diff --git a/ElvUI_SLE/ElvUI_SLE.lua b/ElvUI_SLE/ElvUI_SLE.lua
index 8d20cd2..6bfe2aa 100644
--- a/ElvUI_SLE/ElvUI_SLE.lua
+++ b/ElvUI_SLE/ElvUI_SLE.lua
@@ -11,6 +11,11 @@ function SLE:Initialize()
print(L['SLE_LOGIN_MSG'])
end
E:GetModule('Chat'):SetTimer() --If called before Edit loaded from chat.lua will cause errors
+ E.db.datatexts.panels.Top_Center = 'Version'
+ if IsAddOnLoaded("ElvUI_LocPlus") and not E:HasMoverBeenMoved('LocationMover') then
+ if not E.db.movers then E.db.movers = {}; end
+ E.db.movers.LocationMover = "TOPUIParentTOP0-18"
+ end
end
--Updating things that must be updated only after everything loads
@@ -37,6 +42,7 @@ function E:UpdateAll()
E:GetModule('DTPanels'):Update()
E:GetModule('UnitFrames'):Update_CombatIndicator()
E:GetModule('UIButtons'):Start()
+ E.db.datatexts.panels.Top_Center = 'Version'
end
E:RegisterModule(SLE:GetName())
\ No newline at end of file
diff --git a/ElvUI_SLE/config/profile.lua b/ElvUI_SLE/config/profile.lua
index 551ae03..3c9381f 100644
--- a/ElvUI_SLE/config/profile.lua
+++ b/ElvUI_SLE/config/profile.lua
@@ -211,6 +211,7 @@ P.chat.editboxhistory = 5
P.auras.perRow = 19
--Datatexts
+if IsAddOnLoaded("ElvUI_LocPlus") then
P['datatexts'] = {
['panels'] = {
['LeftChatDataPanel'] = {
@@ -253,15 +254,68 @@ P['datatexts'] = {
['middle'] = 'Haste',
['right'] = 'Crit Chance',
},
- ['Top_Center'] = 'Version',
['Bottom_Panel'] = 'System',
['LeftMiniPanel'] = 'Guild',
['RightMiniPanel'] = 'Friends',
+ ['RightCoordDtPanel'] = 'System', --LocPlus
+ ['LeftCoordDtPanel'] = 'Durability', --LocPlus
},
['localtime'] = true,
['time24'] = false,
['battleground'] = true,
}
+else
+P['datatexts'] = {
+ ['panels'] = {
+ ['LeftChatDataPanel'] = {
+ ['left'] = 'Armor',
+ ['middle'] = 'Durability',
+ ['right'] = 'Avoidance',
+ },
+ ['RightChatDataPanel'] = {
+ ['left'] = 'System',
+ ['middle'] = 'Time',
+ ['right'] = 'Gold',
+ },
+ ['DP_1'] = {
+ ['left'] = 'Swatter',
+ ['middle'] = 'Skada',
+ ['right'] = 'MrtWoo',
+ },
+ ['DP_2'] = {
+ ['left'] = 'Altoholic',
+ ['middle'] = 'TellMeWhen',
+ ['right'] = 'AtlasLoot',
+ },
+ ['DP_3'] = {
+ ['left'] = 'Notes',
+ ['middle'] = 'DBM-LDB',
+ ['right'] = 'WIM',
+ },
+ ['DP_4'] = {
+ ['left'] = '',
+ ['middle'] = '',
+ ['right'] = '',
+ },
+ ['DP_5'] = {
+ ['left'] = 'Bags',
+ ['middle'] = 'Gold',
+ ['right'] = 'Armor',
+ },
+ ['DP_6'] = {
+ ['left'] = 'Spell/Heal Power',
+ ['middle'] = 'Haste',
+ ['right'] = 'Crit Chance',
+ },
+ ['Bottom_Panel'] = 'System',
+ ['LeftMiniPanel'] = 'Guild',
+ ['RightMiniPanel'] = 'Friends',
+ },
+ ['localtime'] = true,
+ ['time24'] = false,
+ ['battleground'] = true,
+}
+end
P.unitframe.units.player.classbar.xOffset = 0
P.unitframe.units.player.classbar.yOffset = 0
diff --git a/ElvUI_SLE/core/install.lua b/ElvUI_SLE/core/install.lua
index 8363b25..083ecaa 100644
--- a/ElvUI_SLE/core/install.lua
+++ b/ElvUI_SLE/core/install.lua
@@ -789,6 +789,11 @@ function E:DarthSetup() --The function to switch from classic ElvUI settings to
end
--Ticket frame
E.db.movers.GMMover = "TOPRIGHTBNETMoverBOTTOMRIGHT0-10"
+
+ --Location Plus Mover >_>
+ if IsAddOnLoaded("ElvUI_LocPlus") then
+ E.db.movers.LocationMover = "TOPUIParentTOP0-18"
+ end
E:UpdateAll(true)
end
@@ -1119,6 +1124,10 @@ function E:ElvSetup() --The function to restore defaults. not finished yet lol
--Move every bar and panel to the defaults.
