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Removed hard-embedded libraries.

F16Gaming [08-31-12 - 16:48]
Removed hard-embedded libraries.

GitHub users: Please obtain the libraries needed (LibStub, AceGUI-3.0)
separately.
Filename
libs/AceGUI-3.0/.svn/entries
libs/AceGUI-3.0/.svn/format
libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base
libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base
libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base
libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base
libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base
libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base
libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base
libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base
libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base
libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base
libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base
libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base
libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base
libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base
libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base
libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base
libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base
libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base
libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base
libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base
libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base
libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base
libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base
libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base
libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base
libs/AceGUI-3.0/.svn/wc.db
libs/AceGUI-3.0/AceGUI-3.0.lua
libs/AceGUI-3.0/AceGUI-3.0.xml
libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
libs/LibStub/.svn/entries
libs/LibStub/.svn/format
libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base
libs/LibStub/.svn/wc.db
libs/LibStub/LibStub.lua
diff --git a/libs/AceGUI-3.0/.svn/entries b/libs/AceGUI-3.0/.svn/entries
deleted file mode 100644
index 48082f7..0000000
--- a/libs/AceGUI-3.0/.svn/entries
+++ /dev/null
@@ -1 +0,0 @@
-12
diff --git a/libs/AceGUI-3.0/.svn/format b/libs/AceGUI-3.0/.svn/format
deleted file mode 100644
index 48082f7..0000000
--- a/libs/AceGUI-3.0/.svn/format
+++ /dev/null
@@ -1 +0,0 @@
-12
diff --git a/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base b/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base
deleted file mode 100644
index b0f81b7..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/0c/0c6ed98dbce8ce8daf39bc6d25e0713a4c44ead3.svn-base
+++ /dev/null
@@ -1,157 +0,0 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
-	local group = self.parentgroup
-	local status = group.status or group.localstatus
-	status.selected = value
-	self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.dropdown:SetText("")
-		self:SetDropdownWidth(200)
-		self:SetTitle("")
-	end,
-
-	["OnRelease"] = function(self)
-		self.dropdown.list = nil
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.dropdown.frame:ClearAllPoints()
-		if title and title ~= "" then
-			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
-		else
-			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-		end
-	end,
-
-	["SetGroupList"] = function(self,list,order)
-		self.dropdown:SetList(list,order)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SetGroup"] = function(self,group)
-		self.dropdown:SetValue(group)
-		local status = self.status or self.localstatus
-		status.selected = group
-		self:Fire("OnGroupSelected", group)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 26
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 63
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self:SetHeight((height or 0) + 63)
-	end,
-
-	["SetDropdownWidth"] = function(self, width)
-		self.dropdown:SetWidth(width)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 4, -5)
-	titletext:SetPoint("TOPRIGHT", -4, -5)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local dropdown = AceGUI:Create("Dropdown")
-	dropdown.frame:SetParent(frame)
-	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-	dropdown:SetCallback("OnValueChanged", SelectedGroup)
-	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-	dropdown.frame:Show()
-	dropdown:SetLabel("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -26)
-	border:SetPoint("BOTTOMRIGHT", 0, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1,0.1,0.1,0.5)
-	border:SetBackdropBorderColor(0.4,0.4,0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame       = frame,
-		localstatus = {},
-		titletext   = titletext,
-		dropdown    = dropdown,
-		border      = border,
-		content     = content,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	dropdown.parentgroup = widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base b/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base
deleted file mode 100644
index 2dbe236..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/10/10c30c8249476fc40025ca0432d9121d55f6a02d.svn-base
+++ /dev/null
@@ -1,232 +0,0 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		local self = frame.obj
-		if self.waitingForKey then
-			frame:EnableKeyboard(false)
-			self.msgframe:Hide()
-			frame:UnlockHighlight()
-			self.waitingForKey = nil
-		else
-			frame:EnableKeyboard(true)
-			self.msgframe:Show()
-			frame:LockHighlight()
-			self.waitingForKey = true
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
-	["BUTTON1"] = true, ["BUTTON2"] = true,
-	["UNKNOWN"] = true,
-	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
-	local self = frame.obj
-	if self.waitingForKey then
-		local keyPressed = key
-		if keyPressed == "ESCAPE" then
-			keyPressed = ""
-		else
-			if ignoreKeys[keyPressed] then return end
-			if IsShiftKeyDown() then
-				keyPressed = "SHIFT-"..keyPressed
-			end
-			if IsControlKeyDown() then
-				keyPressed = "CTRL-"..keyPressed
-			end
-			if IsAltKeyDown() then
-				keyPressed = "ALT-"..keyPressed
-			end
-		end
-
-		frame:EnableKeyboard(false)
-		self.msgframe:Hide()
-		frame:UnlockHighlight()
-		self.waitingForKey = nil
-
-		if not self.disabled then
-			self:SetKey(keyPressed)
-			self:Fire("OnKeyChanged", keyPressed)
-		end
-	end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		return
-	elseif button == "MiddleButton" then
-		button = "BUTTON3"
-	elseif button == "Button4" then
-		button = "BUTTON4"
-	elseif button == "Button5" then
-		button = "BUTTON5"
-	end
-	Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetLabel("")
-		self:SetKey("")
-		self.waitingForKey = nil
-		self.msgframe:Hide()
-		self:SetDisabled(false)
-		self.button:EnableKeyboard(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,1,1)
-		end
-	end,
-
-	["SetKey"] = function(self, key)
-		if (key or "") == "" then
-			self.button:SetText(NOT_BOUND)
-			self.button:SetNormalFontObject("GameFontNormal")
-		else
-			self.button:SetText(key)
-			self.button:SetNormalFontObject("GameFontHighlight")
-		end
-	end,
-
-	["GetKey"] = function(self)
-		local key = self.button:GetText()
-		if key == NOT_BOUND then
-			key = nil
-		end
-		return key
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.label:SetText(label or "")
-		if (label or "") == "" then
-			self.alignoffset = nil
-			self:SetHeight(24)
-		else
-			self.alignoffset = 30
-			self:SetHeight(44)
-		end
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
-	frame:SetWidth(frame.msg:GetWidth() + 10)
-	frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
-	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
-
-	button:EnableMouse(true)
-	button:RegisterForClicks("AnyDown")
-	button:SetScript("OnEnter", Control_OnEnter)
-	button:SetScript("OnLeave", Control_OnLeave)
-	button:SetScript("OnClick", Keybinding_OnClick)
-	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
-	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
-	button:SetPoint("BOTTOMLEFT")
-	button:SetPoint("BOTTOMRIGHT")
-	button:SetHeight(24)
-	button:EnableKeyboard(false)
-
-	local text = button:GetFontString()
-	text:SetPoint("LEFT", 7, 0)
-	text:SetPoint("RIGHT", -7, 0)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(18)
-
-	local msgframe = CreateFrame("Frame", nil, UIParent)
-	msgframe:SetHeight(30)
-	msgframe:SetBackdrop(ControlBackdrop)
-	msgframe:SetBackdropColor(0,0,0)
-	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-	msgframe:SetFrameLevel(1000)
-
-	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
-	msgframe.msg = msg
-	msg:SetPoint("TOPLEFT", 5, -5)
-	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-	msgframe:SetPoint("BOTTOM", button, "TOP")
-	msgframe:Hide()
-
-	local widget = {
-		button      = button,
-		label       = label,
-		msgframe    = msgframe,
-		frame       = frame,
-		alignoffset = 30,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj = widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base b/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base
deleted file mode 100644
index 6ec3662..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/11/11c50ba438025c8f4b9828cfb37970cb7f1ac60e.svn-base
+++ /dev/null
@@ -1,717 +0,0 @@
---[[ $Id$ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type = select, pairs, ipairs, type
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-do
-	local widgetType = "Dropdown-Pullout"
-	local widgetVersion = 3
-
-	--[[ Static data ]]--
-
-	local backdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-		edgeSize = 32,
-		tileSize = 32,
-		tile = true,
-		insets = { left = 11, right = 12, top = 12, bottom = 11 },
-	}
-	local sliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local defaultWidth = 200
-	local defaultMaxHeight = 600
-
-	--[[ UI Event Handlers ]]--
-
-	-- HACK: This should be no part of the pullout, but there
-	--       is no other 'clean' way to response to any item-OnEnter
-	--       Used to close Submenus when an other item is entered
-	local function OnEnter(item)
-		local self = item.pullout
-		for k, v in ipairs(self.items) do
-			if v.CloseMenu and v ~= item then
-				v:CloseMenu()
-			end
-		end
-	end
-
-	-- See the note in Constructor() for each scroll related function
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-
-	local function OnSizeChanged(this)
-		this.obj:FixScroll()
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported
-	local function SetScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		local offset
-		if height > viewheight then
-			offset = 0
-		else
-			offset = floor((viewheight - height) / 1000 * value)
-		end
-		child:ClearAllPoints()
-		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end
-
-	-- exported
-	local function MoveScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		if height > viewheight then
-			self.slider:Hide()
-		else
-			self.slider:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-
-	-- exported
-	local function FixScroll(self)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-		local offset = status.offset or 0
-
-		if viewheight < height then
-			self.slider:Hide()
-			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-			self.slider:SetValue(0)
-		else
-			self.slider:Show()
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.slider:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				child:ClearAllPoints()
-				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-				status.offset = offset
-			end
-		end
-	end
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		--self.itemFrame:SetToplevel(true)
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		self:Clear()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function AddItem(self, item)
-		self.items[#self.items + 1] = item
-
-		local h = #self.items * 16
-		self.itemFrame:SetHeight(h)
-		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
-		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
-		item:SetPullout(self)
-		item:SetOnEnter(OnEnter)
-	end
-
-	-- exported
-	local function Open(self, point, relFrame, relPoint, x, y)
-		local items = self.items
-		local frame = self.frame
-		local itemFrame = self.itemFrame
-
-		frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
-		local height = 8
-		for i, item in pairs(items) do
-			if i == 1 then
-				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-			else
-				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-			end
-
-			item:Show()
-
-			height = height + 16
-		end
-		itemFrame:SetHeight(height)
-		fixstrata("TOOLTIP", frame, frame:GetChildren())
-		frame:Show()
-		self:Fire("OnOpen")
-	end
-
-	-- exported
-	local function Close(self)
-		self.frame:Hide()
-		self:Fire("OnClose")
-	end
-
-	-- exported
-	local function Clear(self)
-		local items = self.items
-		for i, item in pairs(items) do
-			AceGUI:Release(item)
-			items[i] = nil
-		end
-	end
-
-	-- exported
-	local function IterateItems(self)
-		return ipairs(self.items)
-	end
-
-	-- exported
-	local function SetHideOnLeave(self, val)
-		self.hideOnLeave = val
-	end
-
-	-- exported
-	local function SetMaxHeight(self, height)
-		self.maxHeight = height or defaultMaxHeight
-		if self.frame:GetHeight() > height then
-			self.frame:SetHeight(height)
-		elseif (self.itemFrame:GetHeight() + 34) < height then
-			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-		end
-	end
-
-	-- exported
-	local function GetRightBorderWidth(self)
-		return 6 + (self.slider:IsShown() and 12 or 0)
-	end
-
-	-- exported
-	local function GetLeftBorderWidth(self)
-		return 6
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-		local self = {}
-		self.count = count
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-
-		self.OnAcquire = OnAcquire
-		self.OnRelease = OnRelease
-
-		self.AddItem = AddItem
-		self.Open    = Open
-		self.Close   = Close
-		self.Clear   = Clear
-		self.IterateItems = IterateItems
-		self.SetHideOnLeave = SetHideOnLeave
-
-		self.SetScroll  = SetScroll
-		self.MoveScroll = MoveScroll
-		self.FixScroll  = FixScroll
-
-		self.SetMaxHeight = SetMaxHeight
-		self.GetRightBorderWidth = GetRightBorderWidth
-		self.GetLeftBorderWidth = GetLeftBorderWidth
-
-		self.items = {}
-
-		self.scrollStatus = {
-			scrollvalue = 0,
-		}
-
-		self.maxHeight = defaultMaxHeight
-
-		frame:SetBackdrop(backdrop)
-		frame:SetBackdropColor(0, 0, 0)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetClampedToScreen(true)
-		frame:SetWidth(defaultWidth)
-		frame:SetHeight(self.maxHeight)
-		--frame:SetToplevel(true)
-
-		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
-		self.scrollFrame = scrollFrame
-		self.itemFrame = itemFrame
-
-		scrollFrame.obj = self
-		itemFrame.obj = self
-
-		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-		slider:SetOrientation("VERTICAL")
-		slider:SetHitRectInsets(0, 0, -10, 0)
-		slider:SetBackdrop(sliderBackdrop)
-		slider:SetWidth(8)
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-		slider:SetFrameStrata("FULLSCREEN_DIALOG")
-		self.slider = slider
-		slider.obj = self
-
-		scrollFrame:SetScrollChild(itemFrame)
-		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-		scrollFrame:EnableMouseWheel(true)
-		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-		scrollFrame:SetToplevel(true)
-		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-		itemFrame:SetHeight(400)
-		itemFrame:SetToplevel(true)
-		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-		slider:SetScript("OnValueChanged", OnScrollValueChanged)
-		slider:SetMinMaxValues(0, 1000)
-		slider:SetValueStep(1)
-		slider:SetValue(0)
-
-		scrollFrame:Show()
-		itemFrame:Show()
-		slider:Hide()
-
-		self:FixScroll()
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-	local widgetType = "Dropdown"
-	local widgetVersion = 25
-
-	--[[ Static data ]]--
-
-	--[[ UI event handler ]]--
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Dropdown_OnHide(this)
-		local self = this.obj
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	local function Dropdown_TogglePullout(this)
-		local self = this.obj
-		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
-		if self.open then
-			self.open = nil
-			self.pullout:Close()
-			AceGUI:ClearFocus()
-		else
-			self.open = true
-			self.pullout:SetWidth(self.frame:GetWidth())
-			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-			AceGUI:SetFocus(self)
-		end
-	end
-
-	local function OnPulloutOpen(this)
-		local self = this.userdata.obj
-		local value = self.value
-
-		if not self.multiselect then
-			for i, item in this:IterateItems() do
-				item:SetValue(item.userdata.value == value)
-			end
-		end
-
-		self.open = true
-	end
-
-	local function OnPulloutClose(this)
-		local self = this.userdata.obj
-		self.open = nil
-		self:Fire("OnClosed")
-	end
-
-	local function ShowMultiText(self)
-		local text
-		for i, widget in self.pullout:IterateItems() do
-			if widget.type == "Dropdown-Item-Toggle" then
-				if widget:GetValue() then
-					if text then
-						text = text..", "..widget:GetText()
-					else
-						text = widget:GetText()
-					end
-				end
-			end
-		end
-		self:SetText(text)
-	end
-
-	local function OnItemValueChanged(this, event, checked)
-		local self = this.userdata.obj
-
-		if self.multiselect then
-			self:Fire("OnValueChanged", this.userdata.value, checked)
-			ShowMultiText(self)
-		else
-			if checked then
-				self:SetValue(this.userdata.value)
-				self:Fire("OnValueChanged", this.userdata.value)
-			else
-				this:SetValue(true)
-			end
-			if self.open then
-				self.pullout:Close()
-			end
-		end
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		local pullout = AceGUI:Create("Dropdown-Pullout")
-		self.pullout = pullout
-		pullout.userdata.obj = self
-		pullout:SetCallback("OnClose", OnPulloutClose)
-		pullout:SetCallback("OnOpen", OnPulloutOpen)
-		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
-		self:SetHeight(44)
-		self:SetWidth(200)
-		self:SetLabel()
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		if self.open then
-			self.pullout:Close()
-		end
-		AceGUI:Release(self.pullout)
-		self.pullout = nil
-
-		self:SetText("")
-		self:SetDisabled(false)
-		self:SetMultiselect(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.text:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,.82,0)
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-
-	-- exported
-	local function ClearFocus(self)
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	-- exported
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-
-	-- exported
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		if self.list then
-			self:SetText(self.list[value] or "")
-		end
-		self.value = value
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	-- exported
-	local function SetItemValue(self, item, value)
-		if not self.multiselect then return end
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				if widget.SetValue then
-					widget:SetValue(value)
-				end
-			end
-		end
-		ShowMultiText(self)
-	end
-
-	-- exported
-	local function SetItemDisabled(self, item, disabled)
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				widget:SetDisabled(disabled)
-			end
-		end
-	end
-
-	local function AddListItem(self, value, text, itemType)
-		if not itemType then itemType = "Dropdown-Item-Toggle" end
-		local exists = AceGUI:GetWidgetVersion(itemType)
-		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
-		local item = AceGUI:Create(itemType)
-		item:SetText(text)
-		item.userdata.obj = self
-		item.userdata.value = value
-		item:SetCallback("OnValueChanged", OnItemValueChanged)
-		self.pullout:AddItem(item)
-	end
-
-	local function AddCloseButton(self)
-		if not self.hasClose then
-			local close = AceGUI:Create("Dropdown-Item-Execute")
-			close:SetText(CLOSE)
-			self.pullout:AddItem(close)
-			self.hasClose = true
-		end
-	end
-
-	-- exported
-	local sortlist = {}
-	local function SetList(self, list, order, itemType)
-		self.list = list
-		self.pullout:Clear()
-		self.hasClose = nil
-		if not list then return end
-
-		if type(order) ~= "table" then
-			for v in pairs(list) do
-				sortlist[#sortlist + 1] = v
-			end
-			tsort(sortlist)
-
-			for i, key in ipairs(sortlist) do
-				AddListItem(self, key, list[key], itemType)
-				sortlist[i] = nil
-			end
-		else
-			for i, key in ipairs(order) do
-				AddListItem(self, key, list[key], itemType)
-			end
-		end
-		if self.multiselect then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function AddItem(self, value, text, itemType)
-		if self.list then
-			self.list[value] = text
-			AddListItem(self, value, text, itemType)
-		end
-	end
-
-	-- exported
-	local function SetMultiselect(self, multi)
-		self.multiselect = multi
-		if multi then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function GetMultiselect(self)
-		return self.multiselect
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
-		local self = {}
-		self.type = widgetType
-		self.frame = frame
-		self.dropdown = dropdown
-		self.count = count
-		frame.obj = self
-		dropdown.obj = self
-
-		self.OnRelease   = OnRelease
-		self.OnAcquire   = OnAcquire
-
-		self.ClearFocus  = ClearFocus
-
-		self.SetText     = SetText
-		self.SetValue    = SetValue
-		self.GetValue    = GetValue
-		self.SetList     = SetList
-		self.SetLabel    = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem     = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-
-		self.alignoffset = 30
-
-		frame:SetScript("OnHide",Dropdown_OnHide)
-
-		dropdown:ClearAllPoints()
-		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-		dropdown:SetScript("OnHide", nil)
-
-		local left = _G[dropdown:GetName() .. "Left"]
-		local middle = _G[dropdown:GetName() .. "Middle"]
-		local right = _G[dropdown:GetName() .. "Right"]
-
-		middle:ClearAllPoints()
-		right:ClearAllPoints()
-
-		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-		local button = _G[dropdown:GetName() .. "Button"]
-		self.button = button
-		button.obj = self
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnClick",Dropdown_TogglePullout)
-
-		local text = _G[dropdown:GetName() .. "Text"]
-		self.text = text
-		text.obj = self
-		text:ClearAllPoints()
-		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-		text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		label:Hide()
-		self.label = label
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
diff --git a/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base b/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base
deleted file mode 100644
index 59a8d5f..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/14/1411c8f04eb37dbf6951ec6f7c773e065cf515bb.svn-base
+++ /dev/null
@@ -1,300 +0,0 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-	PlaySound("gsTitleOptionExit")
-	frame.obj:Hide()
-end
-
-local function Frame_OnClose(frame)
-	frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-	AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-	frame:GetParent():StartMoving()
-	AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-	local frame = mover:GetParent()
-	frame:StopMovingOrSizing()
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.width = frame:GetWidth()
-	status.height = frame:GetHeight()
-	status.top = frame:GetTop()
-	status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOMRIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOM")
-	AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("RIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-	frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-	frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:SetTitle()
-		self:SetStatusText()
-		self:ApplyStatus()
-		self:Show()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		wipe(self.localstatus)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
-	end,
-
-	["SetStatusText"] = function(self, text)
-		self.statustext:SetText(text)
-	end,
-
-	["Hide"] = function(self)
-		self.frame:Hide()
-	end,
-
-	["Show"] = function(self)
-		self.frame:Show()
-	end,
-
-	-- called to set an external table to store status in
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end,
-
-	["ApplyStatus"] = function(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		frame:ClearAllPoints()
-		if status.top and status.left then
-			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-		else
-			frame:SetPoint("CENTER")
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetMovable(true)
-	frame:SetResizable(true)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	frame:SetBackdrop(FrameBackdrop)
-	frame:SetBackdropColor(0, 0, 0, 1)
-	frame:SetMinResize(400, 200)
-	frame:SetToplevel(true)
-	frame:SetScript("OnHide", Frame_OnClose)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-	closebutton:SetScript("OnClick", Button_OnClick)
-	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-	closebutton:SetHeight(20)
-	closebutton:SetWidth(100)
-	closebutton:SetText(CLOSE)
-
-	local statusbg = CreateFrame("Button", nil, frame)
-	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-	statusbg:SetHeight(24)
-	statusbg:SetBackdrop(PaneBackdrop)
-	statusbg:SetBackdropColor(0.1,0.1,0.1)
-	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	statustext:SetPoint("TOPLEFT", 7, -2)
-	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-	statustext:SetHeight(20)
-	statustext:SetJustifyH("LEFT")
-	statustext:SetText("")
-
-	local titlebg = frame:CreateTexture(nil, "OVERLAY")
-	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-	titlebg:SetPoint("TOP", 0, 12)
-	titlebg:SetWidth(100)
-	titlebg:SetHeight(40)
-
-	local title = CreateFrame("Frame", nil, frame)
-	title:EnableMouse(true)
-	title:SetScript("OnMouseDown", Title_OnMouseDown)
-	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-	title:SetAllPoints(titlebg)
-
-	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-	titlebg_l:SetWidth(30)
-	titlebg_l:SetHeight(40)
-
-	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-	titlebg_r:SetWidth(30)
-	titlebg_r:SetHeight(40)
-
-	local sizer_se = CreateFrame("Frame", nil, frame)
-	sizer_se:SetPoint("BOTTOMRIGHT")
-	sizer_se:SetWidth(25)
-	sizer_se:SetHeight(25)
-	sizer_se:EnableMouse()
-	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line1:SetWidth(14)
-	line1:SetHeight(14)
-	line1:SetPoint("BOTTOMRIGHT", -8, 8)
-	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 14/17
-	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line2:SetWidth(8)
-	line2:SetHeight(8)
-	line2:SetPoint("BOTTOMRIGHT", -8, 8)
-	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 8/17
-	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local sizer_s = CreateFrame("Frame", nil, frame)
-	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-	sizer_s:SetPoint("BOTTOMLEFT")
-	sizer_s:SetHeight(25)
-	sizer_s:EnableMouse(true)
-	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local sizer_e = CreateFrame("Frame", nil, frame)
-	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-	sizer_e:SetPoint("TOPRIGHT")
-	sizer_e:SetWidth(25)
-	sizer_e:EnableMouse(true)
-	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 17, -27)
-	content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-	local widget = {
-		localstatus = {},
-		titletext   = titletext,
-		statustext  = statustext,
-		titlebg     = titlebg,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	closebutton.obj, statusbg.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base b/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base
deleted file mode 100644
index df6f5ad..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/2a/2a12947d9cd2de9b8eda13502f68fd8c8cb3f17e.svn-base
+++ /dev/null
@@ -1,365 +0,0 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
--- Determine if we're on WoW 4.0.6 or not.
