Quantcast

v2.1.1

James McCaughey [08-29-13 - 16:34]
v2.1.1
Filename
Changelog.txt
Core.lua
EquippedItemLevelTooltip.toc
Libs/AceAddon-3.0/AceAddon-3.0.lua
Libs/AceAddon-3.0/AceAddon-3.0.xml
Libs/AceComm-3.0/AceComm-3.0.lua
Libs/AceComm-3.0/AceComm-3.0.xml
Libs/AceComm-3.0/ChatThrottleLib.lua
Libs/AceConsole-3.0/AceConsole-3.0.lua
Libs/AceConsole-3.0/AceConsole-3.0.xml
Libs/AceDB-3.0/AceDB-3.0.lua
Libs/AceDB-3.0/AceDB-3.0.xml
Libs/AceEvent-3.0/AceEvent-3.0.lua
Libs/AceEvent-3.0/AceEvent-3.0.xml
Libs/AceGUI-3.0/AceGUI-3.0.lua
Libs/AceGUI-3.0/AceGUI-3.0.xml
Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
Libs/AceHook-3.0/AceHook-3.0.lua
Libs/AceHook-3.0/AceHook-3.0.xml
Libs/AceSerializer-3.0/AceSerializer-3.0.lua
Libs/AceSerializer-3.0/AceSerializer-3.0.xml
Libs/AceTimer-3.0/AceTimer-3.0.lua
Libs/AceTimer-3.0/AceTimer-3.0.xml
Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
Libs/LibQTip-1.0/LibQTip-1.0.lua
Libs/LibStub/LibStub.lua
Libs/libdatabroker-1-1/Changelog-libdatabroker-1-1-v1.1.4.txt
Libs/libdatabroker-1-1/LibDataBroker-1.1.lua
Libs/libdatabroker-1-1/README.textile
diff --git a/Changelog.txt b/Changelog.txt
new file mode 100644
index 0000000..f381637
--- /dev/null
+++ b/Changelog.txt
@@ -0,0 +1,397 @@
+-----------------------------------------------------------------------------
+ Version 2.1.1
+-----------------------------------------------------------------------------
+
+  * Updated TOC for 5.3.
+
+  * Added preliminary support for a possible solution to the problem of
+    detecting item upgrades.  Thanks to Cyna on wowinterface.com for
+	providing a link to a forum post with the work-around.
+
+-----------------------------------------------------------------------------
+ Version 2.1.0
+-----------------------------------------------------------------------------
+
+  * Did away with the options in the slash command and added a simple GUI
+    interface for configuration which is accessible via '/eailt' slash
+	command.
+
+  * Removed unused libraries from the Libs directory.
+
+  * Fixed another small conflict with TipTac when the items list is not
+    displayed.
+
+-----------------------------------------------------------------------------
+ Version 2.0.9
+-----------------------------------------------------------------------------
+
+  * Refined the inspect function(s).
+
+  * Added addon.InspectDelay to control how often an inspect request can
+    be sent.  Essentially this controls the throttling of NotifyInspect.
+
+  * Fixed a conflict with another tooltip addon.
+
+  * Added /eailt slash command to configure addon settings in-game.
+    Variables no longer available at the top of the .lua file for
+	configuration.
+
+-----------------------------------------------------------------------------
+ Version 2.0.8
+-----------------------------------------------------------------------------
+
+  * Fixed a problem with attempting to check specialization on characters
+    below level 10.
+
+  * Fixed tooltip sizing issues with the default GameTooltip (also
+    compatible with TipTac) so information should no longer appear
+	outside of the tooltip or overlap other information.
+
+-----------------------------------------------------------------------------
+ Version 2.0.7
+-----------------------------------------------------------------------------
+
+  * Fixed a problem that was causing the tooltip to become jumpy and not
+    show all information within the constraints of the tooltip at first.
+
+-----------------------------------------------------------------------------
+ Version 2.0.6
+-----------------------------------------------------------------------------
+
+  * Specialization replaced Talents in tooltip.  Point distribution will
+    not be shown, but the particular Specialization will be shown.
+
+  * LibQTip-1.0 embedded to provide a better tooltip for the LDB plugin.
+
+  * Specialization added to the LDB plugin tooltip.
+
+-----------------------------------------------------------------------------
+ Version 2.0.5
+-----------------------------------------------------------------------------
+
+  * Discovered and fixed various miscellaneous error messages.
+
+  * Added compatibility for beta and in-turn for the upcoming expansion's
+    API changes.
+
+  * Talent info will no longer be displayed in tooltip as of MoP.  The
+    talent setup would require showing a line for each chosen talent as
+	there are no longer distinct trees.
+
+  * Hopefully removed error spam when in arenas/BGs.
+
+-----------------------------------------------------------------------------
+ Version 2.0.4
+-----------------------------------------------------------------------------
+
+  * Fixed an error on login.
+
+-----------------------------------------------------------------------------
+ Version 2.0.3
+-----------------------------------------------------------------------------
+
+  * Colorized item names in tooltip.
+
+  * Added AceComm and AceSerializer libraries for addon communication
+    to be alerted by other users of the addon on new versions and
+    share item information with raid/party members without scanning
+    them.
+
+  * Resorted the items in tooltip so they stay in a static order and
+    and added showing empty/not scanned slots (not scanned are the
+    ones blizzard has not given us information on yet).
+
+  * Added table pruning so database does not exceed 50 records.
+
+  * Added talents to tooltip (can be toggled with lua variable near
+    top of Core.lua file).
+
+-----------------------------------------------------------------------------
+ Version 2.0.2
+-----------------------------------------------------------------------------
+
+  * Found some timer problems and disabled those timers
+    for now.
+
+-----------------------------------------------------------------------------
+ Version 2.0.1
+-----------------------------------------------------------------------------
+
+  * Removed automatic group scanning until I get it working
+    as it should.
+
+-----------------------------------------------------------------------------
+ Version 2.0.0
+-----------------------------------------------------------------------------
+
+  * Fixed small bug that was counting too many items for
+    some players.
+
+  * Added your items to tooltip when mousing over yourself
+    just like when mousing over other players.
+
+-----------------------------------------------------------------------------
+ Version 2.0.0
+-----------------------------------------------------------------------------
+
+  * Converted the addon to use the Ace Libraries.
+
+  * Revamped a lot of old functions.
+
+  * Added list of items equipped to tooltip with item levels
+    as well as the usual equipped average item level.
+
+-----------------------------------------------------------------------------
+ Version 1.4.4
+-----------------------------------------------------------------------------
+
+  * Removed the TitanPanel specific support and added
+    LDB support instead. Tested with ChocolateBar and
+    seems to work fine.
+
+-----------------------------------------------------------------------------
+ Version 1.4.3
+-----------------------------------------------------------------------------
+
+  * Removed login message.
+
+  * Added a preliminary version of TitanEAILT for
+    compatibility with Titan Panel. It is TitanDefense modified
+    to work for EAILT.
+
+-----------------------------------------------------------------------------
+ Version 1.4.2
+-----------------------------------------------------------------------------
+
+  * Cumulative small adjustments and tweaks.
+
+-----------------------------------------------------------------------------
+ Version 1.4.1
+-----------------------------------------------------------------------------
+
+  * Hopefully fixed a bug that was causing an error message.
+
+  * Various unspecified small tweaks.
+
+-----------------------------------------------------------------------------
+ Version 1.4.0
+-----------------------------------------------------------------------------
+
+  * Fairly major rewrite of the code.
+
+  * Removed addon communication and guild roster feature(s).
+
+  * Made the addon double scan people to obtain accurate information.
+
+  * Addon now only tracks equipped item level of people who have been
+    scanned during the current session.
+
+-----------------------------------------------------------------------------
+ Version 1.3.9
+-----------------------------------------------------------------------------
+
+  * Updated the code and did some cleaning.
+
+  * Added a delay before updating tooltip which should force the addon to wait
+    a few seconds until all the information about a person's ilvl is available.
+
+-----------------------------------------------------------------------------
+ Version 1.3.8
+-----------------------------------------------------------------------------
+
+  * Added an in-game configuration which can be accessed via "/ilvl", "/eailt" or
+    "/eail". This eliminates the need to edit any of the lua files for configuration
+    and I eventually hope to expand on this section adding useful information
+    and more configuration options for further customization.
+
+-----------------------------------------------------------------------------
+ Version 1.3.7
+-----------------------------------------------------------------------------
+
+  * Resolved an issue with large number of decimal places being displayed for
+    your own gear.
+
+  * Added two variables to the top of the Core.lua file. EAILT_DEC and
+    EAILT_IGNORE_EMPTY. EAILT_DEC is the number of decimal places to
+    display and EAILT_IGNORE_EMPTY changes whether empty equipment
+    slots are ignore when determining ilvl. Blizzard does not care if you have
+    three pieces of gear on or sixteen, they will calculate item level as if
+    you had sixteen (seventeen in the case of dual wield) items equipped.
+    These two variables may become an in-game config later, but for now
+    they give a quick and dirty way for users to customize the addon just
+    a bit.
+
+-----------------------------------------------------------------------------
+ Version 1.3.6
+-----------------------------------------------------------------------------
+
+  * More debugging and tweaking.
+
+-----------------------------------------------------------------------------
+ Version 1.3.5
+-----------------------------------------------------------------------------
+
+  * More debugging and tweaking trying to get everything working inspite of
+    the limitation imposed by Blizzard.
+
+  * Thanks to Fastlane [Hellscream] for his assistance in testing and input
+    which ultimately has led to what I hope are some improvements.
+
+-----------------------------------------------------------------------------
+ Version 1.3.4
+-----------------------------------------------------------------------------
+
+  * Debugging code.
+
+-----------------------------------------------------------------------------
+ Version 1.3.3
+-----------------------------------------------------------------------------
+
+  * Revised some code to hopefully make things run smoother.
+
+  * Added background scanning for raid/party to collect item levels without
+    having to mouseover people. Hope to add a frame in the near future to
+    display party/raid item levels in order from highest to lowest.
+
+-----------------------------------------------------------------------------
+ Version 1.3.3
+-----------------------------------------------------------------------------
+
+  * Changed the way item level was calculated slightly so the numbers would
+    coincide with blizzard's numbers. Previously the addon ignored empty slots,
+    but blizzard does not ignore those slots when calculating equipped item
+    levels. Now my addon won't ignore them either. If someone is half dressed
+    their item level will reflect their lack of equipment.
+
+-----------------------------------------------------------------------------
+ Version 1.3.3
+-----------------------------------------------------------------------------
+
+  * Tweaked the tooltip update to hopefully overcome an issue that was leaving
+    some people stuck on an infinite "Loading..." message in their tooltip.
+
+-----------------------------------------------------------------------------
+ Version 1.3.2
+-----------------------------------------------------------------------------
+
+  * Fixed a capitalization mistake which was causing the addon not to function.
+
+-----------------------------------------------------------------------------
+ Version 1.3.1
+-----------------------------------------------------------------------------
+
+  * Updated TOC for 4.3.
+
+  * Hopefully resolved the issues that arose with 4.3 and transmogrified gear
+    giving inaccurate item levels.
+
+  * Hopefully tooltips no longer require you to "re-mouseover" a player to get
+    their information, but automatically update the tooltip instead.
+
+  * Removed player item level from the paperdoll frame since blizzard made theirs
+    "Item Level: equipped / average" thus making it pointless for me to add the
+    information.
+
+  * Added 2 decimal points to the item equipped item level.
+
+  * Hopefully eliminated some of the error messages displayed in the chat frame
+    for things like mousing over a person under the affects of "Herbouflage".
+
+-----------------------------------------------------------------------------
+ Version 1.2.0
+-----------------------------------------------------------------------------
+
+  * More debugging fixed (hopefully) some more little nuances and got some
+    features finally working like they should.
+
+-----------------------------------------------------------------------------
+ Version 1.1.9
+-----------------------------------------------------------------------------
+
+  * Did a little more debugging found an error where sometimes
+    the realm was nil and concatinating it with unit name was
+    causing an error. This is the same error reported by
+    JohnDoe03.
+
+-----------------------------------------------------------------------------
+ Version 1.1.8
+-----------------------------------------------------------------------------
+
+  * Did a little debugging hopefully if other people in your party
+    even from other realms are using the addon then it will
+    properly show their item levels.
+
+-----------------------------------------------------------------------------
+ Version 1.1.7
+-----------------------------------------------------------------------------
+
+  * Updated the .TOC for patch 4.2.
+
+-----------------------------------------------------------------------------
+ Version 1.1.6
+-----------------------------------------------------------------------------
+
+  * Tweak the internal addon communication to eliminate the "You
+    are not in a raid group." message while in battle grounds.
+
+-----------------------------------------------------------------------------
+ Version 1.1.5
+-----------------------------------------------------------------------------
+
+  * Updated the .TOC for patch 4.1.
+
+-----------------------------------------------------------------------------
+ Version 1.1.4
+-----------------------------------------------------------------------------
+
+  * More tweaking to eliminate bugs. One of which reported by
+    Meneldor.
+
+-----------------------------------------------------------------------------
+ Version 1.1.3
+-----------------------------------------------------------------------------
+
+  * Unspecified bug fix.
+
+-----------------------------------------------------------------------------
+ Version 1.1.2
+-----------------------------------------------------------------------------
+
+  * More tweaking to eliminate bugs.
+
+  * Added "Equipped iLvl" to the paperdoll frame. Open your character
+    paperdoll frame and look under the general stats and it will be
+    located right above your blizzard item level.
+
+-----------------------------------------------------------------------------
+ Version 1.1.1
+-----------------------------------------------------------------------------
+
+  * Fixed an issue with tooltips not populating the information.
+
+  * Added a small frame under guild member detail frame to show
+    item level equipped and average of guild members who also
+    use the addon or that you have "scanned" yourself. (Note:
+    The information is not saved between sessions to cut down
+    on database size and to force you to get the freshest data
+    for PUGs.)
+
+-----------------------------------------------------------------------------
+ Version 1.1.0
+-----------------------------------------------------------------------------
+
+  * I discovered a problem with the Blizzard code and wrote a little
+    patch to get rid of the error.
+
+  * Added new feature which uses SendAddonMessage() to share
+    your equipped item level and your average item level from
+    Blizzard with your party/raid members. This is so you will get
+    more information a little bit sooner. Even if you are not in
+    inspect range if the other members of your party/raid have
+    the addon you'll get their information asap.
+
+-----------------------------------------------------------------------------
+ Version 1.0.0
+-----------------------------------------------------------------------------
+
+  * Original Release
\ No newline at end of file
diff --git a/Core.lua b/Core.lua
new file mode 100644
index 0000000..5d6f8d6
--- /dev/null
+++ b/Core.lua
@@ -0,0 +1,1009 @@
+-----------------------------------------------
+--  INITIALIZE SETTINGS / LOAD ACE LIBRARIES --
+-----------------------------------------------
+
+local addonName = ...
+local VERSION = GetAddOnMetadata(addonName, "Version")
+local PREFIX = "EAILT"
+
+local addon = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceEvent-3.0", "AceHook-3.0", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "AceConsole-3.0")
+local LibQTip = LibStub("LibQTip-1.0")
+local AceGUI = LibStub("AceGUI-3.0")
+
+UnitItemLevelDB = {} -- Global table of data so other addons can use our information.
+lastInspectRequest = 0 -- Global variable so other addons can use our inspect times to throttle themselves.
+
+local defaults = {
+	profile = {
+		decimal_places = 1,	-- (0-9) number of decimal places (IE 400.543 or 400.5) to show on item levels.
+		show_spec = true,	-- (true/false) toggle showing talent spec on mouseover.
+		show_items = true,	-- (true/false) toggle showing list of slots with ilvl on tooltip.
+		inspectDelay = 1,	-- Time (in seconds) to delay between calls to NotifyInspect(unit) [The function which sends requests for player information to the server]
+	},
+}
+
+function addon:OnInitialize()
+	addon.settings = LibStub("AceDB-3.0"):New(addonName.."DB", defaults, true)
+
+	addon.invSlots = {
+		[1] = "Helm",
+		[2] = "Neck",
+		[3] = "Shoulders",
+		[5] = "Chest",
+		[6] = "Belt",
+		[7] = "Legs",
+		[8] = "Boots",
+		[9] = "Bracers",
+		[10] = "Gloves",
+		[11] = "Ring 1",
+		[12] = "Ring 2",
+		[13] = "Trinket 1",
+		[14] = "Trinket 2",
+		[15] = "Cloak",
+		[16] = "Main Hand",
+		[17] = "Off Hand",
+	}
+
+	addon.itemUpgrade = {
+			["0"]=0,
+			["1"]=8,
+			["373"]=4,
+			["374"]=8,
+			["375"]=4,
+			["376"]=4,
+			["377"]=4,
+			["379"]=4,
+			["380"]=4,
+			["445"]=0,
+			["446"]=4,
+			["447"]=8,
+			["451"]=0,
+			["452"]=8,
+			["453"]=0,
+			["454"]=4,
+			["455"]=8,
+			["456"]=0,
+			["457"]=8,
+			["458"]=0,
+			["459"]=4,
+			["460"]=8,
+			["461"]=12,
+			["462"]=16,
+			["466"]=4,
+			["467"]=8,
+		}
+
+	addon:RegisterComm(PREFIX)
+end
+
+-----------------------------------------------
+-- SLASH COMMAND FUNCTION(S)                 --
+-----------------------------------------------
+
+function addon:SlashCommand(cmd, self)
+	addon:ShowGUI()
+
+	--[[
+	local i, arg, args = 1, nil, {}
+
+	while addon:GetArgs(cmd, 1, i) do
+		arg, i = addon:GetArgs(cmd, 1, i)
+		table.insert(args, arg)
+	end
+
+	if #args >= 1 then
+		if args[1] == "show" then
+			if #args < 2 then
+				print("/eailt show [spec/items]")
+			else
+				if args[2] == "spec" then
+					if addon.settings.profile.show_spec == true then
+						addon.settings.profile.show_spec = false
+					else
+						addon.settings.profile.show_spec = true
+					end
+					print("EAILT show specialization: "..addon.settings.profile.show_spec)
+				elseif args[2] == "items" then
+					if addon.settings.profile.show_items == true then
+						addon.settings.profile.show_items = false
+					else
+						addon.settings.profile.show_items = true
+					end
+					print("EAILT show item list: "..addon.settings.profile.show_items)
+				else
+					print("/eailt show [spec/items]")
+				end
+			end
+		elseif args[1] == "decimal" then
+			if #args < 2 then
+				print("/eailt decimal [0-9]")
+			else
+				if args[2]:tonumber() > 9 or args[2]:tonumber() < 0 then
+					print("/eailt decimal [0-9]")
+					print("  current: "..addon.settings.profile.decimal_places)
+					print("  default: "..defaults.profile.decimal_places)
+				else
+					addon.settings.profile.decimal_places = args[2]:tonumber()
+				end
+			end
+		elseif args[1] == "delay" then
+			if #args < 2 then
+				print("/eailt delay [0-9]")
+				print("  current: "..addon.settings.profile.inspectDelay)
+				print("  default: "..defaults.profile.inspectDelay)
+			else
+				if args[2]:tonumber() > 9 or args[2]:tonumber() < 0 then
+					print("/eailt delay [0-9]")
+				else
+					addon.settings.profile.inspectDelay = args[2]:tonumber()
+					print("EAILT inspect delay: "..addon.settings.profile.inspectDelay)
+				end
+			end
+		elseif args[1] == "reset" then
+			-- reset to default settings
+		elseif args[1] == "config" then
+			addon:ShowGUI()
+		else
+			-- print options list
+			print("/eailt - Display this help.")
+			print("  config - open the GUI interface.")
+			print("  show spec - toggle showing specialization in tooltip.")
+			print("  show items - toggle showing items list in tooltip.")
+			print("  decimal # - set number of decimal places to show in item levels.")
+			print("  delay # - set number of seconds between inspect requests.")
+			print("  reset - reset all settings back to default.")
+		end
+	else
+		-- print options list
+		print("/eailt - Display this help.")
+		print("  config - open the GUI interface.")
+		print("  show spec - toggle showing specialization in tooltip.")
+		print("  show items - toggle showing items list in tooltip.")
+		print("  decimal # - set number of decimal places to show in item levels.")
+		print("  delay # - set number of seconds between inspect requests.")
+		print("  reset - reset all settings back to default.")
