Remove Darths debug msg and reorganize his gem hiding slightly
Repooc [03-07-14 - 03:02]
Remove Darths debug msg and reorganize his gem hiding slightly
diff --git a/ElvUI_SLE/modules/characterframe/characterframe.lua b/ElvUI_SLE/modules/characterframe/characterframe.lua
index b9df110..2e0ef06 100755
--- a/ElvUI_SLE/modules/characterframe/characterframe.lua
+++ b/ElvUI_SLE/modules/characterframe/characterframe.lua
@@ -216,7 +216,7 @@ end
function CFO:ArmoryFrame_DataSetting()
if not f:IsVisible() then return end
local BGdrop = E.db.sle.characterframeoptions.image.dropdown
- local fuck = true
+
-- Get Player Profession
local Prof1, Prof2 = GetProfessions()
local Prof1_Level, Prof2_Level = 0, 0
@@ -297,7 +297,6 @@ function CFO:ArmoryFrame_DataSetting()
end
-- Apply current item's gem setting
-
for i = 1, MAX_NUM_SOCKETS do
ItemTexture = _G['KnightArmoryScanTT_E1Texture'..i]:GetTexture()
GemID = select(i, GetInventoryItemGems(Slot.ID))
@@ -312,18 +311,15 @@ function CFO:ArmoryFrame_DataSetting()
end
if ItemTexture then
- if E.db.sle.characterframeoptions.itemgem.show then
- Slot['Socket'..i]:Show()
- else
- Slot['Socket'..i]:Hide()
- end
- GemTotal_2 = GemTotal_2 + 1
if E.db.sle.characterframeoptions.itemgem.show then
+ Slot['Socket'..i]:Show()
Slot.SocketWarning:Point(Slot.Direction, Slot['Socket'..i], (Slot.Direction == 'LEFT' and 'RIGHT' or 'LEFT'), Slot.Direction == 'LEFT' and 3 or -3, 0)
else
+ Slot['Socket'..i]:Hide()
Slot.SocketWarning:Point(Slot.Direction, Slot['Socket1'], (Slot.Direction == 'LEFT' and 'LEFT' or 'RIGHT'), 0, 0)
end
-
+ GemTotal_2 = GemTotal_2 + 1
+
if GemID then
GemCount = GemCount + 1
Slot['Socket'..i].Texture:SetTexture(ItemTexture)
@@ -332,7 +328,6 @@ function CFO:ArmoryFrame_DataSetting()
end
end
end
-
end
_, _, ItemRarity, BasicItemLevel, _, _, _, _, _, ItemTexture = GetItemInfo(ItemLink)