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More to the flares

Darthpred [04-21-13 - 09:17]
More to the flares
Filename
ElvUI_SLE/modules/marks/flares.lua
diff --git a/ElvUI_SLE/modules/marks/flares.lua b/ElvUI_SLE/modules/marks/flares.lua
index 95a7312..777e777 100644
--- a/ElvUI_SLE/modules/marks/flares.lua
+++ b/ElvUI_SLE/modules/marks/flares.lua
@@ -38,27 +38,27 @@ function RF:SetupButton(button, flare)
 	button.tex:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2)
 	if button == f1 then
 		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_6")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Square World Marker"); GameTooltip:Show() end end)
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Square World Marker"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	elseif button == f2 then
 		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_4")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Triangle World Marker"); GameTooltip:Show() end end)
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Triangle World Marker"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	elseif button == f3 then
 		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_3")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Diamond World Marker"); GameTooltip:Show() end end)
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Diamond World Marker"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	elseif button == f4 then
 		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_7")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Cross World Marker"); GameTooltip:Show() end end)
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Cross World Marker"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	elseif button == f5 then
-		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_1")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Star World Marker"); GameTooltip:Show() end end)
+		button.tex:SetTexture("INTERFACE/TARGETINGFRAME/UI-RaidTargetingIcon_1")L[
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Star World Marker"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	elseif button == f6 then
 		button.tex:SetTexture("Interface\\AddOns\\ElvUI_SLE\\media\\textures\\clearmarker.blp")
-		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine("Clear World Markers"); GameTooltip:Show() end end)
+		button:SetScript("OnEnter", function(self) if (E.db.sle.flares.tooltips==true) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR"); GameTooltip:ClearLines(); GameTooltip:AddLine(L["Clear World Markers"]); GameTooltip:Show() end end)
 		button:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
 	end
 end