Removed the debug logging as it was not used.
Peter Eliasson [01-20-15 - 19:17]
Removed the debug logging as it was not used.
diff --git a/src/main.lua b/src/main.lua
index ccf11e5..fc2266a 100644
--- a/src/main.lua
+++ b/src/main.lua
@@ -25,8 +25,7 @@ addon.dbDefaults = {
modules = {}
},
global = {
- dbVersion = 1,
- debugLog = {}
+ dbVersion = 1
}
}
@@ -36,11 +35,9 @@ addon.dbVersion = 2
-- Constants
DEBUG_PRINT = false;
-DEBUG_LOG = false;
--@debug@
DEBUG_PRINT = true;
--@end-debug@
-MAX_NUM_DEBUG_LOG_ENTRIES = 300;
local function getDifficultyNameById(difficultyId)
if difficultyId == 7 or difficultyId == 17 then
@@ -60,14 +57,6 @@ function addon:Debug(...)
if DEBUG_PRINT then
self:Print(...)
end
- if DEBUG_LOG then
- local logData = {date("%d/%m %H:%M:%S")};
- for i=1, select('#', ...) do
- local v = select(i, ...)
- tinsert(logData, v);
- end
- tinsert(self.db.global.debugLog, logData);
- end
end
function addon:UpdateMyGuildName()
@@ -96,18 +85,6 @@ function addon:IsInMyGuild(playerName)
end
end
-function addon:GetGuildPlayersFromSet(skadaSet)
- local players = {}
- for i, player in ipairs(skadaSet.players) do
- local playerData;
- if self:IsInMyGuild(player.name) then
- playerData = {id = player.id, name = player.name, damage = player.damage, healing = player.healing};
- tinsert(players, playerData);
- end
- end
- return players
-end
-
function addon:OnEncounterEndSuccess(encounterId, encounterName, difficultyId, raidSize)
self:Debug("OnEncounterEndSuccess")
@@ -173,17 +150,6 @@ function addon:OnInitialize()
self.db:ResetDB();
self.db.global.dbVersion = self.dbVersion;
end
-
- -- Purge old logs
- if DEBUG_LOG then
- local numLogsToPurge = (#self.db.global.debugLog - MAX_NUM_DEBUG_LOG_ENTRIES);
- while numLogsToPurge >= 0 do
- tremove(self.db.global.debugLog, 1)
- numLogsToPurge = numLogsToPurge - 1;
- end
- else
- wipe(self.db.global.debugLog);
- end
end
function addon:OnEnable()