diff --git a/ElvUI_SLE/modules/garrison.lua b/ElvUI_SLE/modules/garrison.lua deleted file mode 100644 index ff625b5..0000000 --- a/ElvUI_SLE/modules/garrison.lua +++ /dev/null @@ -1,145 +0,0 @@ -local E, L, V, P, G = unpack(ElvUI); -local S = E:GetModule("Skins") -local G = E:GetModule("SLE_Garrison") - -local n = 0 -local buildID = { - [8] = "War", - [9] = "War", - [10] = "War", - [111] = "Trade", - [144] = "Trade", - [145] = "Trade", -} - -function G:WorkOrderButtonCreate() - local button = CreateFrame("Button", 'SLE_MaxWorkOrderButton', GarrisonCapacitiveDisplayFrame, "OptionsButtonTemplate"); - button:Point("RIGHT", GarrisonCapacitiveDisplayFrame.StartWorkOrderButton, "LEFT", -4, 0); - button:Width(50); - button:Height(22); - S:HandleButton(button) - - button.text = button:CreateFontString(nil, "OVERLAY", button) - button.text:SetPoint("CENTER", button, "CENTER", -2, 0) - button.text:FontTemplate() - - button:SetScript('OnClick', G.AutoOrderScript) -end - -function G:GetNumOrders(maxShipments) - if not maxShipments then return end - local number = (maxShipments or 0) - (C_Garrison.GetNumPendingShipments() or 0) - for i = 1, C_Garrison.GetNumShipmentReagents() do - local name, texture, quality, needed, quantity, itemID = C_Garrison.GetShipmentReagentInfo(i); - if (not name) then - break; - end - local canDo = quantity/needed - if canDo < number then number = floor(canDo) end - end - - local currencyID, currencyNeeded = C_Garrison.GetShipmentReagentCurrencyInfo(); - - if (currencyID and currencyNeeded) then - local name, quantity = GetCurrencyInfo(currencyID); - - if (name) then - local canDo = quantity/currencyNeeded; - if canDo < number then number = floor(canDo) end - end - end - - return number -end - -function G:AutoOrderScript() - local self = SLE_AutoOrderFrame - - if n <= 0 then self:SetScript("OnUpdate", nil); return end - self.elapsed = 0 - self:SetScript("OnUpdate", function (self, elapsed) - self.elapsed = self.elapsed + elapsed - if self.elapsed > 0.2 then - self.elapsed = 0; - if n > 0 then - C_Garrison.RequestShipmentCreation() - else - self:SetScript("OnUpdate", nil); - end - end - end) -end - -function G:SHIPMENT_CRAFTER_OPENED(containerID) - if E.db.sle.garrison.showOrderButton then - if SLE_MaxWorkOrderButton then SLE_MaxWorkOrderButton:Show() end - else - if SLE_MaxWorkOrderButton then SLE_MaxWorkOrderButton:Hide() end - end - SLE_AutoOrderFrame:SetScript("OnUpdate", nil); -end - -function G:SHIPMENT_CRAFTER_CLOSED() - SLE_AutoOrderFrame:SetScript("OnUpdate", nil); -end - -function G:SHIPMENT_CRAFTER_INFO(event, success, _, maxShipments, plotID) - if not GarrisonCapacitiveDisplayFrame then return end - n = G:GetNumOrders(maxShipments) - local button = SLE_MaxWorkOrderButton - - local enabled = GarrisonCapacitiveDisplayFrame.StartWorkOrderButton:IsEnabled() - if button then button:SetEnabled(enabled) end - if not enabled then - SLE_AutoOrderFrame:SetScript ("OnUpdate", nil) - if button then - button.text:SetText(L["Max"]) - button.text:SetTextColor(0.6, 0.6, 0.6) - end - return - else - if button then - button.text:SetText("x"..n) - button.text:SetTextColor(1,0.9,0) - end - end - - if not E.db.sle.garrison.autoOrder then return end - if not enabled then return end - local ID = C_Garrison.GetOwnedBuildingInfo(plotID) - local nope = buildID[ID] - if nope then - if E.db.sle.garrison['auto'..nope] then - G:AutoOrderScript() - end - else - G:AutoOrderScript() - end -end - -function G:ADDON_LOADED(event, name) - if name == 'Blizzard_GarrisonUI' then - G:WorkOrderButtonCreate() - G:UnregisterEvent('ADDON_LOADED') - end -end - -function G:ShowButton() - if E.db.sle.garrison.showOrderButton then - if IsAddOnLoaded('Blizzard_GarrisonUI') and not SLE_MaxWorkOrderButton then - G:WorkOrderButtonCreate() - else - G:RegisterEvent('ADDON_LOADED') - end - else - G:UnregisterEvent('ADDON_LOADED') - end -end - -function G:Initialize() - local f = CreateFrame("Frame", "SLE_AutoOrderFrame", GarrisonCapacitiveDisplayFrame) - G:ShowButton() - self:RegisterEvent("SHIPMENT_CRAFTER_INFO"); - self:RegisterEvent("SHIPMENT_CRAFTER_OPENED"); - self:RegisterEvent("SHIPMENT_CRAFTER_CLOSED"); -end \ No newline at end of file diff --git a/ElvUI_SLE/modules/load_modules.xml b/ElvUI_SLE/modules/load_modules.xml index b168fbb..336c71b 100644 --- a/ElvUI_SLE/modules/load_modules.xml +++ b/ElvUI_SLE/modules/load_modules.xml @@ -3,7 +3,6 @@ <Script file='auras.lua'/> <Script file='autorelease.lua'/> <Script file='backgrounds.lua'/> - <Script file='garrison.lua'/> <Script file='bags.lua'/> <Include file='characterframe\load_characterframe.xml'/> <Script file='datatexts.lua'/>