diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua
index a45f61c..7340a67 100644
--- a/ElvUI_SLE/locales/english.lua
+++ b/ElvUI_SLE/locales/english.lua
@@ -87,7 +87,7 @@ L["Amount of messages to save. Set to 0 to disable."] = true
--Datatexts--
L["Bosses killed: "] = true
L["You didn't select any instance to track."] = true
-L["This LFR isn't available for your lever/gear."] = true
+L["This LFR isn't available for your level/gear."] = true
L["SLE_AUTHOR_INFO"] = "Shadow & Light Edit by Darth Predator & Repooc"
L["SLE_CONTACTS"] = [=[Bug reports, suggestions and other stuff accepted via:
- Private Massage on TukUI.org to Darth Predator or Repooc
diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua
index 94b4353..a13a291 100644
--- a/ElvUI_SLE/locales/russian.lua
+++ b/ElvUI_SLE/locales/russian.lua
@@ -87,7 +87,7 @@ L["Amount of messages to save. Set to 0 to disable."] = "Количество с
--Datatexts--
L["Bosses killed: "] = "Боссов убито: "
L["You didn't select any instance to track."] = "Вы не выбрали подземелья для отслеживания"
-L["This LFR isn't available for your lever/gear."] = "Это подземелье не доступно для Вашего уровня или экипировки."
+L["This LFR isn't available for your level/gear."] = "Это подземелье не доступно для Вашего уровня или экипировки."
L["SLE_AUTHOR_INFO"] = "Редакция \"Тень и Свет\" от Darth Predator и Repooc"
L["SLE_CONTACTS"] = [=[При возникновении вопросов, предложений и прочего обращаться:
- Личное сообщение на форуме TukUI (tukui.org), ник Darth Predator или Repooc
diff --git a/ElvUI_SLE/modules/datatexts/lfr.lua b/ElvUI_SLE/modules/datatexts/lfr.lua
index 57bf9e9..d97f86d 100644
--- a/ElvUI_SLE/modules/datatexts/lfr.lua
+++ b/ElvUI_SLE/modules/datatexts/lfr.lua
@@ -1,297 +1,297 @@
---LFR boss status calculations--
-local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
-local DT = E:GetModule('DataTexts')
-
---For 4 boss raid
-function DT:FourKill(id)
- local killNum = 0
- for i =1,4 do
- _, _, isKilled = GetLFGDungeonEncounterInfo(id, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- if killNum == 4 then
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
- else
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
- end
-end
-
-function DT:FourShift(id)
- for i =1,4 do --1st part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
-end
-
---For 6 boss raid
-function DT:SixKill(id1, id2)
- local killNum = 0
- for i =1,3 do --1st part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- for i =4,6 do --2nd part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- if killNum == 6 then
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
- else
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
- end
-end
-
-function DT:SixShift(id1, id2)
- for i =1,3 do --1st part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
- for i =4,6 do --2nd part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
-end
-
---For 8 boss raid
-function DT:EightKill(id1, id2)
- local killNum = 0
- for i =1,4 do --1st part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- for i =5,8 do --2nd part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- if killNum == 8 then
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
- else
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
- end
-end
-
-function DT:EightShift(id1, id2)
- for i =1,4 do --1st part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
- for i =5,8 do --2nd part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
-end
-
---For 12 boss raid