+	end
+
+	addon:UpdateLDBText()
+	]]
+end
+
+-----------------------------------------------
+-- AceGUI-3.0                                --
+-----------------------------------------------
+
+function addon:ShowGUI()
+	local frame = AceGUI:Create("Frame")
+	frame:SetTitle("Equipped Average Item Level Tooltip")
+	frame:SetStatusText("Version "..VERSION.." by Isoloedlk of US-Khaz Modan")
+	frame:SetCallback("OnClose", function(widget) AceGUI:Release(widget) end)
+	frame:SetWidth(500)
+	frame:SetHeight(150)
+	frame:SetLayout("Flow")
+
+	local check = AceGUI:Create("CheckBox")
+	check:SetLabel("Show Specialization")
+	check:SetValue(addon.settings.profile.show_spec)
+	check:SetCallback("OnValueChanged", function(self, method, value) addon.settings.profile.show_spec = value end)
+	--check:SetCallback("OnValueChanged", function(...) print(...) end)
+	frame:AddChild(check)
+
+	local check = AceGUI:Create("CheckBox")
+	check:SetLabel("Show Item List")
+	check:SetValue(addon.settings.profile.show_items)
+	check:SetCallback("OnValueChanged", function(self, method, value) addon.settings.profile.show_items = value end)
+	--check:SetCallback("OnValueChanged", function(...) print(...) end)
+	frame:AddChild(check)
+
+	local slider = AceGUI:Create("Slider")
+	slider:SetLabel("Decimal Places")
+	slider:SetSliderValues(0, 9, 1)
+	slider:SetValue(addon.settings.profile.decimal_places)
+	slider:SetCallback("OnValueChanged", function(self, method, value) addon.settings.profile.decimal_places = value end)
+	--slider:SetCallback("OnValueChanged", function(...) print(...) end)
+	frame:AddChild(slider)
+
+	local slider = AceGUI:Create("Slider")
+	slider:SetLabel("Inspect Request Delay")
+	slider:SetSliderValues(0, 9, 1)
+	slider:SetValue(addon.settings.profile.inspectDelay)
+	slider:SetCallback("OnValueChanged", function(self, method, value) addon.settings.profile.inspectDelay = value end)
+	--slider:SetCallback("OnValueChanged", function(...) print(...) end)
+	frame:AddChild(slider)
+end
+-----------------------------------------------
+-- GENERAL FUNCTIONS                         --
+-----------------------------------------------
+
+function addon:print(msg)
+	DEFAULT_CHAT_FRAME:AddMessage("|cffaaffcc[EAILT]:|r "..msg)
+end
+
+function addon:IsPvP()
+	local retVal = false
+	local instanceType = select(2, IsInInstance())
+
+	if instanceType == "arena" or instanceType == "pvp" then
+		retVal = true
+	end
+
+	return retVal, instanceType
+end
+
+function addon:showSpecFilter()
+	local filter = {
+		bTooltip = false,
+		TipTacTalents = false,
+	}
+
+	for k, v in pairs(filter) do
+		if k == "TipTacTalents" and TipTac_Config then
+			if TipTac_Config.showTalents == true and addon.settings.profile.show_spec == true then
+				filter[k] = true
+			elseif TipTac_Config.showTalents == false and addon.settings.profile.show_spec == true then
+				filter[k] = false
+			end
+		else
+			filter[k] = IsAddOnLoaded(k)
+		end
+	end
+
+	for k, v in pairs(filter) do
+		if v == true then return true end
+	end
+end
+
+-----------------------------------------------
+--  MATH FUNCTIONS                           --
+-----------------------------------------------
+
+function addon:Round(num)
+	return tonumber(string.format("%."..addon.settings.profile.decimal_places.."f", num))
+end
+
+-----------------------------------------------
+-- TABLE FUNCTIONS                           --
+-----------------------------------------------
+
+function addon:insert(val, key)
+	local index = addon:search('guid', val.guid)
+
+	if index then
+		UnitItemLevelDB[index] = val
+	else
+		if key then
+			table.insert(UnitItemLevelDB, key, val)
+		else
+			table.insert(UnitItemLevelDB, val)
+		end
+	end
+
+	addon:prune()
+end
+
+function addon:remove(key, val)
+	if val then
+		table.remove(UnitItemLevelDB, addon:search(key, val))
+	else
+		table.remove(UnitItemLevelDB, key)
+	end
+end
+
+function addon:search(key, val)
+	local retVal, retTbl
+
+	for k, v in pairs(UnitItemLevelDB) do
+		if v[key] == val then
+			retVal = k
+			retTbl = v
+			break
+		end
+	end
+
+	return retVal, retTbl
+end
+
+function addon:prune()
+	local i = 1
+
+	while #(UnitItemLevelDB) > 50 do
+		if UnitItemLevelDB[i] then
+			local found
+
+			for b=1,GetNumGroupMembers(),1 do
+				local guid = UnitGUID("raid"..b) or UnitGUID("party"..b)
+
+				if guid and guid == UnitItemLevelDB[i].guid then
+					found = true
+					break
+				end
+			end
+
+			if not found then addon:remove(i) end
+		end
+
+		i = i + 1
+	end
+end
+
+-----------------------------------------------
+-- LibDataBroker                             --
+-----------------------------------------------
+
+local ldb = LibStub:GetLibrary("LibDataBroker-1.1")
+
+local function ldbOnEnter(self)
+	local tooltip = LibQTip:Acquire(addonName.."Tooltip", 3, "LEFT", "CENTER", "RIGHT")
+	self.tooltip = tooltip
+
+	local dataset = {}
+	local gType, gMembers
+
+	for i=1,GetNumGroupMembers(),1 do
+		if UnitExists("raid"..i) then
+			gType = "raid"
+			gMembers = GetNumGroupMembers()
+			break
+		elseif UnitExists("party"..i) then
+			gType = "party"
+			gMembers = GetNumGroupMembers()
+			break
+		end
+	end
+
+	if not gType then return end
+
+	for i=1,gMembers,1 do
+		local unitGUID = UnitGUID(gType..i)
+
+		if unitGUID and type(unitGUID) == "string" and unitGUID ~= UnitGUID("player") then
+			local index, data = addon:search('guid', unitGUID)
+
+			if index then
+				table.insert(dataset, {data.name or "Unknown", data.spec or "???", addon:Round(tonumber(data.equipped)) or 0})
+			else
+				local name = select(6, GetPlayerInfoByGUID(unitGUID)) or "Unknown"
+
+				table.insert(dataset, {name, "???", 0})
+			end
+		end
+	end
+
+	table.insert(dataset, {UnitName("player"), addon:GetSpec(false), ("%.1f"):format(select(2, GetAverageItemLevel()))})
+
+	local sortTbl = {}
+
+	for k,v in pairs(dataset) do
+		table.insert(sortTbl, k)
+	end
+
+	table.sort(sortTbl, function(a, b)
+		return tonumber(dataset[a][3]) > tonumber(dataset[b][3])
+	end)
+
+	tooltip:AddHeader('Name', 'Specialization', 'Equipped iLvl')
+
+	for k,v in pairs(sortTbl) do
+		local i, c = tooltip:AddLine(dataset[v][1], dataset[v][2], dataset[v][3])
+
+		if dataset[v][1] == UnitName("player") then
+			tooltip:SetLineColor(i, 0, 1, 0, 1)
+		elseif dataset[v][3] == 0 then
+			tooltip:SetLineColor(i, 1, 0.5, 0, 1)
+		else
+			tooltip:SetLineColor(i, 1, 1, 0, 1)
+		end
+	end
+
+	tooltip:SmartAnchorTo(self)
+	tooltip:Show()
+end
+
+local function ldbOnLeave(self)
+	LibQTip:Release(self.tooltip)
+	self.tooltip = nil
+end
+
+
+function ldbOnClick(self, button)
+	if button == "LeftButton" then
+		if GetNumGroupMembers() < 1 then
+			addon:print("You are not in a group.")
+			return
+		end
+
+		if addon:IsPvP() then
+			addon:print("You are in PvP.")
+			return
+		end
+
+		local dataset = {}
+		local gMembers, gType
+
+		for i=1,GetNumGroupMembers(),1 do
+			if UnitExists("raid"..i) then
+				gType = "raid"
+				gMembers = GetNumGroupMembers()
+				break
+			elseif UnitExists("party"..i) then
+				gType = "party"
+				gMembers = GetNumGroupMembers()
+				break
+			end
+		end
+
+		for i=1,gMembers,1 do
+			local unitGUID = UnitGUID(gType..i)
+
+			if unitGUID and type(unitGUID) == "string" and unitGUID ~= UnitGUID("player") then
+				local index, data = addon:search('guid', unitGUID)
+
+				if index then
+					table.insert(dataset, {data.name or "Unknown", ("%.1f"):format(tonumber(data.equipped)), data.spec or "None"})
+				else
+					local name = select(6, GetPlayerInfoByGUID(unitGUID)) or "Unknown"
+
+					table.insert(dataset, {name, 0, "None"})
+				end
+			end
+		end
+
+		table.insert(dataset, {UnitName("player"), addon:Round(select(2, GetAverageItemLevel())), select(2, GetSpecializationInfo(GetSpecialization()))})
+
+		local sortTbl = {}
+
+		for k,v in pairs(dataset) do
+			table.insert(sortTbl, k)
+		end
+
+		table.sort(sortTbl, function(a, b)
+			return tonumber(dataset[a][2]) > tonumber(dataset[b][2])
+		end)
+
+		SendChatMessage("Group Item Levels:", gType)
+
+		for k,v in pairs(sortTbl) do
+			SendChatMessage(dataset[v][1].." ["..dataset[v][3].."] "..dataset[v][2], gType)
+		end
+	end
+end
+
+local dataobj = ldb:NewDataObject(addonName, {
+	type = "data source",
+	text = "ilvl(s): Loading...",
+	OnEnter = ldbOnEnter,
+	OnLeave = ldbOnLeave,
+	OnTooltipShow = ldbOnTooltipShow,
+	OnClick = ldbOnClick,
+})
+
+function addon:UpdateLDBText()
+	local avg, equipped = GetAverageItemLevel()
+
+	dataobj.text = "ilvl(s): "..addon:Round(equipped).." / "..addon:Round(avg)
+end
+
+-----------------------------------------------
+-- ENABLE/DISABLE ADDON FUNCTIONS            --
+-----------------------------------------------
+
+function addon:OnEnable()
+	self:RegisterEvent("INSPECT_READY")
+
+	--self:RegisterEvent("ADDON_LOADED")
+
+	self:RegisterEvent("UNIT_INVENTORY_CHANGED")
+	self:RegisterEvent("PLAYER_AVG_ITEM_LEVEL_READY")
+	self:RegisterEvent("RAID_ROSTER_UPDATE")
+	self:RegisterEvent("PARTY_MEMBERS_CHANGED")
+	self:RegisterEvent("PLAYER_ENTERING_WORLD")
+
+	self:Hook("NotifyInspect", true)
+
+	self:SecureHookScript(GameTooltip, "OnTooltipSetUnit", addon['OnTooltipSetUnit'])
+	--self:SecureHookScript(GameTooltip, "OnShow", addon['TooltipOnShow'])
+	--self:SecureHookScript(GameTooltip, "OnHide", addon['TooltipOnHide'])
+
+	--self:SecureHook(GameTooltip, "AddDoubleLine", addon['AddDoubleLine'])
+
+	self:RegisterChatCommand("eailt", "SlashCommand", true)
+
+	addon:UpdateLDBText()
+
+	--addon:print(addonName.." version "..VERSION.." enabled.")
+end
+
+function addon:OnDisable()
+	self:UnregisterEvent("INSPECT_READY")
+
+	--self:UnregisterEvent("ADDON_LOADED")
+
+	self:UnregisterEvent("UNIT_INVENTORY_CHANGED")
+	self:UnregisterEvent("PLAYER_AVG_ITEM_LEVEL_READY")
+	self:UnregisterEvent("RAID_ROSTER_UPDATE")
+	self:UnregisterEvent("PARTY_MEMBERS_CHANGED")
+	self:UnregisterEvent("PLAYER_ENTERING_WORLD")
+
+	self:UnHook("NotifyInspect")
+
+	self:UnHook(GameTooltip, "OnTooltipSetUnit")
+	--self:UnHook(GameTooltip, "OnShow")
+	--self:UnHook(GameTooltip, "OnHide")
+
+	self:UnregisterChatCommand("eailt")
+
+	self:CancelAllTimers()
+
+	--addon:print(addonName.." version "..VERSION.." disabled.")
+end
+
+-----------------------------------------------
+-- EVENTS/HOOKS                              --
+-----------------------------------------------
+
+function addon:NotifyInspect(unitID)
+--[[
+	--if not InspectFrame then
+	--	LoadAddOn("Blizzard_InspectUI")
+	--end
+
+	if ( InspectFrame and InspectFrame:IsVisible() ) or ( Examiner and Examiner:IsVisible() ) then
+		InspectFrame.unit = "target"
+	--else
+		--InspectFrame.unit = "player"
+	elseif InspectFrame then
+		InspectFrame.unit = unitID
+	end
+]]
+	addon.guid = UnitGUID(unitID)
+	lastInspectRequest = GetTime()
+end
+
+function addon:INSPECT_READY(_, unitGUID)
+	local ilvl, items = addon:GetUnitItemLevelGUID(unitGUID)
+	local index, tbl = addon:search('guid', unitGUID)
+	local count = 0
+	local spec = "..."
+
+	if unitGUID == addon.guid then spec = addon:GetSpec(true) end
+
+	if index then
+		count = tbl.scanCount
+		if (count or 1) < 2 then addon:Inspect(addon:GetUnitByGUID(unitGUID)) end
+	end
+
+	if #(items or {}) <= 7 then
+		addon:Inspect(addon:GetUnitByGUID(unitGUID))
+	end
+
+	if ilvl then
+		addon:insert({
+			['guid'] = unitGUID,
+			['name'] = select(6, GetPlayerInfoByGUID(unitGUID)),
+			['equipped'] = ilvl,
+			['items'] = items,
+			['spec'] = spec,
+			['scanCount'] = count,
+		})
+
+		addon:UpdateTooltip()
+	end
+end
+
+--[[function addon:ADDON_LOADED(_, name)
+	if name == "TipTacTalents" or IsAddOnLoaded("TipTacTalents") then
+		if TipTac_Config then
+			if TipTac_Config.showTalents == true then
+				addon.settings.profile.show_spec = false
+			end
+		else
+			addon.settings.profile.show_spec = false
+		end
+
+		--addon:UnregisterEvent("ADDON_LOADED")
+	elseif name == "bTooltip" or IsAddOnLoaded("bTooltip") then
+		addon.settings.profile.show_spec = false
+	end
+end]]
+
+function addon:PLAYER_AVG_ITEM_LEVEL_READY(...)
+	addon:UpdateLDBText()
+end
+
+function addon:UNIT_INVENTORY_CHANGED(_, unitID)
+	local gType
+
+	if UnitGUID(unitID) ~= UnitGUID("player") then
+		addon:remove('guid', UnitGUID(unitID))
+
+		addon:Inspect(unitID)
+	else
+		for i=1,GetNumGroupMembers(),1 do
+			if UnitExists("raid"..i) then
+				gType = "raid"
+				break
+			elseif UnitExists("party"..i) then
+				gType = "party"
+				break
+			end
+		end
+
+		if gType and addon:IsPvP() == false then
+			addon:SendItemInfo(gType:upper())
+		end
+
+		addon:UpdateLDBText()
+	end
+end
+
+-----------------------------------------------
+-- ADDON COMMS                               --
+-----------------------------------------------
+
+function addon:GroupType()
+	if select(2, IsInInstance()) == "pvp" or select(2, IsInInstance()) == "arena" then
+		return false, "none"
+	end
+
+	for i=1,GetNumGroupMembers(),1 do
+		if UnitExists("raid"..i) then
+			return true, "raid"
+		end
+	end
+
+	for i=1,GetNumGroupMembers(),1 do
+		if UnitExists("party"..i) then
+			return true, "party"
+		end
+	end
+end
+
+function addon:PLAYER_ENTERING_WORLD()
+	local isGroup, groupType = addon:GroupType()
+
+	if isGroup then
+		addon:SendCommMessage(PREFIX, addon:Serialize({type = "REQUEST_INFO"}), groupType:upper(), nil, "NORMAL")
+	end
+end
+
+function addon:RAID_ROSTER_UPDATE()
+	local isGroup, groupType = addon:GroupType()
+
+	if isGroup and groupType == "raid" then
+		addon:SendVersion("RAID")
+		addon:SendItemInfo("RAID")
+	end
+end
+
+function addon:PARTY_MEMBERS_CHANGED()
+	local isGroup, groupType = addon:GroupType()
+
+	if isGroup and groupType == "party" then
+		addon:SendVersion("PARTY")
+		addon:SendItemInfo("PARTY")
+	end
+end
+
+function addon:SendVersion(gType)
+	addon:SendCommMessage(PREFIX, addon:Serialize({type = "VERSION", msg = VERSION}), gType, nil, "NORMAL")
+end
+
+function addon:SendItemInfo(gType)
+	local ilvl, items = addon:GetUnitItemLevel("player")
+
+	addon:SendCommMessage(PREFIX, addon:Serialize({type = "ITEM_INFO", msg = {
+			['guid'] = UnitGUID("player"),
+			['name'] = UnitName("player"),
+			['equipped'] = ilvl,
+			['items'] = items,
+		}}), gType, nil, "NORMAL")
+end
+
+function addon:OnCommReceived(pre, msg, chan, sender)
+	if pre == PREFIX and sender ~= UnitName("player") then
+		local _, data = addon:Deserialize(msg)
+
+		if data.type == "VERSION" and data.msg > VERSION and ( addon.versionWarning or 0 ) == 0 then
+			addon:print("A newer version is available.  Visit http://www.wowinterface.com to download the latest version.")
+			addon.versionWarning = 1
+		elseif data.type == "ITEM_INFO" then
+			--addon:print("Received item info from "..sender)
+			addon:insert(data.msg)
+		elseif data.type == "REQUEST_INFO" then
+			addon:SendItemInfo(chan)
+		end
+	end
+end
+
+-----------------------------------------------
+-- TOOLTIP FUNCTIONS                         --
+-----------------------------------------------
+
+function addon:searchTT(val)
+	local retVal
+
+	for i=2, GameTooltip:NumLines()+1 do
+		local txt = _G["GameTooltipTextLeft"..i]:GetText() or ""
+
+		if txt:find(val) then
+			retVal = i
+			break
+		end
+	end
+
+	return retVal
+end
+
+function addon:OnTooltipSetUnit()
+	local _, unit = self:GetUnit()
+
+	addon:Inspect(unit)
+
+	if unit and UnitGUID(unit) == UnitGUID("player") then
+		local ilvl, items = addon:GetUnitItemLevel("player")
+
+		addon:insert({
+			['guid'] = UnitGUID("player"),
+			['name'] = UnitName("player"),
+			['equipped'] = ilvl,
+			['items'] = items,
+			['spec'] = addon:GetSpec(false),
+			['scanCount'] = 2,
+		})
+
+		if addon.settings.profile.show_spec and not addon:showSpecFilter() and UnitLevel("player") >= 10 then
+			self:AddLine("Spec: |cffffffff"..select(2, GetSpecializationInfo(GetSpecialization())))
+			if not self.fadeOut then self:Show() end
+		end
+
+		self:AddLine("iLvl: |cffff8000"..addon:Round(ilvl))
+		if not self.fadeOut then self:Show() end
+
+		if addon.settings.profile.show_items then
+			for i=1,17,1 do
+				if i ~= 4 and items[i] then
+					self:AddDoubleLine(addon.invSlots[i], "|c"..items[i].color..items[i].name.." |cffffffff("..(items[i].itemLevel or "???")..")")
+					if not self.fadeOut then self:Show() end
+				elseif i ~= 4 then
+					self:AddDoubleLine(addon.invSlots[i], "|cffaaaaaaNone/Not Scanned |cffffffff(???)")
+					if not self.fadeOut then self:Show() end
+				end
+			end
+		end
+	elseif unit and UnitIsPlayer(unit) then
+		if addon.settings.profile.show_spec and not addon:showSpecFilter() and UnitLevel(unit) >= 10 then
+			self:AddLine("Spec: |cffffffff...")
+			self:Show()
+		end
+
+		self:AddLine("iLvl: |cffff8000...", 1, 1, 1)
+		if not self.fadeOut then self:Show() end
+
+		if addon.settings.profile.show_items then
+			for i=1,17,1 do
+				if i ~= 4 then
+					self:AddDoubleLine(addon.invSlots[i], "|cffaaaaaaNone/Not Scanned |cffffffff(???)")
+					if not self.fadeOut then self:Show() end
+				end
+				--GameTooltip:Show()
+			end
+		end
+	end
+
+	addon:UpdateTooltip()
+end
+
+function addon:TooltipOnShow()
+	--if GameTooltip:GetUnit() then print("It's a unit!") end
+	addon.tooltiptimer = addon:ScheduleRepeatingTimer("UpdateTooltip", 0.2)
+end
+
+function addon:TooltipOnHide()
+	--GameTooltip:SetMinResize(0, 0)
+	addon:CancelTimer(addon.tooltiptimer)
+end
+
+function addon:UpdateTooltip()
+	if GameTooltip:GetUnit() then
+		local name, unit = GameTooltip:GetUnit()
+
+		if not unit or not UnitIsPlayer(unit) then return end
+
+		local index, data = addon:search('guid', UnitGUID(unit))
+
+		if index then
+			local found
+
+			if addon.settings.profile.show_spec and data.spec and not addon:showSpecFilter() then
+				found = addon:searchTT("Spec:")
+
+				if found then
+					_G["GameTooltipTextLeft"..found]:SetFormattedText("Spec: |cffffffff%s", data.spec)
+				else
+					GameTooltip:AddLine("Spec: |cffffffff"..data.spec)
+					GameTooltip:Show()
+				end
+			end
+
+			found = addon:searchTT("iLvl:")
+
+			if found then
+				_G["GameTooltipTextLeft"..found]:SetFormattedText("iLvl: |cffff8000%s", data.equipped)
+			else
+				GameTooltip:AddLine("iLvl: |cffff8800"..data.equipped)
+				if not GameTooltip.fadeOut then GameTooltip:Show() end
+			end
+
+			if addon.settings.profile.show_items then
+
+				for i=1, 17,1 do
+					if i ~= 4 then
+						found = addon:searchTT(addon.invSlots[i])
+
+						if found then
+							if data.items[i] then
+								_G["GameTooltipTextRight"..found]:SetFormattedText("|c%s%s |cffffffff(%s)", data.items[i].color, data.items[i].name, data.items[i].itemLevel)
+							else
+								_G["GameTooltipTextRight"..found]:SetFormattedText("|c%s%s |cffffffff(%s)", "ffaaaaaa", "None/Not Scanned", "???")
+							end
+							if not GameTooltip.fadeOut then GameTooltip:Show() end
+						else
+							if data.items[i] then
+								GameTooltip:AddDoubleLine(addon.invSlots[i], "|c"..data.items[i].color..data.items[i].name.." |cffffffff("..(data.items[i].itemLevel or "???")..")")
+							else
+								GameTooltip:AddDoubleLine(addon.invSlots[i], "|cffaaaaaaNone/Not Scanned |cffffffff(???)")
+							end
+							if not GameTooltip.fadeOut then GameTooltip:Show() end
+						end
+					end
+				end
+			end
+		end
+	end
+end
+
+--[[function addon:AddDoubleLine(...)
