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I defused da bomb

Darthpred [05-04-15 - 17:07]
I defused da bomb
Filename
ElvUI_SLE/locales/russian.lua
ElvUI_SLE/modules/Armory/Cheer up guys look at this.lua
ElvUI_SLE/modules/Armory/Config.lua
ElvUI_SLE/modules/Armory/KnightFrame.lua
diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua
index 0e74729..fa0661c 100644
--- a/ElvUI_SLE/locales/russian.lua
+++ b/ElvUI_SLE/locales/russian.lua
@@ -149,56 +149,28 @@ L["Hide in Pet Batlle"] = "Прятать в битвах питомцев"
 L["Show/Hide this frame during Pet Battles."] = "Показать/скрыть этот фрейм в битвах питомцев"

 --Character Frame Options--
-L["Enable/Disable Character Frame Options"] = "Включить/выключить окно персонажа"
-L["Enable/Disable Inspect Frame Options"] = "Включить/выключить окно осмотра"
-L['The character frame and inspect frame have been redone and are still very much in beta.  Some fields are disabled because the options are not fully implemented and working just yet.  They will be re-enabled in future releases once we fix the issues.'] = "Окно персонажа и окно осмотра были переделаны и все еще находятся в ранней бете. Некоторые опции отключены, потому как еще не полностю работают. Они будут активированы в будущих версиях."
-L["CFO_DESC"] = "Дополнительные опции окна персонажа.  Вы можете включить отображение уровня и прочности предметов."
-L['IFO_DESC'] = "Этот раздел отключает стандартное окно осмотра и использует собственное окно S&L. Пожалуйста, помните, что функция находится в стадии беты и может причинять проблемы. Дополнительные опции появятся в следующих версиях."
-L["Character Frame Options"] = "Настройки окна персонажа"
-L["Decoration"] = "Украшения"
-L["Show Equipment Gradients"] = "Градиент экипировки"
-L["Shows gradient effect for all equipment slots."] = "Показывать эффект градиента для всех ячеек экипировки."
-L["Show Error Gradients"] = "Градиент ошибок"
-L["Highlights equipment slot if an error has been found."] = "Подсвечивать слот, требующий улучшения, другим цветом."
-L["Show Background Image"] = "Фоновое изображение"
-L['Background picture'] = "Фоновое изображение"
+L["Armory Mode"] = "Оружейная"
+L['Enchant String'] = "Текст чар"
+L['String Replacement'] = "Замена текста"
+L['Original String'] = "Оригинальный текст"
+L['New String'] = "Новый текст"
+L['List of Strings'] = "Список замен"
+L['Create Replacement'] = "Создать замену"
+L['Character Armory'] = "Персонаж"
+L['Inspect Armory'] = "Осмотр"
+L['Show Missing Enchants or Gems'] = "Показывать отсутствие чар и камней"
+L['Select Image'] = "Выберите картинку"
 L["Custom"] = "Своя"
-L['Font'] = "Шрифт"  --L['Fonts'] is localized in elvui but not Font
-L["Show Item Level"] = "Показывать ур. предметов"
-L["The font that the item level will use."] = "Шрифт уровня предметов."
-L["Set the font size that the item level will use."] = "Размер шрифта уровня предметов."
-L["Set the font outline that the item level will use."] = "Граница шрифта уровня предметов."
-L["Show Durability"] = "Показывать прочность"
-L["The font that the item durability will use."] = "Шрифт прочности предметов."
-L["Set the font size that the item durability will use."] = "Размер шрифта прочности предметов."
-L["Set the font outline that the item durability will use."] = "Граница шрифта прочности предметов."
-L["Enchanting"] = "Зачарование"
-L["Show Enchants"] = "Текст чар"
-L["Show the enchantment effect near the enchanted item (not the item itself) when mousing over."] = "Показывать эффект чар около предмета при наведении курсора в ту область."
-L["Show the enchantment effect near the enchanted item"] = "Показывать наложенные чары рядом с предметом"
-L["Show Warning"] = "Предупреждения"
+L['Custom Image Path'] = "Путь к своей картинке"
+L['Gradient Texture Color'] = "Цвет градиентной текстуры"
+L['Upgrade Level'] = "Уровень улучшения"
 L["Warning Size"] = "Размер предупреждений"
-L["Set the icon size that the warning notification will use."] = "Размер иконки, используемой предупреждением."
-L["The font that the enchant notification will use."] = "Шрифт оповещения о чарах."
-L["Set the font size that the enchant notification will use."] = "Размер шрифта оповещения о чарах."