-local wow_406
-do
-	local _,wow_build = GetBuildInfo()
-	wow_406 = tonumber(wow_build) >= 13596
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
-	if frame.disabled then
-		PanelTemplates_SetDisabledTabState(frame)
-	elseif frame.selected then
-		PanelTemplates_SelectTab(frame)
-	else
-		PanelTemplates_DeselectTab(frame)
-	end
-end
-
-local function Tab_SetText(frame, text)
-	frame:_SetText(text)
-	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
-	if wow_406 then
-		PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-	else
-		PanelTemplates_TabResize(frame, 0, nil, width)
-	end
-end
-
-local function Tab_SetSelected(frame, selected)
-	frame.selected = selected
-	UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
-	frame.disabled = disabled
-	UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
-	local self = frame.obj
-	self:BuildTabs()
-	frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
-	if not (frame.selected or frame.disabled) then
-		PlaySound("igCharacterInfoTab")
-		frame.obj:SelectTab(frame.value)
-	end
-end
-
-local function Tab_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
-	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTitle()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.tablist = nil
-		for _, tab in pairs(self.tabs) do
-			tab:Hide()
-		end
-	end,
-
-	["CreateTab"] = function(self, id)
-		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
-		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
-		tab.obj = self
-		tab.id = id
-
-		tab.text = _G[tabname .. "Text"]
-		tab.text:ClearAllPoints()
-		tab.text:SetPoint("LEFT", 14, -3)
-		tab.text:SetPoint("RIGHT", -12, -3)
-
-		tab:SetScript("OnClick", Tab_OnClick)
-		tab:SetScript("OnEnter", Tab_OnEnter)
-		tab:SetScript("OnLeave", Tab_OnLeave)
-		tab:SetScript("OnShow", Tab_OnShow)
-
-		tab._SetText = tab.SetText
-		tab.SetText = Tab_SetText
-		tab.SetSelected = Tab_SetSelected
-		tab.SetDisabled = Tab_SetDisabled
-
-		return tab
-	end,
-
-	["SetTitle"] = function(self, text)
-		self.titletext:SetText(text or "")
-		if text and text ~= "" then
-			self.alignoffset = 25
-		else
-			self.alignoffset = 18
-		end
-		self:BuildTabs()
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SelectTab"] = function(self, value)
-		local status = self.status or self.localstatus
-		local found
-		for i, v in ipairs(self.tabs) do
-			if v.value == value then
-				v:SetSelected(true)
-				found = true
-			else
-				v:SetSelected(false)
-			end
-		end
-		status.selected = value
-		if found then
-			self:Fire("OnGroupSelected",value)
-		end
-	end,
-
-	["SetTabs"] = function(self, tabs)
-		self.tablist = tabs
-		self:BuildTabs()
-	end,
-
-
-	["BuildTabs"] = function(self)
-		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-		local status = self.status or self.localstatus
-		local tablist = self.tablist
-		local tabs = self.tabs
-
-		if not tablist then return end
-
-		local width = self.frame.width or self.frame:GetWidth() or 0
-
-		wipe(widths)
-		wipe(rowwidths)
-		wipe(rowends)
-
-		--Place Text into tabs and get thier initial width
-		for i, v in ipairs(tablist) do
-			local tab = tabs[i]
-			if not tab then
-				tab = self:CreateTab(i)
-				tabs[i] = tab
-			end
-
-			tab:Show()
-			tab:SetText(v.text)
-			tab:SetDisabled(v.disabled)
-			tab.value = v.value
-
-			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-		end
-
-		for i = (#tablist)+1, #tabs, 1 do
-			tabs[i]:Hide()
-		end
-
-		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-		local numtabs = #tablist
-		local numrows = 1
-		local usedwidth = 0
-
-		for i = 1, #tablist do
-			--If this is not the first tab of a row and there isn't room for it
-			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-				rowends[numrows] = i - 1
-				numrows = numrows + 1
-				usedwidth = 0
-			end
-			usedwidth = usedwidth + widths[i]
-		end
-		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-		rowends[numrows] = #tablist
-
-		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
-		if numrows > 1 then
-			--if the last row has only one tab
-			if rowends[numrows-1] == numtabs-1 then
-				--if there are more than 2 tabs in the 2nd last row
-				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-					--move 1 tab from the second last row to the last, if there is enough space
-					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-						rowends[numrows-1] = rowends[numrows-1] - 1
-						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-					end
-				end
-			end
-		end
-
-		--anchor the rows as defined and resize tabs to fill thier row
-		local starttab = 1
-		for row, endtab in ipairs(rowends) do
-			local first = true
-			for tabno = starttab, endtab do
-				local tab = tabs[tabno]
-				tab:ClearAllPoints()
-				if first then
-					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-					first = false
-				else
-					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-				end
-			end
-
-			-- equal padding for each tab to fill the available width,
-			-- if the used space is above 75% already
-			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
-			local padding = 0
-			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
-				padding = (width - rowwidths[row]) / (endtab - starttab+1)
-			end
-
-			for i = starttab, endtab do
-				if wow_406 then
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
-				else
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
-				end
-			end
-			starttab = endtab + 1
-		end
-
-		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 60
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		self:BuildTabs(self)
-		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - (self.borderoffset + 23)
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + (self.borderoffset + 23))
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame",nil,UIParent)
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-	titletext:SetText("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 1, -27)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -7)
-	content:SetPoint("BOTTOMRIGHT", -10, 7)
-
-	local widget = {
-		num          = num,
-		frame        = frame,
-		localstatus  = {},
-		alignoffset  = 18,
-		titletext    = titletext,
-		border       = border,
-		borderoffset = 27,
-		tabs         = {},
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base b/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base
deleted file mode 100644
index 9413611..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/2d/2d66c1d7c4750d6ec7f7094c22fc3eb63c3a979b.svn-base
+++ /dev/null
@@ -1,102 +0,0 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetTitle"] = function(self,title)
-		self.titletext:SetText(title)
-	end,
-
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 40)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -17)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		titletext = titletext,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base b/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base
deleted file mode 100644
index 34a2591..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/32/32f45b36a0cab72a59bb818681fc403fa4051940.svn-base
+++ /dev/null
@@ -1,289 +0,0 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
-	local img = self.image:GetTexture()
-	self.text:ClearAllPoints()
-	if not img then
-		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
-		self.text:SetPoint("RIGHT")
-	else
-		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-		self.text:SetPoint("RIGHT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
-	local self = frame.obj
-	if not self.disabled then
-		if self.image:GetTexture() then
-			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
-		else
-			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
-	local self = frame.obj
-	if not self.disabled then
-		self:ToggleChecked()
-
-		if self.checked then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else -- for both nil and false (tristate)
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-
-		self:Fire("OnValueChanged", self.checked)
-		AlignImage(self)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetType()
-		self:SetValue(false)
-		self:SetTriState(nil)
-		-- height is calculated from the width and required space for the description
-		self:SetWidth(200)
-		self:SetImage()
-		self:SetDisabled(nil)
-		self:SetDescription(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		if self.desc then
-			self.desc:SetWidth(width - 30)
-			if self.desc:GetText() and self.desc:GetText() ~= "" then
-				self:SetHeight(28 + self.desc:GetHeight())
-			end
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-			SetDesaturation(self.check, true)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-			if self.tristate and self.checked == nil then
-				SetDesaturation(self.check, true)
-			else
-				SetDesaturation(self.check, false)
-			end
-		end
-	end,
-
-	["SetValue"] = function(self,value)
-		local check = self.check
-		self.checked = value
-		if value then
-			SetDesaturation(self.check, false)
-			self.check:Show()
-		else
-			--Nil is the unknown tristate value
-			if self.tristate and value == nil then
-				SetDesaturation(self.check, true)
-				self.check:Show()
-			else
-				SetDesaturation(self.check, false)
-				self.check:Hide()
-			end
-		end
-		self:SetDisabled(self.disabled)
-	end,
-
-	["GetValue"] = function(self)
-		return self.checked
-	end,
-
-	["SetTriState"] = function(self, enabled)
-		self.tristate = enabled
-		self:SetValue(self:GetValue())
-	end,
-
-	["SetType"] = function(self, type)
-		local checkbg = self.checkbg
-		local check = self.check
-		local highlight = self.highlight
-
-		local size
-		if type == "radio" then
-			size = 16
-			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			checkbg:SetTexCoord(0, 0.25, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			check:SetTexCoord(0.25, 0.5, 0, 1)
-			check:SetBlendMode("ADD")
-			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			highlight:SetTexCoord(0.5, 0.75, 0, 1)
-		else
-			size = 24
-			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-			checkbg:SetTexCoord(0, 1, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-			check:SetTexCoord(0, 1, 0, 1)
-			check:SetBlendMode("BLEND")
-			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-			highlight:SetTexCoord(0, 1, 0, 1)
-		end
-		checkbg:SetHeight(size)
-		checkbg:SetWidth(size)
-	end,
-
-	["ToggleChecked"] = function(self)
-		local value = self:GetValue()
-		if self.tristate then
-			--cycle in true, nil, false order
-			if value then
-				self:SetValue(nil)
-			elseif value == nil then
-				self:SetValue(false)
-			else
-				self:SetValue(true)
-			end
-		else
-			self:SetValue(not self:GetValue())
-		end
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.text:SetText(label)
-	end,
-
-	["SetDescription"] = function(self, desc)
-		if desc then
-			if not self.desc then
-				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-				desc:ClearAllPoints()
-				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
-				desc:SetWidth(self.frame.width - 30)
-				desc:SetJustifyH("LEFT")
-				desc:SetJustifyV("TOP")
-				self.desc = desc
-			end
-			self.desc:Show()
-			--self.text:SetFontObject(GameFontNormal)
-			self.desc:SetText(desc)
-			self:SetHeight(28 + self.desc:GetHeight())
-		else
-			if self.desc then
-				self.desc:SetText("")
-				self.desc:Hide()
-			end
-			--self.text:SetFontObject(GameFontHighlight)
-			self:SetHeight(24)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-		AlignImage(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
-	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
-	local checkbg = frame:CreateTexture(nil, "ARTWORK")
-	checkbg:SetWidth(24)
-	checkbg:SetHeight(24)
-	checkbg:SetPoint("TOPLEFT")
-	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
-	local check = frame:CreateTexture(nil, "OVERLAY")
-	check:SetAllPoints(checkbg)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
-	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	text:SetJustifyH("LEFT")
-	text:SetHeight(18)
-	text:SetPoint("LEFT", checkbg, "RIGHT")
-	text:SetPoint("RIGHT")
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetAllPoints(checkbg)
-
-	local image = frame:CreateTexture(nil, "OVERLAY")
-	image:SetHeight(16)
-	image:SetWidth(16)
-	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
-	local widget = {
-		checkbg   = checkbg,
-		check     = check,
-		text      = text,
-		highlight = highlight,
-		image     = image,
-		frame     = frame,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base b/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base
deleted file mode 100644
index 7f92d82..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/33/33620db6aed151e657119a88207276d0c2c98561.svn-base
+++ /dev/null
@@ -1,133 +0,0 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
-	frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
-	frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
-	frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
-	frame.obj:Fire("cancel")
-end
-
-local function defaults(frame)
-	frame.obj:Fire("defaults")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetName()
-		self:SetTitle()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 63
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 26
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetName"] = function(self, name, parent)
-		self.frame.name = name
-		self.frame.parent = parent
-	end,
-
-	["SetTitle"] = function(self, title)
-		local content = self.content
-		content:ClearAllPoints()
-		if not title or title == "" then
-			content:SetPoint("TOPLEFT", 10, -10)
-			self.label:SetText("")
-		else
-			content:SetPoint("TOPLEFT", 10, -40)
-			self.label:SetText(title)
-		end
-		content:SetPoint("BOTTOMRIGHT", -10, 10)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:Hide()
-
-	-- support functions for the Blizzard Interface Options
-	frame.okay = okay
-	frame.cancel = cancel
-	frame.defaults = defaults
-
-	frame:SetScript("OnHide", OnHide)
-	frame:SetScript("OnShow", OnShow)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
-	label:SetPoint("TOPLEFT", 10, -15)
-	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		label   = label,
-		frame   = frame,
-		content = content,
-		type    = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base b/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base
deleted file mode 100644
index 8b1f7c8..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/4c/4caecd31bae0e7291503ae57835c3f22fe6cd6eb.svn-base
+++ /dev/null
@@ -1,805 +0,0 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id$
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			method = func
-			if not method then return end
-			ARGS = ...
-			return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-	-- Version Upgrade in Minor 29
-	-- Internal Storage of the objects changed, from an array table
-	-- to a hash table, and additionally we introduced versioning on
-	-- the widgets which would discard all widgets from a pre-29 version
-	-- anyway, so we just clear the storage now, and don't try to
-	-- convert the storage tables to the new format.
-	-- This should generally not cause *many* widgets to end up in trash,
-	-- since once dialogs are opened, all addons should be loaded already
-	-- and AceGUI should be on the latest version available on the users
-	-- setup.
-	-- -- nevcairiel - Nov 2nd, 2009
-	if oldminor and oldminor < 29 and AceGUI.objPools then
-		AceGUI.objPools = nil
-	end
-
-	AceGUI.objPools = AceGUI.objPools or {}
-	local objPools = AceGUI.objPools
-	--Returns a new instance, if none are available either returns a new table or calls the given contructor
-	function newWidget(type)
-		if not WidgetRegistry[type] then
-			error("Attempt to instantiate unknown widget type", 2)
-		end
-
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-
-		local newObj = next(objPools[type])
-		if not newObj then
-			newObj = WidgetRegistry[type]()
-			newObj.AceGUIWidgetVersion = WidgetVersions[type]
-		else
-			objPools[type][newObj] = nil
-			-- if the widget is older then the latest, don't even try to reuse it
-			-- just forget about it, and grab a new one.
-			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-				return newWidget(type)
-			end
-		end
-		return newObj
-	end
-	-- Releases an instance to the Pool
-	function delWidget(obj,type)
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		if objPools[type][obj] then
-			error("Attempt to Release Widget that is already released", 2)
-		end
-		objPools[type][obj] = true
-	end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-	if WidgetRegistry[type] then
-		local widget = newWidget(type)
-
-		if rawget(widget, "Acquire") then
-			widget.OnAcquire = widget.Acquire
-			widget.Acquire = nil
-		elseif rawget(widget, "Aquire") then
-			widget.OnAcquire = widget.Aquire
-			widget.Aquire = nil
-		end
-
-		if rawget(widget, "Release") then
-			widget.OnRelease = rawget(widget, "Release")
-			widget.Release = nil
-		end
-
-		if widget.OnAcquire then
-			widget:OnAcquire()
-		else
-			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-		end
-		-- Set the default Layout ("List")
-		safecall(widget.SetLayout, widget, "List")
-		safecall(widget.ResumeLayout, widget)
-		return widget
-	end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-	safecall(widget.PauseLayout, widget)
-	widget:Fire("OnRelease")
-	safecall(widget.ReleaseChildren, widget)
-
-	if widget.OnRelease then
-		widget:OnRelease()
---	else
---		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
-	end
-	for k in pairs(widget.userdata) do
-		widget.userdata[k] = nil
-	end
-	for k in pairs(widget.events) do
-		widget.events[k] = nil
-	end
-	widget.width = nil
-	widget.relWidth = nil
-	widget.height = nil
-	widget.relHeight = nil
-	widget.noAutoHeight = nil
-	widget.frame:ClearAllPoints()
-	widget.frame:Hide()
-	widget.frame:SetParent(UIParent)
-	widget.frame.width = nil
-	widget.frame.height = nil
-	if widget.content then
-		widget.content.width = nil
-		widget.content.height = nil
-	end
-	delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-	if self.FocusedWidget and self.FocusedWidget ~= widget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-	end
-	self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-	if self.FocusedWidget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-		self.FocusedWidget = nil
-	end
-end
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-
-	The Widget can supply the following Optional Members
-		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
-		:OnWidthSet(width) - Called when the width of the widget is changed
-		:OnHeightSet(height) - Called when the height of the widget is changed
-			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-			AceGUI already sets a handler to the event
-		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-			area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-	local WidgetBase = AceGUI.WidgetBase
-
-	WidgetBase.SetParent = function(self, parent)
-		local frame = self.frame
-		frame:SetParent(nil)
-		frame:SetParent(parent.content)
-		self.parent = parent
-	end
-
-	WidgetBase.SetCallback = function(self, name, func)
-		if type(func) == "function" then
-			self.events[name] = func
-		end
-	end
-
-	WidgetBase.Fire = function(self, name, ...)
-		if self.events[name] then
-			local success, ret = safecall(self.events[name], self, name, ...)
-			if success then
-				return ret
-			end
-		end
-	end
-
-	WidgetBase.SetWidth = function(self, width)
-		self.frame:SetWidth(width)
-		self.frame.width = width
-		if self.OnWidthSet then
-			self:OnWidthSet(width)
-		end
-	end
-
-	WidgetBase.SetRelativeWidth = function(self, width)
-		if width <= 0 or width > 1 then
-			error(":SetRelativeWidth(width): Invalid relative width.", 2)
-		end
-		self.relWidth = width
-		self.width = "relative"
-	end
-
-	WidgetBase.SetHeight = function(self, height)
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		if self.OnHeightSet then
-			self:OnHeightSet(height)
-		end
-	end
-
-	--[[ WidgetBase.SetRelativeHeight = function(self, height)
-		if height <= 0 or height > 1 then
-			error(":SetRelativeHeight(height): Invalid relative height.", 2)
-		end
-		self.relHeight = height
-		self.height = "relative"
-	end ]]
-
-	WidgetBase.IsVisible = function(self)
-		return self.frame:IsVisible()
-	end
-
-	WidgetBase.IsShown= function(self)
-		return self.frame:IsShown()
-	end
-
-	WidgetBase.Release = function(self)
-		AceGUI:Release(self)
-	end
-
-	WidgetBase.SetPoint = function(self, ...)
-		return self.frame:SetPoint(...)
-	end
-
-	WidgetBase.ClearAllPoints = function(self)
-		return self.frame:ClearAllPoints()
-	end
-
-	WidgetBase.GetNumPoints = function(self)
-		return self.frame:GetNumPoints()
-	end
-
-	WidgetBase.GetPoint = function(self, ...)
-		return self.frame:GetPoint(...)
-	end
-
-	WidgetBase.GetUserDataTable = function(self)
-		return self.userdata
-	end
-
-	WidgetBase.SetUserData = function(self, key, value)
-		self.userdata[key] = value
-	end
-
-	WidgetBase.GetUserData = function(self, key)
-		return self.userdata[key]
-	end
-
-	WidgetBase.IsFullHeight = function(self)
-		return self.height == "fill"
-	end
-
-	WidgetBase.SetFullHeight = function(self, isFull)
-		if isFull then
-			self.height = "fill"
-		else
-			self.height = nil
-		end
-	end
-
-	WidgetBase.IsFullWidth = function(self)
-		return self.width == "fill"
-	end
-
-	WidgetBase.SetFullWidth = function(self, isFull)
-		if isFull then
-			self.width = "fill"
-		else
-			self.width = nil
-		end
-	end
-
---	local function LayoutOnUpdate(this)
---		this:SetScript("OnUpdate",nil)
---		this.obj:PerformLayout()
---	end
-
-	local WidgetContainerBase = AceGUI.WidgetContainerBase
-
-	WidgetContainerBase.PauseLayout = function(self)
-		self.LayoutPaused = true
-	end
-
-	WidgetContainerBase.ResumeLayout = function(self)
-		self.LayoutPaused = nil
-	end
-
-	WidgetContainerBase.PerformLayout = function(self)
-		if self.LayoutPaused then
-			return
-		end
-		safecall(self.LayoutFunc, self.content, self.children)
-	end
-
-	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
-	WidgetContainerBase.DoLayout = function(self)
-		self:PerformLayout()
---		if not self.parent then
---			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---		end
-	end
-
-	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-		if beforeWidget then
-			local siblingIndex = 1
-			for _, widget in pairs(self.children) do
-				if widget == beforeWidget then
-					break
-				end
-				siblingIndex = siblingIndex + 1
-			end
-			tinsert(self.children, siblingIndex, child)
-		else
-			tinsert(self.children, child)
-		end
-		child:SetParent(self)
-		child.frame:Show()
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.AddChildren = function(self, ...)
-		for i = 1, select("#", ...) do
-			local child = select(i, ...)
-			tinsert(self.children, child)
-			child:SetParent(self)
-			child.frame:Show()
-		end
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.ReleaseChildren = function(self)
-		local children = self.children
-		for i = 1,#children do
-			AceGUI:Release(children[i])
-			children[i] = nil
-		end
-	end
-
-	WidgetContainerBase.SetLayout = function(self, Layout)
-		self.LayoutFunc = AceGUI:GetLayout(Layout)
-	end
-
-	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-		if adjust then
-			self.noAutoHeight = nil
-		else
-			self.noAutoHeight = true
-		end
-	end
-
-	local function FrameResize(this)
-		local self = this.obj
-		if this:GetWidth() and this:GetHeight() then
-			if self.OnWidthSet then
-				self:OnWidthSet(this:GetWidth())
-			end
-			if self.OnHeightSet then
-				self:OnHeightSet(this:GetHeight())
-			end
-		end
-	end
-
-	local function ContentResize(this)
-		if this:GetWidth() and this:GetHeight() then
-			this.width = this:GetWidth()
-			this.height = this:GetHeight()
-			this.obj:DoLayout()
-		end
-	end
-
-	setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
-	--One of these function should be called on each Widget Instance as part of its creation process
-
-	--- Register a widget-class as a container for newly created widgets.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsContainer(widget)
-		widget.children = {}
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetContainerBase
-		widget.content.obj = widget
-		widget.frame.obj = widget
-		widget.content:SetScript("OnSizeChanged", ContentResize)
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetContainerBase})
-		widget:SetLayout("List")
-		return widget
-	end
-
-	--- Register a widget-class as a widget.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsWidget(widget)
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetBase
-		widget.frame.obj = widget
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetBase})
-		return widget
-	end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-	assert(type(Constructor) == "function")
-	assert(type(Version) == "number")
-
-	local oldVersion = WidgetVersions[Name]
-	if oldVersion and oldVersion >= Version then return end
-
-	WidgetVersions[Name] = Version
-	WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-	assert(type(LayoutFunc) == "function")
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-	if not self.counts[type] then
-		self.counts[type] = 0
-	end
-	self.counts[type] = self.counts[type] + 1
-	return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
-	return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
-	return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
-	A Layout is a func that takes 2 parameters
-		content - the frame that widgets will be placed inside
-		children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-	function(content, children)
-		local height = 0
-		local width = content.width or content:GetWidth() or 0
-		for i = 1, #children do
-			local child = children[i]
-
-			local frame = child.frame
-			frame:ClearAllPoints()
-			frame:Show()
-			if i == 1 then
-				frame:SetPoint("TOPLEFT", content)
-			else
-				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			end
-
-			height = height + (frame.height or frame:GetHeight() or 0)
-		end
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-	function(content, children)
-		if children[1] then
-			children[1]:SetWidth(content:GetWidth() or 0)
-			children[1]:SetHeight(content:GetHeight() or 0)
-			children[1].frame:SetAllPoints(content)
-			children[1].frame:Show()
-			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
-		end
-	end)
-
-AceGUI:RegisterLayout("Flow",
-	function(content, children)
-		--used height so far
-		local height = 0
-		--width used in the current row
-		local usedwidth = 0
-		--height of the current row
-		local rowheight = 0
-		local rowoffset = 0
-		local lastrowoffset
-
-		local width = content.width or content:GetWidth() or 0
-
-		--control at the start of the row
-		local rowstart
-		local rowstartoffset
-		local lastrowstart
-		local isfullheight
-
-		local frameoffset
-		local lastframeoffset
-		local oversize
-		for i = 1, #children do
-			local child = children[i]
-			oversize = nil
-			local frame = child.frame
-			local frameheight = frame.height or frame:GetHeight() or 0
-			local framewidth = frame.width or frame:GetWidth() or 0
-			lastframeoffset = frameoffset
-			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-			-- That was moving all widgets half the widgets size down, is that intended?
