisterCommands()
+end
+
E:RegisterModule(SLE:GetName())
\ No newline at end of file