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deleted microbal folder that had no purpose

Darthpred [10-25-12 - 17:57]
deleted microbal folder that had no purpose
Filename
ElvUI_SLE/modules/microbar/load_microbar.xml
ElvUI_SLE/modules/microbar/microbar.lua
ElvUI_SLE/modules/microbar/options.lua
diff --git a/ElvUI_SLE/modules/microbar/load_microbar.xml b/ElvUI_SLE/modules/microbar/load_microbar.xml
deleted file mode 100644
index 9083dc7..0000000
--- a/ElvUI_SLE/modules/microbar/load_microbar.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/">
-	<Script file='microbar.lua'/>
-	<Script file='options.lua'/>
-</Ui>
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/microbar/microbar.lua b/ElvUI_SLE/modules/microbar/microbar.lua
deleted file mode 100644
index 7ec4475..0000000
--- a/ElvUI_SLE/modules/microbar/microbar.lua
+++ /dev/null
@@ -1,890 +0,0 @@
--------------------------------------------------
---
--- ElvUI Microbar by Darth Predator and Allaidia
--- Дартпредатор - Свежеватель Душ (Soulflyer) RU
--- Allaidia - Cenarion Circle US
---
--------------------------------------------------
---
--- Thanks to / Благодарности:
--- Elv and ElvUI community
--- Slipslop for scale option
--- Blazeflack for helping with option storage and profile changing
---
--------------------------------------------------
---
--- Usage / Использование:
--- Just install and configure for yourself
--- Устанавливаем, настраиваем и получаем профит
---
--------------------------------------------------
-
-local E, L, V, P, G =  unpack(ElvUI);
-local MB = E:NewModule('Microbar', 'AceHook-3.0', 'AceEvent-3.0');
-local AB = E:GetModule('ActionBars'); --Added as your menu creation method uses it.
-
---Setting all variables as locals to avoid possible conflicts with other addons
-local microbar
-local microbarcontrol
-local CharB
-local SpellB
-local TalentB
-local AchievB
-local QuestB
-local GuildB
-local PVPB
-local LFDB
-local RaidB
-local EJB
-local MenuB
-local HelpB
-local CharBS
-
---A table of names. Used for buttons creating.
-local microbuttons = {
-	"CharacterMicroButton",
-	"SpellbookMicroButton",
-	"TalentMicroButton",
-	"QuestLogMicroButton",
-	"PVPMicroButton",
-	"GuildMicroButton",
-	"LFDMicroButton",
-	"EJMicroButton",
-	"RaidMicroButton",
-	"HelpMicroButton",
-	"MainMenuMicroButton",
-	"AchievementMicroButton"
-}
-
---Setting loacle shortnames and on update script for mouseover/alpha (can't get rid of using it at the moment)
-function MB:SetNames()
-	microbar = CreateFrame('Frame', "MicroParent", E.UIParent); --Setting a main frame for Menu
-	microbarcontrol = CreateFrame('Frame', "MicroControl", E.UIParent); --Setting Control Frame to handle events
-	microbarS = CreateFrame('Frame', "MicroParentS", E.UIParent); --Setting a main frame for Menu with letters
-
-	CharB = CharacterMicroButton
-	SpellB = SpellbookMicroButton
-	TalentB = TalentMicroButton
-	AchievB = AchievementMicroButton
-	QuestB = QuestLogMicroButton
-	GuildB = GuildMicroButton
-	PVPB = PVPMicroButton
-	LFDB = LFDMicroButton
-	RaidB = RaidMicroButton
-	EJB = EJMicroButton
-	MenuB = MainMenuMicroButton
-	HelpB = HelpMicroButton
-
-	CharBS = CreateFrame("Button", "CharacterBS", microbarS)
-	SpellBS = CreateFrame("Button", "SpellbookBS", microbarS)
-	TalentBS = CreateFrame("Button", "TalentsBS", microbarS)
-	AchievBS = CreateFrame("Button", "AchievementBS", microbarS)
-	QuestBS = CreateFrame("Button", "QuestBS", microbarS)
-	GuildBS = CreateFrame("Button", "GuildBS", microbarS)
-	PVPBS = CreateFrame("Button", "PvpBS", microbarS)
-	LFDBS = CreateFrame("Button", "LFDBS", microbarS)
-	RaidBS = CreateFrame("Button", "RaidFinderBS", microbarS)
-	EJBS = CreateFrame("Button", "JournalBS", microbarS)
-	MenuBS = CreateFrame("Button", "MenuSysBS", microbarS)
-	HelpBS = CreateFrame("Button", "TicketBS", microbarS)
-
-	--On update functions
-	microbarcontrol:SetScript("OnUpdate", function(self,event,...)