-			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-			-- TODO: Investigate moar!
-			frameoffset = child.alignoffset or (frameheight / 2)
-
-			if child.width == "relative" then
-				framewidth = width * child.relWidth
-			end
-
-			frame:Show()
-			frame:ClearAllPoints()
-			if i == 1 then
-				-- anchor the first control to the top left
-				frame:SetPoint("TOPLEFT", content)
-				rowheight = frameheight
-				rowoffset = frameoffset
-				rowstart = frame
-				rowstartoffset = frameoffset
-				usedwidth = framewidth
-				if usedwidth > width then
-					oversize = true
-				end
-			else
-				-- if there isn't available width for the control start a new row
-				-- if a control is "fill" it will be on a row of its own full width
-				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-					if isfullheight then
-						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-						-- (maybe error/warn about this?)
-						break
-					end
-					--anchor the previous row, we will now know its height and offset
-					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-					height = height + rowheight + 3
-					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-					rowstart = frame
-					rowstartoffset = frameoffset
-					rowheight = frameheight
-					rowoffset = frameoffset
-					usedwidth = framewidth
-					if usedwidth > width then
-						oversize = true
-					end
-				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
-				else
-					--handles cases where the new height is higher than either control because of the offsets
-					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
-					--offset is always the larger of the two offsets
-					rowoffset = math_max(rowoffset, frameoffset)
-					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
-					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
-					usedwidth = framewidth + usedwidth
-				end
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				usedwidth = 0
-				rowstart = frame
-				rowstartoffset = frameoffset
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-				rowheight = frame.height or frame:GetHeight() or 0
-				rowoffset = child.alignoffset or (rowheight / 2)
-				rowstartoffset = rowoffset
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif oversize then
-				if width > 1 then
-					frame:SetPoint("RIGHT", content)
-				end
-			end
-
-			if child.height == "fill" then
-				frame:SetPoint("BOTTOM", content)
-				isfullheight = true
-			end
-		end
-
-		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-		if isfullheight then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
-		elseif rowstart then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-		end
-
-		height = height + rowheight + 3
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
diff --git a/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base b/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base
deleted file mode 100644
index 8d01b54..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/4d/4d535c4bda8b455d8ef7be56c44e559d49a897ed.svn-base
+++ /dev/null
@@ -1,144 +0,0 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(110)
-		self:SetWidth(110)
-		self:SetLabel()
-		self:SetImage(nil)
-		self:SetImageSize(64, 64)
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:Show()
-			self.label:SetText(text)
-			self:SetHeight(self.image:GetHeight() + 25)
-		else
-			self.label:Hide()
-			self:SetHeight(self.image:GetHeight() + 10)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		--self.frame:SetWidth(width + 30)
-		if self.label:IsShown() then
-			self:SetHeight(height + 25)
-		else
-			self:SetHeight(height + 10)
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.label:SetTextColor(1, 1, 1)
-			self.image:SetVertexColor(1, 1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", Button_OnClick)
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
-	label:SetPoint("BOTTOMLEFT")
-	label:SetPoint("BOTTOMRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetJustifyV("TOP")
-	label:SetHeight(18)
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-	image:SetWidth(64)
-	image:SetHeight(64)
-	image:SetPoint("TOP", 0, -5)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetAllPoints(image)
-	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-	highlight:SetTexCoord(0, 1, 0.23, 0.77)
-	highlight:SetBlendMode("ADD")
-
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
-	if (select(4, GetBuildInfo()) < 40000) then
-		widget.SetText = widget.SetLabel
-	else
-		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base b/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base
deleted file mode 100644
index 10a4d58..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/51/511d6bd4972a3dd4cfbd2fbc8a3bbf3d660a5b26.svn-base
+++ /dev/null
@@ -1,203 +0,0 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
-	frame:SetScript("OnUpdate", nil)
-	frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
-	frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
-	frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
-	frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetScroll(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.scrollframe:SetPoint("BOTTOMRIGHT")
-		self.scrollbar:Hide()
-		self.scrollBarShown = nil
-		self.content.height, self.content.width = nil, nil
-	end,
-
-	["SetScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local viewheight = self.scrollframe:GetHeight()
-		local height = self.content:GetHeight()
-		local offset
-
-		if viewheight > height then
-			offset = 0
-		else
-			offset = floor((height - viewheight) / 1000.0 * value)
-		end
-		self.content:ClearAllPoints()
-		self.content:SetPoint("TOPLEFT", 0, offset)
-		self.content:SetPoint("TOPRIGHT", 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end,
-
-	["MoveScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
-		if self.scrollBarShown then
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end,
-
-	["FixScroll"] = function(self)
-		if self.updateLock then return end
-		self.updateLock = true
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		local offset = status.offset or 0
-		local curvalue = self.scrollbar:GetValue()
-		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
-		if viewheight < height + 2 then
-			if self.scrollBarShown then
-				self.scrollBarShown = nil
-				self.scrollbar:Hide()
-				self.scrollbar:SetValue(0)
-				self.scrollframe:SetPoint("BOTTOMRIGHT")
-				self:DoLayout()
-			end
-		else
-			if not self.scrollBarShown then
-				self.scrollBarShown = true
-				self.scrollbar:Show()
-				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
-				self:DoLayout()
-			end
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.scrollbar:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				self.content:ClearAllPoints()
-				self.content:SetPoint("TOPLEFT", 0, offset)
-				self.content:SetPoint("TOPRIGHT", 0, offset)
-				status.offset = offset
-			end
-		end
-		self.updateLock = nil
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self.content:SetHeight(height or 0 + 20)
-		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content.height = height
-	end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local num = AceGUI:GetNextWidgetNum(Type)
-
-	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-	scrollframe:SetPoint("TOPLEFT")
-	scrollframe:SetPoint("BOTTOMRIGHT")
-	scrollframe:EnableMouseWheel(true)
-	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
-	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-	scrollbar:SetMinMaxValues(0, 1000)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:Hide()
-	-- set the script as the last step, so it doesn't fire yet
-	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0, 0, 0, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, scrollframe)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("TOPRIGHT")
-	content:SetHeight(400)
-	scrollframe:SetScrollChild(content)
-
-	local widget = {
-		localstatus = { scrollvalue = 0 },
-		scrollframe = scrollframe,
-		scrollbar   = scrollbar,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	scrollframe.obj, scrollbar.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base b/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base
deleted file mode 100644
index 901f874..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/67/67f8f251e440e414d77952fc2a59095f12f5e02b.svn-base
+++ /dev/null
@@ -1,92 +0,0 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
-	AceGUI:ClearFocus()
-	PlaySound("igMainMenuOption")
-	frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- restore default values
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetText()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnClick", Button_OnClick)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-
-	local text = frame:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", 15, -1)
-	text:SetPoint("BOTTOMRIGHT", -15, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local widget = {
-		text  = text,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base b/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base
deleted file mode 100644
index ba02615..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/68/68ac5042aa5f794f2cb8dad6bbda6fd3478db7ed.svn-base
+++ /dev/null
@@ -1,186 +0,0 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
-	if not self.HasAlpha then
-		a = 1
-	end
-	self:SetColor(r, g, b, a)
-	if ColorPickerFrame:IsVisible() then
-		--colorpicker is still open
-		self:Fire("OnValueChanged", r, g, b, a)
-	else
-		--colorpicker is closed, color callback is first, ignore it,
-		--alpha callback is the final call after it closes so confirm now
-		if isAlpha then
-			self:Fire("OnValueConfirmed", r, g, b, a)
-		end
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
-	HideUIPanel(ColorPickerFrame)
-	local self = frame.obj
-	if not self.disabled then
-		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		ColorPickerFrame.func = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a)
-		end
-
-		ColorPickerFrame.hasOpacity = self.HasAlpha
-		ColorPickerFrame.opacityFunc = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		local r, g, b, a = self.r, self.g, self.b, self.a
-		if self.HasAlpha then
-			ColorPickerFrame.opacity = 1 - (a or 0)
-		end
-		ColorPickerFrame:SetColorRGB(r, g, b)
-
-		ColorPickerFrame.cancelFunc = function()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		ShowUIPanel(ColorPickerFrame)
-	end
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetHasAlpha(false)
-		self:SetColor(0, 0, 0, 1)
-		self:SetDisabled(nil)
-		self:SetLabel(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetColor"] = function(self, r, g, b, a)
-		self.r = r
-		self.g = g
-		self.b = b
-		self.a = a or 1
-		self.colorSwatch:SetVertexColor(r, g, b, a)
-	end,
-
-	["SetHasAlpha"] = function(self, HasAlpha)
-		self.HasAlpha = HasAlpha
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if self.disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", ColorSwatch_OnClick)
-
-	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-	colorSwatch:SetWidth(19)
-	colorSwatch:SetHeight(19)
-	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-	colorSwatch:SetPoint("LEFT")
-
-	local texture = frame:CreateTexture(nil, "BACKGROUND")
-	texture:SetWidth(16)
-	texture:SetHeight(16)
-	texture:SetTexture(1, 1, 1)
-	texture:SetPoint("CENTER", colorSwatch)
-	texture:Show()
-
-	local checkers = frame:CreateTexture(nil, "BACKGROUND")
-	checkers:SetWidth(14)
-	checkers:SetHeight(14)
-	checkers:SetTexture("Tileset\\Generic\\Checkers")
-	checkers:SetTexCoord(.25, 0, 0.5, .25)
-	checkers:SetDesaturated(true)
-	checkers:SetVertexColor(1, 1, 1, 0.75)
-	checkers:SetPoint("CENTER", colorSwatch)
-	checkers:Show()
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-	text:SetHeight(24)
-	text:SetJustifyH("LEFT")
-	text:SetTextColor(1, 1, 1)
-	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
-	text:SetPoint("RIGHT")
-
-	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	--highlight:SetBlendMode("ADD")
-	--highlight:SetAllPoints(frame)
-
-	local widget = {
-		colorSwatch = colorSwatch,
-		text        = text,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base b/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base
deleted file mode 100644
index 7f0bd5f..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/83/83d4559cb008828c9ac71d48d0dbb34b5b296077.svn-base
+++ /dev/null
@@ -1,281 +0,0 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
-	local value = self.value or 0
-	if self.ispercent then
-		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
-	else
-		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
-	end
-end
-
-local function UpdateLabels(self)
-	local min, max = (self.min or 0), (self.max or 100)
-	if self.ispercent then
-		self.lowtext:SetFormattedText("%s%%", (min * 100))
-		self.hightext:SetFormattedText("%s%%", (max * 100))
-	else
-		self.lowtext:SetText(min)
-		self.hightext:SetText(max)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
-	frame.obj.slider:EnableMouseWheel(true)
-	AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
-	local self = frame.obj
-	if not frame.setup then
-		local newvalue = frame:GetValue()
-		if newvalue ~= self.value and not self.disabled then
-			self.value = newvalue
-			self:Fire("OnValueChanged", newvalue)
-		end
-		if self.value then
-			UpdateText(self)
-		end
-	end
-end
-
-local function Slider_OnMouseUp(frame)
-	local self = frame.obj
-	self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
-	local self = frame.obj
-	if not self.disabled then
-		local value = self.value
-		if v > 0 then
-			value = min(value + (self.step or 1), self.max)
-		else
-			value = max(value - (self.step or 1), self.min)
-		end
-		self.slider:SetValue(value)
-	end
-end
-
-local function EditBox_OnEscapePressed(frame)
-	frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if self.ispercent then
-		value = value:gsub('%%', '')
-		value = tonumber(value) / 100
-	else
-		value = tonumber(value)
-	end
-
-	if value then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		self.slider:SetValue(value)
-		self:Fire("OnMouseUp", value)
-	end
-end
-
-local function EditBox_OnEnter(frame)
-	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
-	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetDisabled(false)
-		self:SetIsPercent(nil)
-		self:SetSliderValues(0,100,1)
-		self:SetValue(0)
-		self.slider:EnableMouseWheel(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.slider:EnableMouse(false)
-			self.label:SetTextColor(.5, .5, .5)
-			self.hightext:SetTextColor(.5, .5, .5)
-			self.lowtext:SetTextColor(.5, .5, .5)
-			--self.valuetext:SetTextColor(.5, .5, .5)
-			self.editbox:SetTextColor(.5, .5, .5)
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-		else
-			self.slider:EnableMouse(true)
-			self.label:SetTextColor(1, .82, 0)
-			self.hightext:SetTextColor(1, 1, 1)
-			self.lowtext:SetTextColor(1, 1, 1)
-			--self.valuetext:SetTextColor(1, 1, 1)
-			self.editbox:SetTextColor(1, 1, 1)
-			self.editbox:EnableMouse(true)
-		end
-	end,
-
-	["SetValue"] = function(self, value)
-		self.slider.setup = true
-		self.slider:SetValue(value)
-		self.value = value
-		UpdateText(self)
-		self.slider.setup = nil
-	end,
-
-	["GetValue"] = function(self)
-		return self.value
-	end,
-
-	["SetLabel"] = function(self, text)
-		self.label:SetText(text)
-	end,
-
-	["SetSliderValues"] = function(self, min, max, step)
-		local frame = self.slider
-		frame.setup = true
-		self.min = min
-		self.max = max
-		self.step = step
-		frame:SetMinMaxValues(min or 0,max or 100)
-		UpdateLabels(self)
-		frame:SetValueStep(step or 1)
-		if self.value then
-			frame:SetValue(self.value)
-		end
-		frame.setup = nil
-	end,
-
-	["SetIsPercent"] = function(self, value)
-		self.ispercent = value
-		UpdateLabels(self)
-		UpdateText(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop  = {
-	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-	tile = true, tileSize = 8, edgeSize = 8,
-	insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(15)
-
-	local slider = CreateFrame("Slider", nil, frame)
-	slider:SetOrientation("HORIZONTAL")
-	slider:SetHeight(15)
-	slider:SetHitRectInsets(0, 0, -10, 0)
-	slider:SetBackdrop(SliderBackdrop)
-	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-	slider:SetPoint("TOP", label, "BOTTOM")
-	slider:SetPoint("LEFT", 3, 0)
-	slider:SetPoint("RIGHT", -3, 0)
-	slider:SetValue(0)
-	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-	slider:SetScript("OnEnter", Control_OnEnter)
-	slider:SetScript("OnLeave", Control_OnLeave)
-	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
-	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
-	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
-	local editbox = CreateFrame("EditBox", nil, frame)
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(GameFontHighlightSmall)
-	editbox:SetPoint("TOP", slider, "BOTTOM")
-	editbox:SetHeight(14)
-	editbox:SetWidth(70)
-	editbox:SetJustifyH("CENTER")
-	editbox:EnableMouse(true)
-	editbox:SetBackdrop(ManualBackdrop)
-	editbox:SetBackdropColor(0, 0, 0, 0.5)
-	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
-	editbox:SetScript("OnEnter", EditBox_OnEnter)
-	editbox:SetScript("OnLeave", EditBox_OnLeave)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
-	local widget = {
-		label       = label,
-		slider      = slider,
-		lowtext     = lowtext,
-		hightext    = hightext,
-		editbox     = editbox,
-		alignoffset = 25,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	slider.obj, editbox.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base b/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base
deleted file mode 100644
index 57512c3..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/93/93045a59e424fbeb1e3f06e6354e9f2767f328e5.svn-base
+++ /dev/null
@@ -1,69 +0,0 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight(height or 0)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content:SetWidth(width)
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content:SetHeight(height)
-		content.height = height
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("BOTTOMRIGHT")
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base b/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base
deleted file mode 100644
index 9e06049..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/96/96d5c5b35a7aa4d9466501bc8dd69162810a9ef3.svn-base
+++ /dev/null
@@ -1,101 +0,0 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:LabelOnAcquire()
-		self:SetHighlight()
-		self:SetHighlightTexCoord()
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetHighlight"] = function(self, ...)
-		self.highlight:SetTexture(...)
-	end,
-
-	["SetHighlightTexCoord"] = function(self, ...)
-		local c = select("#", ...)
-		if c == 4 or c == 8 then
-			self.highlight:SetTexCoord(...)
-		else
-			self.highlight:SetTexCoord(0, 1, 0, 1)
-		end
-	end,
-
-	["SetDisabled"] = function(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:EnableMouse(false)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:EnableMouse(true)
-			self.label:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	-- create a Label type that we will hijack
-	local label = AceGUI:Create("Label")
-
-	local frame = label.frame
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", Label_OnClick)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture(nil)
-	highlight:SetAllPoints()
-	highlight:SetBlendMode("ADD")
-
-	label.highlight = highlight
-	label.type = Type
-	label.LabelOnAcquire = label.OnAcquire
-	for method, func in pairs(methods) do
-		label[method] = func
-	end
-
-	return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
diff --git a/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base b/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base
deleted file mode 100644
index b6b59f0..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/9a/9a31abceabd55673b23a49a14baadf33a59f698c.svn-base
+++ /dev/null
@@ -1,707 +0,0 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			return {}
-		end
-	end
-	function del(t)
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
-	local parent = line.parent
-	if parent and parent.value then
-		return GetButtonUniqueValue(parent).."\001"..line.value
-	else
-		return line.value
-	end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-	local self = button.obj
-	local toggle = button.toggle
-	local frame = self.frame
-	local text = treeline.text or ""
-	local icon = treeline.icon
-	local iconCoords = treeline.iconCoords
-	local level = treeline.level
-	local value = treeline.value
-	local uniquevalue = treeline.uniquevalue
-	local disabled = treeline.disabled
-
-	button.treeline = treeline
-	button.value = value
-	button.uniquevalue = uniquevalue
-	if selected then
-		button:LockHighlight()
-		button.selected = true
-	else
-		button:UnlockHighlight()
-		button.selected = false
-	end
-	local normalTexture = button:GetNormalTexture()
-	local line = button.line
-	button.level = level
-	if ( level == 1 ) then
-		button:SetNormalFontObject("GameFontNormal")
-		button:SetHighlightFontObject("GameFontHighlight")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-	else
-		button:SetNormalFontObject("GameFontHighlightSmall")
-		button:SetHighlightFontObject("GameFontHighlightSmall")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-	end
-
-	if disabled then
-		button:EnableMouse(false)
-		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-	else
-		button.text:SetText(text)
-		button:EnableMouse(true)
-	end
-
-	if icon then
-		button.icon:SetTexture(icon)
-		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
-	else
-		button.icon:SetTexture(nil)
-	end
-
-	if iconCoords then
-		button.icon:SetTexCoord(unpack(iconCoords))
-	else
-		button.icon:SetTexCoord(0, 1, 0, 1)
-	end
-
-	if canExpand then
-		if not isExpanded then
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-		else
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-		end
-		toggle:Show()
-	else
-		toggle:Hide()
-	end
-end
-
-local function ShouldDisplayLevel(tree)
-	local result = false
-	for k, v in ipairs(tree) do
-		if v.children == nil and v.visible ~= false then
-			result = true
-		elseif v.children then
-			result = result or ShouldDisplayLevel(v.children)
-		end
-		if result then return result end
-	end
-	return false
-end
-
-local function addLine(self, v, tree, level, parent)
-	local line = new()
-	line.value = v.value
-	line.text = v.text
-	line.icon = v.icon
-	line.iconCoords = v.iconCoords
-	line.disabled = v.disabled
-	line.tree = tree
-	line.level = level
-	line.parent = parent
-	line.visible = v.visible
-	line.uniquevalue = GetButtonUniqueValue(line)
-	if v.children then
-		line.hasChildren = true
-	else
-		line.hasChildren = nil
-	end
-	self.lines[#self.lines+1] = line
-	return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
-	local self = frame.obj
-	frame:SetScript("OnUpdate", nil)
-	self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
-	local n = select('#', ...)
-	if n == 1 then
-		return ...
-	else
-		return (...).."\001"..BuildUniqueValue(select(2,...))
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
-	local button = frame.button
-	local self = button.obj
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
-	local self = frame.obj
-	self:Fire("OnClick", frame.uniquevalue, frame.selected)
-	if not frame.selected then
-		self:SetSelected(frame.uniquevalue)
-		frame.selected = true
-		frame:LockHighlight()
-		self:RefreshTree()
-	end
-	AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
-	local self = button.obj
-	local status = self.status or self.localstatus
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
-		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
-		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
-
-		GameTooltip:Show()
-	end
-end
-
-local function Button_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:Hide()
-	end
-end
-
-local function OnScrollValueChanged(frame, value)
-	if frame.obj.noupdate then return end
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.scrollvalue = value
-	self:RefreshTree()
-	AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
-	frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
-	local self = frame.obj
-	if self.showscroll then
-		local scrollbar = self.scrollbar
-		local min, max = scrollbar:GetMinMaxValues()
-		local value = scrollbar:GetValue()
-		local newvalue = math_min(max,math_max(min,value - delta))
-		if value ~= newvalue then
-			scrollbar:SetValue(newvalue)
-		end
-	end
-end
-
-local function Dragger_OnLeave(frame)
-	frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
-	frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
-	local treeframe = frame:GetParent()
-	treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
-	local treeframe = frame:GetParent()
-	local self = treeframe.obj
-	local frame = treeframe:GetParent()
-	treeframe:StopMovingOrSizing()
-	--treeframe:SetScript("OnUpdate", nil)
-	treeframe:SetUserPlaced(false)
-	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-	treeframe:SetHeight(0)
-	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
-	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-
-	local status = self.status or self.localstatus
-	status.treewidth = treeframe:GetWidth()
-
-	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-	-- recalculate the content width
-	treeframe.obj:OnWidthSet(status.fullwidth)
-	-- update the layout of the content
-	treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
-		self:EnableButtonTooltips(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k, v in pairs(self.localstatus) do
-			if k == "groups" then
-				for k2 in pairs(v) do
-					v[k2] = nil
-				end
-			else
-				self.localstatus[k] = nil
-			end
-		end
-		self.localstatus.scrollvalue = 0
-		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-	end,
-
-	["EnableButtonTooltips"] = function(self, enable)
-		self.enabletooltips = enable
-	end,
-
-	["CreateButton"] = function(self)
-		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
-		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
-		button.obj = self
-
-		local icon = button:CreateTexture(nil, "OVERLAY")
-		icon:SetWidth(14)
-		icon:SetHeight(14)
-		button.icon = icon
-
-		button:SetScript("OnClick",Button_OnClick)
-		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
-		button:SetScript("OnEnter",Button_OnEnter)
-		button:SetScript("OnLeave",Button_OnLeave)
-
-		button.toggle.button = button
-		button.toggle:SetScript("OnClick",Expand_OnClick)
-
-		return button
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.groups then
-			status.groups = {}
-		end
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-		if not status.treewidth then
-			status.treewidth = DEFAULT_TREE_WIDTH
-		end
-		if status.treesizable == nil then
-			status.treesizable = DEFAULT_TREE_SIZABLE
-		end
-		self:SetTreeWidth(status.treewidth,status.treesizable)
-		self:RefreshTree()
-	end,
-
-	--sets the tree to be displayed
-	["SetTree"] = function(self, tree, filter)
-		self.filter = filter
-		if tree then
-			assert(type(tree) == "table")
-		end
-		self.tree = tree
-		self:RefreshTree()
-	end,
-
-	["BuildLevel"] = function(self, tree, level, parent)
-		local groups = (self.status or self.localstatus).groups
-		local hasChildren = self.hasChildren
-
-		for i, v in ipairs(tree) do
-			if v.children then
-				if not self.filter or ShouldDisplayLevel(v.children) then
-					local line = addLine(self, v, tree, level, parent)
-					if groups[line.uniquevalue] then
-						self:BuildLevel(v.children, level+1, line)
-					end
-				end
-			elseif v.visible ~= false or not self.filter then
-				addLine(self, v, tree, level, parent)
-			end
-		end
-	end,
-
-	["RefreshTree"] = function(self,scrollToSelection)
-		local buttons = self.buttons
-		local lines = self.lines
-
-		for i, v in ipairs(buttons) do
-			v:Hide()
-		end
-		while lines[1] do
-			local t = tremove(lines)
-			for k in pairs(t) do
-				t[k] = nil
-			end
-			del(t)
-		end
-
-		if not self.tree then return end
-		--Build the list of visible entries from the tree and status tables
-		local status = self.status or self.localstatus
-		local groupstatus = status.groups
-		local tree = self.tree
-
-		local treeframe = self.treeframe
-
-		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
-		self:BuildLevel(tree, 1)
-
-		local numlines = #lines
-
-		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-		if maxlines <= 0 then return end
-
-		local first, last
-
-		scrollToSelection = status.scrollToSelection
-		status.scrollToSelection = nil
-
-		if numlines <= maxlines then
-			--the whole tree fits in the frame
-			status.scrollvalue = 0
-			self:ShowScroll(false)
-			first, last = 1, numlines
-		else
-			self:ShowScroll(true)
-			--scrolling will be needed
-			self.noupdate = true
-			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-			--check if we are scrolled down too far
-			if numlines - status.scrollvalue < maxlines then
-				status.scrollvalue = numlines - maxlines
-			end
-			self.noupdate = nil
-			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-			--show selection?
