diff --git a/ElvUI_SLE/modules/datatexts/lfr.lua b/ElvUI_SLE/modules/datatexts/lfr.lua
index 40f51f4..d7a2777 100644
--- a/ElvUI_SLE/modules/datatexts/lfr.lua
+++ b/ElvUI_SLE/modules/datatexts/lfr.lua
@@ -12,9 +12,9 @@ function DT:FourKill(id)
end
end
if killNum == 4 then
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/4", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
else
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/4", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
end
end
@@ -22,11 +22,11 @@ function DT:FourShift(id)
for i =1,4 do --1st part
bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id, i);
if ( isKilled ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( isIneligible ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
end
end
end
@@ -47,9 +47,9 @@ function DT:SixKill(id1, id2)
end
end
if killNum == 6 then
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/6", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
else
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/6", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
end
end
@@ -57,21 +57,21 @@ function DT:SixShift(id1, id2)
for i =1,3 do --1st part
bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
if ( isKilled ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( isIneligible ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
end
end
for i =4,6 do --2nd part
bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
if ( isKilled ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( isIneligible ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
end
end
end
@@ -92,9 +92,9 @@ function DT:EightKill(id1, id2)
end
end
if killNum == 8 then
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/8", RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
else
- GameTooltip:AddLine(L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
+ DT.tooltip:AddLine(L["Bosses killed: "]..killNum.."/8", GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
end
end
@@ -102,27 +102,27 @@ function DT:EightShift(id1, id2)
for i =1,4 do --1st part
bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id1, i);
if ( isKilled ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( isIneligible ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
end
end
for i =5,8 do --2nd part
bossName, _, isKilled, isIneligible = GetLFGDungeonEncounterInfo(id2, i);
if ( isKilled ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_DEAD, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
elseif ( isIneligible ) then
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE_INELIGIBLE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
else
- GameTooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
+ DT.tooltip:AddDoubleLine(bossName, BOSS_ALIVE, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b, GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
end
end
end
function DT:DragonSoul(id1, id2)
- GameTooltip:AddLine(L["LFR Dragon Soul"]) --Instance name
+ DT.tooltip:AddLine(L["LFR Dragon Soul"]) --Instance name
if IsShiftKeyDown() then
DT:EightShift(id1, id2)
else
@@ -131,7 +131,7 @@ function DT:DragonSoul(id1, id2)
end
function DT:Mogushan(id1, id2)
- GameTooltip:AddLine(L["LFR Mogu'shan Vaults"]) --Instance name
+ DT.tooltip:AddLine(L["LFR Mogu'shan Vaults"]) --Instance name
if IsShiftKeyDown() then
DT:SixShift(id1, id2)
else
@@ -140,7 +140,7 @@ function DT:Mogushan(id1, id2)
end
function DT:HoF(id1, id2)
- GameTooltip:AddLine(L["LFR Heart of Fear"]) --Instance name
+ DT.tooltip:AddLine(L["LFR Heart of Fear"]) --Instance name
if IsShiftKeyDown() then
DT:SixShift(id1, id2)
else
@@ -149,7 +149,7 @@ function DT:HoF(id1, id2)
end
function DT:ToES(id)
- GameTooltip:AddLine(L["LFR Terrace of Endless Spring"]) --Instance name
+ DT.tooltip:AddLine(L["LFR Terrace of Endless Spring"]) --Instance name
if IsShiftKeyDown() then
DT:FourShift(id)
else