-		MB:Mouseover()
-	end)
-end
-
---Creating buttons
-function AB:CreateMicroBar()
-	microbar:Point("BOTTOMRIGHT", RightChatTab, "TOPRIGHT", 2, 4);
-	microbar:Hide()
-
-	--Backdrop creation
-	microbar:CreateBackdrop('Default');
-	microbar.backdrop:SetFrameStrata("BACKGROUND") --Without this backdrop causes a significant visual taint
-	microbar.backdrop:SetAllPoints();
-	microbar.backdrop:Point("BOTTOMLEFT", microbar, "BOTTOMLEFT", 0,  -1);
-
-	microbarcontrol:Point("TOPLEFT", E.UIParent, "TOPLEFT", 2, -2);
-
-	MicroParent.shown = false
-	microbar:SetScript("OnUpdate", CheckFade)
-
-	for i, button in pairs(microbuttons) do
-		local m = _G[button]
-		local pushed = m:GetPushedTexture()
-		local normal = m:GetNormalTexture()
-		local disabled = m:GetDisabledTexture()
-
-		m:SetParent(MicroParent)
-		m.SetParent = E.noop
-		_G[button.."Flash"]:SetTexture("")
-		m:SetHighlightTexture("")
-		m.SetHighlightTexture = E.noop
-
-		local f = CreateFrame("Frame", nil, m)
-		f:SetFrameLevel(1)
-		f:SetFrameStrata("BACKGROUND")
-		f:SetPoint("BOTTOMLEFT", m, "BOTTOMLEFT", 2, 0)
-		f:SetPoint("TOPRIGHT", m, "TOPRIGHT", -2, -28)
-		f:SetTemplate("Default", true)
-		m.frame = f
-
-		pushed:SetTexCoord(0.17, 0.87, 0.5, 0.908)
-		pushed:ClearAllPoints()
-		pushed:Point("TOPLEFT", m.frame, "TOPLEFT", 2, -2)
-		pushed:Point("BOTTOMRIGHT", m.frame, "BOTTOMRIGHT", -2, 2)
-
-		normal:SetTexCoord(0.17, 0.87, 0.5, 0.908)
-		normal:ClearAllPoints()
-		normal:Point("TOPLEFT", m.frame, "TOPLEFT", 2, -2)
-		normal:Point("BOTTOMRIGHT", m.frame, "BOTTOMRIGHT", -2, 2)
-
-		if disabled then
-			disabled:SetTexCoord(0.17, 0.87, 0.5, 0.908)
-			disabled:ClearAllPoints()
-			disabled:Point("TOPLEFT", m.frame, "TOPLEFT", 2, -2)
-			disabled:Point("BOTTOMRIGHT", m.frame, "BOTTOMRIGHT", -2, 2)
-		end
-
-
-		m.mouseover = false
-		m:HookScript("OnEnter", function(self)
-			self.frame:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor))
-			self.mouseover = true
-		end)
-		m:HookScript("OnLeave", function(self)
-			local color = RAID_CLASS_COLORS[E.myclass]
-			self.frame:SetBackdropBorderColor(unpack(E["media"].bordercolor))
-			self.mouseover = false
-		end)
-	end
-
-	local x = CreateFrame("Frame", "MicroPlaceHolder", MicroParent)
-	x:SetPoint("TOPLEFT", CharacterMicroButton.frame, "TOPLEFT")
-	x:SetPoint("BOTTOMRIGHT", HelpMicroButton.frame, "BOTTOMRIGHT")
-	x:EnableMouse(true)
-	x.mouseover = false
-	--x:CreateShadow("Default")
-	x:SetScript("OnEnter", function(self) self.mouseover = true end)
-	x:SetScript("OnLeave", function(self) self.mouseover = false end)
-
-	--Fix/Create textures for buttons
-	do
-		MicroButtonPortrait:ClearAllPoints()
-		MicroButtonPortrait:Point("TOPLEFT", CharacterMicroButton.frame, "TOPLEFT", 2, -2)
-		MicroButtonPortrait:Point("BOTTOMRIGHT", CharacterMicroButton.frame, "BOTTOMRIGHT", -2, 2)
-
-		GuildMicroButtonTabard:ClearAllPoints()
-		GuildMicroButtonTabard:SetPoint("TOP", GuildMicroButton.frame, "TOP", 0, 25)
-		GuildMicroButtonTabard.SetPoint = E.noop
-		GuildMicroButtonTabard.ClearAllPoints = E.noop
-	end
-
-	--MicroParent:SetPoint("BOTTOMRIGHT", RightChatTab, "TOPRIGHT", 2, 3) --Default microbar position
-
-	MicroParent:SetWidth(((CharacterMicroButton:GetWidth() + 4) * 9) + 12)
-	MicroParent:SetHeight(CharacterMicroButton:GetHeight() - 28)
-
-	CharacterMicroButton:ClearAllPoints()
-	CharacterMicroButton:SetPoint("TOPLEFT", microbar, "TOPLEFT", 1,  25)
-	CharacterMicroButton.SetPoint = E.noop
-	CharacterMicroButton.ClearAllPoints = E.noop
-
-	MB:SymbolsCreateFrame()
-	MB:UpdateMicroSettings()
-end
-
---Backdrop show/hide
-function MB:Backdrop()
-	if E.db.microbar.backdrop then
-		microbar.backdrop:Show();
-		microbarS.backdrop:Show();
-	else
-		microbar.backdrop:Hide();
-		microbarS.backdrop:Hide();
-	end
-end
-
---Mouseover and Alpha function
-function MB:Mouseover()
-	if E.db.microbar.mouse then
-		if (MouseIsOver(MicroParent)) then
-			MicroParent:SetAlpha(E.db.microbar.alpha)
-			microbarS:SetAlpha(E.db.microbar.alpha)
-		else