E:ResetUI() --Reseting positions
StaticPopup3Button1:Click() --this is automatic click on confirm for reseting movers
+ if IsAddOnLoaded("ElvUI_LocPlus") then
+ if not E.db.movers then E.db.movers = {}; end
+ E.db.movers.LocationMover = "TOPUIParentTOP0-18"
+ end
E:UpdateAll(true)
end
@@ -1300,7 +1309,9 @@ local function PreviousPage()
end
--Install UI
-function E:Install()
+function E:Install()
+ E.db.datatexts.panels.Top_Center = 'Version'
+ E:GetModule('DataTexts'):LoadDataTexts()
if not InstallStepComplete then
local imsg = CreateFrame("Frame", "InstallStepComplete", E.UIParent)
imsg:Size(418, 72)
diff --git a/ElvUI_SLE/modules/datatexts/options.lua b/ElvUI_SLE/modules/datatexts/options.lua
index c060f76..61653fd 100644
--- a/ElvUI_SLE/modules/datatexts/options.lua
+++ b/ElvUI_SLE/modules/datatexts/options.lua
@@ -1,5 +1,50 @@
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, ProfileDB, GlobalDB
local DTP = E:GetModule('DTPanels')
+local DT = E:GetModule('DataTexts')
+
+local datatexts = {}
+
+function DT:PanelLayoutOptions()
+ for name, _ in pairs(DT.RegisteredDataTexts) do
+ if name ~= 'Version' then
+ datatexts[name] = name
+ end
+ end
+ datatexts[''] = ''
+
+ local table = E.Options.args.datatexts.args.panels.args
+ local i = 0
+ for pointLoc, tab in pairs(P.datatexts.panels) do
+ i = i + 1
+ if not _G[pointLoc] then table[pointLoc] = nil; return; end
+ if type(tab) == 'table' then
+ table[pointLoc] = {
+ type = 'group',
+ args = {},
+ name = L[pointLoc] or pointLoc,
+ guiInline = true,
+ order = i + -10,
+ }
+ for option, value in pairs(tab) do
+ table[pointLoc].args[option] = {
+ type = 'select',
+ name = L[option] or option:upper(),
+ values = datatexts,
+ get = function(info) return E.db.datatexts.panels[pointLoc][ info[#info] ] end,
+ set = function(info, value) E.db.datatexts.panels[pointLoc][ info[#info] ] = value; DT:LoadDataTexts() end,
+ }
+ end
+ elseif type(tab) == 'string' then
+ table[pointLoc] = {
+ type = 'select',
+ name = L[pointLoc] or pointLoc,
+ values = datatexts,
+ get = function(info) return E.db.datatexts.panels[pointLoc] end,
+ set = function(info, value) E.db.datatexts.panels[pointLoc] = value; DT:LoadDataTexts() end,
+ }
+ end
+ end
+end
--Datatext panels
E.Options.args.sle.args.datatext = {