-			if scrollToSelection and status.selected then
-				local show
-				for i,line in ipairs(lines) do	-- find the line number
-					if line.uniquevalue==status.selected then
-						show=i
-					end
-				end
-				if not show then
-					-- selection was deleted or something?
-				elseif show>=first and show<=last then
-					-- all good
-				else
-					-- scrolling needed!
-					if show<first then
-						status.scrollvalue = show-1
-					else
-						status.scrollvalue = show-maxlines
-					end
-					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-				end
-			end
-			if self.scrollbar:GetValue() ~= status.scrollvalue then
-				self.scrollbar:SetValue(status.scrollvalue)
-			end
-		end
-
-		local buttonnum = 1
-		for i = first, last do
-			local line = lines[i]
-			local button = buttons[buttonnum]
-			if not button then
-				button = self:CreateButton()
-
-				buttons[buttonnum] = button
-				button:SetParent(treeframe)
-				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-				button:ClearAllPoints()
-				if buttonnum == 1 then
-					if self.showscroll then
-						button:SetPoint("TOPRIGHT", -22, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					else
-						button:SetPoint("TOPRIGHT", 0, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					end
-				else
-					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-				end
-			end
-
-			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-			button:Show()
-			buttonnum = buttonnum + 1
-		end
-
-	end,
-
-	["SetSelected"] = function(self, value)
-		local status = self.status or self.localstatus
-		if status.selected ~= value then
-			status.selected = value
-			self:Fire("OnGroupSelected", value)
-		end
-	end,
-
-	["Select"] = function(self, uniquevalue, ...)
-		self.filter = false
-		local status = self.status or self.localstatus
-		local groups = status.groups
-		local path = {...}
-		for i = 1, #path do
-			groups[tconcat(path, "\001", 1, i)] = true
-		end
-		status.selected = uniquevalue
-		self:RefreshTree(true)
-		self:Fire("OnGroupSelected", uniquevalue)
-	end,
-
-	["SelectByPath"] = function(self, ...)
-		self:Select(BuildUniqueValue(...), ...)
-	end,
-
-	["SelectByValue"] = function(self, uniquevalue)
-		self:Select(uniquevalue, ("\001"):split(uniquevalue))
-	end,
-
-	["ShowScroll"] = function(self, show)
-		self.showscroll = show
-		if show then
-			self.scrollbar:Show()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-			end
-		else
-			self.scrollbar:Hide()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-			end
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local treeframe = self.treeframe
-		local status = self.status or self.localstatus
-		status.fullwidth = width
-
-		local contentwidth = width - status.treewidth - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-
-		local maxtreewidth = math_min(400, width - 50)
-
-		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-			self:SetTreeWidth(maxtreewidth, status.treesizable)
-		end
-		treeframe:SetMaxResize(maxtreewidth, 1600)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTreeWidth"] = function(self, treewidth, resizable)
-		if not resizable then
-			if type(treewidth) == 'number' then
-				resizable = false
-			elseif type(treewidth) == 'boolean' then
-				resizable = treewidth
-				treewidth = DEFAULT_TREE_WIDTH
-			else
-				resizable = false
-				treewidth = DEFAULT_TREE_WIDTH
-			end
-		end
-		self.treeframe:SetWidth(treewidth)
-		self.dragger:EnableMouse(resizable)
-
-		local status = self.status or self.localstatus
-		status.treewidth = treewidth
-		status.treesizable = resizable
-
-		-- recalculate the content width
-		if status.fullwidth then
-			self:OnWidthSet(status.fullwidth)
-		end
-	end,
-
-	["GetTreeWidth"] = function(self)
-		local status = self.status or self.localstatus
-		return status.treewidth or DEFAULT_TREE_WIDTH
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 20)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = nil,
-	tile = true, tileSize = 16, edgeSize = 0,
-	insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	local treeframe = CreateFrame("Frame", nil, frame)
-	treeframe:SetPoint("TOPLEFT")
-	treeframe:SetPoint("BOTTOMLEFT")
-	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-	treeframe:EnableMouseWheel(true)
-	treeframe:SetBackdrop(PaneBackdrop)
-	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
-	treeframe:SetResizable(true)
-	treeframe:SetMinResize(100, 1)
-	treeframe:SetMaxResize(400, 1600)
-	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
-	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
-	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
-	local dragger = CreateFrame("Frame", nil, treeframe)
-	dragger:SetWidth(8)
-	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-	dragger:SetBackdrop(DraggerBackdrop)
-	dragger:SetBackdropColor(1, 1, 1, 0)
-	dragger:SetScript("OnEnter", Dragger_OnEnter)
-	dragger:SetScript("OnLeave", Dragger_OnLeave)
-	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
-	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetScript("OnValueChanged", nil)
-	scrollbar:SetPoint("TOPRIGHT", -10, -26)
-	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
-	scrollbar:SetMinMaxValues(0,0)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0,0,0,0.4)
-
-	local border = CreateFrame("Frame",nil,frame)
-	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
-	border:SetPoint("BOTTOMRIGHT")
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame        = frame,
-		lines        = {},
-		levels       = {},
-		buttons      = {},
-		hasChildren  = {},
-		localstatus  = { groups = {}, scrollvalue = 0 },
-		filter       = false,
-		treeframe    = treeframe,
-		dragger      = dragger,
-		scrollbar    = scrollbar,
-		border       = border,
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base b/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base
deleted file mode 100644
index acd7131..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/9f/9f8007969ef2eb575ed3b5c30fdee43a690a0d01.svn-base
+++ /dev/null
@@ -1,256 +0,0 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
-	-- upgradeable hook
-	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-	for i = 1, AceGUI:GetWidgetCount(Type) do
-		local editbox = _G["AceGUI-3.0EditBox"..i]
-		if editbox and editbox:IsVisible() and editbox:HasFocus() then
-			editbox:Insert(text)
-			return true
-		end
-	end
-end
-
-local function ShowButton(self)
-	if not self.disablebutton then
-		self.button:Show()
-		self.editbox:SetTextInsets(0, 20, 3, 3)
-	end
-end
-
-local function HideButton(self)
-	self.button:Hide()
-	self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
-	frame.obj.editbox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	local cancel = self:Fire("OnEnterPressed", value)
-	if not cancel then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		HideButton(self)
-	end
-end
-
-local function EditBox_OnReceiveDrag(frame)
-	local self = frame.obj
-	local type, id, info = GetCursorInfo()
-	if type == "item" then
-		self:SetText(info)
-		self:Fire("OnEnterPressed", info)
-		ClearCursor()
-	elseif type == "spell" then
-		local name = GetSpellInfo(id, info)
-		self:SetText(name)
-		self:Fire("OnEnterPressed", name)
-		ClearCursor()
-	end
-	HideButton(self)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if tostring(value) ~= tostring(self.lasttext) then
-		self:Fire("OnTextChanged", value)
-		self.lasttext = value
-		ShowButton(self)
-	end
-end
-
-local function EditBox_OnFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
-	local editbox = frame.obj.editbox
-	editbox:ClearFocus()
-	EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- height is controlled by SetLabel
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetLabel()
-		self:SetText()
-		self:DisableButton(false)
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5,0.5,0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.editbox:EnableMouse(true)
-			self.editbox:SetTextColor(1,1,1)
-			self.label:SetTextColor(1,.82,0)
-		end
-	end,
-
-	["SetText"] = function(self, text)
-		self.lasttext = text or ""
-		self.editbox:SetText(text or "")
-		self.editbox:SetCursorPosition(0)
-		HideButton(self)
-	end,
-
-	["GetText"] = function(self, text)
-		return self.editbox:GetText()
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			HideButton(self)
-		end
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editbox:SetMaxLetters(num or 0)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editbox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editbox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", Frame_OnShowFocus)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local num  = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(ChatFontNormal)
-	editbox:SetScript("OnEnter", Control_OnEnter)
-	editbox:SetScript("OnLeave", Control_OnLeave)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
-	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
-	editbox:SetTextInsets(0, 0, 3, 3)
-	editbox:SetMaxLetters(256)
-	editbox:SetPoint("BOTTOMLEFT", 6, 0)
-	editbox:SetPoint("BOTTOMRIGHT")
-	editbox:SetHeight(19)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", 0, -2)
-	label:SetPoint("TOPRIGHT", 0, -2)
-	label:SetJustifyH("LEFT")
-	label:SetHeight(18)
-
-	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
-	button:SetWidth(40)
-	button:SetHeight(20)
-	button:SetPoint("RIGHT", -2, 0)
-	button:SetText(OKAY)
-	button:SetScript("OnClick", Button_OnClick)
-	button:Hide()
-
-	local widget = {
-		alignoffset = 30,
-		editbox     = editbox,
-		label       = label,
-		button      = button,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	editbox.obj, button.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base b/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base
deleted file mode 100644
index 0dae68c..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/a0/a0a3dfb3468bb32fa995ef5a64554cb26b98ac4e.svn-base
+++ /dev/null
@@ -1,311 +0,0 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-	PlaySound("gsTitleOptionExit")
-	frame.obj:Hide()
-end
-
-local function Frame_OnClose(frame)
-	frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-	AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-	frame:GetParent():StartMoving()
-	AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-	local frame = mover:GetParent()
-	frame:StopMovingOrSizing()
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.width = frame:GetWidth()
-	status.height = frame:GetHeight()
-	status.top = frame:GetTop()
-	status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOMRIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOM")
-	AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("RIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-	frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-	frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:SetTitle()
-		self:SetStatusText()
-		self:ApplyStatus()
-		self:Show()
-        self:EnableResize(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		wipe(self.localstatus)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
-	end,
-
-	["SetStatusText"] = function(self, text)
-		self.statustext:SetText(text)
-	end,
-
-	["Hide"] = function(self)
-		self.frame:Hide()
-	end,
-
-	["Show"] = function(self)
-		self.frame:Show()
-	end,
-
-	["EnableResize"] = function(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end,
-
-	-- called to set an external table to store status in
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end,
-
-	["ApplyStatus"] = function(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		frame:ClearAllPoints()
-		if status.top and status.left then
-			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-		else
-			frame:SetPoint("CENTER")
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetMovable(true)
-	frame:SetResizable(true)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	frame:SetBackdrop(FrameBackdrop)
-	frame:SetBackdropColor(0, 0, 0, 1)
-	frame:SetMinResize(400, 200)
-	frame:SetToplevel(true)
-	frame:SetScript("OnHide", Frame_OnClose)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-	closebutton:SetScript("OnClick", Button_OnClick)
-	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-	closebutton:SetHeight(20)
-	closebutton:SetWidth(100)
-	closebutton:SetText(CLOSE)
-
-	local statusbg = CreateFrame("Button", nil, frame)
-	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-	statusbg:SetHeight(24)
-	statusbg:SetBackdrop(PaneBackdrop)
-	statusbg:SetBackdropColor(0.1,0.1,0.1)
-	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	statustext:SetPoint("TOPLEFT", 7, -2)
-	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-	statustext:SetHeight(20)
-	statustext:SetJustifyH("LEFT")
-	statustext:SetText("")
-
-	local titlebg = frame:CreateTexture(nil, "OVERLAY")
-	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-	titlebg:SetPoint("TOP", 0, 12)
-	titlebg:SetWidth(100)
-	titlebg:SetHeight(40)
-
-	local title = CreateFrame("Frame", nil, frame)
-	title:EnableMouse(true)
-	title:SetScript("OnMouseDown", Title_OnMouseDown)
-	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-	title:SetAllPoints(titlebg)
-
-	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-	titlebg_l:SetWidth(30)
-	titlebg_l:SetHeight(40)
-
-	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-	titlebg_r:SetWidth(30)
-	titlebg_r:SetHeight(40)
-
-	local sizer_se = CreateFrame("Frame", nil, frame)
-	sizer_se:SetPoint("BOTTOMRIGHT")
-	sizer_se:SetWidth(25)
-	sizer_se:SetHeight(25)
-	sizer_se:EnableMouse()
-	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line1:SetWidth(14)
-	line1:SetHeight(14)
-	line1:SetPoint("BOTTOMRIGHT", -8, 8)
-	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 14/17
-	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line2:SetWidth(8)
-	line2:SetHeight(8)
-	line2:SetPoint("BOTTOMRIGHT", -8, 8)
-	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 8/17
-	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local sizer_s = CreateFrame("Frame", nil, frame)
-	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-	sizer_s:SetPoint("BOTTOMLEFT")
-	sizer_s:SetHeight(25)
-	sizer_s:EnableMouse(true)
-	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local sizer_e = CreateFrame("Frame", nil, frame)
-	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-	sizer_e:SetPoint("TOPRIGHT")
-	sizer_e:SetWidth(25)
-	sizer_e:EnableMouse(true)
-	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 17, -27)
-	content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-	local widget = {
-		localstatus = {},
-		titletext   = titletext,
-		statustext  = statustext,
-		titlebg     = titlebg,
-		sizer_se    = sizer_se,
-		sizer_s     = sizer_s,
-		sizer_e     = sizer_e,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	closebutton.obj, statusbg.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base b/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base
deleted file mode 100644
index b515077..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/b5/b51224a2eaf3d83c5fb120e26c3f9da4a163b875.svn-base
+++ /dev/null
@@ -1,28 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceGUI-3.0.lua"/>
-	<!-- Container -->
-	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Frame.lua"/>
-	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
-	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Window.lua"/>
-	<!-- Widgets -->
-	<Script file="widgets\AceGUIWidget-Button.lua"/>
-	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Heading.lua"/>
-	<Script file="widgets\AceGUIWidget-Icon.lua"/>
-	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
-	<Script file="widgets\AceGUIWidget-Label.lua"/>
-	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
diff --git a/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base b/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base
deleted file mode 100644
index bb0a2a2..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/c0/c0316b96dd2f2dd8f0f99ee890a85f93ea2ce11a.svn-base
+++ /dev/null
@@ -1,331 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Window"
-	local Version = 4
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-
-	local function closeOnClick(this)
-		PlaySound("gsTitleOptionExit")
-		this.obj:Hide()
-	end
-
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizerOnMouseUp(this)
-		this:GetParent():StopMovingOrSizing()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-
-	local function SetStatusText(self,text)
-		-- self.statustext:SetText(text)
-	end
-
-	local function Hide(self)
-		self.frame:Hide()
-	end
-
-	local function Show(self)
-		self.frame:Show()
-	end
-
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-		self:EnableResize(true)
-		self:Show()
-	end
-
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-
-
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-
-	local function EnableResize(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Window"
-
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableResize = EnableResize
-
-		self.localstatus = {}
-
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(240,240)
-		frame:SetToplevel(true)
-
-		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-		titlebg:SetPoint("TOPLEFT", 9, -6)
-		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
-		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-		dialogbg:SetPoint("TOPLEFT", 8, -24)
-		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-		dialogbg:SetVertexColor(0, 0, 0, .75)
-
-		local topleft = frame:CreateTexture(nil, "BORDER")
-		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topleft:SetWidth(64)
-		topleft:SetHeight(64)
-		topleft:SetPoint("TOPLEFT")
-		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
-		local topright = frame:CreateTexture(nil, "BORDER")
-		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topright:SetWidth(64)
-		topright:SetHeight(64)
-		topright:SetPoint("TOPRIGHT")
-		topright:SetTexCoord(0.625, 0.75, 0, 1)
-
-		local top = frame:CreateTexture(nil, "BORDER")
-		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		top:SetHeight(64)
-		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-		top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
-		local bottomleft = frame:CreateTexture(nil, "BORDER")
-		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomleft:SetWidth(64)
-		bottomleft:SetHeight(64)
-		bottomleft:SetPoint("BOTTOMLEFT")
-		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
-		local bottomright = frame:CreateTexture(nil, "BORDER")
-		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomright:SetWidth(64)
-		bottomright:SetHeight(64)
-		bottomright:SetPoint("BOTTOMRIGHT")
-		bottomright:SetTexCoord(0.875, 1, 0, 1)
-
-		local bottom = frame:CreateTexture(nil, "BORDER")
-		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottom:SetHeight(64)
-		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
-		local left = frame:CreateTexture(nil, "BORDER")
-		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		left:SetWidth(64)
-		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-		left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
-		local right = frame:CreateTexture(nil, "BORDER")
-		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		right:SetWidth(64)
-		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
-		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-		close:SetPoint("TOPRIGHT", 2, 1)
-		close:SetScript("OnClick", closeOnClick)
-		self.closebutton = close
-		close.obj = self
-
-		local titletext = frame:CreateFontString(nil, "ARTWORK")
-		titletext:SetFontObject(GameFontNormal)
-		titletext:SetPoint("TOPLEFT", 12, -8)
-		titletext:SetPoint("TOPRIGHT", -32, -8)
-		self.titletext = titletext
-
-		local title = CreateFrame("Button", nil, frame)
-		title:SetPoint("TOPLEFT", titlebg)
-		title:SetPoint("BOTTOMRIGHT", titlebg)
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		self.title = title
-
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_s = sizer_s
-
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_e = sizer_e
-
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
diff --git a/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base b/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base
deleted file mode 100644
index af60dac..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/c0/c0e81e2df5ee8f7792298f78f31d9ea0653da71a.svn-base
+++ /dev/null
@@ -1,345 +0,0 @@
-local Type, Version = "MultiLineEditBox", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function Layout(self)
-	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
-	if self.labelHeight == 0 then
-		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
-	else
-		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
-	end
-
-	if self.disablebutton then
-		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
-		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
-	else
-		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
-		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self)                                                     -- Button
-	self = self.obj
-	self.editBox:ClearFocus()
-	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
-		self.button:Disable()
-	end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
-	self, y = self.obj.scrollFrame, -y
-	local offset = self:GetVerticalScroll()
-	if y < offset then
-		self:SetVerticalScroll(y)
-	else
-		y = y + cursorHeight - self:GetHeight()
-		if y > offset then
-			self:SetVerticalScroll(y)
-		end
-	end
-end
-
-local function OnEditFocusLost(self)                                             -- EditBox
-	self:HighlightText(0, 0)
-	self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if not self.entered then
-		self.entered = true
-		self:Fire("OnEnter")
-	end
-end
-
-local function OnLeave(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if self.entered then
-		self.entered = nil
-		self:Fire("OnLeave")
-	end
-end
-
-local function OnMouseUp(self)                                                   -- ScrollFrame
-	self = self.obj.editBox
-	self:SetFocus()
-	self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
-	local type, id, info = GetCursorInfo()
-	if type == "spell" then
-		info = GetSpellInfo(id, info)
-	elseif type ~= "item" then
-		return
-	end
-	ClearCursor()
-	self = self.obj
-	local editBox = self.editBox
-	if not editBox:HasFocus() then
-		editBox:SetFocus()
-		editBox:SetCursorPosition(editBox:GetNumLetters())
-	end
-	editBox:Insert(info)
-	self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height)                                -- ScrollFrame
-	self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput)                                    -- EditBox
-	if userInput then
-		self = self.obj
-		self:Fire("OnTextChanged", self.editBox:GetText())
-		self.button:Enable()
-	end
-end
-
-local function OnTextSet(self)                                                   -- EditBox
-	self:HighlightText(0, 0)
-	self:SetCursorPosition(self:GetNumLetters())
-	self:SetCursorPosition(0)
-	self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
-	local editBox = self.obj.editBox
-	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
-	frame.obj.editBox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-	frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.editBox:SetText("")
-		self:SetDisabled(false)
-		self:SetWidth(200)
-		self:DisableButton(false)
-		self:SetNumLines()
-		self.entered = nil
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		local editBox = self.editBox
-		if disabled then
-			editBox:ClearFocus()
-			editBox:EnableMouse(false)
-			editBox:SetTextColor(0.5, 0.5, 0.5)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.scrollFrame:EnableMouse(false)
-			self.button:Disable()
-		else
-			editBox:EnableMouse(true)
-			editBox:SetTextColor(1, 1, 1)
-			self.label:SetTextColor(1, 0.82, 0)
-			self.scrollFrame:EnableMouse(true)
-		end
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			if self.labelHeight ~= 10 then
-				self.labelHeight = 10
-				self.label:Show()
-			end
-		elseif self.labelHeight ~= 0 then
-			self.labelHeight = 0
-			self.label:Hide()
-		end
-		Layout(self)
-	end,
-
-	["SetNumLines"] = function(self, value)
-		if not value or value < 4 then
-			value = 4
-		end
-		self.numlines = value
-		Layout(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.editBox:SetText(text)
-	end,
-
-	["GetText"] = function(self)
-		return self.editBox:GetText()
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editBox:SetMaxLetters(num or 0)
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			self.button:Hide()
-		else
-			self.button:Show()
-		end
-		Layout(self)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editBox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editBox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", OnShowFocus)
-		end
-	end,
-
-	["GetCursorPosition"] = function(self)
-		return self.editBox:GetCursorPosition()
-	end,
-
-	["SetCursorPosition"] = function(self, ...)
-		return self.editBox:SetCursorPosition(...)
