diff --git a/highscore.lua b/highscore.lua
index 3aee5bc..66c21b3 100644
--- a/highscore.lua
+++ b/highscore.lua
@@ -22,6 +22,7 @@ addon.dbDefaults.realm.modules["highscore"] = {
["**"] = {
playerParses = {} -- List of objects "{playerInfo, role, dps, hps}"
},
+ ["LFR"] = {},
["Normal"] = {},
["Heroic"] = {},
["Mythic"] = {}
@@ -46,6 +47,7 @@ function highscore:GetOrCreateEncounterTable(zoneId, zoneName, encounterId, enco
zone.encounters[encounterId] = {
encounterName = encounterName,
difficulties = {
+ LFR = {playerParses = {}},
Normal = {playerParses = {}},
Heroic = {playerParses = {}},
Mythic = {playerParses = {}}
@@ -60,10 +62,12 @@ function highscore:GetOrCreateEncounterTable(zoneId, zoneName, encounterId, enco
end
end
-function highscore:AddEncounterParseForPlayer(zoneId, zoneName, encounterId, encounterName, difficultyName, player)
+function highscore:AddEncounterParseForPlayer(zoneId, zoneName, encounterId, encounterName, difficultyName, duration, player)
local encounterTable = self:GetOrCreateEncounterTable(zoneId,
zoneName, encounterId, encounterName, difficultyName);
+ self:Debug(format("AddEncounterParseForPlayer (%s, %s, %s, %s)", zoneName, encounterName, difficultyName, player.name));
+
if encounterTable then
local parse = {
playerId = player.id,
@@ -73,7 +77,7 @@ function highscore:AddEncounterParseForPlayer(zoneId, zoneName, encounterId, enc
itemLevel = player.itemLevel,
damage = player.damage,
healing = player.healing,
- duration = encounter.duration
+ duration = duration
}
tinsert(encounterTable.playerParses, parse);
end
@@ -85,12 +89,14 @@ function highscore:AddEncounterParsesForPlayers(encounter, players)
local encounterId = encounter.id;
local encounterName = encounter.name;
local difficultyName = encounter.difficultyName;
+ local duration = encounter.duration;
assert(zoneId and zoneId > 1)
assert(zoneName)
assert(encounterId)
assert(encounterName)
assert(difficultyName)
+ assert(duration)
assert(players)
if not tContains(trackedZoneIds, zoneId) then
@@ -99,8 +105,7 @@ function highscore:AddEncounterParsesForPlayers(encounter, players)
end
for _, player in ipairs(players) do
- self:AddEncounterParseForPlayer(zoneId, zoneName,
- encounterId, encounterName, difficultyName, player)
+ self:AddEncounterParseForPlayer(zoneId, zoneName, encounterId, encounterName, difficultyName, duration, player)
end
end