-L["Set the font outline that the enchant notification will use."] = "Граница шрифта оповещения о чарах"
+L['Warning Only As Icons'] = "Только иконки предупреждений"
 L["Gem Sockets"] = "Слоты для камней"
-L["Show Gems"] = "Показывать камни"
-L["Show gem slots near the item"] = "Показывать слоты для камней около предмета"
 L["Socket Size"] = "Размер слотов"
-L["Set the size of sockets to show."] = "Размер отображаемых слотов для камней."
-L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = "Установить текстуру для фона этого фрейма. Требования такие же, как и для текстур чата."

 --Character Frame--
-L["Armory Mode"] = "Оружейная"
 L["Not Enchanted"] = "Нет чар"
-L['Missing Tinkers'] = "Нет усиления"
-L['This is not profession only.'] = "Не усиление от профессии"
-L['Missing Buckle'] = "Нет пряжки"
-L['Missing Socket'] = "Нет гнезда"
-L['Empty Socket'] = "пустое гнездо"
-L['Average'] = "Средний ур. предметов"
-L["Inspect Frame Options"] = "Опции окна осмотра"

 --Marks--
 L['Options for panels providing fast access to raid markers and flares.'] = "Опции панелей, предоставляющих быстрый доступ к рейдовым меткам и маркерам на земле."
diff --git a/ElvUI_SLE/modules/Armory/Cheer up guys look at this.lua b/ElvUI_SLE/modules/Armory/Cheer up guys look at this.lua
deleted file mode 100644
index a2259c5..0000000
--- a/ElvUI_SLE/modules/Armory/Cheer up guys look at this.lua
+++ /dev/null
@@ -1,45 +0,0 @@
---[[
-Yeah guys, you know I'm very bad at english.
-This is list of locales that I used in armory function.
-Check armory in game and look arounds all locales in function.
-I hope you modify locales that meaning comes strange and add new description in all of config options.
-]]
-
-L['Not Enchanted'] = true
-L['Empty Socket'] = true
-L['Character model may differ because it was constructed by the inspect data.'] = true
-
-L['Armory'] = true
-L['Character Armory'] = true
-L['Inspect Armory'] = true
-
-L['Enchant String'] = true
-L['Replacing List'] = true
-L['There is no replacing order.'] = true
-L['Add New Replacing Order'] = true
-L['Target Enchant'] = true
-L['String To Replacing'] = true
-L['Add New Order'] = true
-L['Delete Replacing Order'] = true
-
-L['Notice Missing Enchant or Gems'] = true
-
-L['Select Backdrop'] = true
-L['Custom'] = true
-L['Space BG'] = true
-L['The Empire BG'] = true
-L['Castle BG'] = true
-L['Custom Backdrop Image Address'] = true
-
-L['Gradation'] = true
-L['Display Gradation'] = true
-L['Default Color'] = true
-
-L['Display Method'] = true
-L['Show Upgrade Level'] = true
-L['Warning Size'] = true
-L['Show Warning Only'] = true
-L['Only Damaged'] = true
-
-L['Gem Socket'] = true
-L['Socket Size'] = true
\ No newline at end of file
diff --git a/ElvUI_SLE/modules/Armory/Config.lua b/ElvUI_SLE/modules/Armory/Config.lua
index 5bc4c2f..388eadb 100644
--- a/ElvUI_SLE/modules/Armory/Config.lua
+++ b/ElvUI_SLE/modules/Armory/Config.lua
@@ -15,7 +15,7 @@ local SelectedEnchantString
 local function LoadArmoryConfigTable()
 	E.Options.args.sle.args.Armory = {
 		type = 'group',
-		name = function() return KF:Color_Value(L['Armory']) end,
+		name = function() return KF:Color_Value(L["Armory Mode"]) end,
 		order = 6,
 		childGroups = 'tab',
 		args = {
@@ -31,13 +31,13 @@ local function LoadArmoryConfigTable()
 					},
 					ConfigSpace = {
 						type = 'group',
-						name = function() return Color('ffffffff', 'ff787878')..L['Add New Replacing Order'] end,
+						name = function() return Color('ffffffff', 'ff787878')..L['String Replacement'] end,
 						order = 2,
 						guiInline = true,
 						args = {
 							TargetString = {
 								type = 'input',
-								name = function() return ' '..Color()..L['Target Enchant'] end,
+								name = function() return ' '..Color()..L['Original String'] end,
 								order = 1,
 								desc = '',
 								get = function() return EnchantString_Old end,
@@ -48,7 +48,7 @@ local function LoadArmoryConfigTable()
 							},
 							NewString = {
 								type = 'input',
-								name = function() return ' '..Color()..L['String To Replacing'] end,
+								name = function() return ' '..Color()..L['New String'] end,
 								order = 2,
 								desc = '',