-	end,
-
-
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
-	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
-	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
-	insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
-	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
-	label:SetJustifyH("LEFT")
-	label:SetText(ACCEPT)
-	label:SetHeight(10)
-
-	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
-	button:SetPoint("BOTTOMLEFT", 0, 4)
-	button:SetHeight(22)
-	button:SetWidth(label:GetStringWidth() + 24)
-	button:SetText(ACCEPT)
-	button:SetScript("OnClick", OnClick)
-	button:Disable()
-
-	local text = button:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
-	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local scrollBG = CreateFrame("Frame", nil, frame)
-	scrollBG:SetBackdrop(backdrop)
-	scrollBG:SetBackdropColor(0, 0, 0)
-	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
-	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
-	scrollBar:ClearAllPoints()
-	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
-	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
-	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
-	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
-	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
-	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
-	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
-	scrollFrame:SetScript("OnEnter", OnEnter)
-	scrollFrame:SetScript("OnLeave", OnLeave)
-	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
-	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
-	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
-	local editBox = CreateFrame("EditBox", nil, scrollFrame)
-	editBox:SetAllPoints()
-	editBox:SetFontObject(ChatFontNormal)
-	editBox:SetMultiLine(true)
-	editBox:EnableMouse(true)
-	editBox:SetAutoFocus(false)
-	editBox:SetCountInvisibleLetters(false)
-	editBox:SetScript("OnCursorChanged", OnCursorChanged)
-	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
-	editBox:SetScript("OnEnter", OnEnter)
-	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
-	editBox:SetScript("OnLeave", OnLeave)
-	editBox:SetScript("OnMouseDown", OnReceiveDrag)
-	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
-	editBox:SetScript("OnTextChanged", OnTextChanged)
-	editBox:SetScript("OnTextSet", OnTextSet)
-	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-
-
-	scrollFrame:SetScrollChild(editBox)
-
-	local widget = {
-		button      = button,
-		editBox     = editBox,
-		frame       = frame,
-		label       = label,
-		labelHeight = 10,
-		numlines    = 4,
-		scrollBar   = scrollBar,
-		scrollBG    = scrollBG,
-		scrollFrame = scrollFrame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base b/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base
deleted file mode 100644
index 7f5f1c5..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/db/db3a955f8dc77adaa8177673300ded12d6721609.svn-base
+++ /dev/null
@@ -1,162 +0,0 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
-	if self.resizing then return end
-	local frame = self.frame
-	local width = frame.width or frame:GetWidth() or 0
-	local image = self.image
-	local label = self.label
-	local height
-
-	label:ClearAllPoints()
-	image:ClearAllPoints()
-
-	if self.imageshown then
-		local imagewidth = image:GetWidth()
-		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-			-- image goes on top centered when less than 200 width for the text, or if there is no text
-			image:SetPoint("TOP")
-			label:SetPoint("TOP", image, "BOTTOM")
-			label:SetPoint("LEFT")
-			label:SetWidth(width)
-			height = image:GetHeight() + label:GetHeight()
-		else
-			-- image on the left
-			image:SetPoint("TOPLEFT")
-			label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
-			label:SetWidth(width - imagewidth - 4)
-			height = max(image:GetHeight(), label:GetHeight())
-		end
-	else
-		-- no image shown
-		label:SetPoint("TOPLEFT")
-		label:SetWidth(width)
-		height = label:GetHeight()
-	end
-
-	self.resizing = true
-	frame:SetHeight(height)
-	frame.height = height
-	self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- set the flag to stop constant size updates
-		self.resizing = true
-		-- height is set dynamically by the text and image size
-		self:SetWidth(200)
-		self:SetText()
-		self:SetImage(nil)
-		self:SetImageSize(16, 16)
-		self:SetColor()
-		self:SetFontObject()
-
-		-- reset the flag
-		self.resizing = nil
-		-- run the update explicitly
-		UpdateImageAnchor(self)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetColor"] = function(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end,
-
-	["SetFont"] = function(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end,
-
-	["SetFontObject"] = function(self, font)
-		self:SetFont((font or GameFontHighlightSmall):GetFont())
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-
-	-- create widget
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base b/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base
deleted file mode 100644
index 9d3a02a..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/f6/f65d62487420628946cba61a234a30785f1ca30c.svn-base
+++ /dev/null
@@ -1,471 +0,0 @@
---[[ $Id$ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-	-- NOTE: The ItemBase version is added to each item's version number
-	--       to ensure proper updates on ItemBase changes.
-	--       Use at least 1000er steps.
-	version = 1000,
-	counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-	local self = this.obj
-
-	if self.useHighlight then
-		self.highlight:Show()
-	end
-	self:Fire("OnEnter")
-
-	if self.specialOnEnter then
-		self.specialOnEnter(self)
-	end
-end
-
-function ItemBase.Frame_OnLeave(this)
-	local self = this.obj
-
-	self.highlight:Hide()
-	self:Fire("OnLeave")
-
-	if self.specialOnLeave then
-		self.specialOnLeave(self)
-	end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-	self.frame:SetToplevel(true)
-	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-	self:SetDisabled(false)
-	self.pullout = nil
-	self.frame:SetParent(nil)
-	self.frame:ClearAllPoints()
-	self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-	self.pullout = pullout
-
-	self.frame:SetParent(nil)
-	self.frame:SetParent(pullout.itemFrame)
-	self.parent = pullout.itemFrame
-	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-	self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-	return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-	self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-	self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-	self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-	self.disabled = disabled
-	if disabled then
-		self.useHighlight = false
-		self.text:SetTextColor(.5, .5, .5)
-	else
-		self.useHighlight = true
-		self.text:SetTextColor(1, 1, 1)
-	end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-	self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-	self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-	local count = AceGUI:GetNextWidgetNum(type)
-	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-	local self = {}
-	self.frame = frame
-	frame.obj = self
-	self.type = type
-
-	self.useHighlight = true
-
-	frame:SetHeight(17)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-	text:SetTextColor(1,1,1)
-	text:SetJustifyH("LEFT")
-	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-	self.text = text
-
-	local highlight = frame:CreateTexture(nil, "OVERLAY")
-	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetHeight(14)
-	highlight:ClearAllPoints()
-	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-	highlight:Hide()
-	self.highlight = highlight
-
-	local check = frame:CreateTexture("OVERLAY")
-	check:SetWidth(16)
-	check:SetHeight(16)
-	check:SetPoint("LEFT",frame,"LEFT",3,-1)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	check:Hide()
-	self.check = check
-
-	local sub = frame:CreateTexture("OVERLAY")
-	sub:SetWidth(16)
-	sub:SetHeight(16)
-	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-	sub:Hide()
-	self.sub = sub
-
-	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
-	self.OnAcquire = ItemBase.OnAcquire
-	self.OnRelease = ItemBase.OnRelease
-
-	self.SetPullout = ItemBase.SetPullout
-	self.GetText    = ItemBase.GetText
-	self.SetText    = ItemBase.SetText
-	self.SetDisabled = ItemBase.SetDisabled
-
-	self.SetPoint   = ItemBase.SetPoint
-	self.Show       = ItemBase.Show
-	self.Hide       = ItemBase.Hide
-
-	self.SetOnLeave = ItemBase.SetOnLeave
-	self.SetOnEnter = ItemBase.SetOnEnter
-
-	return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
-	IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
-	Template for items:
-
--- Item:
---
-do
-	local widgetType = "Dropdown-Item-"
-	local widgetVersion = 1
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-	local widgetType = "Dropdown-Item-Header"
-	local widgetVersion = 1
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-	end
-
-	local function OnLeave(this)
-		local self = this.obj
-		self:Fire("OnLeave")
-
-		if self.specialOnLeave then
-			self.specialOnLeave(self)
-		end
-	end
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		if not disabled then
-			self.text:SetTextColor(1, 1, 0)
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnLeave", OnLeave)
-
-		self.text:SetTextColor(1, 1, 0)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-	local widgetType = "Dropdown-Item-Execute"
-	local widgetVersion = 1
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self:Fire("OnClick")
-		if self.pullout then
-			self.pullout:Close()
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-	local widgetType = "Dropdown-Item-Toggle"
-	local widgetVersion = 3
-
-	local function UpdateToggle(self)
-		if self.value then
-			self.check:Show()
-		else
-			self.check:Hide()
-		end
-	end
-
-	local function OnRelease(self)
-		ItemBase.OnRelease(self)
-		self:SetValue(nil)
-	end
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self.value = not self.value
-		if self.value then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-		UpdateToggle(self)
-		self:Fire("OnValueChanged", self.value)
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		self.value = value
-		UpdateToggle(self)
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.OnRelease = OnRelease
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-	local widgetType = "Dropdown-Item-Menu"
-	local widgetVersion = 2
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-
-		self.highlight:Show()
-
-		if not self.disabled and self.submenu then
-			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.submenu then
-			self.submenu:Close()
-		end
-	end
-
-	-- exported
-	local function SetMenu(self, menu)
-		assert(menu.type == "Dropdown-Pullout")
-		self.submenu = menu
-	end
-
-	-- exported
-	local function CloseMenu(self)
-		self.submenu:Close()
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.sub:Show()
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnHide", OnHide)
-
-		self.SetMenu   = SetMenu
-		self.CloseMenu = CloseMenu
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-	local widgetType = "Dropdown-Item-Separator"
-	local widgetVersion = 1
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		self.useHighlight = false
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		local line = self.frame:CreateTexture(nil, "OVERLAY")
-		line:SetHeight(1)
-		line:SetTexture(.5, .5, .5)
-		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
-		self.text:Hide()
-
-		self.useHighlight = false
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
diff --git a/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base b/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base
deleted file mode 100644
index 1aaf3f5..0000000
--- a/libs/AceGUI-3.0/.svn/pristine/ff/ff8183ea045e9b49d8e8d37d48e85ceedde2321c.svn-base
+++ /dev/null
@@ -1,78 +0,0 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetText()
-		self:SetFullWidth()
-		self:SetHeight(18)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text or "")
-		if text and text ~= "" then
-			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
-			self.right:Show()
-		else
-			self.left:SetPoint("RIGHT", -3, 0)
-			self.right:Hide()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
-	label:SetPoint("TOP")
-	label:SetPoint("BOTTOM")
-	label:SetJustifyH("CENTER")
-
-	local left = frame:CreateTexture(nil, "BACKGROUND")
-	left:SetHeight(8)
-	left:SetPoint("LEFT", 3, 0)
-	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
-	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local right = frame:CreateTexture(nil, "BACKGROUND")
-	right:SetHeight(8)
-	right:SetPoint("RIGHT", -3, 0)
-	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
-	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local widget = {
-		label = label,
-		left  = left,
-		right = right,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/.svn/wc.db b/libs/AceGUI-3.0/.svn/wc.db
deleted file mode 100644
index 0ec0765..0000000
Binary files a/libs/AceGUI-3.0/.svn/wc.db and /dev/null differ
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua
deleted file mode 100644
index 53295bb..0000000
--- a/libs/AceGUI-3.0/AceGUI-3.0.lua
+++ /dev/null
@@ -1,805 +0,0 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			method = func
-			if not method then return end
-			ARGS = ...
-			return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-	-- Version Upgrade in Minor 29
-	-- Internal Storage of the objects changed, from an array table
-	-- to a hash table, and additionally we introduced versioning on
-	-- the widgets which would discard all widgets from a pre-29 version
-	-- anyway, so we just clear the storage now, and don't try to
-	-- convert the storage tables to the new format.
-	-- This should generally not cause *many* widgets to end up in trash,
-	-- since once dialogs are opened, all addons should be loaded already
-	-- and AceGUI should be on the latest version available on the users
-	-- setup.
-	-- -- nevcairiel - Nov 2nd, 2009
-	if oldminor and oldminor < 29 and AceGUI.objPools then
-		AceGUI.objPools = nil
-	end
-
-	AceGUI.objPools = AceGUI.objPools or {}
-	local objPools = AceGUI.objPools
-	--Returns a new instance, if none are available either returns a new table or calls the given contructor
-	function newWidget(type)
-		if not WidgetRegistry[type] then
-			error("Attempt to instantiate unknown widget type", 2)
-		end
-
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-
-		local newObj = next(objPools[type])
-		if not newObj then
-			newObj = WidgetRegistry[type]()
-			newObj.AceGUIWidgetVersion = WidgetVersions[type]
-		else
-			objPools[type][newObj] = nil
-			-- if the widget is older then the latest, don't even try to reuse it
-			-- just forget about it, and grab a new one.
-			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-				return newWidget(type)
-			end
-		end
-		return newObj
-	end
-	-- Releases an instance to the Pool
-	function delWidget(obj,type)
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		if objPools[type][obj] then
-			error("Attempt to Release Widget that is already released", 2)
-		end
-		objPools[type][obj] = true
-	end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-	if WidgetRegistry[type] then
-		local widget = newWidget(type)
-
-		if rawget(widget, "Acquire") then
-			widget.OnAcquire = widget.Acquire
-			widget.Acquire = nil
-		elseif rawget(widget, "Aquire") then
-			widget.OnAcquire = widget.Aquire
-			widget.Aquire = nil
-		end
-
-		if rawget(widget, "Release") then
-			widget.OnRelease = rawget(widget, "Release")
-			widget.Release = nil
-		end
-
-		if widget.OnAcquire then
-			widget:OnAcquire()
-		else
-			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-		end
-		-- Set the default Layout ("List")
-		safecall(widget.SetLayout, widget, "List")
-		safecall(widget.ResumeLayout, widget)
-		return widget
-	end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-	safecall(widget.PauseLayout, widget)
-	widget:Fire("OnRelease")
-	safecall(widget.ReleaseChildren, widget)
-
-	if widget.OnRelease then
-		widget:OnRelease()
---	else
---		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
-	end
-	for k in pairs(widget.userdata) do
-		widget.userdata[k] = nil
-	end
-	for k in pairs(widget.events) do
-		widget.events[k] = nil
-	end
-	widget.width = nil
-	widget.relWidth = nil
-	widget.height = nil
-	widget.relHeight = nil
-	widget.noAutoHeight = nil
-	widget.frame:ClearAllPoints()
-	widget.frame:Hide()
-	widget.frame:SetParent(UIParent)
-	widget.frame.width = nil
-	widget.frame.height = nil
-	if widget.content then
-		widget.content.width = nil
-		widget.content.height = nil
-	end
-	delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-	if self.FocusedWidget and self.FocusedWidget ~= widget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-	end
-	self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-	if self.FocusedWidget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-		self.FocusedWidget = nil
-	end
-end
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-
-	The Widget can supply the following Optional Members
-		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
-		:OnWidthSet(width) - Called when the width of the widget is changed
-		:OnHeightSet(height) - Called when the height of the widget is changed
-			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-			AceGUI already sets a handler to the event
-		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-			area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-	local WidgetBase = AceGUI.WidgetBase
-
-	WidgetBase.SetParent = function(self, parent)
-		local frame = self.frame
-		frame:SetParent(nil)
-		frame:SetParent(parent.content)
-		self.parent = parent
-	end
-
-	WidgetBase.SetCallback = function(self, name, func)
-		if type(func) == "function" then
-			self.events[name] = func
-		end
-	end
-
-	WidgetBase.Fire = function(self, name, ...)
-		if self.events[name] then
-			local success, ret = safecall(self.events[name], self, name, ...)
-			if success then
-				return ret
-			end
-		end
-	end
-
-	WidgetBase.SetWidth = function(self, width)
-		self.frame:SetWidth(width)
-		self.frame.width = width
-		if self.OnWidthSet then
-			self:OnWidthSet(width)
-		end
-	end
-
-	WidgetBase.SetRelativeWidth = function(self, width)
-		if width <= 0 or width > 1 then
-			error(":SetRelativeWidth(width): Invalid relative width.", 2)
-		end
-		self.relWidth = width
-		self.width = "relative"
-	end
-
-	WidgetBase.SetHeight = function(self, height)
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		if self.OnHeightSet then
-			self:OnHeightSet(height)
-		end
-	end
-
-	--[[ WidgetBase.SetRelativeHeight = function(self, height)
-		if height <= 0 or height > 1 then
-			error(":SetRelativeHeight(height): Invalid relative height.", 2)
-		end
-		self.relHeight = height
-		self.height = "relative"
-	end ]]
-
-	WidgetBase.IsVisible = function(self)
-		return self.frame:IsVisible()
-	end
-
-	WidgetBase.IsShown= function(self)
-		return self.frame:IsShown()
-	end
-
-	WidgetBase.Release = function(self)
-		AceGUI:Release(self)
-	end
-
-	WidgetBase.SetPoint = function(self, ...)
-		return self.frame:SetPoint(...)
-	end
-
-	WidgetBase.ClearAllPoints = function(self)
-		return self.frame:ClearAllPoints()
-	end
-
-	WidgetBase.GetNumPoints = function(self)
-		return self.frame:GetNumPoints()
-	end
-
-	WidgetBase.GetPoint = function(self, ...)
-		return self.frame:GetPoint(...)
-	end
-
-	WidgetBase.GetUserDataTable = function(self)
-		return self.userdata
-	end
-
-	WidgetBase.SetUserData = function(self, key, value)
-		self.userdata[key] = value
-	end
-
-	WidgetBase.GetUserData = function(self, key)
-		return self.userdata[key]
-	end
-
-	WidgetBase.IsFullHeight = function(self)
-		return self.height == "fill"
-	end
-
-	WidgetBase.SetFullHeight = function(self, isFull)
-		if isFull then
-			self.height = "fill"
-		else
-			self.height = nil
-		end
-	end
-
-	WidgetBase.IsFullWidth = function(self)
-		return self.width == "fill"
-	end
-
-	WidgetBase.SetFullWidth = function(self, isFull)
-		if isFull then
-			self.width = "fill"
-		else
-			self.width = nil
-		end
-	end
-
---	local function LayoutOnUpdate(this)
---		this:SetScript("OnUpdate",nil)
---		this.obj:PerformLayout()
---	end
-
-	local WidgetContainerBase = AceGUI.WidgetContainerBase
-
-	WidgetContainerBase.PauseLayout = function(self)
-		self.LayoutPaused = true
-	end
-
-	WidgetContainerBase.ResumeLayout = function(self)
-		self.LayoutPaused = nil
-	end
-
-	WidgetContainerBase.PerformLayout = function(self)
-		if self.LayoutPaused then
-			return
-		end
-		safecall(self.LayoutFunc, self.content, self.children)
-	end
-
-	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
-	WidgetContainerBase.DoLayout = function(self)
-		self:PerformLayout()
---		if not self.parent then
---			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---		end
-	end
-
-	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-		if beforeWidget then
-			local siblingIndex = 1
-			for _, widget in pairs(self.children) do
-				if widget == beforeWidget then
-					break
-				end
-				siblingIndex = siblingIndex + 1
-			end
-			tinsert(self.children, siblingIndex, child)
-		else
-			tinsert(self.children, child)
-		end
-		child:SetParent(self)
-		child.frame:Show()
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.AddChildren = function(self, ...)
-		for i = 1, select("#", ...) do
-			local child = select(i, ...)
-			tinsert(self.children, child)
-			child:SetParent(self)
-			child.frame:Show()
-		end
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.ReleaseChildren = function(self)
-		local children = self.children
-		for i = 1,#children do
-			AceGUI:Release(children[i])
-			children[i] = nil
-		end
-	end
-
-	WidgetContainerBase.SetLayout = function(self, Layout)
-		self.LayoutFunc = AceGUI:GetLayout(Layout)
-	end
-
-	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-		if adjust then
-			self.noAutoHeight = nil
-		else
-			self.noAutoHeight = true
-		end
-	end
-
-	local function FrameResize(this)
-		local self = this.obj
-		if this:GetWidth() and this:GetHeight() then
-			if self.OnWidthSet then
-				self:OnWidthSet(this:GetWidth())
-			end
-			if self.OnHeightSet then
-				self:OnHeightSet(this:GetHeight())
-			end
-		end
-	end
-
-	local function ContentResize(this)
-		if this:GetWidth() and this:GetHeight() then
-			this.width = this:GetWidth()
-			this.height = this:GetHeight()
-			this.obj:DoLayout()
-		end
-	end
-
-	setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
-	--One of these function should be called on each Widget Instance as part of its creation process
-
-	--- Register a widget-class as a container for newly created widgets.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsContainer(widget)
-		widget.children = {}
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetContainerBase
-		widget.content.obj = widget
-		widget.frame.obj = widget
-		widget.content:SetScript("OnSizeChanged", ContentResize)
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetContainerBase})
-		widget:SetLayout("List")
-		return widget
-	end
-
-	--- Register a widget-class as a widget.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsWidget(widget)
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetBase
-		widget.frame.obj = widget
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetBase})
-		return widget
-	end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-	assert(type(Constructor) == "function")
-	assert(type(Version) == "number")
-
-	local oldVersion = WidgetVersions[Name]
-	if oldVersion and oldVersion >= Version then return end
-
-	WidgetVersions[Name] = Version
-	WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-	assert(type(LayoutFunc) == "function")
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-	if not self.counts[type] then
-		self.counts[type] = 0
-	end
-	self.counts[type] = self.counts[type] + 1
-	return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
-	return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
-	return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
-	A Layout is a func that takes 2 parameters
-		content - the frame that widgets will be placed inside
-		children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-	function(content, children)
-		local height = 0
-		local width = content.width or content:GetWidth() or 0
-		for i = 1, #children do
-			local child = children[i]
-
-			local frame = child.frame
-			frame:ClearAllPoints()
-			frame:Show()
-			if i == 1 then
-				frame:SetPoint("TOPLEFT", content)
-			else
-				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			end
-
-			height = height + (frame.height or frame:GetHeight() or 0)
-		end
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-	function(content, children)
-		if children[1] then
-			children[1]:SetWidth(content:GetWidth() or 0)
-			children[1]:SetHeight(content:GetHeight() or 0)
-			children[1].frame:SetAllPoints(content)
-			children[1].frame:Show()
-			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
-		end
-	end)
-
-AceGUI:RegisterLayout("Flow",
-	function(content, children)
-		--used height so far
-		local height = 0
-		--width used in the current row
-		local usedwidth = 0
-		--height of the current row
-		local rowheight = 0
-		local rowoffset = 0
-		local lastrowoffset
-
-		local width = content.width or content:GetWidth() or 0
-
-		--control at the start of the row
-		local rowstart
-		local rowstartoffset
-		local lastrowstart
-		local isfullheight
-
-		local frameoffset
-		local lastframeoffset
-		local oversize
-		for i = 1, #children do
-			local child = children[i]
-			oversize = nil
-			local frame = child.frame
-			local frameheight = frame.height or frame:GetHeight() or 0
-			local framewidth = frame.width or frame:GetWidth() or 0
-			lastframeoffset = frameoffset
-			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-			-- That was moving all widgets half the widgets size down, is that intended?
-			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-			-- TODO: Investigate moar!
-			frameoffset = child.alignoffset or (frameheight / 2)
-
-			if child.width == "relative" then
-				framewidth = width * child.relWidth
-			end
-
-			frame:Show()
-			frame:ClearAllPoints()
-			if i == 1 then
-				-- anchor the first control to the top left
-				frame:SetPoint("TOPLEFT", content)
-				rowheight = frameheight
-				rowoffset = frameoffset
-				rowstart = frame
-				rowstartoffset = frameoffset
-				usedwidth = framewidth
-				if usedwidth > width then
-					oversize = true
-				end
-			else
-				-- if there isn't available width for the control start a new row
-				-- if a control is "fill" it will be on a row of its own full width
-				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-					if isfullheight then
-						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-						-- (maybe error/warn about this?)