+	if not GameTooltip.fadeOut then
+		GameTooltip:Show()
+	end
+end]]
+
+--[[function addon:RefreshGameTooltip()
+	local lwidth, rwidth, width, index
+
+	index = addon:searchTT(addon.invSlots[1])
+
+	for i=index,GameTooltip:NumLines(),1 do
+		local l, r = _G["GameTooltipTextLeft"..i], _G["GameTooltipTextRight"..i]
+
+		if l:GetWidth() >= ( lwidth or 0 ) then
+			lwidth = l:GetWidth()
+		end
+
+		if r:GetWidth() >= ( rwidth or 0 ) then
+			rwidth = r:GetWidth()
+		end
+
+		width = lwidth + rwidth + 50
+	end
+
+	for i=index,GameTooltip:NumLines(),1 do
+		local l, r = _G["GameTooltipTextLeft"..i], _G["GameTooltipTextRight"..i]
+
+		r:SetPoint("RIGHT", l, "LEFT", width - 22, 0)
+	end
+
+	GameTooltip:SetWidth(width)
+	GameTooltip:Show()
+end]]
+
+-----------------------------------------------
+-- INSPECT FUNCTION(S)                       --
+-----------------------------------------------
+
+function addon:Inspect(unit)
+	addon:CancelTimer(addon.inspectTimer, true)
+
+	if unit and UnitExists(unit) and not UnitIsUnit(unit, "player") then
+		if CanInspect(unit, false) and CheckInteractDistance(unit, 1) and ( GetTime() - lastInspectRequest ) >= addon.settings.profile.inspectDelay and not ( ( InspectFrame and InspectFrame:IsVisible() ) or ( Examiner and Examiner:IsVisible() ) ) then
+			NotifyInspect(unit)
+		else
+			addon.inspectTimer = addon:ScheduleTimer("Inspect", addon.settings.profile.inspectDelay, unit)
+		end
+	end
+end
+
+-----------------------------------------------
+-- ITEMLEVEL FUNCTIONS                       --
+-----------------------------------------------
+
+function addon:GetUnitByGUID(unitGUID)
+	local unitID
+
+	for i = 1, 4, 1 do
+		if UnitGUID("party"..i) == unitGUID then unitID = "party"..i end
+	end
+
+	for i = 1, 40, 1 do
+		if UnitGUID("raid"..i) == unitGUID then unitID = "raid"..i end
+	end
+
+	if UnitGUID("player") == unitGUID then
+		unitID = "player"
+	elseif UnitGUID("mouseover") == unitGUID then
+		unitID = "mouseover"
+	elseif UnitGUID("target") == unitGUID then
+		unitID = "target"
+	elseif UnitGUID("focus") == unitGUID then
+		unitID = "focus"
+	end
+
+	return unitID
+end
+
+function addon:GetUnitItemLevel(unit)
+	local items = {}
+	local sum, count
+
+	if unit and UnitIsPlayer(unit) and CheckInteractDistance(unit, 1) then
+		for i=1, 17, 1 do
+			local link = GetInventoryItemLink(unit, i)
+			local name, _, quality, itemLevel = GetItemInfo(link or 0)
+			local color = select(4, GetItemQualityColor(quality or 1))
+
+			if itemLevel and itemLevel > 0 and i ~= 4 then
+				local upgrade = string.match(link, ":(%d+)\124h%[")
+				if upgrade then
+					itemLevel = itemLevel + (addon.itemUpgrade[upgrade] or 0)
+				end
+
+				table.insert(items, i, {
+					['name'] = name,
+					['itemLevel'] = itemLevel,
+					['color'] = color,
+					['slotName'] = addon.invSlots[i],
+				})
+				sum = (sum or 0) + itemLevel
+				count = (count or 0) + 1
+			end
+		end
+
+		if (sum or 0) >= (count or 0) and (count or 0) > 0 then
+			return addon:Round(sum/count), items
+		else
+			return nil, nil
+		end
+	end
+end
+
+function addon:GetUnitItemLevelGUID(unitGUID)
+	return addon:GetUnitItemLevel(addon:GetUnitByGUID(unitGUID))
+end
+
+function addon:GetGUIDByName(name)
+	local index, data = addon:search('name', name)
+
+	return data.guid or nil
+end
+
+-----------------------------------------------
+-- TALENT FUNCTIONS                          --
+-----------------------------------------------
+
+function addon:GetSpec(useGlobal)
+	local name
+
+	if useGlobal then
+		local unit = addon:GetUnitByGUID(addon.guid)
+
+		if unit and UnitLevel(unit) >= 10 then
+			name = select(2, GetSpecializationInfoByID(GetInspectSpecialization(unit)))
+		end
+	else
+		if UnitLevel("player") >= 10 then
+			name = select(2, GetSpecializationInfo(GetSpecialization()))
+		end
+	end
+
+	return name or "None"
+end
\ No newline at end of file
diff --git a/EquippedItemLevelTooltip.toc b/EquippedItemLevelTooltip.toc
new file mode 100644
index 0000000..dd13cec
--- /dev/null
+++ b/EquippedItemLevelTooltip.toc
@@ -0,0 +1,25 @@
+## Interface: 50300
+## Title: EquippedItemLevelTooltip
+## Notes: Adds the equipped average item level of people to your tooltip.
+## Author: Cowmonster (http://www.wowinterface.com)
+## Version: 2.1.1
+## SavedVariables: EquippedItemLevelTooltipDB
+
+Libs\LibStub\Libstub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+
+Libs\AceAddon-3.0\AceAddon-3.0.lua
+Libs\AceComm-3.0\ChatThrottleLib.lua
+Libs\AceComm-3.0\AceComm-3.0.lua
+Libs\AceConsole-3.0\AceConsole-3.0.lua
+Libs\AceDB-3.0\AceDB-3.0.lua
+Libs\AceEvent-3.0\AceEvent-3.0.lua
+Libs\AceGUI-3.0\AceGUI-3.0.lua
+Libs\AceHook-3.0\AceHook-3.0.lua
+Libs\AceSerializer-3.0\AceSerializer-3.0.lua
+Libs\AceTimer-3.0\AceTimer-3.0.lua
+
+Libs\libdatabroker-1-1\LibDataBroker-1.1.lua
+Libs\LibQTip-1.0\LibQTip-1.0.lua
+
+Core.lua
\ No newline at end of file
diff --git a/Libs/AceAddon-3.0/AceAddon-3.0.lua b/Libs/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644
index 0000000..1c9abf1
--- /dev/null
+++ b/Libs/AceAddon-3.0/AceAddon-3.0.lua
@@ -0,0 +1,659 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything,
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+--
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables,
+--   -- or setting up slash commands.
+-- end
+--
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 1036 2011-08-16 22:45:05Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 11
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return Dispatchers[select('#', ...)](func, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.orderedModules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+--
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+	tinsert(self.orderedModules, module)
+
+	return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig
+-- @usage
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig
+-- @usage
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+	self:SetEnabledState(true)
+	return AceAddon:EnableAddon(self)
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig
+-- @usage
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig
+-- @usage
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig
+-- @usage
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target, skipPMixins)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	if not skipPMixins then
+		for k, v in pairs(pmixins) do
+			target[k] = target[k] or v
+		end
+	end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present),
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present),
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+
+	safecall(addon.OnEnable, addon)
+
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+
+		-- enable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:EnableAddon(modules[i])
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present),
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+
+	safecall( addon.OnDisable, addon )
+
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		local modules = addon.orderedModules
+		for i = 1, #modules do
+			self:DisableAddon(modules[i])
+		end
+	end
+
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
+	if (event == "ADDON_LOADED"  and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon, true)
+end
+
+-- 2010-10-27 nevcairiel - add new "orderedModules" table
+if oldminor and oldminor < 10 then
+	for name, addon in pairs(AceAddon.addons) do
+		addon.orderedModules = {}
+		for module_name, module in pairs(addon.modules) do
+			tinsert(addon.orderedModules, module)
+		end
+	end
+end
diff --git a/Libs/AceAddon-3.0/AceAddon-3.0.xml b/Libs/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644
index 0000000..e6ad639
--- /dev/null
+++ b/Libs/AceAddon-3.0/AceAddon-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceComm-3.0/AceComm-3.0.lua b/Libs/AceComm-3.0/AceComm-3.0.lua
new file mode 100644
index 0000000..1256d22
--- /dev/null
+++ b/Libs/AceComm-3.0/AceComm-3.0.lua
@@ -0,0 +1,382 @@
+--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
+-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
+-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
+--
+-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceComm itself.\\
+-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceComm.
+-- @class file
+-- @name AceComm-3.0
+-- @release $Id: AceComm-3.0.lua 1019 2011-03-27 12:08:33Z mikk $
+
+--[[ AceComm-3.0
+
+TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
+
+]]
+
+local MAJOR, MINOR = "AceComm-3.0", 7
+
+local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceComm then return end
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
+
+-- Lua APIs
+local type, next, pairs, tostring = type, next, pairs, tostring
+local strsub, strfind = string.sub, string.find
+local match = string.match
+local tinsert, tconcat = table.insert, table.concat
+local error, assert = error, assert
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler, RegisterAddonMessagePrefix
+
+AceComm.embeds = AceComm.embeds or {}
+
+-- for my sanity and yours, let's give the message type bytes some names
+local MSG_MULTI_FIRST = "\001"
+local MSG_MULTI_NEXT  = "\002"
+local MSG_MULTI_LAST  = "\003"
+local MSG_ESCAPE = "\004"
+
+if not RegisterAddonMessagePrefix then
+	AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix"
+	AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst"
+else
+	AceComm.multipart_origprefixes = nil
+	AceComm.multipart_reassemblers = nil
+end
+
+
+-- the multipart message spool: indexed by a combination of sender+distribution+
+AceComm.multipart_spool = AceComm.multipart_spool or {}
+
+--- Register for Addon Traffic on a specified prefix
+-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
+-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
+function AceComm:RegisterComm(prefix, method)
+	if method == nil then
+		method = "OnCommReceived"
+	end
+
+	if RegisterAddonMessagePrefix then
+		if #prefix>16 then -- TODO: 15?
+			error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
+		end
+		RegisterAddonMessagePrefix(prefix)
+	end
+	return AceComm._RegisterComm(self, prefix, method)	-- created by CallbackHandler
+end
+
+local warnedPrefix=false
+
+--- Send a message over the Addon Channel
+-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
+-- @param text Data to send, nils (\000) not allowed. Any length.
+-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
+-- @param target Destination for some distributions; see SendAddonMessage API
+-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
+-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
+-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
+function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
+	prio = prio or "NORMAL"	-- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
+	if not( type(prefix)=="string" and
+			type(text)=="string" and
+			type(distribution)=="string" and
+			(target==nil or type(target)=="string") and
+			(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
+		) then
+		error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
+	end
+
+	if not RegisterAddonMessagePrefix then
+		if strfind(prefix, "[\001-\009]") then
+			if strfind(prefix, "[\001-\003]") then
+				error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2)
+			elseif not warnedPrefix then
+				-- I have some ideas about future extensions that require more control characters /mikk, 20090808
+				geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension")
+				warnedPrefix = true
+			end
+		end
+	end
+
+	local textlen = #text
+	local maxtextlen;
+	if not RegisterAddonMessagePrefix then
+		maxtextlen = 254 - #prefix	-- 254 is the max length of prefix + text that can be sent in one message (there's an internal separator char)
+	else
+		maxtextlen = 255  -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
+	end
+	local queueName = prefix..distribution..(target or "")
+
+	local ctlCallback = nil
+	if callbackFn then
+		ctlCallback = function(sent)
+			return callbackFn(callbackArg, sent, textlen)
+		end
+	end
+
+	local forceMultipart
+	if RegisterAddonMessagePrefix and match(text, "^[\001-\009]") then	-- 4.1+: see if the first character is a control character
+		-- we need to escape the first character with a \004
+		if textlen+1 > maxtextlen then	-- would we go over the size limit?
+			forceMultipart = true	-- just make it multipart, no escape problems then
+		else
+			text = "\004" .. text
+		end
+	end
+
+	if not forceMultipart and textlen <= maxtextlen then
+		-- fits all in one message
+		CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
+	else
+		maxtextlen = maxtextlen - 1	-- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
+
+		-- first part
+		local chunk = strsub(text, 1, maxtextlen)
+		if not RegisterAddonMessagePrefix then
+			CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen)
+		else
+			CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
+		end
+
+		-- continuation
+		local pos = 1+maxtextlen
+
+		while pos+maxtextlen <= textlen do
+			chunk = strsub(text, pos, pos+maxtextlen-1)
+			if not RegisterAddonMessagePrefix then
+				CTL:SendAddonMessage(prio, prefix..MSG_MULTI_NEXT, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
+			else
+				CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
+			end
+			pos = pos + maxtextlen
+		end
+
+		-- final part
+		chunk = strsub(text, pos)
+		if not RegisterAddonMessagePrefix then
+			CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen)
+		else
+			CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
+		end
+	end
+end
+
+
+----------------------------------------
+-- Message receiving
+----------------------------------------
+
+do
+	local compost = setmetatable({}, {__mode = "k"})
+	local function new()
+		local t = next(compost)
+		if t then
+			compost[t]=nil
+			for i=#t,3,-1 do	-- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
+				t[i]=nil
+			end
+			return t
+		end
+
+		return {}
+	end
+
+	local function lostdatawarning(prefix,sender,where)
+		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
+	end
+
+	function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
+		local key = prefix.."\t"..distribution.."\t"..sender	-- a unique stream is defined by the prefix + distribution + sender
+		local spool = AceComm.multipart_spool
+
+		--[[
+		if spool[key] then
+			lostdatawarning(prefix,sender,"First")
+			-- continue and overwrite
+		end
+		--]]
+
+		spool[key] = message  -- plain string for now
+	end
+
+	function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
+		local key = prefix.."\t"..distribution.."\t"..sender	-- a unique stream is defined by the prefix + distribution + sender
+		local spool = AceComm.multipart_spool
+		local olddata = spool[key]
+
+		if not olddata then
+			--lostdatawarning(prefix,sender,"Next")
+			return
+		end
+
+		if type(olddata)~="table" then
+			-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
+			local t = new()
+			t[1] = olddata    -- add old data as first string
+			t[2] = message    -- and new message as second string
+			spool[key] = t    -- and put the table in the spool instead of the old string
+		else
+			tinsert(olddata, message)
+		end
+	end
+
+	function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
+		local key = prefix.."\t"..distribution.."\t"..sender	-- a unique stream is defined by the prefix + distribution + sender
+		local spool = AceComm.multipart_spool
+		local olddata = spool[key]
+
+		if not olddata then
+			--lostdatawarning(prefix,sender,"End")
+			return
+		end
+
+		spool[key] = nil
+
+		if type(olddata) == "table" then
+			-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
+			tinsert(olddata, message)
+			AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
+			compost[olddata] = true
+		else
+			-- if we've only received a "first", the spooled data will still only be a string
+			AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
+		end
+	end
+end
+
+
+
+
+
+
+----------------------------------------
+-- Embed CallbackHandler
+----------------------------------------
+
+if not AceComm.callbacks then
+	AceComm.callbacks = CallbackHandler:New(AceComm,
+						"_RegisterComm",
+						"UnregisterComm",
+						"UnregisterAllComm")
+end
+
+local OnEvent
+
+if not RegisterAddonMessagePrefix then -- 4.0: per-prefix callbacks per part type
+
+	function AceComm.callbacks:OnUsed(target, prefix)
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst"
+
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext"
+
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast"
+	end
+
+	function AceComm.callbacks:OnUnused(target, prefix)
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil
+
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil
+
+		AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil
+		AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil
+	end
+
+	function OnEvent(this, event, ...)
+		if event == "CHAT_MSG_ADDON" then
+			local prefix,message,distribution,sender = ...
+			local reassemblername = AceComm.multipart_reassemblers[prefix]
+			if reassemblername then
+				-- multipart: reassemble
+				local aceCommReassemblerFunc = AceComm[reassemblername]
+				local origprefix = AceComm.multipart_origprefixes[prefix]
+				aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender)
+			else
+				-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
+				AceComm.callbacks:Fire(prefix, message, distribution, sender)
+			end
+		else
+			assert(false, "Received "..tostring(event).." event?!")
+		end
+	end
+
+else -- 4.1+: only one prefix for all
+
+	AceComm.callbacks.OnUsed = nil
+	AceComm.callbacks.OnUnused = nil
+
+	function OnEvent(this, event, ...)
+		if event == "CHAT_MSG_ADDON" then
+			local prefix,message,distribution,sender = ...
+			local control, rest = match(message, "^([\001-\009])(.*)")
+			if control then
+				if control==MSG_MULTI_FIRST then
+					AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
+				elseif control==MSG_MULTI_NEXT then
+					AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
+				elseif control==MSG_MULTI_LAST then
+					AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
+				elseif control==MSG_ESCAPE then
+					AceComm.callbacks:Fire(prefix, rest, distribution, sender)
+				else
+					-- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
+				end
+			else
+				-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
+				AceComm.callbacks:Fire(prefix, message, distribution, sender)
+			end
+		else
+			assert(false, "Received "..tostring(event).." event?!")
+		end
+	end
+
+end
+
+AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
+AceComm.frame:SetScript("OnEvent", OnEvent)
+AceComm.frame:UnregisterAllEvents()
+AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
+
+
+----------------------------------------
+-- Base library stuff
+----------------------------------------
+
+local mixins = {
+	"RegisterComm",
+	"UnregisterComm",
+	"UnregisterAllComm",
+	"SendCommMessage",
+}
+
+-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceComm-3.0 in
+function AceComm:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceComm:OnEmbedDisable(target)
+	target:UnregisterAllComm()
+end
+
+-- Update embeds
+for target, v in pairs(AceComm.embeds) do
+	AceComm:Embed(target)
+end
diff --git a/Libs/AceComm-3.0/AceComm-3.0.xml b/Libs/AceComm-3.0/AceComm-3.0.xml
new file mode 100644
index 0000000..09e8d87
--- /dev/null
+++ b/Libs/AceComm-3.0/AceComm-3.0.xml
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="ChatThrottleLib.lua"/>
+	<Script file="AceComm-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceComm-3.0/ChatThrottleLib.lua b/Libs/AceComm-3.0/ChatThrottleLib.lua
new file mode 100644
index 0000000..6ba406c
--- /dev/null
+++ b/Libs/AceComm-3.0/ChatThrottleLib.lua
@@ -0,0 +1,510 @@
+--
+-- ChatThrottleLib by Mikk
+--
+-- Manages AddOn chat output to keep player from getting kicked off.
+--
+-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
+-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
+--
+-- Priorities get an equal share of available bandwidth when fully loaded.
+-- Communication channels are separated on extension+chattype+destination and
+-- get round-robinned. (Destination only matters for whispers and channels,
+-- obviously)
+--
+-- Will install hooks for SendChatMessage and SendAddonMessage to measure
+-- bandwidth bypassing the library and use less bandwidth itself.
+--
+--
+-- Fully embeddable library. Just copy this file into your addon directory,
+-- add it to the .toc, and it's done.
+--
+-- Can run as a standalone addon also, but, really, just embed it! :-)
+--
+
+local CTL_VERSION = 22
+
+local _G = _G
+
+if _G.ChatThrottleLib then
+	if _G.ChatThrottleLib.version >= CTL_VERSION then
+		-- There's already a newer (or same) version loaded. Buh-bye.
+		return
+	elseif not _G.ChatThrottleLib.securelyHooked then
+		print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
+		-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
+		-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
+		_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
+		if _G.ChatThrottleLib.ORIG_SendAddonMessage then
+			_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
+		end
+	end
+	_G.ChatThrottleLib.ORIG_SendChatMessage = nil
+	_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
+end
+
+if not _G.ChatThrottleLib then
+	_G.ChatThrottleLib = {}
+end
+
+ChatThrottleLib = _G.ChatThrottleLib  -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
+local ChatThrottleLib = _G.ChatThrottleLib
+
+ChatThrottleLib.version = CTL_VERSION
+
+
+
+------------------ TWEAKABLES -----------------
+
+ChatThrottleLib.MAX_CPS = 800			  -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
+ChatThrottleLib.MSG_OVERHEAD = 40		-- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
+
+ChatThrottleLib.BURST = 4000				-- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
+
+ChatThrottleLib.MIN_FPS = 20				-- Reduce output CPS to half (and don't burst) if FPS drops below this value
+
+
+local setmetatable = setmetatable
+local table_remove = table.remove
+local tostring = tostring
+local GetTime = GetTime
+local math_min = math.min
+local math_max = math.max
+local next = next
+local strlen = string.len
+local GetFrameRate = GetFrameRate
+
+
+
+-----------------------------------------------------------------------
+-- Double-linked ring implementation
+
+local Ring = {}
+local RingMeta = { __index = Ring }
+
+function Ring:New()
+	local ret = {}
+	setmetatable(ret, RingMeta)
+	return ret
+end
+
+function Ring:Add(obj)	-- Append at the "far end" of the ring (aka just before the current position)
+	if self.pos then
+		obj.prev = self.pos.prev
+		obj.prev.next = obj
+		obj.next = self.pos
+		obj.next.prev = obj
+	else
+		obj.next = obj
+		obj.prev = obj
+		self.pos = obj
+	end
+end
+
+function Ring:Remove(obj)
+	obj.next.prev = obj.prev
+	obj.prev.next = obj.next
+	if self.pos == obj then
+		self.pos = obj.next
+		if self.pos == obj then
+			self.pos = nil
+		end
+	end
+end
+
+
+
+-----------------------------------------------------------------------
+-- Recycling bin for pipes
+-- A pipe is a plain integer-indexed queue, which also happens to be a ring member
+
+ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
+local PipeBin = setmetatable({}, {__mode="k"})
+
+local function DelPipe(pipe)
+	for i = #pipe, 1, -1 do
+		pipe[i] = nil
+	end
+	pipe.prev = nil
+	pipe.next = nil
+
+	PipeBin[pipe] = true
+end
+
+local function NewPipe()
+	local pipe = next(PipeBin)
+	if pipe then
+		PipeBin[pipe] = nil
+		return pipe
+	end
+	return {}
+end
+
+
+
+
+-----------------------------------------------------------------------
+-- Recycling bin for messages
+
+ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
+local MsgBin = setmetatable({}, {__mode="k"})
+
+local function DelMsg(msg)
+	msg[1] = nil
+	-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
+	MsgBin[msg] = true
+end
+
+local function NewMsg()
+	local msg = next(MsgBin)
+	if msg then
+		MsgBin[msg] = nil
+		return msg
+	end
+	return {}
+end
+
+
+-----------------------------------------------------------------------
+-- ChatThrottleLib:Init
+-- Initialize queues, set up frame for OnUpdate, etc
+
+
+function ChatThrottleLib:Init()
+
+	-- Set up queues
+	if not self.Prio then
+		self.Prio = {}
+		self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
+		self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
+		self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
+	end
+
+	-- v4: total send counters per priority
+	for _, Prio in pairs(self.Prio) do
+		Prio.nTotalSent = Prio.nTotalSent or 0
+	end
+
+	if not self.avail then
+		self.avail = 0 -- v5
+	end
+	if not self.nTotalSent then
+		self.nTotalSent = 0 -- v5
+	end
+
+
+	-- Set up a frame to get OnUpdate events
+	if not self.Frame then
+		self.Frame = CreateFrame("Frame")
+		self.Frame:Hide()
+	end
+	self.Frame:SetScript("OnUpdate", self.OnUpdate)
+	self.Frame:SetScript("OnEvent", self.OnEvent)	-- v11: Monitor P_E_W so we can throttle hard for a few seconds
+	self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
+	self.OnUpdateDelay = 0
+	self.LastAvailUpdate = GetTime()
+	self.HardThrottlingBeginTime = GetTime()	-- v11: Throttle hard for a few seconds after startup
+
+	-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
+	if not self.securelyHooked then
+		-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
+		self.securelyHooked = true
+		--SendChatMessage
+		hooksecurefunc("SendChatMessage", function(...)