 								get = function() return EnchantString_New end,
@@ -65,7 +65,7 @@ local function LoadArmoryConfigTable()
 							},
 							List = {
 								type = 'select',
-								name = function() return ' '..Color()..L['Delete Replacing Order'] end,
+								name = function() return ' '..Color()..L['List of Strings'] end,
 								order = 4,
 								get = function() return SelectedEnchantString end,
 								set = function(_, value)
@@ -100,7 +100,7 @@ local function LoadArmoryConfigTable()
 							},
 							AddButton = {
 								type = 'execute',
-								name = function() return (((E.db.sle.Armory.Character.Enable == false and E.db.sle.Armory.Inspect.Enable == false) or EnchantString_Old == '' or EnchantString_New == '') and '|cff787878' or KF:Color_Value())..L['Add New Order'] end,
+								name = function() return (((E.db.sle.Armory.Character.Enable == false and E.db.sle.Armory.Inspect.Enable == false) or EnchantString_Old == '' or EnchantString_New == '') and '|cff787878' or KF:Color_Value())..L['Create Replacement'] end,
 								order = 6,
 								desc = '',
 								func = function()
@@ -133,7 +133,7 @@ local function LoadArmoryConfigTable()
 							},
 							DeleteButton = {
 								type = 'execute',
-								name = function() return Color(nil, 'ff787878')..L['Delete'] end,
+								name = function() return Color(nil, 'ff787878')..DELETE end,
 								order = 8,
 								desc = '',
 								func = function()
@@ -164,7 +164,7 @@ local function LoadArmoryConfigTable()
 					},
 					List = {
 						type = 'group',
-						name = function() return Color('ffffffff', 'ff787878')..L['Replacing List'] end,
+						name = function() return Color('ffffffff', 'ff787878')..L['List of Strings'] end,
 						order = 4,
 						guiInline = true,
 						args = {
@@ -222,9 +222,9 @@ local function LoadArmoryConfigTable()
 	local BackgroundList = {
 		['0'] = HIDE,
 		['1'] = L['Custom'],
-		['2'] = L['Space BG'],
-		['3'] = L['The Empire BG'],
-		['4'] = L['Castle BG'],
+		['2'] = "Space",
+		['3'] = "The Empire",
+		['4'] = "Castle",
 		['5'] = FACTION_ALLIANCE,
 		['6'] = FACTION_HORDE,
 		['7'] = FACTION_ALLIANCE..' 2',
@@ -253,7 +253,7 @@ local function LoadArmoryConfigTable()

 		E.Options.args.sle.args.Armory.args.CAEnable = {
 			type = 'toggle',
-			name = function() return ' |cffffffff'..L['Enable']..' : '..KF:Color_Value()..L['Character Armory'] end,
+			name = function() return KF:Color_Value()..L['Character Armory'] end,
 			order = 1,
 			desc = '',
 			get = function() return E.db.sle.Armory.Character.Enable end,
@@ -272,7 +272,7 @@ local function LoadArmoryConfigTable()
 			args = {
 				NoticeMissing = {
 					type = 'toggle',
-					name = function() return ' '..CA_Color()..L['Notice Missing Enchant or Gems'] end,
+					name = function() return ' '..CA_Color()..L['Show Missing Enchants or Gems'] end,
 					order = 1,
 					desc = '',
 					get = function() return E.db.sle.Armory.Character.NoticeMissing end,
@@ -298,7 +298,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						SelectedBG = {
 							type = 'select',
-							name = function() return ' '..CA_Color()..L['Select Backdrop'] end,
+							name = function() return ' '..CA_Color()..L['Select Image'] end,
 							order = 1,
 							get = function()
 								for Index, Key in pairs(BackdropKeyTable) do
@@ -319,7 +319,7 @@ local function LoadArmoryConfigTable()
 						},
 						CustomAddress = {
 							type = 'input',
-							name = function() return ' '..CA_Color()..L['Custom Backdrop Image Address'] end,
+							name = function() return ' '..CA_Color()..L['Custom Image Path'] end,
 							order = 2,
 							desc = '',
 							get = function() return E.db.sle.Armory.Character.Backdrop.CustomAddress end,
@@ -341,13 +341,13 @@ local function LoadArmoryConfigTable()
 				},
 				Gradation = {
 					type = 'group',
-					name = function() return CA_Color('ffffffff', 'ff787878')..L['Gradation'] end,
+					name = function() return CA_Color('ffffffff', 'ff787878')..L['Gradient'] end,
 					order = 5,
 					guiInline = true,
 					args = {
 						Display = {
 							type = 'toggle',
-							name = function() return ' '..CA_Color()..L['Display Gradation'] end,
