Well. Smaller is better, right? :)
Darthpred [11-02-12 - 15:30]
Well. Smaller is better, right? :)
"DTP =" statement is in initialization part cause the module itself
created after WoW reads this file. so if put it on the top of the file
it throws error.
diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 0fba1a3..5361443 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -1,6 +1,7 @@
local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
local SLE = E:NewModule('SLE', 'AceHook-3.0', 'AceEvent-3.0');
local UF = E:GetModule('UnitFrames');
+local DTP
function SLE:Tutorials() --Additional tutorials
table.insert(E.TutorialList, #(E.TutorialList)+1, L["To enable full values of health/power on unitframes in Shadow & Light add \":sl\" to the end of the health/power tag.\nExample: [health:current:sl]."]);
@@ -51,9 +52,9 @@ E.UpdateAllSLE = E.UpdateAll
function E:UpdateAll()
E.UpdateAllSLE(self)
E:GetModule('BackGrounds'):UpdateFrames()
- E:GetModule('DTPanels'):Update()
- E:GetModule('DTPanels'):DashboardShow()
- E:GetModule('DTPanels'):DashWidth()
+ DTP:Update()
+ DTP:DashboardShow()
+ DTP:DashWidth()
if E.private.unitframe.enable then
UF:Update_CombatIndicator()
end
@@ -66,13 +67,14 @@ end
function SLE:Initialize()
+ DTP = E:GetModule('DTPanels')
self:RegisterEvent("PLAYER_REGEN_DISABLED", UF.Update_CombatIndicator);
self:RegisterEvent('PLAYER_ENTERING_WORLD', 'LootShow');
if E.db.general.loginmessage then
print(L['SLE_LOGIN_MSG'])
end
E.db.datatexts.panels.Top_Center = 'Version'
- E:GetModule('DTPanels'):DashboardShow()
+ DTP:DashboardShow()
SLE:Tutorials()
SLE:ConfigCats()
SLE:ChatPos()