+			return ChatThrottleLib.Hook_SendChatMessage(...)
+		end)
+		--SendAddonMessage
+		hooksecurefunc("SendAddonMessage", function(...)
+			return ChatThrottleLib.Hook_SendAddonMessage(...)
+		end)
+	end
+	self.nBypass = 0
+end
+
+
+-----------------------------------------------------------------------
+-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
+
+local bMyTraffic = false
+
+function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
+	if bMyTraffic then
+		return
+	end
+	local self = ChatThrottleLib
+	local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
+	self.avail = self.avail - size
+	self.nBypass = self.nBypass + size	-- just a statistic
+end
+function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
+	if bMyTraffic then
+		return
+	end
+	local self = ChatThrottleLib
+	local size = tostring(text or ""):len() + tostring(prefix or ""):len();
+	size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
+	self.avail = self.avail - size
+	self.nBypass = self.nBypass + size	-- just a statistic
+end
+
+
+
+-----------------------------------------------------------------------
+-- ChatThrottleLib:UpdateAvail
+-- Update self.avail with how much bandwidth is currently available
+
+function ChatThrottleLib:UpdateAvail()
+	local now = GetTime()
+	local MAX_CPS = self.MAX_CPS;
+	local newavail = MAX_CPS * (now - self.LastAvailUpdate)
+	local avail = self.avail
+
+	if now - self.HardThrottlingBeginTime < 5 then
+		-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
+		avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
+		self.bChoking = true
+	elseif GetFramerate() < self.MIN_FPS then		-- GetFrameRate call takes ~0.002 secs
+		avail = math_min(MAX_CPS, avail + newavail*0.5)
+		self.bChoking = true		-- just a statistic
+	else
+		avail = math_min(self.BURST, avail + newavail)
+		self.bChoking = false
+	end
+
+	avail = math_max(avail, 0-(MAX_CPS*2))	-- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
+
+	self.avail = avail
+	self.LastAvailUpdate = now
+
+	return avail
+end
+
+
+-----------------------------------------------------------------------
+-- Despooling logic
+
+function ChatThrottleLib:Despool(Prio)
+	local ring = Prio.Ring
+	while ring.pos and Prio.avail > ring.pos[1].nSize do
+		local msg = table_remove(Prio.Ring.pos, 1)
+		if not Prio.Ring.pos[1] then
+			local pipe = Prio.Ring.pos
+			Prio.Ring:Remove(pipe)
+			Prio.ByName[pipe.name] = nil
+			DelPipe(pipe)
+		else
+			Prio.Ring.pos = Prio.Ring.pos.next
+		end
+		Prio.avail = Prio.avail - msg.nSize
+		bMyTraffic = true
+		msg.f(unpack(msg, 1, msg.n))
+		bMyTraffic = false
+		Prio.nTotalSent = Prio.nTotalSent + msg.nSize
+		DelMsg(msg)
+		if msg.callbackFn then
+			msg.callbackFn (msg.callbackArg)
+		end
+	end
+end
+
+
+function ChatThrottleLib.OnEvent(this,event)
+	-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
+	local self = ChatThrottleLib
+	if event == "PLAYER_ENTERING_WORLD" then
+		self.HardThrottlingBeginTime = GetTime()	-- Throttle hard for a few seconds after zoning
+		self.avail = 0
+	end
+end
+
+
+function ChatThrottleLib.OnUpdate(this,delay)
+	local self = ChatThrottleLib
+
+	self.OnUpdateDelay = self.OnUpdateDelay + delay
+	if self.OnUpdateDelay < 0.08 then
+		return
+	end
+	self.OnUpdateDelay = 0
+
+	self:UpdateAvail()
+
+	if self.avail < 0  then
+		return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
+	end
+
+	-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
+	local n = 0
+	for prioname,Prio in pairs(self.Prio) do
+		if Prio.Ring.pos or Prio.avail < 0 then
+			n = n + 1
+		end
+	end
+
+	-- Anything queued still?
+	if n<1 then
+		-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
+		for prioname, Prio in pairs(self.Prio) do
+			self.avail = self.avail + Prio.avail
+			Prio.avail = 0
+		end
+		self.bQueueing = false
+		self.Frame:Hide()
+		return
+	end
+
+	-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
+	local avail = self.avail/n
+	self.avail = 0
+
+	for prioname, Prio in pairs(self.Prio) do
+		if Prio.Ring.pos or Prio.avail < 0 then
+			Prio.avail = Prio.avail + avail
+			if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
+				self:Despool(Prio)
+				-- Note: We might not get here if the user-supplied callback function errors out! Take care!
+			end
+		end
+	end
+
+end
+
+
+
+
+-----------------------------------------------------------------------
+-- Spooling logic
+
+
+function ChatThrottleLib:Enqueue(prioname, pipename, msg)
+	local Prio = self.Prio[prioname]
+	local pipe = Prio.ByName[pipename]
+	if not pipe then
+		self.Frame:Show()
+		pipe = NewPipe()
+		pipe.name = pipename
+		Prio.ByName[pipename] = pipe
+		Prio.Ring:Add(pipe)
+	end
+
+	pipe[#pipe + 1] = msg
+
+	self.bQueueing = true
+end
+
+
+
+function ChatThrottleLib:SendChatMessage(prio, prefix,   text, chattype, language, destination, queueName, callbackFn, callbackArg)
+	if not self or not prio or not prefix or not text or not self.Prio[prio] then
+		error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
+	end
+	if callbackFn and type(callbackFn)~="function" then
+		error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
+	end
+
+	local nSize = text:len()
+
+	if nSize>255 then
+		error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
+	end
+
+	nSize = nSize + self.MSG_OVERHEAD
+
+	-- Check if there's room in the global available bandwidth gauge to send directly
+	if not self.bQueueing and nSize < self:UpdateAvail() then
+		self.avail = self.avail - nSize
+		bMyTraffic = true
+		_G.SendChatMessage(text, chattype, language, destination)
+		bMyTraffic = false
+		self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
+		if callbackFn then
+			callbackFn (callbackArg)
+		end
+		return
+	end
+
+	-- Message needs to be queued
+	local msg = NewMsg()
+	msg.f = _G.SendChatMessage
+	msg[1] = text
+	msg[2] = chattype or "SAY"
+	msg[3] = language
+	msg[4] = destination
+	msg.n = 4
+	msg.nSize = nSize
+	msg.callbackFn = callbackFn
+	msg.callbackArg = callbackArg
+
+	self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
+end
+
+
+function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
+	if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
+		error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
+	end
+	if callbackFn and type(callbackFn)~="function" then
+		error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
+	end
+
+	local nSize = text:len();
+
+	if RegisterAddonMessagePrefix then
+		if nSize>255 then
+			error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
+		end
+	else
+		nSize = nSize + prefix:len() + 1
+		if nSize>255 then
+			error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
+		end
+	end
+
+	nSize = nSize + self.MSG_OVERHEAD;
+
+	-- Check if there's room in the global available bandwidth gauge to send directly
+	if not self.bQueueing and nSize < self:UpdateAvail() then
+		self.avail = self.avail - nSize
+		bMyTraffic = true
+		_G.SendAddonMessage(prefix, text, chattype, target)
+		bMyTraffic = false
+		self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
+		if callbackFn then
+			callbackFn (callbackArg)
+		end
+		return
+	end
+
+	-- Message needs to be queued
+	local msg = NewMsg()
+	msg.f = _G.SendAddonMessage
+	msg[1] = prefix
+	msg[2] = text
+	msg[3] = chattype
+	msg[4] = target
+	msg.n = (target~=nil) and 4 or 3;
+	msg.nSize = nSize
+	msg.callbackFn = callbackFn
+	msg.callbackArg = callbackArg
+
+	self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
+end
+
+
+
+
+-----------------------------------------------------------------------
+-- Get the ball rolling!
+
+ChatThrottleLib:Init()
+
+--[[ WoWBench debugging snippet
+if(WOWB_VER) then
+	local function SayTimer()
+		print("SAY: "..GetTime().." "..arg1)
+	end
+	ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
+	ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
+end
+]]
+
+
diff --git a/Libs/AceConsole-3.0/AceConsole-3.0.lua b/Libs/AceConsole-3.0/AceConsole-3.0.lua
new file mode 100644
index 0000000..c001123
--- /dev/null
+++ b/Libs/AceConsole-3.0/AceConsole-3.0.lua
@@ -0,0 +1,250 @@
+--- **AceConsole-3.0** provides registration facilities for slash commands.
+-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
+-- to your addons individual needs.
+--
+-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
+-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceConsole.
+-- @class file
+-- @name AceConsole-3.0
+-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
+local MAJOR,MINOR = "AceConsole-3.0", 7
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- Lua APIs
+local tconcat, tostring, select = table.concat, tostring, select
+local type, pairs, error = type, pairs, error
+local format, strfind, strsub = string.format, string.find, string.sub
+local max = math.max
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
+
+local tmp={}
+local function Print(self,frame,...)
+	local n=0
+	if self ~= AceConsole then
+		n=n+1
+		tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
+	end
+	for i=1, select("#", ...) do
+		n=n+1
+		tmp[n] = tostring(select(i, ...))
+	end
+	frame:AddMessage( tconcat(tmp," ",1,n) )
+end
+
+--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] ...
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param ... List of any values to be printed
+function AceConsole:Print(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, select(2,...))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, ...)
+	end
+end
+
+
+--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] "format"[, ...]
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param format Format string - same syntax as standard Lua format()
+-- @param ... Arguments to the format string
+function AceConsole:Printf(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, format(select(2,...)))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, format(...))
+	end
+end
+
+
+
+
+--- Register a simple chat command
+-- @param command Chat command to be registered WITHOUT leading "/"
+-- @param func Function to call when the slash command is being used (funcref or methodname)
+-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+function AceConsole:RegisterChatCommand( command, func, persist )
+	if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+
+	if persist==nil then persist=true end	-- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+
+	local name = "ACECONSOLE_"..command:upper()
+
+	if type( func ) == "string" then
+		SlashCmdList[name] = function(input, editBox)
+			self[func](self, input, editBox)
+		end
+	else
+		SlashCmdList[name] = func
+	end
+	_G["SLASH_"..name.."1"] = "/"..command:lower()
+	AceConsole.commands[command] = name
+	-- non-persisting commands are registered for enabling disabling
+	if not persist then
+		if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+		AceConsole.weakcommands[self][command] = func
+	end
+	return true
+end
+
+--- Unregister a chatcommand
+-- @param command Chat command to be unregistered WITHOUT leading "/"
+function AceConsole:UnregisterChatCommand( command )
+	local name = AceConsole.commands[command]
+	if name then
+		SlashCmdList[name] = nil
+		_G["SLASH_" .. name .. "1"] = nil
+		hash_SlashCmdList["/" .. command:upper()] = nil
+		AceConsole.commands[command] = nil
+	end
+end
+
+--- Get an iterator over all Chat Commands registered with AceConsole
+-- @return Iterator (pairs) over all commands
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+	if n>1 then
+		return nil, nils(n-1, ...)
+	elseif n==1 then
+		return nil, ...
+	else
+		return ...
+	end
+end
+
+
+--- Retreive one or more space-separated arguments from a string.
+-- Treats quoted strings and itemlinks as non-spaced.
+-- @param string The raw argument string
+-- @param numargs How many arguments to get (default 1)
+-- @param startpos Where in the string to start scanning (default  1)
+-- @return Returns arg1, arg2, ..., nextposition\\
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+function AceConsole:GetArgs(str, numargs, startpos)
+	numargs = numargs or 1
+	startpos = max(startpos or 1, 1)
+
+	local pos=startpos
+
+	-- find start of new arg
+	pos = strfind(str, "[^ ]", pos)
+	if not pos then	-- whoops, end of string
+		return nils(numargs, 1e9)
+	end
+
+	if numargs<1 then
+		return pos
+	end
+
+	-- quoted or space separated? find out which pattern to use
+	local delim_or_pipe
+	local ch = strsub(str, pos, pos)
+	if ch=='"' then
+		pos = pos + 1
+		delim_or_pipe='([|"])'
+	elseif ch=="'" then
+		pos = pos + 1
+		delim_or_pipe="([|'])"
+	else
+		delim_or_pipe="([| ])"
+	end
+
+	startpos = pos
+
+	while true do
+		-- find delimiter or hyperlink
+		local ch,_
+		pos,_,ch = strfind(str, delim_or_pipe, pos)
+
+		if not pos then break end
+
+		if ch=="|" then
+			-- some kind of escape
+
+			if strsub(str,pos,pos+1)=="|H" then
+				-- It's a |H....|hhyper link!|h
+				pos=strfind(str, "|h", pos+2)	-- first |h
+				if not pos then break end
+
+				pos=strfind(str, "|h", pos+2)	-- second |h
+				if not pos then break end
+			elseif strsub(str,pos, pos+1) == "|T" then
+				-- It's a |T....|t  texture
+				pos=strfind(str, "|t", pos+2)
+				if not pos then break end
+			end
+
+			pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+
+		else
+			-- found delimiter, done with this arg
+			return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+		end
+
+	end
+
+	-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+	return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+	"Print",
+	"Printf",
+	"RegisterChatCommand",
+	"UnregisterChatCommand",
+	"GetArgs",
+}
+
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceConsole:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+		end
+	end
+end
+
+function AceConsole:OnEmbedDisable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+		end
+	end
+end
+
+for addon in pairs(AceConsole.embeds) do
+	AceConsole:Embed(addon)
+end
diff --git a/Libs/AceConsole-3.0/AceConsole-3.0.xml b/Libs/AceConsole-3.0/AceConsole-3.0.xml
new file mode 100644
index 0000000..be9f47c
--- /dev/null
+++ b/Libs/AceConsole-3.0/AceConsole-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConsole-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceDB-3.0/AceDB-3.0.lua b/Libs/AceDB-3.0/AceDB-3.0.lua
new file mode 100644
index 0000000..c2bb775
--- /dev/null
+++ b/Libs/AceDB-3.0/AceDB-3.0.lua
@@ -0,0 +1,733 @@
+--- **AceDB-3.0** manages the SavedVariables of your addon.
+-- It offers profile management, smart defaults and namespaces for modules.\\
+-- Data can be saved in different data-types, depending on its intended usage.
+-- The most common data-type is the `profile` type, which allows the user to choose
+-- the active profile, and manage the profiles of all of his characters.\\
+-- The following data types are available:
+-- * **char** Character-specific data. Every character has its own database.
+-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
+-- * **class** Class-specific data. All of the players characters of the same class share this database.
+-- * **race** Race-specific data. All of the players characters of the same race share this database.
+-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
+-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
+-- * **global** Global Data. All characters on the same account share this database.
+-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
+--
+-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
+-- of the DBObjectLib listed here. \\
+-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
+-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
+-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
+--
+-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
+--
+-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
+--
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
+--
+-- -- declare defaults to be used in the DB
+-- local defaults = {
+--   profile = {
+--     setting = true,
+--   }
+-- }
+--
+-- function MyAddon:OnInitialize()
+--   -- Assuming the .toc says ## SavedVariables: MyAddonDB
+--   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+-- end
+-- @class file
+-- @name AceDB-3.0.lua
+-- @release $Id: AceDB-3.0.lua 1035 2011-07-09 03:20:13Z kaelten $
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 22
+local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+-- Lua APIs
+local type, pairs, next, error = type, pairs, next, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+	AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+	if type(dest) ~= "table" then dest = {} end
+	if type(src) == "table" then
+		for k,v in pairs(src) do
+			if type(v) == "table" then
+				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
+				v = copyTable(v, dest[k])
+			end
+			dest[k] = v
+		end
+	end
+	return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table.  These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+	-- this happens if some value in the SV overwrites our default value with a non-table
+	--if type(dest) ~= "table" then return end
+	for k, v in pairs(src) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- This is a metatable used for table defaults
+				local mt = {
+					-- This handles the lookup and creation of new subtables
+					__index = function(t,k)
+							if k == nil then return nil end
+							local tbl = {}
+							copyDefaults(tbl, v)
+							rawset(t, k, tbl)
+							return tbl
+						end,
+				}
+				setmetatable(dest, mt)
+				-- handle already existing tables in the SV
+				for dk, dv in pairs(dest) do
+					if not rawget(src, dk) and type(dv) == "table" then
+						copyDefaults(dv, v)
+					end
+				end
+			else
+				-- Values are not tables, so this is just a simple return
+				local mt = {__index = function(t,k) return k~=nil and v or nil end}
+				setmetatable(dest, mt)
+			end
+		elseif type(v) == "table" then
+			if not rawget(dest, k) then rawset(dest, k, {}) end
+			if type(dest[k]) == "table" then
+				copyDefaults(dest[k], v)
+				if src['**'] then
+					copyDefaults(dest[k], src['**'])
+				end
+			end
+		else
+			if rawget(dest, k) == nil then
+				rawset(dest, k, v)
+			end
+		end
+	end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+	-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
+	setmetatable(db, nil)
+	-- loop through the defaults and remove their content
+	for k,v in pairs(defaults) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- Loop through all the actual k,v pairs and remove
+				for key, value in pairs(db) do
+					if type(value) == "table" then
+						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+							removeDefaults(value, v)
+							-- if the table is empty afterwards, remove it
+							if next(value) == nil then
+								db[key] = nil
+							end
+						-- if it was specified, only strip ** content, but block values which were set in the key table
+						elseif k == "**" then
+							removeDefaults(value, v, defaults[key])
+						end
+					end
+				end
+			elseif k == "*" then
+				-- check for non-table default
+				for key, value in pairs(db) do
+					if defaults[key] == nil and v == value then
+						db[key] = nil
+					end
+				end
+			end
+		elseif type(v) == "table" and type(db[k]) == "table" then
+			-- if a blocker was set, dive into it, to allow multi-level defaults
+			removeDefaults(db[k], v, blocker and blocker[k])
+			if next(db[k]) == nil then
+				db[k] = nil
+			end
+		else
+			-- check if the current value matches the default, and that its not blocked by another defaults table
+			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+				db[k] = nil
+			end
+		end
+	end
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+	local sv = rawget(db, "sv")
+
+	local tableCreated
+	if not sv[svstore] then sv[svstore] = {} end
+	if not sv[svstore][key] then
+		sv[svstore][key] = {}
+		tableCreated = true
+	end
+
+	local tbl = sv[svstore][key]
+
+	if defaults then
+		copyDefaults(tbl, defaults)
+	end
+	rawset(db, section, tbl)
+
+	return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+	__index = function(t, section)
+			local keys = rawget(t, "keys")
+			local key = keys[section]
+			if key then
+				local defaultTbl = rawget(t, "defaults")
+				local defaults = defaultTbl and defaultTbl[section]
+
+				if section == "profile" then
+					local new = initSection(t, section, "profiles", key, defaults)
+					if new then
+						-- Callback: OnNewProfile, database, newProfileKey
+						t.callbacks:Fire("OnNewProfile", t, key)
+					end
+				elseif section == "profiles" then
+					local sv = rawget(t, "sv")
+					if not sv.profiles then sv.profiles = {} end
+					rawset(t, "profiles", sv.profiles)
+				elseif section == "global" then
+					local sv = rawget(t, "sv")
+					if not sv.global then sv.global = {} end
+					if defaults then
+						copyDefaults(sv.global, defaults)
+					end
+					rawset(t, section, sv.global)
+				else
+					initSection(t, section, section, key, defaults)
+				end
+			end
+
+			return rawget(t, section)
+		end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+	if not defaults then return end
+	offset = offset or 0
+	for k in pairs(defaults) do
+		if not keyTbl[k] or k == "profiles" then
+			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+		end
+	end
+end
+
+local preserve_keys = {
+	["callbacks"] = true,
+	["RegisterCallback"] = true,
+	["UnregisterCallback"] = true,
+	["UnregisterAllCallbacks"] = true,
+	["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
+local localeKey = GetLocale():lower()
+
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+	-- Generate the database keys for each section
+
+	-- map "true" to our "Default" profile
+	if defaultProfile == true then defaultProfile = "Default" end
+
+	local profileKey
+	if not parent then
+		-- Make a container for profile keys
+		if not sv.profileKeys then sv.profileKeys = {} end
+
+		-- Try to get the profile selected from the char db
+		profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+
+		-- save the selected profile for later
+		sv.profileKeys[charKey] = profileKey
+	else
+		-- Use the profile of the parents DB
+		profileKey = parent.keys.profile or defaultProfile or charKey
+
+		-- clear the profileKeys in the DB, namespaces don't need to store them
+		sv.profileKeys = nil
+	end
+
+	-- This table contains keys that enable the dynamic creation
+	-- of each section of the table.  The 'global' and 'profiles'
+	-- have a key of true, since they are handled in a special case
+	local keyTbl= {
+		["char"] = charKey,
+		["realm"] = realmKey,
+		["class"] = classKey,
+		["race"] = raceKey,
+		["faction"] = factionKey,
+		["factionrealm"] = factionrealmKey,
+		["factionrealmregion"] = factionrealmregionKey,
+		["profile"] = profileKey,
+        ["locale"] = localeKey,
+		["global"] = true,
+		["profiles"] = true,
+	}
+
+	validateDefaults(defaults, keyTbl, 1)
+
+	-- This allows us to use this function to reset an entire database
+	-- Clear out the old database
+	if olddb then
+		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+	end
+
+	-- Give this database the metatable so it initializes dynamically
+	local db = setmetatable(olddb or {}, dbmt)
+
+	if not rawget(db, "callbacks") then
+		-- try to load CallbackHandler-1.0 if it loaded after our library
+		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+	end
+
+	-- Copy methods locally into the database object, to avoid hitting
+	-- the metatable when calling methods
+
+	if not parent then
+		for name, func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		-- hack this one in
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+
+	-- Set some properties in the database object
+	db.profiles = sv.profiles
+	db.keys = keyTbl
+	db.sv = sv
+	--db.sv_name = name
+	db.defaults = defaults
+	db.parent = parent
+
+	-- store the DB in the registry
+	AceDB.db_registry[db] = true
+
+	return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+-- and cleans up empty sections
+local function logoutHandler(frame, event)
+	if event == "PLAYER_LOGOUT" then
+		for db in pairs(AceDB.db_registry) do
+			db.callbacks:Fire("OnDatabaseShutdown", db)
+			db:RegisterDefaults(nil)
+
+			-- cleanup sections that are empty without defaults
+			local sv = rawget(db, "sv")
+			for section in pairs(db.keys) do
+				if rawget(sv, section) then
+					-- global is special, all other sections have sub-entrys
+					-- also don't delete empty profiles on main dbs, only on namespaces
+					if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
+						for key in pairs(sv[section]) do
+							if not next(sv[section][key]) then
+								sv[section][key] = nil
+							end
+						end
+					end
+					if not next(sv[section]) then
+						sv[section] = nil
+					end
+				end
+			end
+		end
+	end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+	AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+--- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+-- @param defaults A table of defaults for this database
+function DBObjectLib:RegisterDefaults(defaults)
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
+	end
+
+	validateDefaults(defaults, self.keys)
+
+	-- Remove any currently set defaults
+	if self.defaults then
+		for section,key in pairs(self.keys) do
+			if self.defaults[section] and rawget(self, section) then
+				removeDefaults(self[section], self.defaults[section])
+			end
+		end
+	end
+
+	-- Set the DBObject.defaults table
+	self.defaults = defaults
+
+	-- Copy in any defaults, only touching those sections already created
+	if defaults then
+		for section,key in pairs(self.keys) do
+			if defaults[section] and rawget(self, section) then
+				copyDefaults(self[section], defaults[section])
+			end
+		end
+	end
+end
+
+--- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+-- @param name The name of the profile to set as the current profile
+function DBObjectLib:SetProfile(name)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
+	end
+
+	-- changing to the same profile, dont do anything
+	if name == self.keys.profile then return end
+
+	local oldProfile = self.profile
+	local defaults = self.defaults and self.defaults.profile
+
+	-- Callback: OnProfileShutdown, database
+	self.callbacks:Fire("OnProfileShutdown", self)
+
+	if oldProfile and defaults then
+		-- Remove the defaults from the old profile
+		removeDefaults(oldProfile, defaults)
+	end
+
+	self.profile = nil
+	self.keys["profile"] = name
+
+	-- if the storage exists, save the new profile
+	-- this won't exist on namespaces.
