Texture overlapping fix
Darthpred [03-03-14 - 03:56]
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
index a08bebf..d573509 100755
--- a/ElvUI_SLE/modules/characterframe/characterframe.lua
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -62,7 +62,7 @@ local function CreateArmoryFrame(self)
self:Point('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', -10, 5)
--<< Background >>--
- self.BG = self:CreateTexture(nil, 'OVERLAY')
+ self.BG = self:CreateTexture(nil, 'BACKGROUND')
--self.BG:SetInside()
self.BG:SetPoint("TOPLEFT", self, "TOPLEFT", -6, -22)
self.BG:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 6, 4)
@@ -581,8 +581,10 @@ function CFO:Initialize()
CharacterFrameTitleText:ClearAllPoints()
CharacterFrameTitleText:Point('TOP', f, 'TOP', 0, 0)
+ CharacterFrameTitleText:SetParent(f)
CharacterLevelText:ClearAllPoints()
CharacterLevelText:SetPoint('TOP', CharacterFrameTitleText, 'BOTTOM', 0, 0)
+ CharacterLevelText:SetParent(f)
end)
CFO:StartArmoryFrame()