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Hide dashboard and ui buttons during pet battles.

Michael Tindal [11-01-12 - 05:57]
Hide dashboard and ui buttons during pet battles.
Filename
ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
ElvUI_SLE/modules/uibuttons/uibuttons.lua
diff --git a/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua b/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
index 856e5e2..4319c69 100644
--- a/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
+++ b/ElvUI_SLE/modules/datatexts/dashboard/dashboard.lua
@@ -56,9 +56,11 @@ for i = 1, 4 do
 end

 function DTP:DashboardShow()
-	if E.db.sle.datatext.dashboard.enable then
+	if E.db.sle.datatext.dashboard.enable then
+		E.FrameLocks['BoardsHolder'] = true
 		BoardsHolder:Show()
 	else
+		E.FrameLocks['BoardsHolder'] = nil
 		BoardsHolder:Hide()
 	end
 end
diff --git a/ElvUI_SLE/modules/uibuttons/uibuttons.lua b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
index caab539..4f73d9c 100644
--- a/ElvUI_SLE/modules/uibuttons/uibuttons.lua
+++ b/ElvUI_SLE/modules/uibuttons/uibuttons.lua
@@ -168,6 +168,8 @@ function UB:Initialize()
 	UB:CreateButtons()
 	UB:Start()

+	E.FrameLocks['UIBFrame'] = true
+
 	E:CreateMover(UIBFrame, "UIBFrameMover", L["UI Buttons"], nil, nil, nil, "ALL,S&L")
 	UB:MoverSize()
 end