+	if self.sv.profileKeys then
+		self.sv.profileKeys[charKey] = name
+	end
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.SetProfile(db, name)
+		end
+	end
+
+	-- Callback: OnProfileChanged, database, newProfileKey
+	self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+--- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+-- @param tbl A table to store the profile names in (optional)
+function DBObjectLib:GetProfiles(tbl)
+	if tbl and type(tbl) ~= "table" then
+		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
+	end
+
+	-- Clear the container table
+	if tbl then
+		for k,v in pairs(tbl) do tbl[k] = nil end
+	else
+		tbl = {}
+	end
+
+	local curProfile = self.keys.profile
+
+	local i = 0
+	for profileKey in pairs(self.profiles) do
+		i = i + 1
+		tbl[i] = profileKey
+		if curProfile and profileKey == curProfile then curProfile = nil end
+	end
+
+	-- Add the current profile, if it hasn't been created yet
+	if curProfile then
+		i = i + 1
+		tbl[i] = curProfile
+	end
+
+	return tbl, i
+end
+
+--- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+	return self.keys.profile
+end
+
+--- Deletes a named profile.  This profile must not be the active profile.
+-- @param name The name of the profile to be deleted
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:DeleteProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
+	end
+
+	if self.keys.profile == name then
+		error("Cannot delete the active profile in an AceDBObject.", 2)
+	end
+
+	if not rawget(self.profiles, name) and not silent then
+		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	self.profiles[name] = nil
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.DeleteProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileDeleted, database, profileKey
+	self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+--- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+-- @param name The name of the profile to be copied into the current profile
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:CopyProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
+	end
+
+	if name == self.keys.profile then
+		error("Cannot have the same source and destination profiles.", 2)
+	end
+
+	if not rawget(self.profiles, name) and not silent then
+		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	-- Reset the profile before copying
+	DBObjectLib.ResetProfile(self, nil, true)
+
+	local profile = self.profile
+	local source = self.profiles[name]
+
+	copyTable(source, profile)
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.CopyProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileCopied, database, sourceProfileKey
+	self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+--- Resets the current profile to the default values (if specified).
+-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
+-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
+function DBObjectLib:ResetProfile(noChildren, noCallbacks)
+	local profile = self.profile
+
+	for k,v in pairs(profile) do
+		profile[k] = nil
+	end
+
+	local defaults = self.defaults and self.defaults.profile
+	if defaults then
+		copyDefaults(profile, defaults)
+	end
+
+	-- populate to child namespaces
+	if self.children and not noChildren then
+		for _, db in pairs(self.children) do
+			DBObjectLib.ResetProfile(db, nil, noCallbacks)
+		end
+	end
+
+	-- Callback: OnProfileReset, database
+	if not noCallbacks then
+		self.callbacks:Fire("OnProfileReset", self)
+	end
+end
+
+--- Resets the entire database, using the string defaultProfile as the new default
+-- profile.
+-- @param defaultProfile The profile name to use as the default
+function DBObjectLib:ResetDB(defaultProfile)
+	if defaultProfile and type(defaultProfile) ~= "string" then
+		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
+	end
+
+	local sv = self.sv
+	for k,v in pairs(sv) do
+		sv[k] = nil
+	end
+
+	local parent = self.parent
+
+	initdb(sv, self.defaults, defaultProfile, self)
+
+	-- fix the child namespaces
+	if self.children then
+		if not sv.namespaces then sv.namespaces = {} end
+		for name, db in pairs(self.children) do
+			if not sv.namespaces[name] then sv.namespaces[name] = {} end
+			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+		end
+	end
+
+	-- Callback: OnDatabaseReset, database
+	self.callbacks:Fire("OnDatabaseReset", self)
+	-- Callback: OnProfileChanged, database, profileKey
+	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+	return self
+end
+
+--- Creates a new database namespace, directly tied to the database.  This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+-- @param name The name of the new namespace
+-- @param defaults A table of values to use as defaults
+function DBObjectLib:RegisterNamespace(name, defaults)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
+	end
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
+	end
+	if self.children and self.children[name] then
+		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
+	end
+
+	local sv = self.sv
+	if not sv.namespaces then sv.namespaces = {} end
+	if not sv.namespaces[name] then
+		sv.namespaces[name] = {}
+	end
+
+	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+	if not self.children then self.children = {} end
+	self.children[name] = newDB
+	return newDB
+end
+
+--- Returns an already existing namespace from the database object.
+-- @param name The name of the new namespace
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- local namespace = self.db:GetNamespace('namespace')
+-- @return the namespace object if found
+function DBObjectLib:GetNamespace(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
+	end
+	if not silent and not (self.children and self.children[name]) then
+		error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
+	end
+	if not self.children then self.children = {} end
+	return self.children[name]
+end
+
+--[[-------------------------------------------------------------------------
+	AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+--- Creates a new database object that can be used to handle database settings and profiles.
+-- By default, an empty DB is created, using a character specific profile.
+--
+-- You can override the default profile used by passing any profile name as the third argument,
+-- or by passing //true// as the third argument to use a globally shared profile called "Default".
+--
+-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
+-- will use a profile named "char", and not a character-specific profile.
+-- @param tbl The name of variable, or table to use for the database
+-- @param defaults A table of database defaults
+-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
+-- You can also pass //true// to use a shared global profile called "Default".
+-- @usage
+-- -- Create an empty DB using a character-specific default profile.
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
+-- @usage
+-- -- Create a DB using defaults and using a shared default profile
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+function AceDB:New(tbl, defaults, defaultProfile)
+	if type(tbl) == "string" then
+		local name = tbl
+		tbl = _G[name]
+		if not tbl then
+			tbl = {}
+			_G[name] = tbl
+		end
+	end
+
+	if type(tbl) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
+	end
+
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
+	end
+
+	if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
+	end
+
+	return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+	if not db.parent then
+		for name,func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+end
diff --git a/Libs/AceDB-3.0/AceDB-3.0.xml b/Libs/AceDB-3.0/AceDB-3.0.xml
new file mode 100644
index 0000000..46b20ba
--- /dev/null
+++ b/Libs/AceDB-3.0/AceDB-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDB-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceEvent-3.0/AceEvent-3.0.lua b/Libs/AceEvent-3.0/AceEvent-3.0.lua
new file mode 100644
index 0000000..578ae25
--- /dev/null
+++ b/Libs/AceEvent-3.0/AceEvent-3.0.lua
@@ -0,0 +1,126 @@
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent,
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname)
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname)
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent,
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end
diff --git a/Libs/AceEvent-3.0/AceEvent-3.0.xml b/Libs/AceEvent-3.0/AceEvent-3.0.xml
new file mode 100644
index 0000000..313ef4d
--- /dev/null
+++ b/Libs/AceEvent-3.0/AceEvent-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..53295bb
--- /dev/null
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,805 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			method = func
+			if not method then return end
+			ARGS = ...
+			return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select("#", ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	safecall(widget.PauseLayout, widget)
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+	return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+	return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+		local lastrowoffset
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local lastrowstart
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..7f92d82
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,133 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function defaults(frame)
+	frame.obj:Fire("defaults")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.defaults = defaults
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..b0f81b7
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..0dae68c
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,311 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound("gsTitleOptionExit")
+	frame.obj:Hide()
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	frame:SetMinResize(400, 200)
+	frame:SetToplevel(true)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame)
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	local x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..9413611
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,102 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..a56e7cd
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,204 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor, abs = math.min, math.max, math.floor, math.abs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width = nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		local curvalue = self.scrollbar:GetValue()
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..00be129
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,350 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 35
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound("igCharacterInfoTab")
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame)
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..b6b59f0
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,707 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 34
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local frame = self.frame
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	local normalTexture = button:GetNormalTexture()
+	local line = button.line
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+		else
+			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree()
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = self.status or self.localstatus
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
+		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
+
+		GameTooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		GameTooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = value
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local frame = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+		local hasChildren = self.hasChildren
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth, 1600)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 0,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame)
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	treeframe:SetMinResize(100, 1)
+	treeframe:SetMaxResize(400, 1600)
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe)
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame",nil,frame)
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..bb0a2a2
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,331 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 4
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound("gsTitleOptionExit")
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..fd95cb7
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,98 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound("igMainMenuOption")
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..8847ebc
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,295 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else -- for both nil and false (tristate)
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				self.check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..ba02615
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,186 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	HideUIPanel(ColorPickerFrame)
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ShowUIPanel(ColorPickerFrame)
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture("Tileset\\Generic\\Checkers")
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..1f28cb5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 3
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound("igMainMenuOptionCheckBoxOn")
+		else
+			PlaySound("igMainMenuOptionCheckBoxOff")
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 1
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..f46f370
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,717 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type = select, pairs, ipairs, type
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 3
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			if i == 1 then
+				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+			else
+				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+			end
+
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 25
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		if self.list then
+			self:SetText(self.list[value] or "")
+		end
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function SetList(self, list, order, itemType)
+		self.list = list
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		if self.list then
+			self.list[value] = text
+			AddListItem(self, value, text, itemType)
+		end
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+
+		self.alignoffset = 30
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..acd7131
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,256 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	if type == "item" then
+		self:SetText(info)
+		self:Fire("OnEnterPressed", info)
+		ClearCursor()
+	elseif type == "spell" then
+		local name = GetSpellInfo(id, info)
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+	end
+	HideButton(self)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..1aaf3f5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..8d01b54
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,144 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
+	if (select(4, GetBuildInfo()) < 40000) then
+		widget.SetText = widget.SetLabel
+	else
+		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..9e06049
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,101 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..7dccc64
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,239 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+
+	button:EnableMouse(true)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent)
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..23897d5
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,166 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetHeight()
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self:SetFont((font or GameFontHighlightSmall):GetFont())
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..a27a2fc
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,368 @@
+local Type, Version = "MultiLineEditBox", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+local wowMoP
+do
+	local _, _, _, interface = GetBuildInfo()
+	wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame)
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..7f0bd5f
--- /dev/null
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,281 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min, max = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min * 100))
+		self.hightext:SetFormattedText("%s%%", (max * 100))
+	else
+		self.lowtext:SetText(min)
+		self.hightext:SetText(max)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame)
+	local self = frame.obj
+	if not frame.setup then
+		local newvalue = frame:GetValue()
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound("igMainMenuOptionCheckBoxOn")
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame)
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/Libs/AceHook-3.0/AceHook-3.0.lua b/Libs/AceHook-3.0/AceHook-3.0.lua
new file mode 100644
index 0000000..096eb6f
--- /dev/null
+++ b/Libs/AceHook-3.0/AceHook-3.0.lua
@@ -0,0 +1,514 @@
+--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
+-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
+-- when you manually restore the original function.
+--
+-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceHook itself.\\
+-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceHook.
+-- @class file
+-- @name AceHook-3.0
+-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
+local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
+
+if not AceHook then return end -- No upgrade needed
+
+AceHook.embeded = AceHook.embeded or {}
+AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
+AceHook.handlers = AceHook.handlers or {}
+AceHook.actives = AceHook.actives or {}
+AceHook.scripts = AceHook.scripts or {}
+AceHook.onceSecure = AceHook.onceSecure or {}
+AceHook.hooks = AceHook.hooks or {}
+
+-- local upvalues
+local registry = AceHook.registry
+local handlers = AceHook.handlers
+local actives = AceHook.actives
+local scripts = AceHook.scripts
+local onceSecure = AceHook.onceSecure
+
+-- Lua APIs
+local pairs, next, type = pairs, next, type
+local format = string.format
+local assert, error = assert, error
+
+-- WoW APIs
+local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
+local _G = _G
+
+-- functions for later definition
+local donothing, createHook, hook
+
+local protectedScripts = {
+	OnClick = true,
+}
+
+-- upgrading of embeded is done at the bottom of the file
+
+local mixins = {
+	"Hook", "SecureHook",
+	"HookScript", "SecureHookScript",
+	"Unhook", "UnhookAll",
+	"IsHooked",
+	"RawHook", "RawHookScript"
+}
+
+-- AceHook:Embed( target )
+-- target (object) - target object to embed AceHook in
+--
+-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
+function AceHook:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeded[target] = true
+	-- inject the hooks table safely
+	target.hooks = target.hooks or {}
+	return target
+end
+
+-- AceHook:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unhooks all hooks when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceHook:OnEmbedDisable( target )
+	target:UnhookAll()
+end
+
+function createHook(self, handler, orig, secure, failsafe)
+	local uid
+	local method = type(handler) == "string"
+	if failsafe and not secure then
+		-- failsafe hook creation
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					self[handler](self, ...)
+				else
+					handler(...)
+				end
+			end
+			return orig(...)
+		end
+		-- /failsafe hook
+	else
+		-- all other hooks
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					return self[handler](self, ...)
+				else
+					return handler(...)
+				end
+			elseif not secure then -- backup on non secure
+				return orig(...)
+			end
+		end
+		-- /hook
+	end
+	return uid
+end
+
+function donothing() end
+
+function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
+	if not handler then handler = method end
+
+	-- These asserts make sure AceHooks's devs play by the rules.
+	assert(not script or type(script) == "boolean")
+	assert(not secure or type(secure) == "boolean")
+	assert(not raw or type(raw) == "boolean")
+	assert(not forceSecure or type(forceSecure) == "boolean")
+	assert(usage)
+
+	-- Error checking Battery!
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
+	end
+	if type(handler) ~= "string" and type(handler) ~= "function" then
+		error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
+	end
+	if type(handler) == "string" and type(self[handler]) ~= "function" then
+		error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
+	end
+	if script then
+	 	if not secure and obj:IsProtected() and protectedScripts[method] then
+			error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
+		end
+		if not obj or not obj.GetScript or not obj:HasScript(method) then
+			error(format("%s: You can only hook a script on a frame object", usage), 3)
+		end
+	else
+		local issecure
+		if obj then
+			issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
+		else
+			issecure = onceSecure[method] or issecurevariable(method)
+		end
+		if issecure then
+			if forceSecure then
+				if obj then
+					onceSecure[obj] = onceSecure[obj] or {}
+					onceSecure[obj][method] = true
+				else
+					onceSecure[method] = true
+				end
+			elseif not secure then
+				error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
+			end
+		end
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if uid then
+		if actives[uid] then
+			-- Only two sane choices exist here.  We either a) error 100% of the time or b) always unhook and then hook
+			-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
+			error(format("Attempting to rehook already active hook %s.", method))
+		end
+
+		if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
+			actives[uid] = true
+			return
+		elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
+			if self.hooks and self.hooks[obj] then
+				self.hooks[obj][method] = nil
+			end
+			registry[self][obj][method] = nil
+		else
+			if self.hooks then
+				self.hooks[method] = nil
+			end
+			registry[self][method] = nil
+		end
+		handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
+		uid = nil
+	end
+
+	local orig
+	if script then
+		orig = obj:GetScript(method) or donothing
+	elseif obj then
+		orig = obj[method]
+	else
+		orig = _G[method]
+	end
+
+	if not orig then
+		error(format("%s: Attempting to hook a non existing target", usage), 3)
+	end
+
+	uid = createHook(self, handler, orig, secure, not (raw or secure))
+
+	if obj then
+		self.hooks[obj] = self.hooks[obj] or {}
+		registry[self][obj] = registry[self][obj] or {}
+		registry[self][obj][method] = uid
+
+		if not secure then
+			self.hooks[obj][method] = orig
+		end
+
+		if script then
+			-- If the script is empty before, HookScript will not work, so use SetScript instead
+			-- This will make the hook insecure, but shouldnt matter, since it was empty before.
+			-- It does not taint the full frame.
+			if not secure or orig == donothing then
+				obj:SetScript(method, uid)
+			elseif secure then
+				obj:HookScript(method, uid)
+			end
+		else
+			if not secure then
+				obj[method] = uid
+			else
+				hooksecurefunc(obj, method, uid)
+			end
+		end
+	else
+		registry[self][method] = uid
+
+		if not secure then
+			_G[method] = uid
+			self.hooks[method] = orig
+		else
+			hooksecurefunc(method, uid)
+		end
+	end
+
+	actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
+end
+
+--- Hook a function or a method on an object.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:Hook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   print(button:GetName() .. " is updating its HotKey")
+-- end
+function AceHook:Hook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
+end
+
+--- RawHook a function or a method on an object.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
+-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original function.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+--   self:RawHook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+--   if button:GetName() == "MyButton" then
+--     -- do stuff here
+--   else
+--     self.hooks.ActionButton_UpdateHotkeys(button, type)
+--   end
+-- end
+function AceHook:RawHook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, true, hookSecure or false,  "Usage: RawHook([object], method, [handler], [hookSecure])")
+end
+
+--- SecureHook a function or a method on an object.
+-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig [object], method, [handler]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+function AceHook:SecureHook(object, method, handler)
+	if type(object) == "string" then
+		method, handler, object = object, method, nil
+	end
+
+	hook(self, object, method, handler, false, true, false, false,  "Usage: SecureHook([object], method, [handler])")
+end
+
+--- Hook a script handler on a frame.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
+-- when a certain event happens to a frame.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   print("The FriendsFrame was shown!")
+-- end
+function AceHook:HookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, false, false,  "Usage: HookScript(object, method, [handler])")
+end
+
+--- RawHook a script handler on a frame.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
+-- The original script will be stored in `self.hooks[frame][script]`.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original script.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+--   -- Hook the OnShow of FriendsFrame
+--   self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+--   -- Call the original function
+--   self.hooks[frame].OnShow(frame)
+--   -- Do our processing
+--   -- .. stuff
+-- end
+function AceHook:RawHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
+end
+
+--- SecureHook a script handler on a frame.
+-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+function AceHook:SecureHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
+end
+
+--- Unhook from the specified function, method or script.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:Unhook(obj, method)
+	local usage = "Usage: Unhook([obj], method)"
+	if type(obj) == "string" then
+		method, obj = obj, nil
+	end
+
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if not uid or not actives[uid] then
+		-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
+		return false
+	end
+
+	actives[uid], handlers[uid] = nil, nil
+
+	if obj then
+		registry[self][obj][method] = nil
+		registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
+
+		-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
+		if not self.hooks[obj] or not self.hooks[obj][method] then return true end
+
+		if scripts[uid] and obj:GetScript(method) == uid then  -- unhooks scripts
+			obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
+			scripts[uid] = nil
+		elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
+			obj[method] = self.hooks[obj][method]
+		end
+
+		self.hooks[obj][method] = nil
+		self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
+	else
+		registry[self][method] = nil
+
+		-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
+		if not self.hooks[method] then return true end
+
+		if self.hooks[method] and _G[method] == uid then -- unhooks functions
+			_G[method] = self.hooks[method]
+		end
+
+		self.hooks[method] = nil
+	end
+	return true
+end
+
+--- Unhook all existing hooks for this addon.
+function AceHook:UnhookAll()
+	for key, value in pairs(registry[self]) do
+		if type(key) == "table" then
+			for method in pairs(value) do
+				self:Unhook(key, method)
+			end
+		else
+			self:Unhook(key)
+		end
+	end
+end
+
+--- Check if the specific function, method or script is already hooked.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:IsHooked(obj, method)
+	-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
+	if type(obj) == "string" then
+		if registry[self][obj] and actives[registry[self][obj]] then
+			return true, handlers[registry[self][obj]]
+		end
+	else
+		if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
+			return true, handlers[registry[self][obj][method]]
+		end
+	end
+
+	return false, nil
+end
+
+--- Upgrade our old embeded
+for target, v in pairs( AceHook.embeded ) do
+	AceHook:Embed( target )
+end
diff --git a/Libs/AceHook-3.0/AceHook-3.0.xml b/Libs/AceHook-3.0/AceHook-3.0.xml
new file mode 100644
index 0000000..add0f26
--- /dev/null
+++ b/Libs/AceHook-3.0/AceHook-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceHook-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceSerializer-3.0/AceSerializer-3.0.lua b/Libs/AceSerializer-3.0/AceSerializer-3.0.lua
new file mode 100644
index 0000000..150a31e
--- /dev/null
+++ b/Libs/AceSerializer-3.0/AceSerializer-3.0.lua
@@ -0,0 +1,283 @@
+--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
+-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
+-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
+-- references to the same table will be send individually.
