More character frame ilvl tweaks
Repooc [05-22-13 - 01:59]
More character frame ilvl tweaks
diff --git a/ElvUI_SLE/modules/characterframe/itemlevel.lua b/ElvUI_SLE/modules/characterframe/itemlevel.lua
index 58eda9b..8103cc2 100755
--- a/ElvUI_SLE/modules/characterframe/itemlevel.lua
+++ b/ElvUI_SLE/modules/characterframe/itemlevel.lua
@@ -23,7 +23,7 @@ function CFO:UpdateItemLevel()
["0"]=0,["1"]=8,["373"]=4,["374"]=8,["375"]=4,["376"]=4,
["377"]=4,["379"]=4,["380"]=4,["445"]=0,["446"]=4,["447"]=8,
["451"]=0,["452"]=8,["453"]=0,["454"]=4,["455"]=8,["456"]=0,
- ["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16,["467"]=8}
+ ["457"]=8,["458"]=0,["459"]=4,["460"]=8,["461"]=12,["462"]=16,["466"]=4,["467"]=8}
local baseLevel = select(4,GetItemInfo(itemlink))
local upgrade = itemlink:match(":(%d+)\124h%[")
if baseLevel and upgrade and levelAdjust[upgrade] ~= nil then