diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 5003176..90b3d5f 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,3 +1,6 @@ +v1.66 +- Tweaked ilvl display on character frame + v1.65 May 21, 2013 - Darth's Layout Modified - Added spacing for UI Buttons diff --git a/ElvUI_SLE/modules/characterframe/itemlevel.lua b/ElvUI_SLE/modules/characterframe/itemlevel.lua index 5aac9d9..58eda9b 100755 --- a/ElvUI_SLE/modules/characterframe/itemlevel.lua +++ b/ElvUI_SLE/modules/characterframe/itemlevel.lua @@ -1,6 +1,7 @@ local E, L, V, P, G, _ = unpack(ElvUI); local CFO = E:GetModule('CharacterFrameOptions') local LSM = LibStub("LibSharedMedia-3.0") +--/dump GetInventoryItemLink("player",INVSLOT_HEAD) Leave in here for my notes local ilvlSlots = { "HeadSlot","NeckSlot","ShoulderSlot","BackSlot","ChestSlot","WristSlot","MainHandSlot","SecondaryHandSlot", @@ -22,7 +23,7 @@ function CFO:UpdateItemLevel() ["0"]=0,["1"]=8,["373"]=4,["374"]=8,["375"]=4,["376"]=4, ["377"]=4,["379"]=4,["380"]=4,["445"]=0,["446"]=4,["447"]=8, ["451"]=0,["452"]=8,["453"]=0,["454"]=4,["455"]=8,["456"]=0, - ["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16} + ["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16,["467"]=8} local baseLevel = select(4,GetItemInfo(itemlink)) local upgrade = itemlink:match(":(%d+)\124h%[") if baseLevel and upgrade and levelAdjust[upgrade] ~= nil then