-			MicroParent:SetAlpha(0)
-			microbarS:SetAlpha(0)
-		end
-	else
-		MicroParent:SetAlpha(E.db.microbar.alpha)
-		microbarS:SetAlpha(E.db.microbar.alpha)
-	end
-end
-
---Set Scale
-function MB:Scale()
-	microbar:SetScale(E.db.microbar.scale)
-	microbarS:SetScale(E.db.microbar.scale)
-end
-
---Show/Hide in combat
-function MB:EnterCombat()
-	if E.db.microbar.enable then
-		if E.db.microbar.combat then
-			microbar:Hide()
-			microbarS:Hide()
-		else
-			if E.db.microbar.symbolic then
-				microbarS:Show()
-			else
-				microbar:Show()
-			end
-		end
-	else
-		microbar:Hide()
-		microbarS:Hide()
-	end
-end
-
---Show after leaving combat
-function MB:LeaveCombat()
-	if E.db.microbar.enable then
-		if E.db.microbar.symbolic then
-			microbarS:Show()
-		else
-			microbar:Show()
-		end
-	else
-		microbar:Hide()
-		microbarS:Hide()
-	end
-end
-
---Sets mover size based on the frame layout
-function MB:MicroMoverSize()
-	microbar.mover:SetWidth(E.db.microbar.scale * MicroParent:GetWidth())
-	microbar.mover:SetHeight(E.db.microbar.scale * MicroParent:GetHeight() + 1);
-end
-
---Positioning of buttons
-function MB:MicroButtonsPositioning()
-	if E.db.microbar.layout == "Micro_Hor" then --Horizontal
-		CharB:SetPoint("BOTTOMLEFT", microbar, "BOTTOMLEFT", 1, 1)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentB:SetPoint("TOPLEFT", SpellB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestB:SetPoint("TOPLEFT", AchievB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPB:SetPoint("TOPLEFT", GuildB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidB:SetPoint("TOPLEFT", LFDB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuB:SetPoint("TOPLEFT", EJB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentBS:SetPoint("TOPLEFT", SpellBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestBS:SetPoint("TOPLEFT", AchievBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPBS:SetPoint("TOPLEFT", GuildBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidBS:SetPoint("TOPLEFT", LFDBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuBS:SetPoint("TOPLEFT", EJBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-	elseif E.db.microbar.layout == "Micro_Ver" then --Vertical
-		CharB:SetPoint("TOPLEFT", microbar, "TOPLEFT", 1,  21)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		TalentB:SetPoint("TOPLEFT", SpellB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		AchievB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		QuestB:SetPoint("TOPLEFT", AchievB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		PVPB:SetPoint("TOPLEFT", GuildB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		RaidB:SetPoint("TOPLEFT", LFDB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		MenuB:SetPoint("TOPLEFT", EJB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		TalentBS:SetPoint("TOPLEFT", SpellBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		AchievBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		QuestBS:SetPoint("TOPLEFT", AchievBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		PVPBS:SetPoint("TOPLEFT", GuildBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		RaidBS:SetPoint("TOPLEFT", LFDBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		MenuBS:SetPoint("TOPLEFT", EJBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-	elseif E.db.microbar.layout == "Micro_26" then --2 in a row
-		CharB:SetPoint("TOPLEFT", microbar, "TOPLEFT", 1,  21)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		TalentB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		AchievB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		QuestB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		PVPB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		RaidB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		MenuB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		TalentBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		AchievBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		QuestBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		PVPBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		RaidBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-		MenuBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 25 + E.db.microbar.xoffset, 0)
