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Turns out in old instances it looks weird

Darthpred [04-12-15 - 14:06]
Turns out in old instances it looks weird
Filename
ElvUI_SLE/modules/minimap/instance.lua
diff --git a/ElvUI_SLE/modules/minimap/instance.lua b/ElvUI_SLE/modules/minimap/instance.lua
index 11c7815..b3f7311 100644
--- a/ElvUI_SLE/modules/minimap/instance.lua
+++ b/ElvUI_SLE/modules/minimap/instance.lua
@@ -100,15 +100,20 @@ function I:GetColor(dif)
 end

 function I:GenerateText(event, guild, force)
-
+	local text
 	if not InstanceCheck() then
 		f.text:SetText("")
 		f.icon:SetText("")
 	else
 		local _, _, difficulty, difficultyName, _, _, _, _, instanceGroupSize = GetInstanceInfo()
-		difficultyName = sub(difficultyName, 1 , 2)
 		local r, g, b = I:GetColor(difficulty)
-		f.text:SetFormattedText(instanceGroupSize.." |cff%02x%02x%02x%s|r", r, g, b, difficultyName)
+		if (difficulty >= 3 and difficulty <= 7) or difficulty == 9 then
+			text = format("|cff%02x%02x%02x%s|r", r, g, b, instanceGroupSize)
+		else
+			difficultyName = sub(difficultyName, 1 , 2)
+			text = format(instanceGroupSize.." |cff%02x%02x%02x%s|r", r, g, b, difficultyName)
+		end
+		f.text:SetText(text)
 		if guild or force then
 			local logo = GuildEmblem()
 			f.icon:SetText(logo)