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Updated ilvl for heroic loot from tot to show upgraded

Repooc [05-21-13 - 22:23]
Updated ilvl for heroic loot from tot to show upgraded
Filename
CHANGELOG.txt
ElvUI_SLE/modules/characterframe/itemlevel.lua
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 5003176..90b3d5f 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -1,3 +1,6 @@
+v1.66
+- Tweaked ilvl display on character frame
+
 v1.65 May 21, 2013
 - Darth's Layout Modified
 - Added spacing for UI Buttons
diff --git a/ElvUI_SLE/modules/characterframe/itemlevel.lua b/ElvUI_SLE/modules/characterframe/itemlevel.lua
index 5aac9d9..58eda9b 100755
--- a/ElvUI_SLE/modules/characterframe/itemlevel.lua
+++ b/ElvUI_SLE/modules/characterframe/itemlevel.lua
@@ -1,6 +1,7 @@
 local E, L, V, P, G, _ = unpack(ElvUI);
 local CFO = E:GetModule('CharacterFrameOptions')
 local LSM = LibStub("LibSharedMedia-3.0")
+--/dump GetInventoryItemLink("player",INVSLOT_HEAD) Leave in here for my notes

 local ilvlSlots = {
 	"HeadSlot","NeckSlot","ShoulderSlot","BackSlot","ChestSlot","WristSlot","MainHandSlot","SecondaryHandSlot",
@@ -22,7 +23,7 @@ function CFO:UpdateItemLevel()
 				["0"]=0,["1"]=8,["373"]=4,["374"]=8,["375"]=4,["376"]=4,
 				["377"]=4,["379"]=4,["380"]=4,["445"]=0,["446"]=4,["447"]=8,
 				["451"]=0,["452"]=8,["453"]=0,["454"]=4,["455"]=8,["456"]=0,
-				["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16}
+				["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16,["467"]=8}
 			local baseLevel = select(4,GetItemInfo(itemlink))
 			local upgrade = itemlink:match(":(%d+)\124h%[")
 			if baseLevel and upgrade and levelAdjust[upgrade] ~= nil then