+--
+-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
+-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceSerializer.
+-- @class file
+-- @name AceSerializer-3.0
+-- @release $Id: AceSerializer-3.0.lua 1038 2011-10-03 01:39:58Z mikk $
+local MAJOR,MINOR = "AceSerializer-3.0", 4
+local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceSerializer then return end
+
+-- Lua APIs
+local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
+local assert, error, pcall = assert, error, pcall
+local type, tostring, tonumber = type, tostring, tonumber
+local pairs, select, frexp = pairs, select, math.frexp
+local tconcat = table.concat
+
+-- quick copies of string representations of wonky numbers
+local inf = math.huge
+
+local serNaN  -- can't do this in 4.3, see ace3 ticket 268
+local serInf = tostring(inf)
+local serNegInf = tostring(-inf)
+
+
+-- Serialization functions
+
+local function SerializeStringHelper(ch)	-- Used by SerializeValue for strings
+	-- We use \126 ("~") as an escape character for all nonprints plus a few more
+	local n = strbyte(ch)
+	if n==30 then           -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
+		return "\126\122"
+	elseif n<=32 then 			-- nonprint + space
+		return "\126"..strchar(n+64)
+	elseif n==94 then		-- value separator
+		return "\126\125"
+	elseif n==126 then		-- our own escape character
+		return "\126\124"
+	elseif n==127 then		-- nonprint (DEL)
+		return "\126\123"
+	else
+		assert(false)	-- can't be reached if caller uses a sane regex
+	end
+end
+
+local function SerializeValue(v, res, nres)
+	-- We use "^" as a value separator, followed by one byte for type indicator
+	local t=type(v)
+
+	if t=="string" then		-- ^S = string (escaped to remove nonprints, "^"s, etc)
+		res[nres+1] = "^S"
+		res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
+		nres=nres+2
+
+	elseif t=="number" then	-- ^N = number (just tostring()ed) or ^F (float components)
+		local str = tostring(v)
+		if tonumber(str)==v  --[[not in 4.3 or str==serNaN]] or str==serInf or str==serNegInf then
+			-- translates just fine, transmit as-is
+			res[nres+1] = "^N"
+			res[nres+2] = str
+			nres=nres+2
+		else
+			local m,e = frexp(v)
+			res[nres+1] = "^F"
+			res[nres+2] = format("%.0f",m*2^53)	-- force mantissa to become integer (it's originally 0.5--0.9999)
+			res[nres+3] = "^f"
+			res[nres+4] = tostring(e-53)	-- adjust exponent to counteract mantissa manipulation
+			nres=nres+4
+		end
+
+	elseif t=="table" then	-- ^T...^t = table (list of key,value pairs)
+		nres=nres+1
+		res[nres] = "^T"
+		for k,v in pairs(v) do
+			nres = SerializeValue(k, res, nres)
+			nres = SerializeValue(v, res, nres)
+		end
+		nres=nres+1
+		res[nres] = "^t"
+
+	elseif t=="boolean" then	-- ^B = true, ^b = false
+		nres=nres+1
+		if v then
+			res[nres] = "^B"	-- true
+		else
+			res[nres] = "^b"	-- false
+		end
+
+	elseif t=="nil" then		-- ^Z = nil (zero, "N" was taken :P)
+		nres=nres+1
+		res[nres] = "^Z"
+
+	else
+		error(MAJOR..": Cannot serialize a value of type '"..t.."'")	-- can't produce error on right level, this is wildly recursive
+	end
+
+	return nres
+end
+
+
+
+local serializeTbl = { "^1" }	-- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
+
+--- Serialize the data passed into the function.
+-- Takes a list of values (strings, numbers, booleans, nils, tables)
+-- and returns it in serialized form (a string).\\
+-- May throw errors on invalid data types.
+-- @param ... List of values to serialize
+-- @return The data in its serialized form (string)
+function AceSerializer:Serialize(...)
+	local nres = 1
+
+	for i=1,select("#", ...) do
+		local v = select(i, ...)
+		nres = SerializeValue(v, serializeTbl, nres)
+	end
+
+	serializeTbl[nres+1] = "^^"	-- "^^" = End of serialized data
+
+	return tconcat(serializeTbl, "", 1, nres+1)
+end
+
+-- Deserialization functions
+local function DeserializeStringHelper(escape)
+	if escape<"~\122" then
+		return strchar(strbyte(escape,2,2)-64)
+	elseif escape=="~\122" then	-- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
+		return "\030"
+	elseif escape=="~\123" then
+		return "\127"
+	elseif escape=="~\124" then
+		return "\126"
+	elseif escape=="~\125" then
+		return "\94"
+	end
+	error("DeserializeStringHelper got called for '"..escape.."'?!?")  -- can't be reached unless regex is screwed up
+end
+
+local function DeserializeNumberHelper(number)
+	--[[ not in 4.3 if number == serNaN then
+		return 0/0
+	else]]if number == serNegInf then
+		return -inf
+	elseif number == serInf then
+		return inf
+	else
+		return tonumber(number)
+	end
+end
+
+-- DeserializeValue: worker function for :Deserialize()
+-- It works in two modes:
+--   Main (top-level) mode: Deserialize a list of values and return them all
+--   Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
+--
+-- The function _always_ works recursively due to having to build a list of values to return
+--
+-- Callers are expected to pcall(DeserializeValue) to trap errors
+
+local function DeserializeValue(iter,single,ctl,data)
+
+	if not single then
+		ctl,data = iter()
+	end
+
+	if not ctl then
+		error("Supplied data misses AceSerializer terminator ('^^')")
+	end
+
+	if ctl=="^^" then
+		-- ignore extraneous data
+		return
+	end
+
+	local res
+
+	if ctl=="^S" then
+		res = gsub(data, "~.", DeserializeStringHelper)
+	elseif ctl=="^N" then
+		res = DeserializeNumberHelper(data)
+		if not res then
+			error("Invalid serialized number: '"..tostring(data).."'")
+		end
+	elseif ctl=="^F" then     -- ^F<mantissa>^f<exponent>
+		local ctl2,e = iter()
+		if ctl2~="^f" then
+			error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
+		end
+		local m=tonumber(data)
+		e=tonumber(e)
+		if not (m and e) then
+			error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
+		end
+		res = m*(2^e)
+	elseif ctl=="^B" then	-- yeah yeah ignore data portion
+		res = true
+	elseif ctl=="^b" then   -- yeah yeah ignore data portion
+		res = false
+	elseif ctl=="^Z" then	-- yeah yeah ignore data portion
+		res = nil
+	elseif ctl=="^T" then
+		-- ignore ^T's data, future extensibility?
+		res = {}
+		local k,v
+		while true do
+			ctl,data = iter()
+			if ctl=="^t" then break end	-- ignore ^t's data
+			k = DeserializeValue(iter,true,ctl,data)
+			if k==nil then
+				error("Invalid AceSerializer table format (no table end marker)")
+			end
+			ctl,data = iter()
+			v = DeserializeValue(iter,true,ctl,data)
+			if v==nil then
+				error("Invalid AceSerializer table format (no table end marker)")
+			end
+			res[k]=v
+		end
+	else
+		error("Invalid AceSerializer control code '"..ctl.."'")
+	end
+
+	if not single then
+		return res,DeserializeValue(iter)
+	else
+		return res
+	end
+end
+
+--- Deserializes the data into its original values.
+-- Accepts serialized data, ignoring all control characters and whitespace.
+-- @param str The serialized data (from :Serialize)
+-- @return true followed by a list of values, OR false followed by an error message
+function AceSerializer:Deserialize(str)
+	str = gsub(str, "[%c ]", "")	-- ignore all control characters; nice for embedding in email and stuff
+
+	local iter = gmatch(str, "(^.)([^^]*)")	-- Any ^x followed by string of non-^
+	local ctl,data = iter()
+	if not ctl or ctl~="^1" then
+		-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
+		return false, "Supplied data is not AceSerializer data (rev 1)"
+	end
+
+	return pcall(DeserializeValue, iter)
+end
+
+
+----------------------------------------
+-- Base library stuff
+----------------------------------------
+
+AceSerializer.internals = {	-- for test scripts
+	SerializeValue = SerializeValue,
+	SerializeStringHelper = SerializeStringHelper,
+}
+
+local mixins = {
+	"Serialize",
+	"Deserialize",
+}
+
+AceSerializer.embeds = AceSerializer.embeds or {}
+
+function AceSerializer:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- Update embeds
+for target, v in pairs(AceSerializer.embeds) do
+	AceSerializer:Embed(target)
+end
\ No newline at end of file
diff --git a/Libs/AceSerializer-3.0/AceSerializer-3.0.xml b/Libs/AceSerializer-3.0/AceSerializer-3.0.xml
new file mode 100644
index 0000000..94924af
--- /dev/null
+++ b/Libs/AceSerializer-3.0/AceSerializer-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceSerializer-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/AceTimer-3.0/AceTimer-3.0.lua b/Libs/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644
index 0000000..8eda0fe
--- /dev/null
+++ b/Libs/AceTimer-3.0/AceTimer-3.0.lua
@@ -0,0 +1,475 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
+-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel or reschedule the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 1037 2011-09-02 16:24:08Z mikk $
+
+--[[
+	Basic assumptions:
+	* In a typical system, we do more re-scheduling per second than there are timer pulses per second
+	* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
+
+	This implementation:
+		CON: The smallest timer interval is constrained by HZ (currently 1/10s).
+		PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
+		PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
+		CON: Algorithms depending on a timer firing "N times per minute" will fail
+		PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
+		CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
+
+	Major assumptions upheld:
+	- ALLOWS scheduling multiple timers with the same funcref/method
+	- ALLOWS scheduling more timers during OnUpdate processing
+	- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
+]]
+
+local MAJOR, MINOR = "AceTimer-3.0", 6
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+
+AceTimer.hash = AceTimer.hash or {}         -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
+                                            -- Linked list gets around ACE-88 and ACE-90.
+AceTimer.selfs = AceTimer.selfs or {}       -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
+AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
+
+-- Lua APIs
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local select, pairs, type, next, tostring = select, pairs, type, next, tostring
+local floor, max, min = math.floor, math.max, math.min
+local tconcat = table.concat
+
+-- WoW APIs
+local GetTime = GetTime
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
+
+-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
+local timerCache = nil
+
+--[[
+	Timers will not be fired more often than HZ-1 times per second.
+	Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
+	If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+	]]
+local HZ = 11
+
+--[[
+	Prime for good distribution
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+]]
+local BUCKETS = 131
+
+local hash = AceTimer.hash
+for i=1,BUCKETS do
+	hash[i] = hash[i] or false	-- make it an integer-indexed array; it's faster than hashes
+end
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...	-- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {
+	__index=function(self, argCount)
+		local dispatcher = CreateDispatcher(argCount)
+		rawset(self, argCount, dispatcher)
+		return dispatcher
+	end
+})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local lastint = floor(GetTime() * HZ)
+
+-- --------------------------------------------------------------------
+-- OnUpdate handler
+--
+-- traverse buckets, always chasing "now", and fire timers that have expired
+
+local function OnUpdate()
+	local now = GetTime()
+	local nowint = floor(now * HZ)
+
+	-- Have we passed into a new hash bucket?
+	if nowint == lastint then return end
+
+	local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
+
+	-- Pass through each bucket at most once
+	-- Happens on e.g. instance loads, but COULD happen on high local load situations also
+	for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
+		local curbucket = (curint % BUCKETS)+1
+		-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
+		local nexttimer = hash[curbucket]
+		hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
+
+		while nexttimer do
+			local timer = nexttimer
+			nexttimer = timer.next
+			local when = timer.when
+
+			if when < soon then
+				-- Call the timer func, either as a method on given object, or a straight function ref
+				local callback = timer.callback
+				if type(callback) == "string" then
+					safecall(timer.object[callback], timer.object, timer.arg)
+				elseif callback then
+					safecall(callback, timer.arg)
+				else
+					-- probably nilled out by CancelTimer
+					timer.delay = nil -- don't reschedule it
+				end
+
+				local delay = timer.delay	-- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
+
+				if not delay then
+					-- single-shot timer (or cancelled)
+					AceTimer.selfs[timer.object][tostring(timer)] = nil
+					timerCache = timer
+				else
+					-- repeating timer
+					local newtime = when + delay
+					if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
+						newtime = now + delay
+					end
+					timer.when = newtime
+
+					-- add next timer execution to the correct bucket
+					local bucket = (floor(newtime * HZ) % BUCKETS) + 1
+					timer.next = hash[bucket]
+					hash[bucket] = timer
+				end
+			else -- if when>=soon
+				-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
+				timer.next = hash[curbucket]
+				hash[curbucket] = timer
+			end -- if when<soon ... else
+		end -- while nexttimer do
+	end -- for curint=lastint,nowint
+
+	lastint = nowint
+end
+
+-- ---------------------------------------------------------------------
+-- Reg( callback, delay, arg, repeating )
+--
+-- callback( function or string ) - direct function ref or method name in our object for the callback
+-- delay(int) - delay for the timer
+-- arg(variant) - any argument to be passed to the callback function
+-- repeating(boolean) - repeating timer, or oneshot
+--
+-- returns the handle of the timer for later processing (canceling etc)
+local function Reg(self, callback, delay, arg, repeating)
+	if type(callback) ~= "string" and type(callback) ~= "function" then
+		local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+		error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
+	end
+	if type(callback) == "string" then
+		if type(self)~="table" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
+		end
+		if type(self[callback]) ~= "function" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
+		end
+	end
+
+	if delay < (1 / (HZ - 1)) then
+		delay = 1 / (HZ - 1)
+	end
+
+	-- Create and stuff timer in the correct hash bucket
+	local now = GetTime()
+
+	local timer = timerCache or {}	-- Get new timer object (from cache if available)
+	timerCache = nil
+
+	timer.object = self
+	timer.callback = callback
+	timer.delay = (repeating and delay)
+	timer.arg = arg
+	timer.when = now + delay
+
+	local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
+	timer.next = hash[bucket]
+	hash[bucket] = timer
+
+	-- Insert timer in our self->handle->timer registry
+	local handle = tostring(timer)
+
+	local selftimers = AceTimer.selfs[self]
+	if not selftimers then
+		selftimers = {}
+		AceTimer.selfs[self] = selftimers
+	end
+	selftimers[handle] = timer
+	selftimers.__ops = (selftimers.__ops or 0) + 1
+
+	return handle
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+--
+-- function MyAddon:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+--
+-- function MyAddon:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg, true)
+end
+
+--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
+-- @return True if the timer was successfully cancelled.
+function AceTimer:CancelTimer(handle, silent)
+	if not handle then return end -- nil handle -> bail out without erroring
+	if type(handle) ~= "string" then
+		error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2)	-- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if silent then
+		if timer then
+			timer.callback = nil	-- don't run it again
+			timer.delay = nil		-- if this is the currently-executing one: don't even reschedule
+			-- The timer object is removed in the OnUpdate loop
+		end
+		return not not timer	-- might return "true" even if we double-cancel. we'll live.
+	else
+		if not timer then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
+			return false
+		end
+		if not timer.callback then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
+			return false
+		end
+		timer.callback = nil	-- don't run it again
+		timer.delay = nil		-- if this is the currently-executing one: don't even reschedule
+		return true
+	end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+	if not(type(self) == "string" or type(self) == "table") then
+		error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
+	end
+	if self == AceTimer then
+		error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
+	end
+
+	local selftimers = AceTimer.selfs[self]
+	if selftimers then
+		for handle,v in pairs(selftimers) do
+			if type(v) == "table" then  -- avoid __ops, etc
+				AceTimer.CancelTimer(self, handle, true)
+			end
+		end
+	end
+end
+
+--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
+-- This function will raise a warning when the handle is invalid, but not stop execution.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer, or false if the handle is invalid.
+function AceTimer:TimeLeft(handle)
+	if not handle then return end
+	if type(handle) ~= "string" then
+		error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2)    -- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if not timer then
+		geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
+		return false
+	end
+	return timer.when - GetTime()
+end
+
+
+-- ---------------------------------------------------------------------
+-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
+-- and clean it out - otherwise the table indices can grow indefinitely
+-- if an addon starts and stops a lot of timers. AceBucket does this!
+--
+-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
+
+local lastCleaned = nil
+
+local function OnEvent(this, event)
+	if event~="PLAYER_REGEN_ENABLED" then
+		return
+	end
+
+	-- Get the next 'self' to process
+	local selfs = AceTimer.selfs
+	local self = next(selfs, lastCleaned)
+	if not self then
+		self = next(selfs)
+	end
+	lastCleaned = self
+	if not self then	-- should only happen if .selfs[] is empty
+		return
+	end
+
+	-- Time to clean it out?
+	local list = selfs[self]
+	if (list.__ops or 0) < 250 then	-- 250 slosh indices = ~10KB wasted (worst case!). For one 'self'.
+		return
+	end
+
+	-- Create a new table and copy all members over
+	local newlist = {}
+	local n=0
+	for k,v in pairs(list) do
+		newlist[k] = v
+		if type(v)=="table" and v.callback then -- if the timer is actually live: count it
+			n=n+1
+		end
+	end
+	newlist.__ops = 0	-- Reset operation count
+
+	-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
+	if n>BUCKETS then
+		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
+	end
+
+	selfs[self] = newlist
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer",
+	"CancelTimer", "CancelAllTimers",
+	"TimeLeft"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in pairs(mixins) do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+-- AceTimer:OnEmbedDisable( target )
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable( target )
+	target:CancelAllTimers()
+end
+
+
+for addon in pairs(AceTimer.embeds) do
+	AceTimer:Embed(addon)
+end
+
+-- ---------------------------------------------------------------------
+-- Debug tools (expose copies of internals to test suites)
+AceTimer.debug = AceTimer.debug or {}
+AceTimer.debug.HZ = HZ
+AceTimer.debug.BUCKETS = BUCKETS
+
+-- ---------------------------------------------------------------------
+-- Finishing touchups
+
+AceTimer.frame:SetScript("OnUpdate", OnUpdate)
+AceTimer.frame:SetScript("OnEvent", OnEvent)
+AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
+
+-- In theory, we could hide&show the frame based on there being timers or not.
+-- However, this job is fairly expensive, and the chance that there will
+-- actually be zero timers running is diminuitive to say the least.
diff --git a/Libs/AceTimer-3.0/AceTimer-3.0.xml b/Libs/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644
index 0000000..38e9021
--- /dev/null
+++ b/Libs/AceTimer-3.0/AceTimer-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..a127301
--- /dev/null
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,240 @@
+--[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 6
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/LibQTip-1.0/LibQTip-1.0.lua b/Libs/LibQTip-1.0/LibQTip-1.0.lua
new file mode 100644
index 0000000..d83884e
--- /dev/null
+++ b/Libs/LibQTip-1.0/LibQTip-1.0.lua
@@ -0,0 +1,1329 @@
+local MAJOR = "LibQTip-1.0"
+local MINOR = 38 -- Should be manually increased
+assert(LibStub, MAJOR.." requires LibStub")
+
+local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+if not lib then return end -- No upgrade needed
+
+------------------------------------------------------------------------------
+-- Upvalued globals
+------------------------------------------------------------------------------
+local _G = getfenv(0)
+
+local type = type
+local select = select
+local error = error
+local pairs, ipairs = pairs, ipairs
+local tonumber, tostring = tonumber, tostring
+local strfind = string.find
+local math = math
+local min, max = math.min, math.max
+local setmetatable = setmetatable
+local tinsert, tremove = tinsert, tremove
+local wipe = wipe
+
+local CreateFrame = CreateFrame
+local UIParent = UIParent
+
+------------------------------------------------------------------------------
+-- Tables and locals
+------------------------------------------------------------------------------
+lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame")}
+
+lib.tipPrototype = lib.tipPrototype or setmetatable({}, lib.frameMetatable)
+lib.tipMetatable = lib.tipMetatable or {__index = lib.tipPrototype}
+
+lib.providerPrototype = lib.providerPrototype or {}
+lib.providerMetatable = lib.providerMetatable or {__index = lib.providerPrototype}
+
+lib.cellPrototype = lib.cellPrototype or setmetatable({}, lib.frameMetatable)
+lib.cellMetatable = lib.cellMetatable or { __index = lib.cellPrototype }
+
+lib.activeTooltips = lib.activeTooltips or {}
+
+lib.tooltipHeap = lib.tooltipHeap or {}
+lib.frameHeap = lib.frameHeap or {}
+lib.tableHeap = lib.tableHeap or {}
+
+local tipPrototype = lib.tipPrototype
+local tipMetatable = lib.tipMetatable
+
+local providerPrototype = lib.providerPrototype
+local providerMetatable = lib.providerMetatable
+
+local cellPrototype = lib.cellPrototype
+local cellMetatable = lib.cellMetatable
+
+local activeTooltips = lib.activeTooltips
+
+------------------------------------------------------------------------------
+-- Private methods for Caches and Tooltip
+------------------------------------------------------------------------------
+local AcquireTooltip, ReleaseTooltip
+local AcquireCell, ReleaseCell
+local AcquireTable, ReleaseTable
+
+local InitializeTooltip, SetTooltipSize, ResetTooltipSize, FixCellSizes
+local ClearTooltipScripts
+local SetFrameScript, ClearFrameScripts
+
+------------------------------------------------------------------------------
+-- Cache debugging.
+------------------------------------------------------------------------------
+--[===[@debug@
+local usedTables, usedFrames, usedTooltips = 0, 0, 0
+--@end-debug@]===]
+
+------------------------------------------------------------------------------
+-- Internal constants to tweak the layout
+------------------------------------------------------------------------------
+local TOOLTIP_PADDING = 10
+local CELL_MARGIN_H = 6
+local CELL_MARGIN_V = 3
+
+------------------------------------------------------------------------------
+-- Public library API
+------------------------------------------------------------------------------
+--- Create or retrieve the tooltip with the given key.
+-- If additional arguments are passed, they are passed to :SetColumnLayout for the acquired tooltip.
+-- @name LibQTip:Acquire(key[, numColumns, column1Justification, column2justification, ...])
+-- @param key string or table - the tooltip key. Any value that can be used as a table key is accepted though you should try to provide unique keys to avoid conflicts.
+-- Numbers and booleans should be avoided and strings should be carefully chosen to avoid namespace clashes - no "MyTooltip" - you have been warned!
+-- @return tooltip Frame object - the acquired tooltip.
