Shorter loot window function
Darthpred [10-15-12 - 20:05]
Shorter loot window function
Still need to test. Wrote this after leaving the game
diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 04cd7b3..03c4e7c 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -17,27 +17,10 @@ function SLE:UpdateThings()
end
end
---[[
-function SLE:LootShow() --Needs to be run on PLAYER_ENTERING_WORLD event = loading screen ends. Also need a module assinged.
- local inInstance, instanceType = IsInInstance()
- LootHistoryFrame:SetAlpha(E.db.sle.lootalpha or 1)
- --local isDungeon = (instanceType == "party")
- if (inInstance and (instanceType == "party" or "raid") and E.db.sle.lootwin) then --in instance with option enabled
- LootHistoryFrame:Show()
- elseif (inInstance and (instanceType == "party" or "raid") and not E.db.sle.lootwin) then --in instance with option disabled
- elseif (not inInstance and E.db.sle.autoloot) then--out of instance with option enabled
- LootHistoryFrame:Hide()
- else --out of instance with option disabled
- end
-end
-]]
function SLE:LootShow()
- local inInstance, instanceType = IsInInstance()
- local isDungeon = (instanceType == "party")
-
LootHistoryFrame:SetAlpha(E.db.sle.lootalpha or 1)
- if (not inInstance and E.db.sle.lootwin) then
+ if (not IsInInstance() and E.db.sle.lootwin) then
LootHistoryFrame:Hide()
end
end