No longer react on other players quest log changes
Darthpred [03-16-13 - 10:41]
No longer react on other players quest log changes
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index e504f11..ed69349 100755
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -344,9 +344,17 @@ function F:Zone(event)
end
end
-function F:UpdateLayout(event)
+function F:UpdateLayout(event, unit)
+ print(event, unit)
if not SeedAnchor then return end
- if event == "UNIT_QUEST_LOG_CHANGED" then E:Delay(1, F.UpdateLayout) end --For updating borders after quest was complited. for some reason events fires before quest disappeares from log
+ --For updating borders after quest was complited. for some reason events fires before quest disappeares from log
+ if event == "UNIT_QUEST_LOG_CHANGED" then
+ if unit == "player" then
+ E:Delay(1, F.UpdateLayout)
+ else
+ return
+ end
+ end
F:UpdateBar(_G["FarmToolBar"], F.UpdateBarLayout, F.OnFarm, ToolAnchor, FtoolButtons)
F:UpdateBar(_G["FarmPortalBar"], F.UpdateBarLayout, F.OnFarm, PortalAnchor, FportalButtons)
for i=1, 5 do