Made enchant module only warn on items not enchanted.
Repooc [09-20-13 - 06:50]
Made enchant module only warn on items not enchanted.
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index e693a29..045694e 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -1,5 +1,6 @@
v1.69
- Code catch up with ElvUI
+- Added warning to show if items are not enchanted (beta, please submit a ticket on curse or github with issues)
v1.68 September 13, 2013
- Bug fixes
diff --git a/ElvUI_SLE/modules/characterframe/enchant.lua b/ElvUI_SLE/modules/characterframe/enchant.lua
index aed9564..5d99032 100644
--- a/ElvUI_SLE/modules/characterframe/enchant.lua
+++ b/ElvUI_SLE/modules/characterframe/enchant.lua
@@ -65,7 +65,8 @@ function CFO:UpdateItemEnchants()
if isEnchanted == 0 then
frame.ItemEnchant:SetFormattedText("|cffff0000%s|r", L["Not Enchanted"])
elseif isEnchanted > 0 then
- frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Enchanted"])
+ frame.ItemEnchant:SetFormattedText("")
+ --frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Enchanted"])
end
elseif canEnchant == nil or canEnchant == false then
frame.ItemEnchant:SetFormattedText("")