+							name = function() return ' '..CA_Color()..L['Enable'] end,
 							order = 1,
 							get = function() return E.db.sle.Armory.Character.Gradation.Display end,
 							set = function(_, value)
@@ -359,7 +359,7 @@ local function LoadArmoryConfigTable()
 						},
 						Color = {
 							type = 'color',
-							name = function() return ' '..(E.db.sle.Armory.Character.Enable == true and E.db.sle.Armory.Character.Gradation.Display == true and KF:Color_Value() or '')..L['Default Color'] end,
+							name = function() return ' '..(E.db.sle.Armory.Character.Enable == true and E.db.sle.Armory.Character.Gradation.Display == true and KF:Color_Value() or '')..L['Gradient Texture Color'] end,
 							order = 2,
 							get = function()
 								return E.db.sle.Armory.Character.Gradation.Color[1],
@@ -405,7 +405,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..CA_Color()..L['Display Method'] end,
+							name = function() return ' '..CA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(info, value)
 								E.db.sle.Armory.Character[(info[#info - 1])][(info[#info])] = value
@@ -418,7 +418,7 @@ local function LoadArmoryConfigTable()
 						},
 						ShowUpgradeLevel = {
 							type = 'toggle',
-							name = function() return ' '..CA_Color()..L['Show Upgrade Level'] end,
+							name = function() return ' '..CA_Color()..L['Upgrade Level'] end,
 							order = 2,
 							set = function(_, value)
 								E.db.sle.Armory.Character.Level.ShowUpgradeLevel = value
@@ -490,7 +490,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..CA_Color()..L['Display Method'] end,
+							name = function() return ' '..CA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(info, value)
 								E.db.sle.Armory.Character[(info[#info - 1])][(info[#info])] = value
@@ -521,7 +521,7 @@ local function LoadArmoryConfigTable()
 						},
 						WarningIconOnly = {
 							type = 'toggle',
-							name = function() return ' '..CA_Color()..L['Show Warning Only'] end,
+							name = function() return ' '..CA_Color()..L['Warning Only As Icons'] end,
 							order = 3,
 							set = function(_, value)
 								E.db.sle.Armory.Character.Enchant.WarningIconOnly = value
@@ -593,7 +593,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..CA_Color()..L['Display Method'] end,
+							name = function() return ' '..CA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(info, value)
 								E.db.sle.Armory.Character[(info[#info - 1])][(info[#info])] = value
@@ -650,14 +650,14 @@ local function LoadArmoryConfigTable()
 				},
 				Gem = {
 					type = 'group',
-					name = function() return CA_Color('ffffffff', 'ff787878')..L['Gem Socket'] end,
+					name = function() return CA_Color('ffffffff', 'ff787878')..L['Gem Sockets'] end,
 					order = 13,
 					guiInline = true,
 					get = function(Info) return E.db.sle.Armory.Character[(Info[#Info - 1])][(Info[#Info])] end,
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..CA_Color()..L['Display Method'] end,
+							name = function() return ' '..CA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(Info, value)
 								E.db.sle.Armory.Character[(Info[#Info - 1])][(Info[#Info])] = value
@@ -732,7 +732,7 @@ local function LoadArmoryConfigTable()

 		E.Options.args.sle.args.Armory.args.IAEnable = {
 			type = 'toggle',
-			name = function() return ' |cffffffff'..L['Enable']..' : '..KF:Color_Value()..L['Inspect Armory'] end,
+			name = function() return KF:Color_Value()..L['Inspect Armory'] end,
 			order = 2,
 			desc = '',
 			get = function() return E.db.sle.Armory.Inspect.Enable end,
@@ -750,7 +750,7 @@ local function LoadArmoryConfigTable()
 			args = {
 				NoticeMissing = {
 					type = 'toggle',
-					name = function() return ' '..IA_Color()..L['Notice Missing Enchant or Gems'] end,
+					name = function() return ' '..IA_Color()..L['Show Missing Enchants or Gems'] end,
 					order = 1,
 					desc = '',
 					get = function() return E.db.sle.Armory.Inspect.NoticeMissing end,
@@ -778,7 +778,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						SelectedBG = {
 							type = 'select',
-							name = function() return ' '..IA_Color()..L['Select Backdrop'] end,