+-- @usage Acquire a tooltip with at least 5 columns, justification : left, center, left, left, left
+-- <pre>local tip = LibStub('LibQTip-1.0'):Acquire('MyFooBarTooltip', 5, "LEFT", "CENTER")</pre>
+function lib:Acquire(key, ...)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+	local tooltip = activeTooltips[key]
+
+	if not tooltip then
+		tooltip = AcquireTooltip()
+		InitializeTooltip(tooltip, key)
+		activeTooltips[key] = tooltip
+	end
+
+	if select('#', ...) > 0 then
+		-- Here we catch any error to properly report it for the calling code
+		local ok, msg = pcall(tooltip.SetColumnLayout, tooltip, ...)
+
+		if not ok then
+			error(msg, 2)
+		end
+	end
+	return tooltip
+end
+
+function lib:Release(tooltip)
+	local key = tooltip and tooltip.key
+
+	if not key or activeTooltips[key] ~= tooltip then
+		return
+	end
+	ReleaseTooltip(tooltip)
+	activeTooltips[key] = nil
+end
+
+function lib:IsAcquired(key)
+	if key == nil then
+		error("attempt to use a nil key", 2)
+	end
+	return not not activeTooltips[key]
+end
+
+function lib:IterateTooltips()
+	return pairs(activeTooltips)
+end
+
+------------------------------------------------------------------------------
+-- Frame cache
+------------------------------------------------------------------------------
+local frameHeap = lib.frameHeap
+
+local function AcquireFrame(parent)
+	local frame = tremove(frameHeap) or CreateFrame("Frame")
+	frame:SetParent(parent)
+	--[===[@debug@
+	usedFrames = usedFrames + 1
+	--@end-debug@]===]
+	return frame
+end
+
+local function ReleaseFrame(frame)
+	frame:Hide()
+	frame:SetParent(nil)
+	frame:ClearAllPoints()
+	frame:SetBackdrop(nil)
+	ClearFrameScripts(frame)
+	tinsert(frameHeap, frame)
+	--[===[@debug@
+	usedFrames = usedFrames - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Dirty layout handler
+------------------------------------------------------------------------------
+lib.layoutCleaner = lib.layoutCleaner or CreateFrame('Frame')
+
+local layoutCleaner = lib.layoutCleaner
+layoutCleaner.registry = layoutCleaner.registry or {}
+
+function layoutCleaner:RegisterForCleanup(tooltip)
+	self.registry[tooltip] = true
+	self:Show()
+end
+
+function layoutCleaner:CleanupLayouts()
+	self:Hide()
+	for tooltip in pairs(self.registry) do
+		FixCellSizes(tooltip)
+	end
+	wipe(self.registry)
+end
+layoutCleaner:SetScript('OnUpdate', layoutCleaner.CleanupLayouts)
+
+------------------------------------------------------------------------------
+-- CellProvider and Cell
+------------------------------------------------------------------------------
+function providerPrototype:AcquireCell()
+	local cell = tremove(self.heap)
+	if not cell then
+		cell = setmetatable(CreateFrame("Frame", nil, UIParent), self.cellMetatable)
+		if type(cell.InitializeCell) == 'function' then
+			cell:InitializeCell()
+		end
+	end
+	self.cells[cell] = true
+	return cell
+end
+
+function providerPrototype:ReleaseCell(cell)
+	if not self.cells[cell] then return end
+	if type(cell.ReleaseCell) == 'function' then
+		cell:ReleaseCell()
+	end
+	self.cells[cell] = nil
+	tinsert(self.heap, cell)
+end
+
+function providerPrototype:GetCellPrototype()
+	return self.cellPrototype, self.cellMetatable
+end
+
+function providerPrototype:IterateCells()
+	return pairs(self.cells)
+end
+
+function lib:CreateCellProvider(baseProvider)
+	local cellBaseMetatable, cellBasePrototype
+	if baseProvider and baseProvider.GetCellPrototype then
+		cellBasePrototype, cellBaseMetatable = baseProvider:GetCellPrototype()
+	else
+		cellBaseMetatable = cellMetatable
+	end
+	local cellPrototype = setmetatable({}, cellBaseMetatable)
+	local cellProvider = setmetatable({}, providerMetatable)
+	cellProvider.heap = {}
+	cellProvider.cells = {}
+	cellProvider.cellPrototype = cellPrototype
+	cellProvider.cellMetatable = { __index = cellPrototype }
+	return cellProvider, cellPrototype, cellBasePrototype
+end
+
+------------------------------------------------------------------------------
+-- Basic label provider
+------------------------------------------------------------------------------
+if not lib.LabelProvider then
+	lib.LabelProvider, lib.LabelPrototype = lib:CreateCellProvider()
+end
+
+local labelProvider = lib.LabelProvider
+local labelPrototype = lib.LabelPrototype
+
+function labelPrototype:InitializeCell()
+	self.fontString = self:CreateFontString()
+	self.fontString:SetFontObject(GameTooltipText)
+end
+
+function labelPrototype:SetupCell(tooltip, value, justification, font, l_pad, r_pad, max_width, min_width, ...)
+	local fs = self.fontString
+	local line = tooltip.lines[self._line]
+
+	-- detatch fs from cell for size calculations
+	fs:ClearAllPoints()
+	fs:SetFontObject(font or (line.is_header and tooltip:GetHeaderFont() or tooltip:GetFont()))
+	fs:SetJustifyH(justification)
+	fs:SetText(tostring(value))
+
+	l_pad = l_pad or 0
+	r_pad = r_pad or 0
+
+	local width = fs:GetStringWidth() + l_pad + r_pad
+
+	if max_width and min_width and (max_width < min_width) then
+		error("maximum width cannot be lower than minimum width: "..tostring(max_width).." < "..tostring(min_width), 2)
+	end
+
+	if max_width and (max_width < (l_pad + r_pad)) then
+		error("maximum width cannot be lower than the sum of paddings: "..tostring(max_width).." < "..tostring(l_pad).." + "..tostring(r_pad), 2)
+	end
+
+	if min_width and width < min_width then
+		width = min_width
+	end
+
+	if max_width and max_width < width then
+		width = max_width
+	end
+	fs:SetWidth(width - (l_pad + r_pad))
+	-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
+	local height = fs:GetHeight()
+
+	-- reanchor fs to cell
+	fs:SetWidth(0)
+	fs:SetPoint("TOPLEFT", self, "TOPLEFT", l_pad, 0)
+	fs:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -r_pad, 0)
+--~ 	fs:SetPoint("TOPRIGHT", self, "TOPRIGHT", -r_pad, 0)
+
+	self._paddingL = l_pad
+	self._paddingR = r_pad
+
+	return width, height
+end
+
+function labelPrototype:getContentHeight()
+	local fs = self.fontString
+	fs:SetWidth(self:GetWidth() - (self._paddingL + self._paddingR))
+	local height = self.fontString:GetHeight()
+	fs:SetWidth(0)
+	return height
+end
+
+function labelPrototype:GetPosition() return self._line, self._column end
+
+------------------------------------------------------------------------------
+-- Tooltip cache
+------------------------------------------------------------------------------
+local tooltipHeap = lib.tooltipHeap
+
+-- Returns a tooltip
+function AcquireTooltip()
+	local tooltip = tremove(tooltipHeap)
+
+	if not tooltip then
+		tooltip = CreateFrame("Frame", nil, UIParent)
+
+		local scrollFrame = CreateFrame("ScrollFrame", nil, tooltip)
+		scrollFrame:SetPoint("TOP", tooltip, "TOP", 0, -TOOLTIP_PADDING)
+		scrollFrame:SetPoint("BOTTOM", tooltip, "BOTTOM", 0, TOOLTIP_PADDING)
+		scrollFrame:SetPoint("LEFT", tooltip, "LEFT", TOOLTIP_PADDING, 0)
+		scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip.scrollFrame = scrollFrame
+
+		local scrollChild = CreateFrame("Frame", nil, tooltip.scrollFrame)
+		scrollFrame:SetScrollChild(scrollChild)
+		tooltip.scrollChild = scrollChild
+		setmetatable(tooltip, tipMetatable)
+	end
+	--[===[@debug@
+	usedTooltips = usedTooltips + 1
+	--@end-debug@]===]
+	return tooltip
+end
+
+-- Cleans the tooltip and stores it in the cache
+function ReleaseTooltip(tooltip)
+	if tooltip.releasing then
+		return
+	end
+	tooltip.releasing = true
+
+	tooltip:Hide()
+
+	if tooltip.OnRelease then
+		local success, errorMessage = pcall(tooltip.OnRelease, tooltip)
+		if not success then
+			geterrorhandler()(errorMessage)
+		end
+		tooltip.OnRelease = nil
+	end
+
+	tooltip.releasing = nil
+	tooltip.key = nil
+	tooltip.step = nil
+
+	ClearTooltipScripts(tooltip)
+
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:ClearAllPoints()
+	tooltip:Clear()
+
+	if tooltip.slider then
+		tooltip.slider:SetValue(0)
+		tooltip.slider:Hide()
+		tooltip.scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
+		tooltip:EnableMouseWheel(false)
+	end
+
+	for i, column in ipairs(tooltip.columns) do
+		tooltip.columns[i] = ReleaseFrame(column)
+	end
+	tooltip.columns = ReleaseTable(tooltip.columns)
+	tooltip.lines = ReleaseTable(tooltip.lines)
+	tooltip.colspans = ReleaseTable(tooltip.colspans)
+
+	layoutCleaner.registry[tooltip] = nil
+	tinsert(tooltipHeap, tooltip)
+	--[===[@debug@
+	usedTooltips = usedTooltips - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Cell 'cache' (just a wrapper to the provider's cache)
+------------------------------------------------------------------------------
+-- Returns a cell for the given tooltip from the given provider
+function AcquireCell(tooltip, provider)
+	local cell = provider:AcquireCell(tooltip)
+
+	cell:SetParent(tooltip.scrollChild)
+	cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 3)
+	cell._provider = provider
+	return cell
+end
+
+-- Cleans the cell hands it to its provider for storing
+function ReleaseCell(cell)
+	cell:Hide()
+	cell:ClearAllPoints()
+	cell:SetParent(nil)
+	cell:SetBackdrop(nil)
+	ClearFrameScripts(cell)
+
+	cell._font = nil
+	cell._justification = nil
+	cell._colSpan = nil
+	cell._line = nil
+	cell._column = nil
+
+	cell._provider:ReleaseCell(cell)
+	cell._provider = nil
+end
+
+------------------------------------------------------------------------------
+-- Table cache
+------------------------------------------------------------------------------
+local tableHeap = lib.tableHeap
+
+-- Returns a table
+function AcquireTable()
+	local tbl = tremove(tableHeap) or {}
+	--[===[@debug@
+	usedTables = usedTables + 1
+	--@end-debug@]===]
+	return tbl
+end
+
+-- Cleans the table and stores it in the cache
+function ReleaseTable(table)
+	wipe(table)
+	tinsert(tableHeap, table)
+	--[===[@debug@
+	usedTables = usedTables - 1
+	--@end-debug@]===]
+end
+
+------------------------------------------------------------------------------
+-- Tooltip prototype
+------------------------------------------------------------------------------
+function InitializeTooltip(tooltip, key)
+	----------------------------------------------------------------------
+	-- (Re)set frame settings
+	----------------------------------------------------------------------
+	local backdrop = GameTooltip:GetBackdrop()
+
+	tooltip:SetBackdrop(backdrop)
+
+	if backdrop then
+		tooltip:SetBackdropColor(GameTooltip:GetBackdropColor())
+		tooltip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
+	end
+	tooltip:SetScale(GameTooltip:GetScale())
+	tooltip:SetAlpha(1)
+	tooltip:SetFrameStrata("TOOLTIP")
+	tooltip:SetClampedToScreen(false)
+
+	----------------------------------------------------------------------
+	-- Internal data. Since it's possible to Acquire twice without calling
+	-- release, check for pre-existence.
+	----------------------------------------------------------------------
+	tooltip.key = key
+	tooltip.columns = tooltip.columns or AcquireTable()
+	tooltip.lines = tooltip.lines or AcquireTable()
+	tooltip.colspans = tooltip.colspans or AcquireTable()
+	tooltip.regularFont = GameTooltipText
+	tooltip.headerFont = GameTooltipHeaderText
+	tooltip.labelProvider = labelProvider
+	tooltip.cell_margin_h = tooltip.cell_margin_h or CELL_MARGIN_H
+	tooltip.cell_margin_v = tooltip.cell_margin_v or CELL_MARGIN_V
+
+	----------------------------------------------------------------------
+	-- Finishing procedures
+	----------------------------------------------------------------------
+	tooltip:SetAutoHideDelay(nil)
+	tooltip:Hide()
+	ResetTooltipSize(tooltip)
+end
+
+function tipPrototype:SetDefaultProvider(myProvider)
+	if not myProvider then
+		return
+	end
+	self.labelProvider = myProvider
+end
+
+function tipPrototype:GetDefaultProvider() return self.labelProvider end
+
+local function checkJustification(justification, level, silent)
+	if justification ~= "LEFT" and justification ~= "CENTER" and justification ~= "RIGHT" then
+		if silent then
+			return false
+		end
+		error("invalid justification, must one of LEFT, CENTER or RIGHT, not: "..tostring(justification), level+1)
+	end
+	return true
+end
+
+function tipPrototype:SetColumnLayout(numColumns, ...)
+	if type(numColumns) ~= "number" or numColumns < 1  then
+		error("number of columns must be a positive number, not: "..tostring(numColumns), 2)
+	end
+
+	for i = 1, numColumns do
+		local justification = select(i, ...) or "LEFT"
+
+		checkJustification(justification, 2)
+
+		if self.columns[i] then
+			self.columns[i].justification = justification
+		else
+			self:AddColumn(justification)
+		end
+	end
+end
+
+function tipPrototype:AddColumn(justification)
+	justification = justification or "LEFT"
+	checkJustification(justification, 2)
+
+	local colNum = #self.columns + 1
+	local column = self.columns[colNum] or AcquireFrame(self.scrollChild)
+	column:SetFrameLevel(self.scrollChild:GetFrameLevel() + 1)
+	column.justification = justification
+	column.width = 0
+	column:SetWidth(1)
+	column:SetPoint("TOP", self.scrollChild)
+	column:SetPoint("BOTTOM", self.scrollChild)
+
+	if colNum > 1 then
+		local h_margin = self.cell_margin_h or CELL_MARGIN_H
+
+		column:SetPoint("LEFT", self.columns[colNum - 1], "RIGHT", h_margin, 0)
+		SetTooltipSize(self, self.width + h_margin, self.height)
+	else
+		column:SetPoint("LEFT", self.scrollChild)
+	end
+	column:Show()
+	self.columns[colNum] = column
+	return colNum
+end
+
+------------------------------------------------------------------------------
+-- Convenient methods
+------------------------------------------------------------------------------
+
+function tipPrototype:Release()
+	lib:Release(self)
+end
+
+function tipPrototype:IsAcquiredBy(key)
+	return key ~= nil and self.key == key
+end
+
+------------------------------------------------------------------------------
+-- Script hooks
+------------------------------------------------------------------------------
+
+local RawSetScript = lib.frameMetatable.__index.SetScript
+
+function ClearTooltipScripts(tooltip)
+	if tooltip.scripts then
+		for scriptType in pairs(tooltip.scripts) do
+			RawSetScript(tooltip, scriptType, nil)
+		end
+		tooltip.scripts = ReleaseTable(tooltip.scripts)
+	end
+end
+
+function tipPrototype:SetScript(scriptType, handler)
+	RawSetScript(self, scriptType, handler)
+	if handler then
+		if not self.scripts then
+			self.scripts = AcquireTable()
+		end
+		self.scripts[scriptType] = true
+	elseif self.scripts then
+		self.scripts[scriptType] = nil
+	end
+end
+
+-- That might break some addons ; those addons were breaking other
+-- addons' tooltip though.
+function tipPrototype:HookScript()
+	geterrorhandler()(":HookScript is not allowed on LibQTip tooltips")
+end
+
+------------------------------------------------------------------------------
+-- Scrollbar data and functions
+------------------------------------------------------------------------------
+local sliderBackdrop = {
+	["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+	["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+	["tile"] = true,
+	["edgeSize"] = 8,
+	["tileSize"] = 8,
+	["insets"] = {
+		["left"] = 3,
+		["right"] = 3,
+		["top"] = 3,
+		["bottom"] = 3,
+	},
+}
+
+local function slider_OnValueChanged(self)
+	self.scrollFrame:SetVerticalScroll(self:GetValue())
+end
+
+local function tooltip_OnMouseWheel(self, delta)
+	local slider = self.slider
+	local currentValue = slider:GetValue()
+	local minValue, maxValue = slider:GetMinMaxValues()
+	local stepValue = self.step or 10
+
+	if delta < 0 and currentValue < maxValue then
+		slider:SetValue(min(maxValue, currentValue + stepValue))
+	elseif delta > 0 and currentValue > minValue then
+		slider:SetValue(max(minValue, currentValue - stepValue))
+	end
+end
+
+-- Set the step size for the scroll bar
+function tipPrototype:SetScrollStep(step)
+	self.step = step
+end
+
+-- will resize the tooltip to fit the screen and show a scrollbar if needed
+function tipPrototype:UpdateScrolling(maxheight)
+	self:SetClampedToScreen(false)
+
+	-- all data is in the tooltip; fix colspan width and prevent the layout cleaner from messing up the tooltip later
+	FixCellSizes(self)
+	layoutCleaner.registry[self] = nil
+
+	local scale = self:GetScale()
+	local topside = self:GetTop()
+	local bottomside = self:GetBottom()
+	local screensize = UIParent:GetHeight() / scale
+	local tipsize = (topside - bottomside)
+
+	-- if the tooltip would be too high, limit its height and show the slider
+	if bottomside < 0 or topside > screensize or (maxheight and tipsize > maxheight) then
+		local shrink = (bottomside < 0 and (5 - bottomside) or 0) + (topside > screensize and (topside - screensize + 5) or 0)
+
+		if maxheight and tipsize - shrink > maxheight then
+			shrink = tipsize - maxheight
+		end
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height - shrink)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width + 20)
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -(TOOLTIP_PADDING + 20), 0)
+
+		if not self.slider then
+			local slider = CreateFrame("Slider", nil, self)
+
+			self.slider = slider
+
+			slider:SetOrientation("VERTICAL")
+			slider:SetPoint("TOPRIGHT", self, "TOPRIGHT", -TOOLTIP_PADDING, -TOOLTIP_PADDING)
+			slider:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -TOOLTIP_PADDING, TOOLTIP_PADDING)
+			slider:SetBackdrop(sliderBackdrop)
+			slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+			slider:SetMinMaxValues(0, 1)
+			slider:SetValueStep(1)
+			slider:SetWidth(12)
+			slider.scrollFrame = self.scrollFrame
+			slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			slider:SetValue(0)
+		end
+		self.slider:SetMinMaxValues(0, shrink)
+		self.slider:Show()
+		self:EnableMouseWheel(true)
+		self:SetScript("OnMouseWheel", tooltip_OnMouseWheel)
+	else
+		self:SetHeight(2 * TOOLTIP_PADDING + self.height)
+		self:SetWidth(2 * TOOLTIP_PADDING + self.width)
+		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -TOOLTIP_PADDING, 0)
+
+		if self.slider then
+			self.slider:SetValue(0)
+			self.slider:Hide()
+			self:EnableMouseWheel(false)
+			self:SetScript("OnMouseWheel", nil)
+		end
+	end
+end
+
+------------------------------------------------------------------------------
+-- Tooltip methods for changing its contents.
+------------------------------------------------------------------------------
+function tipPrototype:Clear()
+	for i, line in ipairs(self.lines) do
+		for j, cell in pairs(line.cells) do
+			if cell then
+				ReleaseCell(cell)
+			end
+		end
+		ReleaseTable(line.cells)
+		line.cells = nil
+		line.is_header = nil
+		ReleaseFrame(line)
+		self.lines[i] = nil
+	end
+
+	for i, column in ipairs(self.columns) do
+		column.width = 0
+		column:SetWidth(1)
+	end
+	wipe(self.colspans)
+	self.cell_margin_h = nil
+	self.cell_margin_v = nil
+	ResetTooltipSize(self)
+end
+
+function tipPrototype:SetCellMarginH(size)
+	if #self.lines > 0 then
+		error("Unable to set horizontal margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+	self.cell_margin_h = size
+end
+
+function tipPrototype:SetCellMarginV(size)
+	if #self.lines > 0 then
+		error("Unable to set vertical margin while the tooltip has lines.", 2)
+	end
+
+	if not size or type(size) ~= "number" or size < 0 then
+		error("Margin size must be a positive number or zero.", 2)
+	end
+	self.cell_margin_v = size
+end
+
+function SetTooltipSize(tooltip, width, height)
+	tooltip:SetHeight(2 * TOOLTIP_PADDING + height)
+	tooltip.scrollChild:SetHeight(height)
+	tooltip.height = height
+
+	tooltip:SetWidth(2 * TOOLTIP_PADDING + width)
+	tooltip.scrollChild:SetWidth(width)
+	tooltip.width = width
+end
+
+-- Add 2 pixels to height so dangling letters (g, y, p, j, etc) are not clipped.
+function ResetTooltipSize(tooltip)
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+
+	SetTooltipSize(tooltip, max(0, (h_margin * (#tooltip.columns - 1)) + (h_margin / 2)), 2)
+end
+
+local function EnlargeColumn(tooltip, column, width)
+	if width > column.width then
+		SetTooltipSize(tooltip, tooltip.width + width - column.width, tooltip.height)
+
+		column.width = width
+		column:SetWidth(width)
+	end
+end
+
+local function ResizeLine(tooltip, line, height)
+	SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+	line.height = height
+	line:SetHeight(height)
+end
+
+function FixCellSizes(tooltip)
+	local columns = tooltip.columns
+	local colspans = tooltip.colspans
+	local lines = tooltip.lines
+
+	-- resize columns to make room for the colspans
+	local h_margin = tooltip.cell_margin_h or CELL_MARGIN_H
+	while next(colspans) do
+		local maxNeedCols = nil
+		local maxNeedWidthPerCol = 0
+		-- calculate the colspan with the highest additional width need per column
+		for colRange, width in pairs(colspans) do
+			local left, right = colRange:match("^(%d+)%-(%d+)$")
+			left, right = tonumber(left), tonumber(right)
+			for col = left, right-1 do
+				width = width - columns[col].width - h_margin
+			end
+			width = width - columns[right].width
+			if width <=0 then
+				colspans[colRange] = nil
+			else
+				width = width / (right - left + 1)
+				if width > maxNeedWidthPerCol then
+					maxNeedCols = colRange
+					maxNeedWidthPerCol = width
+				end
+			end
+		end
+		-- resize all columns for that colspan
+		if maxNeedCols then
+			local left, right = maxNeedCols:match("^(%d+)%-(%d+)$")
+			for col = left, right do
+				EnlargeColumn(tooltip, columns[col], columns[col].width + maxNeedWidthPerCol)
+			end
+			colspans[maxNeedCols] = nil
+		end
+	end
+
+	--now that the cell width is set, recalculate the rows' height
+	for _, line in ipairs(lines) do
+		if #(line.cells) > 0 then
+			local lineheight = 0
+			for _, cell in pairs(line.cells) do
+				if cell then
+					lineheight = max(lineheight, cell:getContentHeight())
+				end
+			end
+			if lineheight > 0 then
+				ResizeLine(tooltip, line, lineheight)
+			end
+		end
+	end
+end
+
+local function _SetCell(tooltip, lineNum, colNum, value, font, justification, colSpan, provider, ...)