-	elseif E.db.microbar.layout == "Micro_34" then --3 in a row
-		CharB:SetPoint("TOPLEFT", microbar, "TOPLEFT", 1,  20)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentB:SetPoint("TOPLEFT", SpellB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		QuestB:SetPoint("TOPLEFT", AchievB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPB:SetPoint("TOPLEFT", AchievB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidB:SetPoint("TOPLEFT", LFDB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		MenuB:SetPoint("TOPLEFT", EJB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentBS:SetPoint("TOPLEFT", SpellBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		QuestBS:SetPoint("TOPLEFT", AchievBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPBS:SetPoint("TOPLEFT", AchievBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidBS:SetPoint("TOPLEFT", LFDBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		MenuBS:SetPoint("TOPLEFT", EJBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-	elseif E.db.microbar.layout == "Micro_43" then --4 in a row
-		CharB:SetPoint("TOPLEFT", microbar, "TOPLEFT", 1,  20)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentB:SetPoint("TOPLEFT", SpellB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPB:SetPoint("TOPLEFT", GuildB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuB:SetPoint("TOPLEFT", EJB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentBS:SetPoint("TOPLEFT", SpellBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPBS:SetPoint("TOPLEFT", GuildBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		EJBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuBS:SetPoint("TOPLEFT", EJBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-	elseif E.db.microbar.layout == "Micro_62" then --6 in a row
-		CharB:SetPoint("TOPLEFT", microbar, "TOPLEFT", 0,  21)
-		SpellB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentB:SetPoint("TOPLEFT", SpellB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievB:SetPoint("TOPLEFT", TalentB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestB:SetPoint("TOPLEFT", AchievB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildB:SetPoint("TOPLEFT", QuestB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPB:SetPoint("TOPLEFT", CharB, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDB:SetPoint("TOPLEFT", PVPB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidB:SetPoint("TOPLEFT", LFDB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJB:SetPoint("TOPLEFT", RaidB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuB:SetPoint("TOPLEFT", EJB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpB:SetPoint("TOPLEFT", MenuB, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		--Symbolic
-		CharBS:SetPoint("CENTER", CharB, "CENTER", 0, -14)
-		SpellBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		TalentBS:SetPoint("TOPLEFT", SpellBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		AchievBS:SetPoint("TOPLEFT", TalentBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		QuestBS:SetPoint("TOPLEFT", AchievBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		GuildBS:SetPoint("TOPLEFT", QuestBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		PVPBS:SetPoint("TOPLEFT", CharBS, "TOPLEFT", 0, -33 - E.db.microbar.yoffset)
-		LFDBS:SetPoint("TOPLEFT", PVPBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		RaidBS:SetPoint("TOPLEFT", LFDBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		EJBS:SetPoint("TOPLEFT", RaidBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		MenuBS:SetPoint("TOPLEFT", EJBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-		HelpBS:SetPoint("TOPLEFT", MenuBS, "TOPLEFT", 25 + E.db.microbar.xoffset,  0)
-	end
-
-end
-