+							name = function() return ' '..IA_Color()..L['Select Image'] end,
 							order = 1,
 							get = function()
 								for Index, Key in pairs(BackdropKeyTable) do
@@ -799,7 +799,7 @@ local function LoadArmoryConfigTable()
 						},
 						CustomAddress = {
 							type = 'input',
-							name = function() return ' '..IA_Color()..L['Custom Backdrop Image Address'] end,
+							name = function() return ' '..IA_Color()..L['Custom Image Path'] end,
 							order = 2,
 							desc = '',
 							get = function() return E.db.sle.Armory.Inspect.Backdrop.CustomAddress end,
@@ -821,13 +821,13 @@ local function LoadArmoryConfigTable()
 				},
 				Gradation = {
 					type = 'group',
-					name = function() return IA_Color('ffffffff', 'ff787878')..L['Gradation'] end,
+					name = function() return IA_Color('ffffffff', 'ff787878')..L['Gradient'] end,
 					order = 5,
 					guiInline = true,
 					args = {
 						Display = {
 							type = 'toggle',
-							name = function() return ' '..IA_Color()..L['Display Gradation'] end,
+							name = function() return ' '..IA_Color()..L['Enable'] end,
 							order = 1,
 							get = function() return E.db.sle.Armory.Inspect.Gradation.Display end,
 							set = function(_, value)
@@ -841,7 +841,7 @@ local function LoadArmoryConfigTable()
 						},
 						Color = {
 							type = 'color',
-							name = function() return ' '..(E.db.sle.Armory.Inspect.Enable == true and E.db.sle.Armory.Inspect.Gradation.Display == true and KF:Color_Value() or '')..L['Default Color'] end,
+							name = function() return ' '..(E.db.sle.Armory.Inspect.Enable == true and E.db.sle.Armory.Inspect.Gradation.Display == true and KF:Color_Value() or '')..L['Gradient Texture Color'] end,
 							order = 2,
 							get = function()
 								return E.db.sle.Armory.Inspect.Gradation.Color[1],
@@ -889,7 +889,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..IA_Color()..L['Display Method'] end,
+							name = function() return ' '..IA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(info, value)
 								E.db.sle.Armory.Inspect[(info[#info - 1])][(info[#info])] = value
@@ -904,7 +904,7 @@ local function LoadArmoryConfigTable()
 						},
 						ShowUpgradeLevel = {
 							type = 'toggle',
-							name = function() return ' '..IA_Color()..L['Show Upgrade Level'] end,
+							name = function() return ' '..IA_Color()..L['Upgrade Level'] end,
 							order = 2,
 							set = function(_, value)
 								E.db.sle.Armory.Inspect.Level.ShowUpgradeLevel = value
@@ -978,7 +978,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..IA_Color()..L['Display Method'] end,
+							name = function() return ' '..IA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(info, value)
 								E.db.sle.Armory.Inspect[(info[#info - 1])][(info[#info])] = value
@@ -1011,7 +1011,7 @@ local function LoadArmoryConfigTable()
 						},
 						WarningIconOnly = {
 							type = 'toggle',
-							name = function() return ' '..IA_Color()..L['Show Warning Only'] end,
+							name = function() return ' '..IA_Color()..L['Warning Only As Icons'] end,
 							order = 3,
 							set = function(_, value)
 								E.db.sle.Armory.Inspect.Enchant.WarningIconOnly = value
@@ -1070,7 +1070,7 @@ local function LoadArmoryConfigTable()
 					args = {
 						Display = {
 							type = 'select',
-							name = function() return ' '..IA_Color()..L['Display Method'] end,
+							name = function() return ' '..IA_Color()..L['Visibility'] end,
 							order = 1,
 							set = function(Info, value)
 								E.db.sle.Armory.Inspect[(Info[#Info - 1])][(Info[#Info])] = value
diff --git a/ElvUI_SLE/modules/Armory/KnightFrame.lua b/ElvUI_SLE/modules/Armory/KnightFrame.lua
index e42dc4c..8d259af 100644
--- a/ElvUI_SLE/modules/Armory/KnightFrame.lua
+++ b/ElvUI_SLE/modules/Armory/KnightFrame.lua
@@ -286,7 +286,7 @@ if not (select(2, GetAddOnInfo('ElvUI_KnightFrame')) and IsAddOnLoaded('ElvUI_Kn
 	end

 	function KF:Credit()
-		return KF:Color_Value('Created By')..' |cffffffffArstraea|r |cffceff00(kr)|r |cffffffff/|r '..KF:Color_Value('E-mail')..' |cffffffff: qjr2513|r|cffceff00@naver.com|r'
+		return KF:Color_Value('Created By')..' |cffffffffArstraea|r |cffceff00(kr)|r'
 	end

 	function KF:Initialize()