-function DT:TwelveKill(id1, id2, id3, id4)
- local killNum = 0
- for i =1,3 do --1st part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- for i =4,6 do --2nd part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- for i =7,9 do --3rd part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- for i =10,12 do --4th part
- _, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
- if ( isKilled ) then
- killNum = killNum + 1
- end
- end
- if killNum == 12 then
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
- else
- DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
- end
-end
-
-function DT:TwelveShift(id1, id2, id3, id4)
- for i =1,3 do --1st part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
- for i =4,6 do --2nd part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
- for i =7,9 do --3rd part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
- for i =10,12 do --4th part
- bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
- if ( isKilled ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
- elseif ( isIneligible ) then
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- else
- DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
- end
- end
-end
-
-function DT:DragonSoul(id1, id2)
- if IsShiftKeyDown() then
- DT:EightShift(id1, id2)
- else
- DT:EightKill(id1, id2)
- end
-end
-
-function DT:Mogushan(id1, id2)
- if IsShiftKeyDown() then
- DT:SixShift(id1, id2)
- else
- DT:SixKill(id1, id2)
- end
-end
-
-function DT:HoF(id1, id2)
- if IsShiftKeyDown() then
- DT:SixShift(id1, id2)
- else
- DT:SixKill(id1, id2)
- end
-end
-
-function DT:ToES(id)
- if IsShiftKeyDown() then
- DT:FourShift(id)
- else
- DT:FourKill(id)
- end
-end
-
-function DT:ToT(id1, id2, id3, id4)
- if IsShiftKeyDown() then
- DT:TwelveShift(id1, id2, id3, id4)
- else
- DT:TwelveKill(id1, id2, id3, id4)
- end
-end
-
-function DT:LFRShow()
- local lvl = UnitLevel("player")
- local ilvl = GetAverageItemLevel()
- DT.tooltip:AddLine(" ")
- DT.tooltip:AddLine(RAID_FINDER)
- if E.db.sle.lfrshow.ds then
- DT.tooltip:AddLine(" "..GetMapNameByID(824))
- if lvl == 85 and ilvl >= 372 then
- DT:DragonSoul(416, 417)
- else
- DT.tooltip:AddLine(" "..L["This LFR isn't available for your lever/gear."])
- end
- DT.tooltip:AddLine(" ")
- end
- if E.db.sle.lfrshow.mv then
- DT.tooltip:AddLine(" "..GetMapNameByID(896))
- if lvl == 90 and ilvl >= 460 then
- DT:Mogushan(527, 528)
- else
- DT.tooltip:AddLine(" "..L["This LFR isn't available for your lever/gear."])
- end
- DT.tooltip:AddLine(" ")
- end
-
- if E.db.sle.lfrshow.hof then
- DT.tooltip:AddLine(" "..GetMapNameByID(897))
- if lvl == 90 and ilvl >= 470 then
- DT:HoF(529, 530)
- else
- DT.tooltip:AddLine(" "..L["This LFR isn't available for your lever/gear."])
- end
- DT.tooltip:AddLine(" ")
- end
-
- if E.db.sle.lfrshow.toes then
- DT.tooltip:AddLine(" "..GetMapNameByID(886))
- if lvl == 90 and ilvl >= 470 then
- DT:ToES(526)
- else
- DT.tooltip:AddLine(" "..L["This LFR isn't available for your lever/gear."])
- end
- DT.tooltip:AddLine(" ")
- end
-
- if E.db.sle.lfrshow.tot then
- DT.tooltip:AddLine(" "..GetMapNameByID(930))
- if lvl == 90 and ilvl >= 480 then
- DT:ToT(610, 611, 612, 613)
- else
- DT.tooltip:AddLine(" "..L["This LFR isn't available for your lever/gear."])
- end
- DT.tooltip:AddLine(" ")
- end
- if not E.db.sle.lfrshow.ds and not E.db.sle.lfrshow.mv and not E.db.sle.lfrshow.hof and not E.db.sle.lfrshow.toes and not E.db.sle.lfrshow.tot then
- DT.tooltip:AddLine(" "..L["You didn't select any instance to track."])
