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Enchant updates

Repooc [09-16-13 - 23:34]
Enchant updates
Filename
ElvUI_SLE/locales/english.lua
ElvUI_SLE/locales/russian.lua
ElvUI_SLE/modules/characterframe/enchant.lua
diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua
index 1b3f923..e3b7672 100755
--- a/ElvUI_SLE/locales/english.lua
+++ b/ElvUI_SLE/locales/english.lua
@@ -82,7 +82,7 @@ L["Set the font outline that the enchant notification will use."] = true
 --Character Frame--
 L["Enchanted"] = true
 L["Not Enchanted"] = true
-L["Cant Enchant"] = true
+L["Can't Enchant"] = true

 --Chat--
 L["Chat Options"] = true
diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua
index f32f818..f067890 100755
--- a/ElvUI_SLE/locales/russian.lua
+++ b/ElvUI_SLE/locales/russian.lua
@@ -82,7 +82,7 @@ L["Set the font outline that the enchant notification will use."] = "Грани
 --Character Frame--
 L["Enchanted"] = "Чары"
 L["Not Enchanted"] = "Нет чар"
-L["Cant Enchant"] = "Не зачаровывается"
+L["Can't Enchant"] = "Не зачаровывается"


 --Chat--
diff --git a/ElvUI_SLE/modules/characterframe/enchant.lua b/ElvUI_SLE/modules/characterframe/enchant.lua
index c9809fe..8e7ba58 100644
--- a/ElvUI_SLE/modules/characterframe/enchant.lua
+++ b/ElvUI_SLE/modules/characterframe/enchant.lua
@@ -77,7 +77,7 @@ function CFO:UpdateItemEnchants()
 					frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Enchanted"])
 				end
 			elseif canEnchant == false then
-					frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Cant Enchant"])
+					frame.ItemEnchant:SetFormattedText("|cff00ff00%s|r", L["Can't Enchant"])
 			elseif canEnchant == nil then
 				frame.ItemEnchant:SetFormattedText("")
 			end
@@ -143,11 +143,13 @@ function CFO:LoadItemEnchants()
 		frame.ItemEnchant = frame:CreateFontString(nil, "OVERLAY")

 		if frame == CharacterHeadSlot or frame == CharacterNeckSlot or frame == CharacterShoulderSlot or frame == CharacterBackSlot or frame == CharacterChestSlot or frame == CharacterWristSlot or frame == CharacterShirtSlot or frame == CharacterTabardSlot then
-			frame.ItemEnchant:SetPoint("LEFT", frame, "RIGHT", 2, 7)
+			frame.ItemEnchant:SetPoint("LEFT", frame, "RIGHT", 8, 7)
 		elseif frame == CharacterHandsSlot or frame == CharacterWaistSlot or frame == CharacterLegsSlot or frame == CharacterFeetSlot or frame == CharacterFinger0Slot or frame == CharacterFinger1Slot or frame == CharacterTrinket0Slot or frame == CharacterTrinket1Slot then
-			frame.ItemEnchant:SetPoint("RIGHT", frame, "LEFT", -2, 7)
-		elseif frame == CharacterMainHandSlot or frame == CharacterSecondaryHandSlot or frame == CharacterRangedSlot then
-			frame.ItemEnchant:SetPoint("TOP", frame, "BOTTOM", 0, -3)
+			frame.ItemEnchant:SetPoint("RIGHT", frame, "LEFT", -5, 7)
+		elseif frame == CharacterMainHandSlot then
+			frame.ItemEnchant:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", 5, -3)
+		elseif frame == CharacterSecondaryHandSlot then
+			frame.ItemEnchant:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", -2, -3)
 		end
 		frame.ItemEnchant:FontTemplate(LSM:Fetch("font", E.db.sle.characterframeoptions.itemenchant.font), E.db.sle.characterframeoptions.itemenchant.fontSize, E.db.sle.characterframeoptions.itemenchant.fontOutline)