---Setting frame size to change view of backdrop
-function MB:MicroFrameSize()
-	if E.db.microbar.layout == "Micro_Hor" then
-		microbar:Size(305 + (E.db.microbar.xoffset * 11), 35)
-		microbarS:Size(305 + (E.db.microbar.xoffset * 11), 35)
-	elseif E.db.microbar.layout == "Micro_Ver" then
-		microbar:Size(30, 398 + (E.db.microbar.yoffset * 11))
-		microbarS:Size(30, 398 + (E.db.microbar.yoffset * 11))
-	elseif E.db.microbar.layout == "Micro_26" then
-		microbar:Size(55 + E.db.microbar.xoffset, 200 + (E.db.microbar.yoffset * 5))
-		microbarS:Size(55 + E.db.microbar.xoffset, 200 + (E.db.microbar.yoffset * 5))
-	elseif E.db.microbar.layout == "Micro_34" then
-		microbar:Size(80 + (E.db.microbar.xoffset * 2), 134 + (E.db.microbar.yoffset * 3))
-		microbarS:Size(80 + (E.db.microbar.xoffset * 2), 134 + (E.db.microbar.yoffset * 3))
-	elseif E.db.microbar.layout == "Micro_43" then
-		microbar:Size(105 + (E.db.microbar.xoffset * 3), 101 + (E.db.microbar.yoffset * 2))
-		microbarS:Size(105 + (E.db.microbar.xoffset * 3), 101 + (E.db.microbar.yoffset * 2))
-	elseif E.db.microbar.layout == "Micro_62" then
-		microbar:Size(155 + (E.db.microbar.xoffset * 5), 68 + E.db.microbar.yoffset)
-		microbarS:Size(155 + (E.db.microbar.xoffset * 5), 68 + E.db.microbar.yoffset)
-	else
-		microbar:Size(305, 36)
-		microbarS:Size(305, 36)
-	end
-end
-
---Buttons points clear
-function MB:ButtonsSetup()
-	CharB:ClearAllPoints()
-	SpellB:ClearAllPoints()
-	TalentB:ClearAllPoints()
-	AchievB:ClearAllPoints()
-	QuestB:ClearAllPoints()
-	GuildB:ClearAllPoints()
-	PVPB:ClearAllPoints()
-	LFDB:ClearAllPoints()
-	RaidB:ClearAllPoints()
-	EJB:ClearAllPoints()
-	MenuB:ClearAllPoints()
-	HelpB:ClearAllPoints()
-end
-
---Forcing buttons to show up even when thet shouldn't e.g. in vehicles
-function MB:ShowMicroButtons()
-	CharB:Show()
-	SpellB:Show()
-	TalentB:Show()
-	QuestB:Show()
-	PVPB:Show()
-	GuildB:Show()
-	LFDB:Show()
-	EJB:Show()
-	RaidB:Show()
-	HelpB:Show()
-	MenuB:Show()
-	AchievB:Show()
-end
-
---For recreate after portals and so on
-function MB:MenuShow()
-	if E.db.microbar.symbolic then
-		microbarS:Show()
-	else
-		microbarS:Hide()
-	end
-	if E.db.microbar.enable then
-		if E.db.microbar.symbolic then
-			microbarS:Show()
-			microbar:Hide()
-		else
-			microbar:Show()
-		end
-	else
-		microbar:Hide()
-		microbarS:Hide()
-	end
-
-	MB:ButtonsSetup();
-	MB:MicroButtonsPositioning();
-	MB:ShowMicroButtons();
-end
-
---Hooking to Elv's UpdateAll function. Thanks to Blazeflack for making it smaller and other stuff
-E.UpdateAllMicro = E.UpdateAll
-function E:UpdateAll()
-    E.UpdateAllMicro(self)
-   	MB:UpdateMicroSettings()
-	MB:MicroMoverSize()
-end
-
---Update settings after profile change
-function MB:UpdateMicroSettings()
-    MB:Backdrop();
-    MB:Scale();
-    MB:MicroButtonsPositioning();
-    MB:MicroFrameSize();
-end
-
-function MB:SymbolsCreateFrame()
-	microbarS:Point("CENTER", microbar, "CENTER", 0, 0)
-	microbarS:CreateBackdrop('Default');
-	microbarS.backdrop:SetFrameStrata("BACKGROUND") --Without this backdrop causes a significant visual taint
-	microbarS.backdrop:SetAllPoints();
-	microbarS.backdrop:Point("BOTTOMLEFT", microbarS, "BOTTOMLEFT", 0,  -1);
-
-	MB:SymbolsCreateButtons()
-end
-
-function MB:SymbolsCreateButtons() --Creating and setting properties to second bar
-	--Character
-	CharBS:Size(20, 28)
-	CharBS:CreateBackdrop()
-
-	local CharBS_text = CharBS:CreateFontString(nil, 'OVERLAY')
-	CharBS_text:SetFont(E["media"].normFont, 10)
-	CharBS_text:SetText("C")
-	CharBS_text:SetPoint("CENTER", CharBS, "CENTER")
-
-	CharBS:SetScript("OnClick", function(self)
-		if CharacterFrame:IsShown() then
-			HideUIPanel(CharacterFrame)
-		else
-			ShowUIPanel(CharacterFrame)
-		end
-	end)
-
-	CharBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(CharBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(CHARACTER_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	CharBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Spellbook
-	SpellBS:Size(20, 28)
