Fixed guild not showing remote chat users.
Repooc [03-18-13 - 23:49]
Fixed guild not showing remote chat users.
diff --git a/ElvUI_SLE/modules/datatexts/guild.lua b/ElvUI_SLE/modules/datatexts/guild.lua
index a020d9f..66df065 100644
--- a/ElvUI_SLE/modules/datatexts/guild.lua
+++ b/ElvUI_SLE/modules/datatexts/guild.lua
@@ -161,7 +161,12 @@ function DT:update_Guild()
if IsInGuild() then
GuildRoster()
local guildTotal, online = GetNumGuildMembers()
-
+ for i = 1, GetNumGuildMembers() do
+ local _, _, _, _, _, _, _, _, connected, _, _, _, _, isMobile = GetGuildRosterInfo(i)
+ if isMobile then
+ online = online + 1
+ end
+ end
if E.db.sle.dt.guild.totals then
LDB.text = --[["|cff82c5ff"]]"|cffffffffGuild: |r"..valueColor(online).."/"..valueColor(guildTotal)--[["|r"]]
else
@@ -312,7 +317,7 @@ function LDB.OnEnter(self)
for i = 1, GetNumGuildMembers() do
local toonName, rank, rankindex, level, class, zoneName, note, onote, connected, status, classFileName, achievementPoints, achievementRank, isMobile = GetGuildRosterInfo(i)
- if connected then
+ if connected or isMobile then
if note and note ~= '' then note="|cff00ff00["..note.."]|r" end
if onote and onote ~= '' then onote = "|cff00ffff["..onote.."]|r" end