now it's fixed
Darthpred [10-20-14 - 19:26]
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
index 137ce02..e76b4ce 100644
--- a/ElvUI_SLE/modules/characterframe/characterframe.lua
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -169,7 +169,7 @@ function CA:Setup_CharacterArmory()
hooksecurefunc('ToggleCharacter', function(frameType)
if frameType ~= 'PaperDollFrame' and frameType ~= 'PetPaperDollFrame' then
CharacterFrame:SetWidth(PANEL_DEFAULT_WIDTH)
- else if frameType == 'PaperDollFrame' then
+ elseif frameType == 'PaperDollFrame' then
CharacterFrameInsetRight:SetPoint('TOPLEFT', CharacterFrameInset, 'TOPRIGHT', 110, 0)
CharacterFrameExpandButton:SetPoint('BOTTOMRIGHT', CharacterFrameInsetRight, 'BOTTOMLEFT', 0, 1)
else
@@ -177,6 +177,7 @@ function CA:Setup_CharacterArmory()
CharacterFrameExpandButton:SetPoint(unpack(ExpandButtonDefaultPoint))
end
end)
+
hooksecurefunc('PaperDollFrame_SetLevel', function()
CharacterLevelText:SetText('|c'..RAID_CLASS_COLORS[E.myclass].colorStr..CharacterLevelText:GetText())