-	SpellBS:CreateBackdrop()
-
-	local SpellBS_text = SpellBS:CreateFontString(nil, 'OVERLAY')
-	SpellBS_text:SetFont(E["media"].normFont, 10)
-	SpellBS_text:SetText("S")
-	SpellBS_text:SetPoint("CENTER", SpellBS, "CENTER")
-
-	SpellBS:SetScript("OnClick", function(self)
-		if SpellBookFrame:IsShown() then
-			HideUIPanel(SpellBookFrame)
-		else
-			ShowUIPanel(SpellBookFrame)
-		end
-	end)
-
-	SpellBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(SpellBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(SPELLBOOK_ABILITIES_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	SpellBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Talents
-	TalentBS:Size(20, 28)
-	TalentBS:CreateBackdrop()
-
-	local TalentBS_text = TalentBS:CreateFontString(nil, 'OVERLAY')
-	TalentBS_text:SetFont(E["media"].normFont, 10)
-	TalentBS_text:SetText("T")
-	TalentBS_text:SetPoint("CENTER", TalentBS, "CENTER")
-
-	TalentBS:SetScript("OnClick", function(self)
-		if UnitLevel("player") >= 10 then
-			if PlayerTalentFrame then
-				if PlayerTalentFrame:IsShown() then
-					HideUIPanel(PlayerTalentFrame)
-				else
-					ShowUIPanel(PlayerTalentFrame)
-				end
-			else
-				LoadAddOn("Blizzard_TalentUI")
-
-				ShowUIPanel(PlayerTalentFrame)
-			end
-		end
-	end)
-
-	TalentBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(TalentBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(TALENTS_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	TalentBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Achievements
-	AchievBS:Size(20, 28)
-	AchievBS:CreateBackdrop()
-
-	local AchievBS_text = AchievBS:CreateFontString(nil, 'OVERLAY')
-	AchievBS_text:SetFont(E["media"].normFont, 10)
-	AchievBS_text:SetText("A")
-	AchievBS_text:SetPoint("CENTER", AchievBS, "CENTER")
-
-	AchievBS:SetScript("OnClick", function(self)
-		ToggleAchievementFrame()
-	end)
-
-	AchievBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(AchievBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(ACHIEVEMENT_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	AchievBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Quests
-	QuestBS:Size(20, 28)
-	QuestBS:CreateBackdrop()
-
-	local QuestBS_text = QuestBS:CreateFontString(nil, 'OVERLAY')
-	QuestBS_text:SetFont(E["media"].normFont, 10)
-	QuestBS_text:SetText("Q")
-	QuestBS_text:SetPoint("CENTER", QuestBS, "CENTER")
-
-	QuestBS:SetScript("OnClick", function(self)
-		if QuestLogFrame:IsShown() then
-			HideUIPanel(QuestLogFrame)
-		else
-			ShowUIPanel(QuestLogFrame)
-		end
-	end)
-
-	QuestBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(QuestBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(QUESTLOG_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	QuestBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Guild
-	GuildBS:Size(20, 28)
-	GuildBS:CreateBackdrop()
-
-	local GuildBS_text = GuildBS:CreateFontString(nil, 'OVERLAY')
-	GuildBS_text:SetFont(E["media"].normFont, 10)
-	GuildBS_text:SetText("G")
-	GuildBS_text:SetPoint("CENTER", GuildBS, "CENTER")
-
-	GuildBS:SetScript("OnClick", function(self)
-		if GuildFrame then
-			if GuildFrame:IsShown() or (LookingForGuildFrame and LookingForGuildFrame:IsShown()) then
-					if IsInGuild() then HideUIPanel(GuildFrame) else HideUIPanel(LookingForGuildFrame) end
-				else
-					if IsInGuild() then ShowUIPanel(GuildFrame) else ShowUIPanel(LookingForGuildFrame) end
-			end
-		else
-			LoadAddOn("Blizzard_GuildUI")
-
-			ShowUIPanel(EncounterJournal)
-		end
-	end)
-
-	GuildBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(GuildBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(GUILD)
-		GameTooltip:Show()
-	end)
-
-	GuildBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--PvP
-	PVPBS:Size(20, 28)
-	PVPBS:CreateBackdrop()
-
-	local PVPBS_text = PVPBS:CreateFontString(nil, 'OVERLAY')
-	PVPBS_text:SetFont(E["media"].normFont, 10)
-	PVPBS_text:SetText("P")
-	PVPBS_text:SetPoint("CENTER", PVPBS, "CENTER")
-
-	PVPBS:SetScript("OnClick", function(self)
-		if UnitLevel("player") >= 10 then
