Hide dashboard and ui buttons during pet battles.
Michael Tindal [11-01-12 - 05:57]
Hide dashboard and ui buttons during pet battles.
diff --git a/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua b/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
index 856e5e2..4319c69 100644
--- a/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
+++ b/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
@@ -56,9 +56,11 @@ for i = 1, 4 do
end
function DTP:DashboardShow()
- if E.db.sle.datatext.dashboard.enable then
+ if E.db.sle.datatext.dashboard.enable then
+ E.FrameLocks['BoardsHolder'] = true
BoardsHolder:Show()
else
+ E.FrameLocks['BoardsHolder'] = nil
BoardsHolder:Hide()
end
end
diff --git a/ElvUI_SLE/modules/uibuttons/uibuttons.lua b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
index caab539..4f73d9c 100644
--- a/ElvUI_SLE/modules/uibuttons/uibuttons.lua
+++ b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
@@ -168,6 +168,8 @@ function UB:Initialize()
UB:CreateButtons()
UB:Start()
+ E.FrameLocks['UIBFrame'] = true
+
E:CreateMover(UIBFrame, "UIBFrameMover", L["UI Buttons"], nil, nil, nil, "ALL,S&L")
UB:MoverSize()
end