+	local line = tooltip.lines[lineNum]
+	local cells = line.cells
+
+	-- Unset: be quick
+	if value == nil then
+		local cell = cells[colNum]
+
+		if cell then
+			for i = colNum, colNum + cell._colSpan - 1 do
+				cells[i] = nil
+			end
+			ReleaseCell(cell)
+		end
+		return lineNum, colNum
+	end
+	font = font or (line.is_header and tooltip.headerFont or tooltip.regularFont)
+
+	-- Check previous cell
+	local cell
+	local prevCell = cells[colNum]
+
+	if prevCell then
+		-- There is a cell here
+		justification = justification or prevCell._justification
+		colSpan = colSpan or prevCell._colSpan
+
+		-- Clear the currently marked colspan
+		for i = colNum + 1, colNum + prevCell._colSpan - 1 do
+			cells[i] = nil
+		end
+
+		if provider == nil or prevCell._provider == provider then
+			-- Reuse existing cell
+			cell = prevCell
+			provider = cell._provider
+		else
+			-- A new cell is required
+			cells[colNum] = ReleaseCell(prevCell)
+		end
+	elseif prevCell == nil then
+		-- Creating a new cell, using meaningful defaults.
+		provider = provider or tooltip.labelProvider
+		justification = justification or tooltip.columns[colNum].justification or "LEFT"
+		colSpan = colSpan or 1
+	else
+		error("overlapping cells at column "..colNum, 3)
+	end
+	local tooltipWidth = #tooltip.columns
+	local rightColNum
+
+	if colSpan > 0 then
+		rightColNum = colNum + colSpan - 1
+
+		if rightColNum > tooltipWidth then
+			error("ColSpan too big, cell extends beyond right-most column", 3)
+		end
+	else
+		-- Zero or negative: count back from right-most columns
+		rightColNum = max(colNum, tooltipWidth + colSpan)
+		-- Update colspan to its effective value
+		colSpan = 1 + rightColNum - colNum
+	end
+
+	-- Cleanup colspans
+	for i = colNum + 1, rightColNum do
+		local cell = cells[i]
+
+		if cell then
+			ReleaseCell(cell)
+		elseif cell == false then
+			error("overlapping cells at column "..i, 3)
+		end
+		cells[i] = false
+	end
+
+	-- Create the cell
+	if not cell then
+		cell = AcquireCell(tooltip, provider)
+		cells[colNum] = cell
+	end
+
+	-- Anchor the cell
+	cell:SetPoint("LEFT", tooltip.columns[colNum])
+	cell:SetPoint("RIGHT", tooltip.columns[rightColNum])
+	cell:SetPoint("TOP", line)
+	cell:SetPoint("BOTTOM", line)
+
+	-- Store the cell settings directly into the cell
+	-- That's a bit risky but is really cheap compared to other ways to do it
+	cell._font, cell._justification, cell._colSpan, cell._line, cell._column = font, justification, colSpan, lineNum, colNum
+
+	-- Setup the cell content
+	local width, height = cell:SetupCell(tooltip, value, justification, font, ...)
+	cell:Show()
+
+	if colSpan > 1 then
+		-- Postpone width changes until the tooltip is shown
+		local colRange = colNum.."-"..rightColNum
+
+		tooltip.colspans[colRange] = max(tooltip.colspans[colRange] or 0, width)
+		layoutCleaner:RegisterForCleanup(tooltip)
+	else
+		-- Enlarge the column and tooltip if need be
+		EnlargeColumn(tooltip, tooltip.columns[colNum], width)
+	end
+
+	-- Enlarge the line and tooltip if need be
+	if height > line.height then
+		SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
+
+		line.height = height
+		line:SetHeight(height)
+	end
+
+	if rightColNum < tooltipWidth then
+		return lineNum, rightColNum + 1
+	else
+		return lineNum, nil
+	end
+end
+
+do
+	local function CreateLine(tooltip, font, ...)
+		if #tooltip.columns == 0 then
+			error("column layout should be defined before adding line", 3)
+		end
+		local lineNum = #tooltip.lines + 1
+		local line = tooltip.lines[lineNum] or AcquireFrame(tooltip.scrollChild)
+
+		line:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 2)
+		line:SetPoint('LEFT', tooltip.scrollChild)
+		line:SetPoint('RIGHT', tooltip.scrollChild)
+
+		if lineNum > 1 then
+			local v_margin = tooltip.cell_margin_v or CELL_MARGIN_V
+
+			line:SetPoint('TOP', tooltip.lines[lineNum-1], 'BOTTOM', 0, -v_margin)
+			SetTooltipSize(tooltip, tooltip.width, tooltip.height + v_margin)
+		else
+			line:SetPoint('TOP', tooltip.scrollChild)
+		end
+		tooltip.lines[lineNum] = line
+		line.cells = line.cells or AcquireTable()
+		line.height = 0
+		line:SetHeight(1)
+		line:Show()
+
+		local colNum = 1
+
+		for i = 1, #tooltip.columns do
+			local value = select(i, ...)
+
+			if value ~= nil then
+				lineNum, colNum = _SetCell(tooltip, lineNum, i, value, font, nil, 1, tooltip.labelProvider)
+			end
+		end
+		return lineNum, colNum
+	end
+
+	function tipPrototype:AddLine(...)
+		return CreateLine(self, self.regularFont, ...)
+	end
+
+	function tipPrototype:AddHeader(...)
+		local line, col = CreateLine(self, self.headerFont, ...)
+
+		self.lines[line].is_header = true
+		return line, col
+	end
+end	-- do-block
+
+local GenericBackdrop = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+}
+
+function tipPrototype:AddSeparator(height, r, g, b, a)
+	local lineNum, colNum = self:AddLine()
+	local line = self.lines[lineNum]
+	local color = NORMAL_FONT_COLOR
+
+	height = height or 1
+	SetTooltipSize(self, self.width, self.height + height)
+	line.height = height
+	line:SetHeight(height)
+	line:SetBackdrop(GenericBackdrop)
+	line:SetBackdropColor(r or color.r, g or color.g, b or color.b, a or 1)
+	return lineNum, colNum
+end
+
+function tipPrototype:SetCellColor(lineNum, colNum, r, g, b, a)
+	local cell = self.lines[lineNum].cells[colNum]
+
+	if cell then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+		cell:SetBackdrop(GenericBackdrop)
+		cell:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetColumnColor(colNum, r, g, b, a)
+	local column = self.columns[colNum]
+
+	if column then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+		column:SetBackdrop(GenericBackdrop)
+		column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+function tipPrototype:SetLineColor(lineNum, r, g, b, a)
+	local line = self.lines[lineNum]
+
+	if line then
+		local sr, sg, sb, sa = self:GetBackdropColor()
+		line:SetBackdrop(GenericBackdrop)
+		line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
+	end
+end
+
+do
+	local function checkFont(font, level, silent)
+		local bad = false
+
+		if not font then
+			bad = true
+		elseif type(font) == "string" then
+			local ref = _G[font]
+
+			if not ref or type(ref) ~= 'table' or type(ref.IsObjectType) ~= 'function' or not ref:IsObjectType("Font") then
+				bad = true
+			end
+		elseif type(font) ~= 'table' or type(font.IsObjectType) ~= 'function' or not font:IsObjectType("Font") then
+			bad = true
+		end
+
+		if bad then
+			if silent then
+				return false
+			end
+			error("font must be a Font instance or a string matching the name of a global Font instance, not: "..tostring(font), level + 1)
+		end
+		return true
+	end
+
+	function tipPrototype:SetFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.regularFont = is_string and _G[font] or font
+	end
+
+	function tipPrototype:SetHeaderFont(font)
+		local is_string = type(font) == "string"
+
+		checkFont(font, 2)
+		self.headerFont = is_string and _G[font] or font
+	end
+
+	-- TODO: fixed argument positions / remove checks for performance?
+	function tipPrototype:SetCell(lineNum, colNum, value, ...)
+		-- Mandatory argument checking
+		if type(lineNum) ~= "number" then
+			error("line number must be a number, not: "..tostring(lineNum), 2)
+		elseif lineNum < 1 or lineNum > #self.lines then
+			error("line number out of range: "..tostring(lineNum), 2)
+		elseif type(colNum) ~= "number" then
+			error("column number must be a number, not: "..tostring(colNum), 2)
+		elseif colNum < 1 or colNum > #self.columns then
+			error("column number out of range: "..tostring(colNum), 2)
+		end
+
+		-- Variable argument checking
+		local font, justification, colSpan, provider
+		local i, arg = 1, ...
+
+		if arg == nil or checkFont(arg, 2, true) then
+			i, font, arg = 2, ...
+		end
+
+		if arg == nil or checkJustification(arg, 2, true) then
+			i, justification, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == 'number' then
+			i, colSpan, arg = i + 1, select(i, ...)
+		end
+
+		if arg == nil or type(arg) == 'table' and type(arg.AcquireCell) == 'function' then
+			i, provider = i + 1, arg
+		end
+
+		return _SetCell(self, lineNum, colNum, value, font, justification, colSpan, provider, select(i, ...))
+	end
+end	-- do-block
+
+function tipPrototype:GetFont()
+	return self.regularFont
+end
+
+function tipPrototype:GetHeaderFont()
+	return self.headerFont
+end
+
+function tipPrototype:GetLineCount() return #self.lines end
+
+function tipPrototype:GetColumnCount() return #self.columns end
+
+
+------------------------------------------------------------------------------
+-- Frame Scripts
+------------------------------------------------------------------------------
+local highlight = CreateFrame("Frame", nil, UIParent)
+highlight:SetFrameStrata("TOOLTIP")
+highlight:Hide()
+
+highlight._texture = highlight:CreateTexture(nil, "OVERLAY")
+highlight._texture:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+highlight._texture:SetBlendMode("ADD")
+highlight._texture:SetAllPoints(highlight)
+
+local scripts = {
+	OnEnter = function(frame, ...)
+		highlight:SetParent(frame)
+		highlight:SetAllPoints(frame)
+		highlight:Show()
+		if frame._OnEnter_func then
+			frame:_OnEnter_func(frame._OnEnter_arg, ...)
+		end
+	end,
+	OnLeave = function(frame, ...)
+		highlight:Hide()
+		highlight:ClearAllPoints()
+		highlight:SetParent(nil)
+		if frame._OnLeave_func then
+			frame:_OnLeave_func(frame._OnLeave_arg, ...)
+		end
+	end,
+	OnMouseDown = function(frame, ...)
+		frame:_OnMouseDown_func(frame._OnMouseDown_arg, ...)
+	end,
+	OnMouseUp = function(frame, ...)
+		frame:_OnMouseUp_func(frame._OnMouseUp_arg, ...)
+	end,
+	OnReceiveDrag = function(frame, ...)
+		frame:_OnReceiveDrag_func(frame._OnReceiveDrag_arg, ...)
+	end,
+}
+
+function SetFrameScript(frame, script, func, arg)
+	if not scripts[script] then
+		return
+	end
+	frame["_"..script.."_func"] = func
+	frame["_"..script.."_arg"] = arg
+
+	if script == "OnMouseDown" or script == "OnMouseUp" or script == "OnReceiveDrag" then
+		if func then
+			frame:SetScript(script, scripts[script])
+		else
+			frame:SetScript(script, nil)
+		end
+	end
+
+	-- if at least one script is set, set the OnEnter/OnLeave scripts for the highlight
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(true)
+		frame:SetScript("OnEnter", scripts.OnEnter)
+		frame:SetScript("OnLeave", scripts.OnLeave)
+	else
+		frame:EnableMouse(false)
+		frame:SetScript("OnEnter", nil)
+		frame:SetScript("OnLeave", nil)
+	end
+end
+
+function ClearFrameScripts(frame)
+	if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func or frame._OnReceiveDrag_func then
+		frame:EnableMouse(false)
+		frame:SetScript("OnEnter", nil)
+		frame._OnEnter_func = nil
+		frame._OnEnter_arg = nil
+		frame:SetScript("OnLeave", nil)
+		frame._OnLeave_func = nil
+		frame._OnLeave_arg = nil
+		frame:SetScript("OnReceiveDrag", nil)
+		frame._OnReceiveDrag_func = nil
+		frame._OnReceiveDrag_arg = nil
+		frame:SetScript("OnMouseDown", nil)
+		frame._OnMouseDown_func = nil
+		frame._OnMouseDown_arg = nil
+		frame:SetScript("OnMouseUp", nil)
+		frame._OnMouseUp_func = nil
+		frame._OnMouseUp_arg = nil
+	end
+end
+
+function tipPrototype:SetLineScript(lineNum, script, func, arg)
+	SetFrameScript(self.lines[lineNum], script, func, arg)
+end
+
+function tipPrototype:SetColumnScript(colNum, script, func, arg)
+	SetFrameScript(self.columns[colNum], script, func, arg)
+end
+
+function tipPrototype:SetCellScript(lineNum, colNum, script, func, arg)
+	local cell = self.lines[lineNum].cells[colNum]
+	if cell then
+		SetFrameScript(cell, script, func, arg)
+	end
+end
+
+------------------------------------------------------------------------------
+-- Auto-hiding feature
+------------------------------------------------------------------------------
+
+-- Script of the auto-hiding child frame
+local function AutoHideTimerFrame_OnUpdate(self, elapsed)
+	self.checkElapsed = self.checkElapsed + elapsed
+	if self.checkElapsed > 0.1 then
+		if self.parent:IsMouseOver() or (self.alternateFrame and self.alternateFrame:IsMouseOver()) then
+			self.elapsed = 0
+		else
+			self.elapsed = self.elapsed + self.checkElapsed
+			if self.elapsed >= self.delay then
+				lib:Release(self.parent)
+			end
+		end
+		self.checkElapsed = 0
+	end
+end
+
+-- Usage:
+-- :SetAutoHideDelay(0.25) => hides after 0.25sec outside of the tooltip
+-- :SetAutoHideDelay(0.25, someFrame) => hides after 0.25sec outside of both the tooltip and someFrame
+-- :SetAutoHideDelay() => disable auto-hiding (default)
+function tipPrototype:SetAutoHideDelay(delay, alternateFrame)
+	local timerFrame = self.autoHideTimerFrame
+	delay = tonumber(delay) or 0
+
+	if delay > 0 then
+		if not timerFrame then
+			timerFrame = AcquireFrame(self)
+			timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)
+			self.autoHideTimerFrame = timerFrame
+		end
+		timerFrame.parent = self
+		timerFrame.checkElapsed = 0
+		timerFrame.elapsed = 0
+		timerFrame.delay = delay
+		timerFrame.alternateFrame = alternateFrame
+		timerFrame:Show()
+	elseif timerFrame then
+		self.autoHideTimerFrame = nil
+		timerFrame.alternateFrame = nil
+		timerFrame:SetScript("OnUpdate", nil)
+		ReleaseFrame(timerFrame)
+	end
+end
+
+------------------------------------------------------------------------------
+-- "Smart" Anchoring
+------------------------------------------------------------------------------
+local function GetTipAnchor(frame)
+	local x,y = frame:GetCenter()
+	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
+	local hhalf = (x > UIParent:GetWidth() * 2/3) and "RIGHT" or (x < UIParent:GetWidth() / 3) and "LEFT" or ""
+	local vhalf = (y > UIParent:GetHeight() / 2) and "TOP" or "BOTTOM"
+	return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
+end
+
+function tipPrototype:SmartAnchorTo(frame)
+	if not frame then
+		error("Invalid frame provided.", 2)
+	end
+	self:ClearAllPoints()
+	self:SetClampedToScreen(true)
+	self:SetPoint(GetTipAnchor(frame))
+end
+
+------------------------------------------------------------------------------
+-- Debug slashcmds
+------------------------------------------------------------------------------
+--[===[@debug@
+local print = print
+local function PrintStats()
+	local tipCache = tostring(#tooltipHeap)
+	local frameCache = tostring(#frameHeap)
+	local tableCache = tostring(#tableHeap)
+	local header = false
+
+	print("Tooltips used: "..usedTooltips..", Cached: "..tipCache..", Total: "..tipCache + usedTooltips)
+	print("Frames used: "..usedFrames..", Cached: "..frameCache..", Total: "..frameCache + usedFrames)
+	print("Tables used: "..usedTables..", Cached: "..tableCache..", Total: "..tableCache + usedTables)
+
+	for k, v in pairs(activeTooltips) do
+		if not header then
+			print("Active tooltips:")
+			header = true
+		end
+		print("- "..k)
+	end
+end
+
+SLASH_LibQTip1 = "/qtip"
+SlashCmdList["LibQTip"] = PrintStats
+--@end-debug@]===]
diff --git a/Libs/LibStub/LibStub.lua b/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Libs/libdatabroker-1-1/Changelog-libdatabroker-1-1-v1.1.4.txt b/Libs/libdatabroker-1-1/Changelog-libdatabroker-1-1-v1.1.4.txt
new file mode 100644
index 0000000..d5b31ed
--- /dev/null
+++ b/Libs/libdatabroker-1-1/Changelog-libdatabroker-1-1-v1.1.4.txt
@@ -0,0 +1,33 @@
+tag v1.1.4
+ddb0519a000c69ddf3a28c3f9fe2e62bb3fd00c5
+Tekkub <tekkub@gmail.com>
+2008-11-06 22:03:04 -0700
+
+Build 1.1.4
+
+
+--------------------
+
+Tekkub:
+	Add pairs and ipairs iters, since we can't use the normal iters on our dataobjs
+	Simplify readme, all docs have been moved into GitHub wiki pages
+	Documentation on how to use LDB data (for display addons)
+	Add StatBlockCore forum link
+	Add link to Fortress thread
+	And rearrange the addon list a bit too
+	Make field lists into nice pretty tables
+	Add list of who is using LDB
+	Always with the typos, I hate my fingers
+	Add tooltiptext and OnTooltipShow to data addon spec
+	Readme rejiggering
+	Add in some documentation on how to push data into LDB
+	Meh, fuck you textile
+	Adding readme
+	Pass current dataobj with attr change callbacks to avoid excessive calls to :GetDataObjectByName
+Tekkub Stoutwrithe:
+	Make passed dataobj actually work
+	I always forget the 'then'
+	Minor memory optimization
+	- Only hold upvalues to locals in the functions called frequently
+	 - Retain the metatable across future lib upgrades (the one in v1 will be lost)
+	Allow caller to pass a pre-populated table to NewDataObject
diff --git a/Libs/libdatabroker-1-1/LibDataBroker-1.1.lua b/Libs/libdatabroker-1-1/LibDataBroker-1.1.lua
new file mode 100644
index 0000000..f47c0cd
--- /dev/null
+++ b/Libs/libdatabroker-1-1/LibDataBroker-1.1.lua
@@ -0,0 +1,90 @@
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+	lib.domt = {
+		__metatable = "access denied",
+		__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+	}
+end
+
+if oldminor < 3 then
+	lib.domt.__newindex = function(self, key, value)
+		if not attributestorage[self] then attributestorage[self] = {} end
+		if attributestorage[self][key] == value then return end
+		attributestorage[self][key] = value
+		local name = namestorage[self]
+		if not name then return end
+		callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+	end
+end
+
+if oldminor < 2 then
+	function lib:NewDataObject(name, dataobj)
+		if self.proxystorage[name] then return end
+
+		if dataobj then
+			assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+			self.attributestorage[dataobj] = {}
+			for i,v in pairs(dataobj) do
+				self.attributestorage[dataobj][i] = v
+				dataobj[i] = nil
+			end
+		end
+		dataobj = setmetatable(dataobj or {}, self.domt)
+		self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+		self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+		return dataobj
+	end
+end
+
+if oldminor < 1 then
+	function lib:DataObjectIterator()
+		return pairs(self.proxystorage)
+	end
+
+	function lib:GetDataObjectByName(dataobjectname)
+		return self.proxystorage[dataobjectname]
+	end
+
+	function lib:GetNameByDataObject(dataobject)
+		return self.namestorage[dataobject]
+	end
+end
+
+if oldminor < 4 then
+	local next = pairs(attributestorage)
+	function lib:pairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return next, attributestorage[dataobj], nil
+	end
+
+	local ipairs_iter = ipairs(attributestorage)
+	function lib:ipairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return ipairs_iter, attributestorage[dataobj], 0
+	end
+end
diff --git a/Libs/libdatabroker-1-1/README.textile b/Libs/libdatabroker-1-1/README.textile
new file mode 100644
index 0000000..ef16fed
--- /dev/null
+++ b/Libs/libdatabroker-1-1/README.textile
@@ -0,0 +1,13 @@
+LibDataBroker is a small WoW addon library designed to provide a "MVC":http://en.wikipedia.org/wiki/Model-view-controller interface for use in various addons.
+LDB's primary goal is to "detach" plugins for TitanPanel and FuBar from the display addon.
+Plugins can provide data into a simple table, and display addons can receive callbacks to refresh their display of this data.
+LDB also provides a place for addons to register "quicklaunch" functions, removing the need for authors to embed many large libraries to create minimap buttons.
+Users who do not wish to be "plagued" by these buttons simply do not install an addon to render them.
+
+Due to it's simple generic design, LDB can be used for any design where you wish to have an addon notified of changes to a table.
+
+h2. Links
+
+* "API documentation":http://github.com/tekkub/libdatabroker-1-1/wikis/api
+* "Data specifications":http://github.com/tekkub/libdatabroker-1-1/wikis/data-specifications
+* "Addons using LDB":http://github.com/tekkub/libdatabroker-1-1/wikis/addons-using-ldb