-			if PVPFrame:IsShown() then
-				HideUIPanel(PVPFrame)
-			else
-				ShowUIPanel(PVPFrame)
-			end
-		end
-	end)
-
-	PVPBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(PVPBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(PVP_OPTIONS)
-		GameTooltip:Show()
-	end)
-
-	PVPBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--LFD
-	LFDBS:Size(20, 28)
-	LFDBS:CreateBackdrop()
-
-	local LFDBS_text = LFDBS:CreateFontString(nil, 'OVERLAY')
-	LFDBS_text:SetFont(E["media"].normFont, 10)
-	LFDBS_text:SetText("D")
-	LFDBS_text:SetPoint("CENTER", LFDBS, "CENTER")
-
-	LFDBS:SetScript("OnClick", function(self)
-		ToggleFrame(LFDParentFrame)
-	end)
-
-	LFDBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(LFDBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(DUNGEONS_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	LFDBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--LFR
-	RaidBS:Size(20, 28)
-	RaidBS:CreateBackdrop()
-
-	local RaidBS_text = RaidBS:CreateFontString(nil, 'OVERLAY')
-	RaidBS_text:SetFont(E["media"].normFont, 10)
-	RaidBS_text:SetText("R")
-	RaidBS_text:SetPoint("CENTER", RaidBS, "CENTER")
-
-	RaidBS:SetScript("OnClick", function(self)
-		ToggleFrame(RaidParentFrame)
-	end)
-
-	RaidBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(RaidBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(RAID_FINDER)
-		GameTooltip:Show()
-	end)
-
-	RaidBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Journal
-	EJBS:Size(20, 28)
-	EJBS:CreateBackdrop()
-
-	local EJBS_text = EJBS:CreateFontString(nil, 'OVERLAY')
-	EJBS_text:SetFont(E["media"].normFont, 10)
-	EJBS_text:SetText("J")
-	EJBS_text:SetPoint("CENTER", EJBS, "CENTER")
-
-	EJBS:SetScript("OnClick", function(self)
-		if EncounterJournal then
-			if EncounterJournal:IsShown() then
-				HideUIPanel(EncounterJournal)
-			else
-				ShowUIPanel(EncounterJournal)
-			end
-		else
-			LoadAddOn("Blizzard_EncounterJournal")
-
-			ShowUIPanel(EncounterJournal)
-		end
-	end)
-
-	EJBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(EJBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(ENCOUNTER_JOURNAL)
-		GameTooltip:Show()
-	end)
-
-	EJBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Menu
-	MenuBS:Size(20, 28)
-	MenuBS:CreateBackdrop()
-
-	local MenuBS_text = MenuBS:CreateFontString(nil, 'OVERLAY')
-	MenuBS_text:SetFont(E["media"].normFont, 10)
-	MenuBS_text:SetText("M")
-	MenuBS_text:SetPoint("CENTER", MenuBS, "CENTER")
-
-	MenuBS:SetScript("OnClick", function(self)
-		if GameMenuFrame:IsShown() then
-				HideUIPanel(GameMenuFrame)
-			else
-				ShowUIPanel(GameMenuFrame)
-			end
-	end)
-
-	MenuBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(MenuBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(MAINMENU_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	MenuBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-
-	--Help
-	HelpBS:Size(20, 28)
-	HelpBS:CreateBackdrop()
-
-	local HelpBS_text = HelpBS:CreateFontString(nil, 'OVERLAY')
-	HelpBS_text:SetFont(E["media"].normFont, 10)
-	HelpBS_text:SetText("?")
-	HelpBS_text:SetPoint("CENTER", HelpBS, "CENTER")
-
-	HelpBS:SetScript("OnClick", function(self)
-		ToggleHelpFrame()
-	end)
-
-	HelpBS:SetScript("OnEnter", function(self)
-		GameTooltip:SetOwner(HelpBS, "ANCHOR_RIGHT", 0, 29)
-		GameTooltip:SetText(HELP_BUTTON)
-		GameTooltip:Show()
-	end)
-
-	HelpBS:SetScript("OnLeave", function(self)
-		GameTooltip:Hide()
-	end)
-end
-
-
---Initialization
-function MB:Initialize()
-	MB:SetNames()
-	AB:CreateMicroBar()
-	MB:Backdrop();
-	MB:MicroFrameSize();
-	MB:Scale();
-	E:CreateMover(microbar, "MicroMover", L['Microbar'])
-	MB:MicroMoverSize()
-
-	self:RegisterEvent("PLAYER_ENTERING_WORLD", "MenuShow");
-	self:RegisterEvent("UNIT_EXITED_VEHICLE", "MenuShow");
-	self:RegisterEvent("UNIT_ENTERED_VEHICLE", "MenuShow");
-	self:RegisterEvent("PLAYER_REGEN_DISABLED", "EnterCombat");
-	self:RegisterEvent("PLAYER_REGEN_ENABLED", "LeaveCombat");
-end
-
