Decrease the number of layout updates when not on ranch
Darthpred [03-08-13 - 08:30]
Decrease the number of layout updates when not on ranch
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index 867b0fd..5cbe43b 100644
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -8,6 +8,7 @@ local SeedAnchor, ToolAnchor, PortalAnchor
local tsort = table.sort
local farmzones = { BL["Sunsong Ranch"], BL["The Halfhill Market"] }
local size
+local Zcheck = false
FseedButtons = {}
FtoolButtons = {}
@@ -297,12 +298,18 @@ function F:Zone()
F:RegisterEvent("UNIT_QUEST_LOG_CHANGED", "UpdateLayout")
F:InventoryUpdate()
+ F:UpdateLayout()
+ Zcheck = true
else
F:UnregisterEvent("BAG_UPDATE")
F:UnregisterEvent("BAG_UPDATE_COOLDOWN")
F:UnregisterEvent("UNIT_QUEST_LOG_CHANGED")
+ if Zcheck then
+ F:UpdateLayout()
+ Zcheck = false
+ end
end
- F:UpdateLayout()
+
end
function F:UpdateLayout(event)