-						break
-					end
-					--anchor the previous row, we will now know its height and offset
-					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-					height = height + rowheight + 3
-					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-					rowstart = frame
-					rowstartoffset = frameoffset
-					rowheight = frameheight
-					rowoffset = frameoffset
-					usedwidth = framewidth
-					if usedwidth > width then
-						oversize = true
-					end
-				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
-				else
-					--handles cases where the new height is higher than either control because of the offsets
-					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
-					--offset is always the larger of the two offsets
-					rowoffset = math_max(rowoffset, frameoffset)
-					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
-					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
-					usedwidth = framewidth + usedwidth
-				end
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				usedwidth = 0
-				rowstart = frame
-				rowstartoffset = frameoffset
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-				rowheight = frame.height or frame:GetHeight() or 0
-				rowoffset = child.alignoffset or (rowheight / 2)
-				rowstartoffset = rowoffset
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif oversize then
-				if width > 1 then
-					frame:SetPoint("RIGHT", content)
-				end
-			end
-
-			if child.height == "fill" then
-				frame:SetPoint("BOTTOM", content)
-				isfullheight = true
-			end
-		end
-
-		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-		if isfullheight then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
-		elseif rowstart then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-		end
-
-		height = height + rowheight + 3
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml
deleted file mode 100644
index b515077..0000000
--- a/libs/AceGUI-3.0/AceGUI-3.0.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceGUI-3.0.lua"/>
-	<!-- Container -->
-	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Frame.lua"/>
-	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
-	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Window.lua"/>
-	<!-- Widgets -->
-	<Script file="widgets\AceGUIWidget-Button.lua"/>
-	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Heading.lua"/>
-	<Script file="widgets\AceGUIWidget-Icon.lua"/>
-	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
-	<Script file="widgets\AceGUIWidget-Label.lua"/>
-	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
deleted file mode 100644
index 7f92d82..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
+++ /dev/null
@@ -1,133 +0,0 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
-	frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
-	frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
-	frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
-	frame.obj:Fire("cancel")
-end
-
-local function defaults(frame)
-	frame.obj:Fire("defaults")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetName()
-		self:SetTitle()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 63
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 26
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetName"] = function(self, name, parent)
-		self.frame.name = name
-		self.frame.parent = parent
-	end,
-
-	["SetTitle"] = function(self, title)
-		local content = self.content
-		content:ClearAllPoints()
-		if not title or title == "" then
-			content:SetPoint("TOPLEFT", 10, -10)
-			self.label:SetText("")
-		else
-			content:SetPoint("TOPLEFT", 10, -40)
-			self.label:SetText(title)
-		end
-		content:SetPoint("BOTTOMRIGHT", -10, 10)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:Hide()
-
-	-- support functions for the Blizzard Interface Options
-	frame.okay = okay
-	frame.cancel = cancel
-	frame.defaults = defaults
-
-	frame:SetScript("OnHide", OnHide)
-	frame:SetScript("OnShow", OnShow)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
-	label:SetPoint("TOPLEFT", 10, -15)
-	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		label   = label,
-		frame   = frame,
-		content = content,
-		type    = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
deleted file mode 100644
index b0f81b7..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
+++ /dev/null
@@ -1,157 +0,0 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
-	local group = self.parentgroup
-	local status = group.status or group.localstatus
-	status.selected = value
-	self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.dropdown:SetText("")
-		self:SetDropdownWidth(200)
-		self:SetTitle("")
-	end,
-
-	["OnRelease"] = function(self)
-		self.dropdown.list = nil
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.dropdown.frame:ClearAllPoints()
-		if title and title ~= "" then
-			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
-		else
-			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-		end
-	end,
-
-	["SetGroupList"] = function(self,list,order)
-		self.dropdown:SetList(list,order)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SetGroup"] = function(self,group)
-		self.dropdown:SetValue(group)
-		local status = self.status or self.localstatus
-		status.selected = group
-		self:Fire("OnGroupSelected", group)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 26
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 63
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self:SetHeight((height or 0) + 63)
-	end,
-
-	["SetDropdownWidth"] = function(self, width)
-		self.dropdown:SetWidth(width)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 4, -5)
-	titletext:SetPoint("TOPRIGHT", -4, -5)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local dropdown = AceGUI:Create("Dropdown")
-	dropdown.frame:SetParent(frame)
-	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-	dropdown:SetCallback("OnValueChanged", SelectedGroup)
-	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-	dropdown.frame:Show()
-	dropdown:SetLabel("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -26)
-	border:SetPoint("BOTTOMRIGHT", 0, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1,0.1,0.1,0.5)
-	border:SetBackdropBorderColor(0.4,0.4,0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame       = frame,
-		localstatus = {},
-		titletext   = titletext,
-		dropdown    = dropdown,
-		border      = border,
-		content     = content,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	dropdown.parentgroup = widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
deleted file mode 100644
index 0dae68c..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
+++ /dev/null
@@ -1,311 +0,0 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-	PlaySound("gsTitleOptionExit")
-	frame.obj:Hide()
-end
-
-local function Frame_OnClose(frame)
-	frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-	AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-	frame:GetParent():StartMoving()
-	AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-	local frame = mover:GetParent()
-	frame:StopMovingOrSizing()
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.width = frame:GetWidth()
-	status.height = frame:GetHeight()
-	status.top = frame:GetTop()
-	status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOMRIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOM")
-	AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("RIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-	frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-	frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:SetTitle()
-		self:SetStatusText()
-		self:ApplyStatus()
-		self:Show()
-        self:EnableResize(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		wipe(self.localstatus)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
-	end,
-
-	["SetStatusText"] = function(self, text)
-		self.statustext:SetText(text)
-	end,
-
-	["Hide"] = function(self)
-		self.frame:Hide()
-	end,
-
-	["Show"] = function(self)
-		self.frame:Show()
-	end,
-
-	["EnableResize"] = function(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end,
-
-	-- called to set an external table to store status in
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end,
-
-	["ApplyStatus"] = function(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		frame:ClearAllPoints()
-		if status.top and status.left then
-			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-		else
-			frame:SetPoint("CENTER")
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetMovable(true)
-	frame:SetResizable(true)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	frame:SetBackdrop(FrameBackdrop)
-	frame:SetBackdropColor(0, 0, 0, 1)
-	frame:SetMinResize(400, 200)
-	frame:SetToplevel(true)
-	frame:SetScript("OnHide", Frame_OnClose)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-	closebutton:SetScript("OnClick", Button_OnClick)
-	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-	closebutton:SetHeight(20)
-	closebutton:SetWidth(100)
-	closebutton:SetText(CLOSE)
-
-	local statusbg = CreateFrame("Button", nil, frame)
-	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-	statusbg:SetHeight(24)
-	statusbg:SetBackdrop(PaneBackdrop)
-	statusbg:SetBackdropColor(0.1,0.1,0.1)
-	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	statustext:SetPoint("TOPLEFT", 7, -2)
-	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-	statustext:SetHeight(20)
-	statustext:SetJustifyH("LEFT")
-	statustext:SetText("")
-
-	local titlebg = frame:CreateTexture(nil, "OVERLAY")
-	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-	titlebg:SetPoint("TOP", 0, 12)
-	titlebg:SetWidth(100)
-	titlebg:SetHeight(40)
-
-	local title = CreateFrame("Frame", nil, frame)
-	title:EnableMouse(true)
-	title:SetScript("OnMouseDown", Title_OnMouseDown)
-	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-	title:SetAllPoints(titlebg)
-
-	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-	titlebg_l:SetWidth(30)
-	titlebg_l:SetHeight(40)
-
-	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-	titlebg_r:SetWidth(30)
-	titlebg_r:SetHeight(40)
-
-	local sizer_se = CreateFrame("Frame", nil, frame)
-	sizer_se:SetPoint("BOTTOMRIGHT")
-	sizer_se:SetWidth(25)
-	sizer_se:SetHeight(25)
-	sizer_se:EnableMouse()
-	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line1:SetWidth(14)
-	line1:SetHeight(14)
-	line1:SetPoint("BOTTOMRIGHT", -8, 8)
-	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 14/17
-	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line2:SetWidth(8)
-	line2:SetHeight(8)
-	line2:SetPoint("BOTTOMRIGHT", -8, 8)
-	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 8/17
-	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local sizer_s = CreateFrame("Frame", nil, frame)
-	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-	sizer_s:SetPoint("BOTTOMLEFT")
-	sizer_s:SetHeight(25)
-	sizer_s:EnableMouse(true)
-	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local sizer_e = CreateFrame("Frame", nil, frame)
-	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-	sizer_e:SetPoint("TOPRIGHT")
-	sizer_e:SetWidth(25)
-	sizer_e:EnableMouse(true)
-	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 17, -27)
-	content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-	local widget = {
-		localstatus = {},
-		titletext   = titletext,
-		statustext  = statustext,
-		titlebg     = titlebg,
-		sizer_se    = sizer_se,
-		sizer_s     = sizer_s,
-		sizer_e     = sizer_e,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	closebutton.obj, statusbg.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
deleted file mode 100644
index 9413611..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
+++ /dev/null
@@ -1,102 +0,0 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetTitle"] = function(self,title)
-		self.titletext:SetText(title)
-	end,
-
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 40)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -17)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		titletext = titletext,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
deleted file mode 100644
index 10a4d58..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
+++ /dev/null
@@ -1,203 +0,0 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
-	frame:SetScript("OnUpdate", nil)
-	frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
-	frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
-	frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
-	frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetScroll(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.scrollframe:SetPoint("BOTTOMRIGHT")
-		self.scrollbar:Hide()
-		self.scrollBarShown = nil
-		self.content.height, self.content.width = nil, nil
-	end,
-
-	["SetScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local viewheight = self.scrollframe:GetHeight()
-		local height = self.content:GetHeight()
-		local offset
-
-		if viewheight > height then
-			offset = 0
-		else
-			offset = floor((height - viewheight) / 1000.0 * value)
-		end
-		self.content:ClearAllPoints()
-		self.content:SetPoint("TOPLEFT", 0, offset)
-		self.content:SetPoint("TOPRIGHT", 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end,
-
-	["MoveScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
-		if self.scrollBarShown then
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end,
-
-	["FixScroll"] = function(self)
-		if self.updateLock then return end
-		self.updateLock = true
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		local offset = status.offset or 0
-		local curvalue = self.scrollbar:GetValue()
-		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
-		if viewheight < height + 2 then
-			if self.scrollBarShown then
-				self.scrollBarShown = nil
-				self.scrollbar:Hide()
-				self.scrollbar:SetValue(0)
-				self.scrollframe:SetPoint("BOTTOMRIGHT")
-				self:DoLayout()
-			end
-		else
-			if not self.scrollBarShown then
-				self.scrollBarShown = true
-				self.scrollbar:Show()
-				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
-				self:DoLayout()
-			end
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.scrollbar:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				self.content:ClearAllPoints()
-				self.content:SetPoint("TOPLEFT", 0, offset)
-				self.content:SetPoint("TOPRIGHT", 0, offset)
-				status.offset = offset
-			end
-		end
-		self.updateLock = nil
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self.content:SetHeight(height or 0 + 20)
-		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content.height = height
-	end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local num = AceGUI:GetNextWidgetNum(Type)
-
-	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-	scrollframe:SetPoint("TOPLEFT")
-	scrollframe:SetPoint("BOTTOMRIGHT")
-	scrollframe:EnableMouseWheel(true)
-	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
-	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-	scrollbar:SetMinMaxValues(0, 1000)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:Hide()
-	-- set the script as the last step, so it doesn't fire yet
-	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0, 0, 0, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, scrollframe)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("TOPRIGHT")
-	content:SetHeight(400)
-	scrollframe:SetScrollChild(content)
-
-	local widget = {
-		localstatus = { scrollvalue = 0 },
-		scrollframe = scrollframe,
-		scrollbar   = scrollbar,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	scrollframe.obj, scrollbar.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
deleted file mode 100644
index 57512c3..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
+++ /dev/null
@@ -1,69 +0,0 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight(height or 0)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content:SetWidth(width)
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content:SetHeight(height)
-		content.height = height
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("BOTTOMRIGHT")
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
deleted file mode 100644
index df6f5ad..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
+++ /dev/null
@@ -1,365 +0,0 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
--- Determine if we're on WoW 4.0.6 or not.
-local wow_406
-do
-	local _,wow_build = GetBuildInfo()
-	wow_406 = tonumber(wow_build) >= 13596
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
-	if frame.disabled then
-		PanelTemplates_SetDisabledTabState(frame)
-	elseif frame.selected then
-		PanelTemplates_SelectTab(frame)
-	else
-		PanelTemplates_DeselectTab(frame)
-	end
-end
-
-local function Tab_SetText(frame, text)
-	frame:_SetText(text)
-	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
-	if wow_406 then
-		PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-	else
-		PanelTemplates_TabResize(frame, 0, nil, width)
-	end
-end
-
-local function Tab_SetSelected(frame, selected)
-	frame.selected = selected
-	UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
-	frame.disabled = disabled
-	UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
-	local self = frame.obj
-	self:BuildTabs()
-	frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
-	if not (frame.selected or frame.disabled) then
-		PlaySound("igCharacterInfoTab")
-		frame.obj:SelectTab(frame.value)
-	end
-end
-
-local function Tab_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
-	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTitle()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.tablist = nil
-		for _, tab in pairs(self.tabs) do
-			tab:Hide()
-		end
-	end,
-
-	["CreateTab"] = function(self, id)
-		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
-		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
-		tab.obj = self
-		tab.id = id
-
-		tab.text = _G[tabname .. "Text"]
-		tab.text:ClearAllPoints()
-		tab.text:SetPoint("LEFT", 14, -3)
-		tab.text:SetPoint("RIGHT", -12, -3)
-
-		tab:SetScript("OnClick", Tab_OnClick)
-		tab:SetScript("OnEnter", Tab_OnEnter)
-		tab:SetScript("OnLeave", Tab_OnLeave)
-		tab:SetScript("OnShow", Tab_OnShow)
-
-		tab._SetText = tab.SetText
-		tab.SetText = Tab_SetText
-		tab.SetSelected = Tab_SetSelected
-		tab.SetDisabled = Tab_SetDisabled
-
-		return tab
-	end,
-
-	["SetTitle"] = function(self, text)
-		self.titletext:SetText(text or "")
-		if text and text ~= "" then
-			self.alignoffset = 25
-		else
-			self.alignoffset = 18
-		end
-		self:BuildTabs()
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SelectTab"] = function(self, value)
-		local status = self.status or self.localstatus
-		local found
-		for i, v in ipairs(self.tabs) do
-			if v.value == value then
-				v:SetSelected(true)
-				found = true
-			else
-				v:SetSelected(false)
-			end
-		end
-		status.selected = value
-		if found then
-			self:Fire("OnGroupSelected",value)
-		end
-	end,
-
-	["SetTabs"] = function(self, tabs)
-		self.tablist = tabs
-		self:BuildTabs()
-	end,
-
-
-	["BuildTabs"] = function(self)
-		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-		local status = self.status or self.localstatus
-		local tablist = self.tablist
-		local tabs = self.tabs
-
-		if not tablist then return end
-
-		local width = self.frame.width or self.frame:GetWidth() or 0
-
-		wipe(widths)
-		wipe(rowwidths)
-		wipe(rowends)
-
-		--Place Text into tabs and get thier initial width
-		for i, v in ipairs(tablist) do
-			local tab = tabs[i]
-			if not tab then
-				tab = self:CreateTab(i)
-				tabs[i] = tab
-			end
-
-			tab:Show()
-			tab:SetText(v.text)
-			tab:SetDisabled(v.disabled)
-			tab.value = v.value
-
-			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-		end
-
-		for i = (#tablist)+1, #tabs, 1 do
-			tabs[i]:Hide()
-		end
-
-		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-		local numtabs = #tablist
-		local numrows = 1
-		local usedwidth = 0
-
-		for i = 1, #tablist do
-			--If this is not the first tab of a row and there isn't room for it
-			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-				rowends[numrows] = i - 1
-				numrows = numrows + 1
-				usedwidth = 0
-			end
-			usedwidth = usedwidth + widths[i]
-		end
-		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-		rowends[numrows] = #tablist
-
-		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
-		if numrows > 1 then
-			--if the last row has only one tab
-			if rowends[numrows-1] == numtabs-1 then
-				--if there are more than 2 tabs in the 2nd last row
-				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-					--move 1 tab from the second last row to the last, if there is enough space
-					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-						rowends[numrows-1] = rowends[numrows-1] - 1
-						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-					end
-				end
-			end
-		end
-
-		--anchor the rows as defined and resize tabs to fill thier row
-		local starttab = 1
-		for row, endtab in ipairs(rowends) do
-			local first = true
-			for tabno = starttab, endtab do
-				local tab = tabs[tabno]
-				tab:ClearAllPoints()
-				if first then
-					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-					first = false
-				else
-					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-				end
-			end
-
-			-- equal padding for each tab to fill the available width,
-			-- if the used space is above 75% already
-			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
-			local padding = 0
-			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
-				padding = (width - rowwidths[row]) / (endtab - starttab+1)
-			end
-
-			for i = starttab, endtab do
-				if wow_406 then
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
-				else
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
-				end
-			end
-			starttab = endtab + 1
-		end
-
-		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 60
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		self:BuildTabs(self)
-		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - (self.borderoffset + 23)
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + (self.borderoffset + 23))
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame",nil,UIParent)
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-	titletext:SetText("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 1, -27)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -7)
-	content:SetPoint("BOTTOMRIGHT", -10, 7)
-
-	local widget = {
-		num          = num,
-		frame        = frame,
-		localstatus  = {},
-		alignoffset  = 18,
-		titletext    = titletext,
-		border       = border,
-		borderoffset = 27,
-		tabs         = {},
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
deleted file mode 100644
index b6b59f0..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+++ /dev/null
@@ -1,707 +0,0 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			return {}
-		end
-	end
-	function del(t)
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
-	local parent = line.parent
-	if parent and parent.value then
-		return GetButtonUniqueValue(parent).."\001"..line.value
-	else
-		return line.value
-	end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-	local self = button.obj
-	local toggle = button.toggle
-	local frame = self.frame
-	local text = treeline.text or ""
-	local icon = treeline.icon
-	local iconCoords = treeline.iconCoords
-	local level = treeline.level
-	local value = treeline.value
-	local uniquevalue = treeline.uniquevalue
-	local disabled = treeline.disabled
-
-	button.treeline = treeline
-	button.value = value
-	button.uniquevalue = uniquevalue
-	if selected then
-		button:LockHighlight()
-		button.selected = true
-	else
-		button:UnlockHighlight()
-		button.selected = false
-	end
-	local normalTexture = button:GetNormalTexture()
-	local line = button.line
-	button.level = level
-	if ( level == 1 ) then
-		button:SetNormalFontObject("GameFontNormal")
-		button:SetHighlightFontObject("GameFontHighlight")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-	else
-		button:SetNormalFontObject("GameFontHighlightSmall")
-		button:SetHighlightFontObject("GameFontHighlightSmall")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-	end
-
-	if disabled then
-		button:EnableMouse(false)
-		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-	else
-		button.text:SetText(text)
-		button:EnableMouse(true)
-	end
-
-	if icon then
-		button.icon:SetTexture(icon)
-		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
-	else
-		button.icon:SetTexture(nil)
-	end
-
-	if iconCoords then
-		button.icon:SetTexCoord(unpack(iconCoords))
-	else
-		button.icon:SetTexCoord(0, 1, 0, 1)
-	end
-
-	if canExpand then
-		if not isExpanded then
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-		else
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-		end
-		toggle:Show()
-	else
-		toggle:Hide()
-	end
-end
-
-local function ShouldDisplayLevel(tree)
-	local result = false
-	for k, v in ipairs(tree) do
-		if v.children == nil and v.visible ~= false then
-			result = true
-		elseif v.children then
-			result = result or ShouldDisplayLevel(v.children)
-		end
-		if result then return result end
-	end
-	return false
-end
-
-local function addLine(self, v, tree, level, parent)
-	local line = new()
-	line.value = v.value
-	line.text = v.text
-	line.icon = v.icon
-	line.iconCoords = v.iconCoords
-	line.disabled = v.disabled
-	line.tree = tree
-	line.level = level
-	line.parent = parent
-	line.visible = v.visible
-	line.uniquevalue = GetButtonUniqueValue(line)
-	if v.children then
-		line.hasChildren = true
-	else
-		line.hasChildren = nil
-	end
-	self.lines[#self.lines+1] = line
-	return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
-	local self = frame.obj
-	frame:SetScript("OnUpdate", nil)
-	self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
-	local n = select('#', ...)
-	if n == 1 then
-		return ...
-	else
-		return (...).."\001"..BuildUniqueValue(select(2,...))
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
-	local button = frame.button
-	local self = button.obj
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
-	local self = frame.obj
-	self:Fire("OnClick", frame.uniquevalue, frame.selected)
-	if not frame.selected then
-		self:SetSelected(frame.uniquevalue)
-		frame.selected = true
-		frame:LockHighlight()
-		self:RefreshTree()
-	end
-	AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
-	local self = button.obj
-	local status = self.status or self.localstatus
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
-		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
-		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
-
-		GameTooltip:Show()
-	end
-end
-
-local function Button_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:Hide()
-	end
-end
-
-local function OnScrollValueChanged(frame, value)
-	if frame.obj.noupdate then return end
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.scrollvalue = value
-	self:RefreshTree()
-	AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
-	frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
-	local self = frame.obj
-	if self.showscroll then
-		local scrollbar = self.scrollbar
-		local min, max = scrollbar:GetMinMaxValues()
-		local value = scrollbar:GetValue()
-		local newvalue = math_min(max,math_max(min,value - delta))
-		if value ~= newvalue then
-			scrollbar:SetValue(newvalue)
-		end
-	end
-end
-
-local function Dragger_OnLeave(frame)
-	frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
-	frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
-	local treeframe = frame:GetParent()
-	treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
-	local treeframe = frame:GetParent()
-	local self = treeframe.obj
-	local frame = treeframe:GetParent()
-	treeframe:StopMovingOrSizing()
-	--treeframe:SetScript("OnUpdate", nil)
-	treeframe:SetUserPlaced(false)
-	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-	treeframe:SetHeight(0)
-	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
-	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-
-	local status = self.status or self.localstatus
-	status.treewidth = treeframe:GetWidth()
-
-	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-	-- recalculate the content width
-	treeframe.obj:OnWidthSet(status.fullwidth)
-	-- update the layout of the content
-	treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
-		self:EnableButtonTooltips(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k, v in pairs(self.localstatus) do
-			if k == "groups" then
-				for k2 in pairs(v) do
-					v[k2] = nil
-				end
-			else
-				self.localstatus[k] = nil
-			end
-		end
-		self.localstatus.scrollvalue = 0
-		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-	end,
-
-	["EnableButtonTooltips"] = function(self, enable)
-		self.enabletooltips = enable
-	end,
-
-	["CreateButton"] = function(self)
-		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
-		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
-		button.obj = self
-
-		local icon = button:CreateTexture(nil, "OVERLAY")
-		icon:SetWidth(14)
-		icon:SetHeight(14)
-		button.icon = icon
-
-		button:SetScript("OnClick",Button_OnClick)
-		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
-		button:SetScript("OnEnter",Button_OnEnter)
-		button:SetScript("OnLeave",Button_OnLeave)
-
-		button.toggle.button = button
-		button.toggle:SetScript("OnClick",Expand_OnClick)
-
-		return button
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.groups then
-			status.groups = {}
-		end
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-		if not status.treewidth then
-			status.treewidth = DEFAULT_TREE_WIDTH
-		end
-		if status.treesizable == nil then
-			status.treesizable = DEFAULT_TREE_SIZABLE
-		end
-		self:SetTreeWidth(status.treewidth,status.treesizable)
-		self:RefreshTree()
-	end,
-
-	--sets the tree to be displayed
-	["SetTree"] = function(self, tree, filter)
-		self.filter = filter
-		if tree then
-			assert(type(tree) == "table")
-		end
-		self.tree = tree
-		self:RefreshTree()
-	end,
-
-	["BuildLevel"] = function(self, tree, level, parent)
-		local groups = (self.status or self.localstatus).groups
-		local hasChildren = self.hasChildren
-
-		for i, v in ipairs(tree) do
-			if v.children then
-				if not self.filter or ShouldDisplayLevel(v.children) then
-					local line = addLine(self, v, tree, level, parent)
-					if groups[line.uniquevalue] then
-						self:BuildLevel(v.children, level+1, line)
-					end
-				end
-			elseif v.visible ~= false or not self.filter then
-				addLine(self, v, tree, level, parent)
-			end
-		end
-	end,
-
-	["RefreshTree"] = function(self,scrollToSelection)
-		local buttons = self.buttons
-		local lines = self.lines
-
-		for i, v in ipairs(buttons) do
-			v:Hide()
-		end
-		while lines[1] do
-			local t = tremove(lines)
-			for k in pairs(t) do
-				t[k] = nil
-			end
-			del(t)
-		end
-
-		if not self.tree then return end
-		--Build the list of visible entries from the tree and status tables
-		local status = self.status or self.localstatus
-		local groupstatus = status.groups
-		local tree = self.tree
-
-		local treeframe = self.treeframe
-
-		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
-		self:BuildLevel(tree, 1)
-
-		local numlines = #lines
-
-		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-		if maxlines <= 0 then return end
-
-		local first, last
-
-		scrollToSelection = status.scrollToSelection
-		status.scrollToSelection = nil
-
-		if numlines <= maxlines then
-			--the whole tree fits in the frame
-			status.scrollvalue = 0
-			self:ShowScroll(false)
-			first, last = 1, numlines
-		else
-			self:ShowScroll(true)
-			--scrolling will be needed
-			self.noupdate = true
-			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-			--check if we are scrolled down too far
-			if numlines - status.scrollvalue < maxlines then
-				status.scrollvalue = numlines - maxlines
-			end
-			self.noupdate = nil
-			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-			--show selection?
-			if scrollToSelection and status.selected then
-				local show
-				for i,line in ipairs(lines) do	-- find the line number
-					if line.uniquevalue==status.selected then
-						show=i
-					end
-				end
-				if not show then
-					-- selection was deleted or something?