-E:RegisterModule(MB:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/microbar/options.lua b/ElvUI_SLE/modules/microbar/options.lua
deleted file mode 100644
index f245a6f..0000000
--- a/ElvUI_SLE/modules/microbar/options.lua
+++ /dev/null
@@ -1,118 +0,0 @@
-local E, L, V, P, G =  unpack(ElvUI); --Inport: Engine, Locales, ProfileDB, GlobalDB
-local MB = E:GetModule('Microbar')
-
---Microbar
-E.Options.args.sle.args.microbar = {
-	type = "group",
-    name = L["Microbar"],
-    get = function(info) return E.db.microbar[ info[#info] ] end,
-    set = function(info, value) E.db.microbar[ info[#info] ] = value; end,
-	order = 4,
-   	args = {
-		intro = {
-			order = 1,
-			type = "description",
-			name = L["Module for adding micromenu to ElvUI."],
-		},
-		enable = {
-				order = 2,
-				type = 'toggle',
-				name = L['Enable'],
-				set = function(info, value) E.db.microbar.enable = value; MB:MenuShow(); end,
-		},
-		symbolic = {
-				order = 3,
-				type = 'toggle',
-				name = L["As Letters"],
-				desc = L["Replace icons with just letters.\n|cffFF0000Warning:|r this will disable original Blizzard's tooltips for microbar."],
-				set = function(info, value) E.db.microbar.symbolic = value; MB:MenuShow(); end,
-		},
-		visibility = {
-			order = 4,
-			type = "group",
-			name = L["Visibility"],
-			guiInline = true,
-			disabled = function() return not E.db.microbar.enable end,
-			args = {
-				mouse = {
-					order = 1,
-					type = "toggle",
-					name = L["On Mouse Over"],
-					desc = L["Hide microbar unless you mouse over it."],
-					set = function(info, value) E.db.microbar.mouse = value; end,
-				},
-				backdrop = {
-					order = 2,
-					type = "toggle",
-					name = L['Backdrop'],
-					desc = L["Show backdrop for micromenu"],
-					set = function(info, value) E.db.microbar.backdrop = value; MB:Backdrop(); end,
-				},
-				combat = {
-					order = 3,
-					type = "toggle",
-					name = L["Hide in Combat"],
-					desc = L["Hide Microbar in combat."],
-					set = function(info, value) E.db.microbar.combat = value; end,
-				},
-				alpha = {
-					order = 4,
-					type = "range",
-					name = L["Set Alpha"],
-					desc = L["Sets alpha of the microbar"],
-					min = 0.3, max = 1, step = 0.01,
-					set = function(info, value) E.db.microbar.alpha = value; end,
-				},
-				scale = {
-					order = 5,
-					type = "range",
-					name = L["Set Scale"],
-					desc = L["Sets Scale of the microbar"],
-					isPercent = true,
-					min = 0.2, max = 2, step = 0.01,
-					set = function(info, value) E.db.microbar.scale = value; MB:Scale(); MB:MicroMoverSize(); end,
-				},
-			}
-		},
-		positioning = {
-			order = 5,
-			type = "group",
-			name = L["Positioning"],
-			guiInline = true,
-			disabled = function() return not E.db.microbar.enable end,
-			args = {
-				layout = {
-					order = 1,
-					type = "select",
-					name = L["Microbar Layout"],
-					desc = L["Change the positioning of buttons on Microbar."],
-					set = function(info, value) E.db.microbar.layout = value; MB:MicroButtonsPositioning(); MB:MicroFrameSize(); end,
-					values = {
-						['Micro_Hor'] = L["Horizontal"],
-						['Micro_Ver'] = L["Vertical"],
-						['Micro_62'] = L["2 rows"],
-						['Micro_43'] = L["3 rows"],
-						['Micro_34'] = L["4 rows"],
-						['Micro_26'] = L["6 rows"],
-					},
-				},
-				xoffset = {
-					order = 2,
-					type = "range",
-					name = L["X Offset"],
-					desc = L["Sets X offset for microbar buttons"],
-					min = 0, max = 10, step = 1,
-					set = function(info, value) E.db.microbar.xoffset = value; MB:MicroButtonsPositioning(); MB:MicroFrameSize(); MB:MicroMoverSize(); end,
-				},
-				yoffset = {
-					order = 3,
-					type = "range",
-					name = L["Y Offset"],
-					desc = L["Sets Y offset for microbar buttons"],
-					min = 0, max = 10, step = 1,
-					set = function(info, value) E.db.microbar.yoffset = value; MB:MicroButtonsPositioning(); MB:MicroFrameSize(); MB:MicroMoverSize(); end,
-				},
-			},
-		},
-	},
-}
\ No newline at end of file