- end
-end
+--LFR boss status calculations--
+local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
+local DT = E:GetModule('DataTexts')
+
+--For 4 boss raid
+function DT:FourKill(id)
+ local killNum = 0
+ for i =1,4 do
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ if killNum == 4 then
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ else
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ end
+end
+
+function DT:FourShift(id)
+ for i =1,4 do --1st part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+end
+
+--For 6 boss raid
+function DT:SixKill(id1, id2)
+ local killNum = 0
+ for i =1,3 do --1st part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ for i =4,6 do --2nd part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ if killNum == 6 then
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ else
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ end
+end
+
+function DT:SixShift(id1, id2)
+ for i =1,3 do --1st part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+ for i =4,6 do --2nd part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+end
+
+--For 8 boss raid
+function DT:EightKill(id1, id2)
+ local killNum = 0
+ for i =1,4 do --1st part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ for i =5,8 do --2nd part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ if killNum == 8 then
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ else
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ end
+end
+
+function DT:EightShift(id1, id2)
+ for i =1,4 do --1st part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+ for i =5,8 do --2nd part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+end
+
+--For 12 boss raid
+function DT:TwelveKill(id1, id2, id3, id4)
+ local killNum = 0
+ for i =1,3 do --1st part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ for i =4,6 do --2nd part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ for i =7,9 do --3rd part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id3, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ for i =10,12 do --4th part
+ _, _, isKilled = GetLFGDungeonEncounterInfo(id4, i);
+ if ( isKilled ) then
+ killNum = killNum + 1
+ end
+ end
+ if killNum == 12 then
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ else
+ DT.tooltip:AddLine(" "..L["Bosses killed: "]..killNum.."/12", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ end
+end
+
+function DT:TwelveShift(id1, id2, id3, id4)
+ for i =1,3 do --1st part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+ for i =4,6 do --2nd part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+ for i =7,9 do --3rd part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id3, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+ for i =10,12 do --4th part
+ bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id4, i);
+ if ( isKilled ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ elseif ( isIneligible ) then
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ else
+ DT.tooltip:AddDoubleLine(" "..bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ end
+ end
+end
+
+function DT:DragonSoul(id1, id2)
+ if IsShiftKeyDown() then
+ DT:EightShift(id1, id2)
+ else
+ DT:EightKill(id1, id2)
+ end
+end
+
+function DT:Mogushan(id1, id2)
+ if IsShiftKeyDown() then
+ DT:SixShift(id1, id2)
+ else
+ DT:SixKill(id1, id2)
+ end
+end
+
+function DT:HoF(id1, id2)
+ if IsShiftKeyDown() then
+ DT:SixShift(id1, id2)
+ else
+ DT:SixKill(id1, id2)
+ end
+end
+
+function DT:ToES(id)
+ if IsShiftKeyDown() then
+ DT:FourShift(id)
+ else
+ DT:FourKill(id)
+ end
+end
+
+function DT:ToT(id1, id2, id3, id4)
+ if IsShiftKeyDown() then
+ DT:TwelveShift(id1, id2, id3, id4)
+ else
+ DT:TwelveKill(id1, id2, id3, id4)
+ end
+end
+
+function DT:LFRShow()
+ local lvl = UnitLevel("player")
+ local ilvl = GetAverageItemLevel()
+ DT.tooltip:AddLine(" ")
+ DT.tooltip:AddLine(RAID_FINDER)
+ if E.db.sle.lfrshow.ds then
+ DT.tooltip:AddLine(" "..GetMapNameByID(824))
+ if lvl == 85 and ilvl >= 372 then
+ DT:DragonSoul(416, 417)
+ else
+ DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+ end
+ DT.tooltip:AddLine(" ")
+ end
+ if E.db.sle.lfrshow.mv then
+ DT.tooltip:AddLine(" "..GetMapNameByID(896))
+ if lvl == 90 and ilvl >= 460 then
+ DT:Mogushan(527, 528)
+ else
+ DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+ end
+ DT.tooltip:AddLine(" ")
+ end
+
+ if E.db.sle.lfrshow.hof then
+ DT.tooltip:AddLine(" "..GetMapNameByID(897))
+ if lvl == 90 and ilvl >= 470 then
+ DT:HoF(529, 530)
+ else
+ DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+ end
+ DT.tooltip:AddLine(" ")
+ end
+
+ if E.db.sle.lfrshow.toes then
+ DT.tooltip:AddLine(" "..GetMapNameByID(886))
+ if lvl == 90 and ilvl >= 470 then
+ DT:ToES(526)
+ else
+ DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+ end
+ DT.tooltip:AddLine(" ")
+ end
+
+ if E.db.sle.lfrshow.tot then
+ DT.tooltip:AddLine(" "..GetMapNameByID(930))
+ if lvl == 90 and ilvl >= 480 then
+ DT:ToT(610, 611, 612, 613)
+ else
+ DT.tooltip:AddLine(" "..L["This LFR isn't available for your level/gear."])
+ end
+ DT.tooltip:AddLine(" ")
+ end
+ if not E.db.sle.lfrshow.ds and not E.db.sle.lfrshow.mv and not E.db.sle.lfrshow.hof and not E.db.sle.lfrshow.toes and not E.db.sle.lfrshow.tot then
+ DT.tooltip:AddLine(" "..L["You didn't select any instance to track."])
+ end
+end