-				elseif show>=first and show<=last then
-					-- all good
-				else
-					-- scrolling needed!
-					if show<first then
-						status.scrollvalue = show-1
-					else
-						status.scrollvalue = show-maxlines
-					end
-					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-				end
-			end
-			if self.scrollbar:GetValue() ~= status.scrollvalue then
-				self.scrollbar:SetValue(status.scrollvalue)
-			end
-		end
-
-		local buttonnum = 1
-		for i = first, last do
-			local line = lines[i]
-			local button = buttons[buttonnum]
-			if not button then
-				button = self:CreateButton()
-
-				buttons[buttonnum] = button
-				button:SetParent(treeframe)
-				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-				button:ClearAllPoints()
-				if buttonnum == 1 then
-					if self.showscroll then
-						button:SetPoint("TOPRIGHT", -22, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					else
-						button:SetPoint("TOPRIGHT", 0, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					end
-				else
-					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-				end
-			end
-
-			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-			button:Show()
-			buttonnum = buttonnum + 1
-		end
-
-	end,
-
-	["SetSelected"] = function(self, value)
-		local status = self.status or self.localstatus
-		if status.selected ~= value then
-			status.selected = value
-			self:Fire("OnGroupSelected", value)
-		end
-	end,
-
-	["Select"] = function(self, uniquevalue, ...)
-		self.filter = false
-		local status = self.status or self.localstatus
-		local groups = status.groups
-		local path = {...}
-		for i = 1, #path do
-			groups[tconcat(path, "\001", 1, i)] = true
-		end
-		status.selected = uniquevalue
-		self:RefreshTree(true)
-		self:Fire("OnGroupSelected", uniquevalue)
-	end,
-
-	["SelectByPath"] = function(self, ...)
-		self:Select(BuildUniqueValue(...), ...)
-	end,
-
-	["SelectByValue"] = function(self, uniquevalue)
-		self:Select(uniquevalue, ("\001"):split(uniquevalue))
-	end,
-
-	["ShowScroll"] = function(self, show)
-		self.showscroll = show
-		if show then
-			self.scrollbar:Show()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-			end
-		else
-			self.scrollbar:Hide()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-			end
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local treeframe = self.treeframe
-		local status = self.status or self.localstatus
-		status.fullwidth = width
-
-		local contentwidth = width - status.treewidth - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-
-		local maxtreewidth = math_min(400, width - 50)
-
-		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-			self:SetTreeWidth(maxtreewidth, status.treesizable)
-		end
-		treeframe:SetMaxResize(maxtreewidth, 1600)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTreeWidth"] = function(self, treewidth, resizable)
-		if not resizable then
-			if type(treewidth) == 'number' then
-				resizable = false
-			elseif type(treewidth) == 'boolean' then
-				resizable = treewidth
-				treewidth = DEFAULT_TREE_WIDTH
-			else
-				resizable = false
-				treewidth = DEFAULT_TREE_WIDTH
-			end
-		end
-		self.treeframe:SetWidth(treewidth)
-		self.dragger:EnableMouse(resizable)
-
-		local status = self.status or self.localstatus
-		status.treewidth = treewidth
-		status.treesizable = resizable
-
-		-- recalculate the content width
-		if status.fullwidth then
-			self:OnWidthSet(status.fullwidth)
-		end
-	end,
-
-	["GetTreeWidth"] = function(self)
-		local status = self.status or self.localstatus
-		return status.treewidth or DEFAULT_TREE_WIDTH
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 20)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = nil,
-	tile = true, tileSize = 16, edgeSize = 0,
-	insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	local treeframe = CreateFrame("Frame", nil, frame)
-	treeframe:SetPoint("TOPLEFT")
-	treeframe:SetPoint("BOTTOMLEFT")
-	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-	treeframe:EnableMouseWheel(true)
-	treeframe:SetBackdrop(PaneBackdrop)
-	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
-	treeframe:SetResizable(true)
-	treeframe:SetMinResize(100, 1)
-	treeframe:SetMaxResize(400, 1600)
-	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
-	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
-	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
-	local dragger = CreateFrame("Frame", nil, treeframe)
-	dragger:SetWidth(8)
-	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-	dragger:SetBackdrop(DraggerBackdrop)
-	dragger:SetBackdropColor(1, 1, 1, 0)
-	dragger:SetScript("OnEnter", Dragger_OnEnter)
-	dragger:SetScript("OnLeave", Dragger_OnLeave)
-	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
-	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetScript("OnValueChanged", nil)
-	scrollbar:SetPoint("TOPRIGHT", -10, -26)
-	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
-	scrollbar:SetMinMaxValues(0,0)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0,0,0,0.4)
-
-	local border = CreateFrame("Frame",nil,frame)
-	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
-	border:SetPoint("BOTTOMRIGHT")
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame        = frame,
-		lines        = {},
-		levels       = {},
-		buttons      = {},
-		hasChildren  = {},
-		localstatus  = { groups = {}, scrollvalue = 0 },
-		filter       = false,
-		treeframe    = treeframe,
-		dragger      = dragger,
-		scrollbar    = scrollbar,
-		border       = border,
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
deleted file mode 100644
index bb0a2a2..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
+++ /dev/null
@@ -1,331 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Window"
-	local Version = 4
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-
-	local function closeOnClick(this)
-		PlaySound("gsTitleOptionExit")
-		this.obj:Hide()
-	end
-
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizerOnMouseUp(this)
-		this:GetParent():StopMovingOrSizing()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-
-	local function SetStatusText(self,text)
-		-- self.statustext:SetText(text)
-	end
-
-	local function Hide(self)
-		self.frame:Hide()
-	end
-
-	local function Show(self)
-		self.frame:Show()
-	end
-
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-		self:EnableResize(true)
-		self:Show()
-	end
-
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-
-
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-
-	local function EnableResize(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Window"
-
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableResize = EnableResize
-
-		self.localstatus = {}
-
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(240,240)
-		frame:SetToplevel(true)
-
-		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-		titlebg:SetPoint("TOPLEFT", 9, -6)
-		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
-		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-		dialogbg:SetPoint("TOPLEFT", 8, -24)
-		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-		dialogbg:SetVertexColor(0, 0, 0, .75)
-
-		local topleft = frame:CreateTexture(nil, "BORDER")
-		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topleft:SetWidth(64)
-		topleft:SetHeight(64)
-		topleft:SetPoint("TOPLEFT")
-		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
-		local topright = frame:CreateTexture(nil, "BORDER")
-		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topright:SetWidth(64)
-		topright:SetHeight(64)
-		topright:SetPoint("TOPRIGHT")
-		topright:SetTexCoord(0.625, 0.75, 0, 1)
-
-		local top = frame:CreateTexture(nil, "BORDER")
-		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		top:SetHeight(64)
-		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-		top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
-		local bottomleft = frame:CreateTexture(nil, "BORDER")
-		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomleft:SetWidth(64)
-		bottomleft:SetHeight(64)
-		bottomleft:SetPoint("BOTTOMLEFT")
-		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
-		local bottomright = frame:CreateTexture(nil, "BORDER")
-		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomright:SetWidth(64)
-		bottomright:SetHeight(64)
-		bottomright:SetPoint("BOTTOMRIGHT")
-		bottomright:SetTexCoord(0.875, 1, 0, 1)
-
-		local bottom = frame:CreateTexture(nil, "BORDER")
-		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottom:SetHeight(64)
-		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
-		local left = frame:CreateTexture(nil, "BORDER")
-		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		left:SetWidth(64)
-		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-		left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
-		local right = frame:CreateTexture(nil, "BORDER")
-		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		right:SetWidth(64)
-		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
-		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-		close:SetPoint("TOPRIGHT", 2, 1)
-		close:SetScript("OnClick", closeOnClick)
-		self.closebutton = close
-		close.obj = self
-
-		local titletext = frame:CreateFontString(nil, "ARTWORK")
-		titletext:SetFontObject(GameFontNormal)
-		titletext:SetPoint("TOPLEFT", 12, -8)
-		titletext:SetPoint("TOPRIGHT", -32, -8)
-		self.titletext = titletext
-
-		local title = CreateFrame("Button", nil, frame)
-		title:SetPoint("TOPLEFT", titlebg)
-		title:SetPoint("BOTTOMRIGHT", titlebg)
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		self.title = title
-
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_s = sizer_s
-
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_e = sizer_e
-
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
deleted file mode 100644
index 901f874..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+++ /dev/null
@@ -1,92 +0,0 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
-	AceGUI:ClearFocus()
-	PlaySound("igMainMenuOption")
-	frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- restore default values
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetText()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnClick", Button_OnClick)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-
-	local text = frame:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", 15, -1)
-	text:SetPoint("BOTTOMRIGHT", -15, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local widget = {
-		text  = text,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
deleted file mode 100644
index 34a2591..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
+++ /dev/null
@@ -1,289 +0,0 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
-	local img = self.image:GetTexture()
-	self.text:ClearAllPoints()
-	if not img then
-		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
-		self.text:SetPoint("RIGHT")
-	else
-		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-		self.text:SetPoint("RIGHT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
-	local self = frame.obj
-	if not self.disabled then
-		if self.image:GetTexture() then
-			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
-		else
-			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
-	local self = frame.obj
-	if not self.disabled then
-		self:ToggleChecked()
-
-		if self.checked then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else -- for both nil and false (tristate)
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-
-		self:Fire("OnValueChanged", self.checked)
-		AlignImage(self)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetType()
-		self:SetValue(false)
-		self:SetTriState(nil)
-		-- height is calculated from the width and required space for the description
-		self:SetWidth(200)
-		self:SetImage()
-		self:SetDisabled(nil)
-		self:SetDescription(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		if self.desc then
-			self.desc:SetWidth(width - 30)
-			if self.desc:GetText() and self.desc:GetText() ~= "" then
-				self:SetHeight(28 + self.desc:GetHeight())
-			end
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-			SetDesaturation(self.check, true)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-			if self.tristate and self.checked == nil then
-				SetDesaturation(self.check, true)
-			else
-				SetDesaturation(self.check, false)
-			end
-		end
-	end,
-
-	["SetValue"] = function(self,value)
-		local check = self.check
-		self.checked = value
-		if value then
-			SetDesaturation(self.check, false)
-			self.check:Show()
-		else
-			--Nil is the unknown tristate value
-			if self.tristate and value == nil then
-				SetDesaturation(self.check, true)
-				self.check:Show()
-			else
-				SetDesaturation(self.check, false)
-				self.check:Hide()
-			end
-		end
-		self:SetDisabled(self.disabled)
-	end,
-
-	["GetValue"] = function(self)
-		return self.checked
-	end,
-
-	["SetTriState"] = function(self, enabled)
-		self.tristate = enabled
-		self:SetValue(self:GetValue())
-	end,
-
-	["SetType"] = function(self, type)
-		local checkbg = self.checkbg
-		local check = self.check
-		local highlight = self.highlight
-
-		local size
-		if type == "radio" then
-			size = 16
-			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			checkbg:SetTexCoord(0, 0.25, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			check:SetTexCoord(0.25, 0.5, 0, 1)
-			check:SetBlendMode("ADD")
-			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			highlight:SetTexCoord(0.5, 0.75, 0, 1)
-		else
-			size = 24
-			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-			checkbg:SetTexCoord(0, 1, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-			check:SetTexCoord(0, 1, 0, 1)
-			check:SetBlendMode("BLEND")
-			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-			highlight:SetTexCoord(0, 1, 0, 1)
-		end
-		checkbg:SetHeight(size)
-		checkbg:SetWidth(size)
-	end,
-
-	["ToggleChecked"] = function(self)
-		local value = self:GetValue()
-		if self.tristate then
-			--cycle in true, nil, false order
-			if value then
-				self:SetValue(nil)
-			elseif value == nil then
-				self:SetValue(false)
-			else
-				self:SetValue(true)
-			end
-		else
-			self:SetValue(not self:GetValue())
-		end
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.text:SetText(label)
-	end,
-
-	["SetDescription"] = function(self, desc)
-		if desc then
-			if not self.desc then
-				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-				desc:ClearAllPoints()
-				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
-				desc:SetWidth(self.frame.width - 30)
-				desc:SetJustifyH("LEFT")
-				desc:SetJustifyV("TOP")
-				self.desc = desc
-			end
-			self.desc:Show()
-			--self.text:SetFontObject(GameFontNormal)
-			self.desc:SetText(desc)
-			self:SetHeight(28 + self.desc:GetHeight())
-		else
-			if self.desc then
-				self.desc:SetText("")
-				self.desc:Hide()
-			end
-			--self.text:SetFontObject(GameFontHighlight)
-			self:SetHeight(24)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-		AlignImage(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
-	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
-	local checkbg = frame:CreateTexture(nil, "ARTWORK")
-	checkbg:SetWidth(24)
-	checkbg:SetHeight(24)
-	checkbg:SetPoint("TOPLEFT")
-	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
-	local check = frame:CreateTexture(nil, "OVERLAY")
-	check:SetAllPoints(checkbg)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
-	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	text:SetJustifyH("LEFT")
-	text:SetHeight(18)
-	text:SetPoint("LEFT", checkbg, "RIGHT")
-	text:SetPoint("RIGHT")
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetAllPoints(checkbg)
-
-	local image = frame:CreateTexture(nil, "OVERLAY")
-	image:SetHeight(16)
-	image:SetWidth(16)
-	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
-	local widget = {
-		checkbg   = checkbg,
-		check     = check,
-		text      = text,
-		highlight = highlight,
-		image     = image,
-		frame     = frame,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
deleted file mode 100644
index ba02615..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
+++ /dev/null
@@ -1,186 +0,0 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
-	if not self.HasAlpha then
-		a = 1
-	end
-	self:SetColor(r, g, b, a)
-	if ColorPickerFrame:IsVisible() then
-		--colorpicker is still open
-		self:Fire("OnValueChanged", r, g, b, a)
-	else
-		--colorpicker is closed, color callback is first, ignore it,
-		--alpha callback is the final call after it closes so confirm now
-		if isAlpha then
-			self:Fire("OnValueConfirmed", r, g, b, a)
-		end
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
-	HideUIPanel(ColorPickerFrame)
-	local self = frame.obj
-	if not self.disabled then
-		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		ColorPickerFrame.func = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a)
-		end
-
-		ColorPickerFrame.hasOpacity = self.HasAlpha
-		ColorPickerFrame.opacityFunc = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		local r, g, b, a = self.r, self.g, self.b, self.a
-		if self.HasAlpha then
-			ColorPickerFrame.opacity = 1 - (a or 0)
-		end
-		ColorPickerFrame:SetColorRGB(r, g, b)
-
-		ColorPickerFrame.cancelFunc = function()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		ShowUIPanel(ColorPickerFrame)
-	end
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetHasAlpha(false)
-		self:SetColor(0, 0, 0, 1)
-		self:SetDisabled(nil)
-		self:SetLabel(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetColor"] = function(self, r, g, b, a)
-		self.r = r
-		self.g = g
-		self.b = b
-		self.a = a or 1
-		self.colorSwatch:SetVertexColor(r, g, b, a)
-	end,
-
-	["SetHasAlpha"] = function(self, HasAlpha)
-		self.HasAlpha = HasAlpha
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if self.disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", ColorSwatch_OnClick)
-
-	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-	colorSwatch:SetWidth(19)
-	colorSwatch:SetHeight(19)
-	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-	colorSwatch:SetPoint("LEFT")
-
-	local texture = frame:CreateTexture(nil, "BACKGROUND")
-	texture:SetWidth(16)
-	texture:SetHeight(16)
-	texture:SetTexture(1, 1, 1)
-	texture:SetPoint("CENTER", colorSwatch)
-	texture:Show()
-
-	local checkers = frame:CreateTexture(nil, "BACKGROUND")
-	checkers:SetWidth(14)
-	checkers:SetHeight(14)
-	checkers:SetTexture("Tileset\\Generic\\Checkers")
-	checkers:SetTexCoord(.25, 0, 0.5, .25)
-	checkers:SetDesaturated(true)
-	checkers:SetVertexColor(1, 1, 1, 0.75)
-	checkers:SetPoint("CENTER", colorSwatch)
-	checkers:Show()
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-	text:SetHeight(24)
-	text:SetJustifyH("LEFT")
-	text:SetTextColor(1, 1, 1)
-	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
-	text:SetPoint("RIGHT")
-
-	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	--highlight:SetBlendMode("ADD")
-	--highlight:SetAllPoints(frame)
-
-	local widget = {
-		colorSwatch = colorSwatch,
-		text        = text,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
deleted file mode 100644
index 1f28cb5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
+++ /dev/null
@@ -1,471 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-	-- NOTE: The ItemBase version is added to each item's version number
-	--       to ensure proper updates on ItemBase changes.
-	--       Use at least 1000er steps.
-	version = 1000,
-	counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-	local self = this.obj
-
-	if self.useHighlight then
-		self.highlight:Show()
-	end
-	self:Fire("OnEnter")
-
-	if self.specialOnEnter then
-		self.specialOnEnter(self)
-	end
-end
-
-function ItemBase.Frame_OnLeave(this)
-	local self = this.obj
-
-	self.highlight:Hide()
-	self:Fire("OnLeave")
-
-	if self.specialOnLeave then
-		self.specialOnLeave(self)
-	end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-	self.frame:SetToplevel(true)
-	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-	self:SetDisabled(false)
-	self.pullout = nil
-	self.frame:SetParent(nil)
-	self.frame:ClearAllPoints()
-	self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-	self.pullout = pullout
-
-	self.frame:SetParent(nil)
-	self.frame:SetParent(pullout.itemFrame)
-	self.parent = pullout.itemFrame
-	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-	self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-	return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-	self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-	self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-	self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-	self.disabled = disabled
-	if disabled then
-		self.useHighlight = false
-		self.text:SetTextColor(.5, .5, .5)
-	else
-		self.useHighlight = true
-		self.text:SetTextColor(1, 1, 1)
-	end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-	self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-	self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-	local count = AceGUI:GetNextWidgetNum(type)
-	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-	local self = {}
-	self.frame = frame
-	frame.obj = self
-	self.type = type
-
-	self.useHighlight = true
-
-	frame:SetHeight(17)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-	text:SetTextColor(1,1,1)
-	text:SetJustifyH("LEFT")
-	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-	self.text = text
-
-	local highlight = frame:CreateTexture(nil, "OVERLAY")
-	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetHeight(14)
-	highlight:ClearAllPoints()
-	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-	highlight:Hide()
-	self.highlight = highlight
-
-	local check = frame:CreateTexture("OVERLAY")
-	check:SetWidth(16)
-	check:SetHeight(16)
-	check:SetPoint("LEFT",frame,"LEFT",3,-1)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	check:Hide()
-	self.check = check
-
-	local sub = frame:CreateTexture("OVERLAY")
-	sub:SetWidth(16)
-	sub:SetHeight(16)
-	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-	sub:Hide()
-	self.sub = sub
-
-	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
-	self.OnAcquire = ItemBase.OnAcquire
-	self.OnRelease = ItemBase.OnRelease
-
-	self.SetPullout = ItemBase.SetPullout
-	self.GetText    = ItemBase.GetText
-	self.SetText    = ItemBase.SetText
-	self.SetDisabled = ItemBase.SetDisabled
-
-	self.SetPoint   = ItemBase.SetPoint
-	self.Show       = ItemBase.Show
-	self.Hide       = ItemBase.Hide
-
-	self.SetOnLeave = ItemBase.SetOnLeave
-	self.SetOnEnter = ItemBase.SetOnEnter
-
-	return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
-	IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
-	Template for items:
-
--- Item:
---
-do
-	local widgetType = "Dropdown-Item-"
-	local widgetVersion = 1
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-	local widgetType = "Dropdown-Item-Header"
-	local widgetVersion = 1
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-	end
-
-	local function OnLeave(this)
-		local self = this.obj
-		self:Fire("OnLeave")
-
-		if self.specialOnLeave then
-			self.specialOnLeave(self)
-		end
-	end
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		if not disabled then
-			self.text:SetTextColor(1, 1, 0)
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnLeave", OnLeave)
-
-		self.text:SetTextColor(1, 1, 0)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-	local widgetType = "Dropdown-Item-Execute"
-	local widgetVersion = 1
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self:Fire("OnClick")
-		if self.pullout then
-			self.pullout:Close()
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-	local widgetType = "Dropdown-Item-Toggle"
-	local widgetVersion = 3
-
-	local function UpdateToggle(self)
-		if self.value then
-			self.check:Show()
-		else
-			self.check:Hide()
-		end
-	end
-
-	local function OnRelease(self)
-		ItemBase.OnRelease(self)
-		self:SetValue(nil)
-	end
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self.value = not self.value
-		if self.value then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-		UpdateToggle(self)
-		self:Fire("OnValueChanged", self.value)
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		self.value = value
-		UpdateToggle(self)
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.OnRelease = OnRelease
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-	local widgetType = "Dropdown-Item-Menu"
-	local widgetVersion = 2
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-
-		self.highlight:Show()
-
-		if not self.disabled and self.submenu then
-			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.submenu then
-			self.submenu:Close()
-		end
-	end
-
-	-- exported
-	local function SetMenu(self, menu)
-		assert(menu.type == "Dropdown-Pullout")
-		self.submenu = menu
-	end
-
-	-- exported
-	local function CloseMenu(self)
-		self.submenu:Close()
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.sub:Show()
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnHide", OnHide)
-
-		self.SetMenu   = SetMenu
-		self.CloseMenu = CloseMenu
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-	local widgetType = "Dropdown-Item-Separator"
-	local widgetVersion = 1
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		self.useHighlight = false
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		local line = self.frame:CreateTexture(nil, "OVERLAY")
-		line:SetHeight(1)
-		line:SetTexture(.5, .5, .5)
-		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
-		self.text:Hide()
-
-		self.useHighlight = false
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
deleted file mode 100644
index f46f370..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
+++ /dev/null
@@ -1,717 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type = select, pairs, ipairs, type
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-do
-	local widgetType = "Dropdown-Pullout"
-	local widgetVersion = 3
-
-	--[[ Static data ]]--
-
-	local backdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-		edgeSize = 32,
-		tileSize = 32,
-		tile = true,
-		insets = { left = 11, right = 12, top = 12, bottom = 11 },
-	}
-	local sliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local defaultWidth = 200
-	local defaultMaxHeight = 600
-
-	--[[ UI Event Handlers ]]--
-
-	-- HACK: This should be no part of the pullout, but there
-	--       is no other 'clean' way to response to any item-OnEnter
-	--       Used to close Submenus when an other item is entered
-	local function OnEnter(item)
-		local self = item.pullout
-		for k, v in ipairs(self.items) do
-			if v.CloseMenu and v ~= item then
-				v:CloseMenu()
-			end
-		end
-	end
-
-	-- See the note in Constructor() for each scroll related function
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-
-	local function OnSizeChanged(this)
-		this.obj:FixScroll()
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported
-	local function SetScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		local offset
-		if height > viewheight then
-			offset = 0
-		else
-			offset = floor((viewheight - height) / 1000 * value)
-		end
-		child:ClearAllPoints()
-		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end
-
-	-- exported
-	local function MoveScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		if height > viewheight then
-			self.slider:Hide()
-		else
-			self.slider:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-
-	-- exported
-	local function FixScroll(self)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-		local offset = status.offset or 0
-
-		if viewheight < height then
-			self.slider:Hide()
-			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-			self.slider:SetValue(0)
-		else
-			self.slider:Show()
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.slider:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				child:ClearAllPoints()
-				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-				status.offset = offset
-			end
-		end
-	end
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		--self.itemFrame:SetToplevel(true)
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		self:Clear()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function AddItem(self, item)
-		self.items[#self.items + 1] = item
-
-		local h = #self.items * 16
-		self.itemFrame:SetHeight(h)
-		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
-		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
-		item:SetPullout(self)
-		item:SetOnEnter(OnEnter)
-	end
-
-	-- exported
-	local function Open(self, point, relFrame, relPoint, x, y)
-		local items = self.items
-		local frame = self.frame
-		local itemFrame = self.itemFrame
-
-		frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
-		local height = 8
-		for i, item in pairs(items) do
-			if i == 1 then
-				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-			else
-				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-			end
-
-			item:Show()
-
-			height = height + 16
-		end
-		itemFrame:SetHeight(height)
-		fixstrata("TOOLTIP", frame, frame:GetChildren())
-		frame:Show()
-		self:Fire("OnOpen")
-	end
-
-	-- exported
-	local function Close(self)
-		self.frame:Hide()
-		self:Fire("OnClose")
-	end
-
-	-- exported
-	local function Clear(self)
-		local items = self.items
-		for i, item in pairs(items) do
-			AceGUI:Release(item)
-			items[i] = nil
-		end
-	end
-
-	-- exported
-	local function IterateItems(self)
-		return ipairs(self.items)
-	end
-
-	-- exported
-	local function SetHideOnLeave(self, val)
-		self.hideOnLeave = val
-	end
-
-	-- exported
-	local function SetMaxHeight(self, height)
-		self.maxHeight = height or defaultMaxHeight
-		if self.frame:GetHeight() > height then
-			self.frame:SetHeight(height)
-		elseif (self.itemFrame:GetHeight() + 34) < height then
-			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-		end
-	end
-
-	-- exported
-	local function GetRightBorderWidth(self)
-		return 6 + (self.slider:IsShown() and 12 or 0)
-	end
-
-	-- exported
-	local function GetLeftBorderWidth(self)
-		return 6
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-		local self = {}
-		self.count = count
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-
-		self.OnAcquire = OnAcquire
-		self.OnRelease = OnRelease
-
-		self.AddItem = AddItem
-		self.Open    = Open
-		self.Close   = Close
-		self.Clear   = Clear
-		self.IterateItems = IterateItems
-		self.SetHideOnLeave = SetHideOnLeave
-
-		self.SetScroll  = SetScroll
-		self.MoveScroll = MoveScroll
-		self.FixScroll  = FixScroll
-
-		self.SetMaxHeight = SetMaxHeight
-		self.GetRightBorderWidth = GetRightBorderWidth
-		self.GetLeftBorderWidth = GetLeftBorderWidth
-
-		self.items = {}
-
-		self.scrollStatus = {
-			scrollvalue = 0,
-		}
-
-		self.maxHeight = defaultMaxHeight
-
-		frame:SetBackdrop(backdrop)
-		frame:SetBackdropColor(0, 0, 0)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetClampedToScreen(true)
-		frame:SetWidth(defaultWidth)
-		frame:SetHeight(self.maxHeight)
-		--frame:SetToplevel(true)
-
-		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
-		self.scrollFrame = scrollFrame
-		self.itemFrame = itemFrame
-
-		scrollFrame.obj = self
-		itemFrame.obj = self
-
-		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-		slider:SetOrientation("VERTICAL")
-		slider:SetHitRectInsets(0, 0, -10, 0)
-		slider:SetBackdrop(sliderBackdrop)
-		slider:SetWidth(8)
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-		slider:SetFrameStrata("FULLSCREEN_DIALOG")
-		self.slider = slider
-		slider.obj = self
-
-		scrollFrame:SetScrollChild(itemFrame)
-		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-		scrollFrame:EnableMouseWheel(true)
-		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-		scrollFrame:SetToplevel(true)
-		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-		itemFrame:SetHeight(400)
-		itemFrame:SetToplevel(true)
-		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-		slider:SetScript("OnValueChanged", OnScrollValueChanged)
-		slider:SetMinMaxValues(0, 1000)
-		slider:SetValueStep(1)
-		slider:SetValue(0)
-
-		scrollFrame:Show()
-		itemFrame:Show()
-		slider:Hide()
-
-		self:FixScroll()
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-	local widgetType = "Dropdown"
-	local widgetVersion = 25
-
-	--[[ Static data ]]--
-
-	--[[ UI event handler ]]--
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Dropdown_OnHide(this)
-		local self = this.obj
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	local function Dropdown_TogglePullout(this)
-		local self = this.obj
-		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
-		if self.open then
-			self.open = nil
-			self.pullout:Close()
-			AceGUI:ClearFocus()
-		else
-			self.open = true
-			self.pullout:SetWidth(self.frame:GetWidth())
-			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-			AceGUI:SetFocus(self)
-		end
-	end
-
-	local function OnPulloutOpen(this)
-		local self = this.userdata.obj
-		local value = self.value
-
-		if not self.multiselect then
-			for i, item in this:IterateItems() do
-				item:SetValue(item.userdata.value == value)
-			end
-		end
-
-		self.open = true
-	end
-
-	local function OnPulloutClose(this)
-		local self = this.userdata.obj
-		self.open = nil
-		self:Fire("OnClosed")
-	end
-
-	local function ShowMultiText(self)
-		local text
-		for i, widget in self.pullout:IterateItems() do
-			if widget.type == "Dropdown-Item-Toggle" then
-				if widget:GetValue() then
-					if text then
-						text = text..", "..widget:GetText()
-					else
-						text = widget:GetText()
-					end
-				end
-			end
-		end
-		self:SetText(text)
-	end
-
-	local function OnItemValueChanged(this, event, checked)
-		local self = this.userdata.obj
-
-		if self.multiselect then
-			self:Fire("OnValueChanged", this.userdata.value, checked)
-			ShowMultiText(self)
-		else
-			if checked then
-				self:SetValue(this.userdata.value)
-				self:Fire("OnValueChanged", this.userdata.value)
-			else
-				this:SetValue(true)
-			end
-			if self.open then
-				self.pullout:Close()
-			end
-		end
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		local pullout = AceGUI:Create("Dropdown-Pullout")
-		self.pullout = pullout
-		pullout.userdata.obj = self
-		pullout:SetCallback("OnClose", OnPulloutClose)
-		pullout:SetCallback("OnOpen", OnPulloutOpen)
-		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
-		self:SetHeight(44)
-		self:SetWidth(200)
-		self:SetLabel()
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		if self.open then
-			self.pullout:Close()
-		end
-		AceGUI:Release(self.pullout)
-		self.pullout = nil
-
-		self:SetText("")
-		self:SetDisabled(false)
-		self:SetMultiselect(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.text:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,.82,0)
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-
-	-- exported
-	local function ClearFocus(self)
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	-- exported
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-
-	-- exported
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		if self.list then
-			self:SetText(self.list[value] or "")
-		end
-		self.value = value
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	-- exported
-	local function SetItemValue(self, item, value)
-		if not self.multiselect then return end
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				if widget.SetValue then
-					widget:SetValue(value)
-				end
-			end
-		end
-		ShowMultiText(self)
-	end
-
-	-- exported
-	local function SetItemDisabled(self, item, disabled)
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				widget:SetDisabled(disabled)
-			end
-		end
-	end
-
-	local function AddListItem(self, value, text, itemType)
-		if not itemType then itemType = "Dropdown-Item-Toggle" end
-		local exists = AceGUI:GetWidgetVersion(itemType)
-		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
-		local item = AceGUI:Create(itemType)
-		item:SetText(text)
-		item.userdata.obj = self
-		item.userdata.value = value
-		item:SetCallback("OnValueChanged", OnItemValueChanged)
-		self.pullout:AddItem(item)
-	end
-
-	local function AddCloseButton(self)
-		if not self.hasClose then
-			local close = AceGUI:Create("Dropdown-Item-Execute")
-			close:SetText(CLOSE)
-			self.pullout:AddItem(close)
-			self.hasClose = true
-		end
-	end
-
-	-- exported
-	local sortlist = {}
-	local function SetList(self, list, order, itemType)
-		self.list = list
-		self.pullout:Clear()
-		self.hasClose = nil
-		if not list then return end
-
-		if type(order) ~= "table" then
-			for v in pairs(list) do
-				sortlist[#sortlist + 1] = v
-			end
-			tsort(sortlist)
-
-			for i, key in ipairs(sortlist) do
-				AddListItem(self, key, list[key], itemType)
-				sortlist[i] = nil
-			end
-		else
-			for i, key in ipairs(order) do
-				AddListItem(self, key, list[key], itemType)
-			end
-		end
-		if self.multiselect then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function AddItem(self, value, text, itemType)
-		if self.list then
-			self.list[value] = text
-			AddListItem(self, value, text, itemType)
-		end
-	end
-
-	-- exported
-	local function SetMultiselect(self, multi)
-		self.multiselect = multi
-		if multi then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function GetMultiselect(self)
-		return self.multiselect
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
-		local self = {}
-		self.type = widgetType
-		self.frame = frame
-		self.dropdown = dropdown
-		self.count = count
-		frame.obj = self
-		dropdown.obj = self
-
-		self.OnRelease   = OnRelease
-		self.OnAcquire   = OnAcquire
-
-		self.ClearFocus  = ClearFocus
-
-		self.SetText     = SetText
-		self.SetValue    = SetValue
-		self.GetValue    = GetValue
-		self.SetList     = SetList
-		self.SetLabel    = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem     = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-
-		self.alignoffset = 30
-
-		frame:SetScript("OnHide",Dropdown_OnHide)
-
-		dropdown:ClearAllPoints()
-		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-		dropdown:SetScript("OnHide", nil)
-
-		local left = _G[dropdown:GetName() .. "Left"]
-		local middle = _G[dropdown:GetName() .. "Middle"]
-		local right = _G[dropdown:GetName() .. "Right"]
-
-		middle:ClearAllPoints()
-		right:ClearAllPoints()
-
-		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-		local button = _G[dropdown:GetName() .. "Button"]
-		self.button = button
-		button.obj = self
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnClick",Dropdown_TogglePullout)
-
-		local text = _G[dropdown:GetName() .. "Text"]
-		self.text = text
-		text.obj = self
-		text:ClearAllPoints()
-		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-		text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		label:Hide()
-		self.label = label
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
deleted file mode 100644
index acd7131..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+++ /dev/null
@@ -1,256 +0,0 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
-	-- upgradeable hook
-	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-	for i = 1, AceGUI:GetWidgetCount(Type) do
-		local editbox = _G["AceGUI-3.0EditBox"..i]
-		if editbox and editbox:IsVisible() and editbox:HasFocus() then
-			editbox:Insert(text)
-			return true
-		end
-	end
-end
-
-local function ShowButton(self)
-	if not self.disablebutton then
-		self.button:Show()
-		self.editbox:SetTextInsets(0, 20, 3, 3)
-	end
-end
-
-local function HideButton(self)
-	self.button:Hide()
-	self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
-	frame.obj.editbox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	local cancel = self:Fire("OnEnterPressed", value)
-	if not cancel then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		HideButton(self)
-	end
-end
-
-local function EditBox_OnReceiveDrag(frame)
-	local self = frame.obj
-	local type, id, info = GetCursorInfo()
-	if type == "item" then
-		self:SetText(info)
-		self:Fire("OnEnterPressed", info)
-		ClearCursor()
-	elseif type == "spell" then
-		local name = GetSpellInfo(id, info)
-		self:SetText(name)
-		self:Fire("OnEnterPressed", name)
-		ClearCursor()
-	end
-	HideButton(self)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if tostring(value) ~= tostring(self.lasttext) then
-		self:Fire("OnTextChanged", value)
-		self.lasttext = value
-		ShowButton(self)
-	end
-end
-
-local function EditBox_OnFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
-	local editbox = frame.obj.editbox
-	editbox:ClearFocus()
-	EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- height is controlled by SetLabel
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetLabel()
-		self:SetText()
-		self:DisableButton(false)
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5,0.5,0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.editbox:EnableMouse(true)
-			self.editbox:SetTextColor(1,1,1)
-			self.label:SetTextColor(1,.82,0)
-		end
-	end,
-
-	["SetText"] = function(self, text)
-		self.lasttext = text or ""
-		self.editbox:SetText(text or "")
-		self.editbox:SetCursorPosition(0)
-		HideButton(self)
-	end,
-
-	["GetText"] = function(self, text)
-		return self.editbox:GetText()
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			HideButton(self)
-		end
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editbox:SetMaxLetters(num or 0)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editbox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editbox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", Frame_OnShowFocus)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local num  = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(ChatFontNormal)
-	editbox:SetScript("OnEnter", Control_OnEnter)
-	editbox:SetScript("OnLeave", Control_OnLeave)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
-	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
-	editbox:SetTextInsets(0, 0, 3, 3)
-	editbox:SetMaxLetters(256)
-	editbox:SetPoint("BOTTOMLEFT", 6, 0)
-	editbox:SetPoint("BOTTOMRIGHT")
-	editbox:SetHeight(19)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", 0, -2)
-	label:SetPoint("TOPRIGHT", 0, -2)
-	label:SetJustifyH("LEFT")
-	label:SetHeight(18)
-
-	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
-	button:SetWidth(40)
-	button:SetHeight(20)
-	button:SetPoint("RIGHT", -2, 0)
-	button:SetText(OKAY)
-	button:SetScript("OnClick", Button_OnClick)
-	button:Hide()
-
-	local widget = {
-		alignoffset = 30,
-		editbox     = editbox,
-		label       = label,
-		button      = button,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	editbox.obj, button.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
deleted file mode 100644
index 1aaf3f5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
+++ /dev/null
@@ -1,78 +0,0 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetText()
-		self:SetFullWidth()
-		self:SetHeight(18)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text or "")
-		if text and text ~= "" then
-			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
-			self.right:Show()
-		else
-			self.left:SetPoint("RIGHT", -3, 0)
-			self.right:Hide()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
-	label:SetPoint("TOP")
-	label:SetPoint("BOTTOM")
-	label:SetJustifyH("CENTER")
-
-	local left = frame:CreateTexture(nil, "BACKGROUND")
-	left:SetHeight(8)
-	left:SetPoint("LEFT", 3, 0)
-	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
-	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local right = frame:CreateTexture(nil, "BACKGROUND")
-	right:SetHeight(8)
-	right:SetPoint("RIGHT", -3, 0)
-	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
-	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local widget = {
-		label = label,
-		left  = left,
-		right = right,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
deleted file mode 100644
index 8d01b54..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+++ /dev/null
@@ -1,144 +0,0 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(110)
-		self:SetWidth(110)
-		self:SetLabel()
-		self:SetImage(nil)
-		self:SetImageSize(64, 64)
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:Show()
-			self.label:SetText(text)
-			self:SetHeight(self.image:GetHeight() + 25)
-		else
-			self.label:Hide()
-			self:SetHeight(self.image:GetHeight() + 10)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		--self.frame:SetWidth(width + 30)
-		if self.label:IsShown() then
-			self:SetHeight(height + 25)
-		else
-			self:SetHeight(height + 10)
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.label:SetTextColor(1, 1, 1)
-			self.image:SetVertexColor(1, 1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", Button_OnClick)
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
-	label:SetPoint("BOTTOMLEFT")
-	label:SetPoint("BOTTOMRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetJustifyV("TOP")
-	label:SetHeight(18)
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-	image:SetWidth(64)
-	image:SetHeight(64)
-	image:SetPoint("TOP", 0, -5)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetAllPoints(image)
-	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-	highlight:SetTexCoord(0, 1, 0.23, 0.77)
-	highlight:SetBlendMode("ADD")
-
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
-	if (select(4, GetBuildInfo()) < 40000) then
-		widget.SetText = widget.SetLabel
-	else
-		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
deleted file mode 100644
index 9e06049..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
+++ /dev/null
@@ -1,101 +0,0 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:LabelOnAcquire()
-		self:SetHighlight()
-		self:SetHighlightTexCoord()
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetHighlight"] = function(self, ...)
-		self.highlight:SetTexture(...)
-	end,
-
-	["SetHighlightTexCoord"] = function(self, ...)
-		local c = select("#", ...)
-		if c == 4 or c == 8 then
-			self.highlight:SetTexCoord(...)
-		else
-			self.highlight:SetTexCoord(0, 1, 0, 1)
-		end
-	end,
-
-	["SetDisabled"] = function(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:EnableMouse(false)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:EnableMouse(true)
-			self.label:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	-- create a Label type that we will hijack
-	local label = AceGUI:Create("Label")
-
-	local frame = label.frame
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", Label_OnClick)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture(nil)
-	highlight:SetAllPoints()
-	highlight:SetBlendMode("ADD")
-
-	label.highlight = highlight
-	label.type = Type
-	label.LabelOnAcquire = label.OnAcquire
-	for method, func in pairs(methods) do
-		label[method] = func
-	end
-
-	return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
deleted file mode 100644
index 2dbe236..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+++ /dev/null
@@ -1,232 +0,0 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		local self = frame.obj
-		if self.waitingForKey then
-			frame:EnableKeyboard(false)
-			self.msgframe:Hide()
-			frame:UnlockHighlight()
-			self.waitingForKey = nil
-		else
-			frame:EnableKeyboard(true)
-			self.msgframe:Show()
-			frame:LockHighlight()
-			self.waitingForKey = true
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
-	["BUTTON1"] = true, ["BUTTON2"] = true,
-	["UNKNOWN"] = true,
-	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
-	local self = frame.obj
-	if self.waitingForKey then
-		local keyPressed = key
-		if keyPressed == "ESCAPE" then
-			keyPressed = ""
-		else
-			if ignoreKeys[keyPressed] then return end
-			if IsShiftKeyDown() then
-				keyPressed = "SHIFT-"..keyPressed
-			end
-			if IsControlKeyDown() then
-				keyPressed = "CTRL-"..keyPressed
-			end
-			if IsAltKeyDown() then
-				keyPressed = "ALT-"..keyPressed
-			end
-		end
-
-		frame:EnableKeyboard(false)
-		self.msgframe:Hide()
-		frame:UnlockHighlight()
-		self.waitingForKey = nil
-
-		if not self.disabled then
-			self:SetKey(keyPressed)
-			self:Fire("OnKeyChanged", keyPressed)
-		end
-	end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		return
-	elseif button == "MiddleButton" then
-		button = "BUTTON3"
-	elseif button == "Button4" then
-		button = "BUTTON4"
-	elseif button == "Button5" then
-		button = "BUTTON5"
-	end
-	Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetLabel("")
-		self:SetKey("")
-		self.waitingForKey = nil
-		self.msgframe:Hide()
-		self:SetDisabled(false)
-		self.button:EnableKeyboard(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,1,1)
-		end
-	end,
-
-	["SetKey"] = function(self, key)
-		if (key or "") == "" then
-			self.button:SetText(NOT_BOUND)
-			self.button:SetNormalFontObject("GameFontNormal")
-		else
-			self.button:SetText(key)
-			self.button:SetNormalFontObject("GameFontHighlight")
-		end
-	end,
-
-	["GetKey"] = function(self)
-		local key = self.button:GetText()
-		if key == NOT_BOUND then
-			key = nil
-		end
-		return key
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.label:SetText(label or "")
-		if (label or "") == "" then
-			self.alignoffset = nil
-			self:SetHeight(24)
-		else
-			self.alignoffset = 30
-			self:SetHeight(44)
-		end
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
-	frame:SetWidth(frame.msg:GetWidth() + 10)
-	frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
-	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
-
-	button:EnableMouse(true)
-	button:RegisterForClicks("AnyDown")
-	button:SetScript("OnEnter", Control_OnEnter)
-	button:SetScript("OnLeave", Control_OnLeave)
-	button:SetScript("OnClick", Keybinding_OnClick)
-	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
-	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
-	button:SetPoint("BOTTOMLEFT")
-	button:SetPoint("BOTTOMRIGHT")
-	button:SetHeight(24)
-	button:EnableKeyboard(false)
-
-	local text = button:GetFontString()
-	text:SetPoint("LEFT", 7, 0)
-	text:SetPoint("RIGHT", -7, 0)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(18)
-
-	local msgframe = CreateFrame("Frame", nil, UIParent)
-	msgframe:SetHeight(30)
-	msgframe:SetBackdrop(ControlBackdrop)
-	msgframe:SetBackdropColor(0,0,0)
-	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-	msgframe:SetFrameLevel(1000)
-
-	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
-	msgframe.msg = msg
-	msg:SetPoint("TOPLEFT", 5, -5)
-	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-	msgframe:SetPoint("BOTTOM", button, "TOP")
-	msgframe:Hide()
-
-	local widget = {
-		button      = button,
-		label       = label,
-		msgframe    = msgframe,
-		frame       = frame,
-		alignoffset = 30,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj = widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
deleted file mode 100644
index 7f5f1c5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
+++ /dev/null
@@ -1,162 +0,0 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
-	if self.resizing then return end
-	local frame = self.frame
-	local width = frame.width or frame:GetWidth() or 0
-	local image = self.image
-	local label = self.label
-	local height
-
-	label:ClearAllPoints()
-	image:ClearAllPoints()
-
-	if self.imageshown then
-		local imagewidth = image:GetWidth()
-		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-			-- image goes on top centered when less than 200 width for the text, or if there is no text
-			image:SetPoint("TOP")
-			label:SetPoint("TOP", image, "BOTTOM")
-			label:SetPoint("LEFT")
-			label:SetWidth(width)
-			height = image:GetHeight() + label:GetHeight()
-		else
-			-- image on the left
-			image:SetPoint("TOPLEFT")
-			label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
-			label:SetWidth(width - imagewidth - 4)
-			height = max(image:GetHeight(), label:GetHeight())
-		end
-	else
-		-- no image shown
-		label:SetPoint("TOPLEFT")
-		label:SetWidth(width)
-		height = label:GetHeight()
-	end
-
-	self.resizing = true
-	frame:SetHeight(height)
-	frame.height = height
-	self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- set the flag to stop constant size updates
-		self.resizing = true
-		-- height is set dynamically by the text and image size
-		self:SetWidth(200)
-		self:SetText()
-		self:SetImage(nil)
-		self:SetImageSize(16, 16)
-		self:SetColor()
-		self:SetFontObject()
-
-		-- reset the flag
-		self.resizing = nil
-		-- run the update explicitly
-		UpdateImageAnchor(self)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetColor"] = function(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end,
-
-	["SetFont"] = function(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end,
-
-	["SetFontObject"] = function(self, font)
-		self:SetFont((font or GameFontHighlightSmall):GetFont())
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-
-	-- create widget
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
deleted file mode 100644
index af60dac..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+++ /dev/null
@@ -1,345 +0,0 @@
-local Type, Version = "MultiLineEditBox", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function Layout(self)
-	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
-	if self.labelHeight == 0 then
-		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
-	else
-		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
-	end
-
-	if self.disablebutton then
-		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
-		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
-	else
-		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
-		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self)                                                     -- Button
-	self = self.obj
-	self.editBox:ClearFocus()
-	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
-		self.button:Disable()
-	end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
-	self, y = self.obj.scrollFrame, -y
-	local offset = self:GetVerticalScroll()
-	if y < offset then
-		self:SetVerticalScroll(y)
-	else
-		y = y + cursorHeight - self:GetHeight()
-		if y > offset then
-			self:SetVerticalScroll(y)
-		end
-	end
-end
-
-local function OnEditFocusLost(self)                                             -- EditBox
-	self:HighlightText(0, 0)
-	self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if not self.entered then
-		self.entered = true
-		self:Fire("OnEnter")
-	end
-end
-
-local function OnLeave(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if self.entered then
-		self.entered = nil
-		self:Fire("OnLeave")
-	end
-end
-
-local function OnMouseUp(self)                                                   -- ScrollFrame
-	self = self.obj.editBox
-	self:SetFocus()
-	self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
-	local type, id, info = GetCursorInfo()
-	if type == "spell" then
-		info = GetSpellInfo(id, info)
-	elseif type ~= "item" then
-		return
-	end
-	ClearCursor()
-	self = self.obj
-	local editBox = self.editBox
-	if not editBox:HasFocus() then
-		editBox:SetFocus()
-		editBox:SetCursorPosition(editBox:GetNumLetters())
-	end
-	editBox:Insert(info)
-	self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height)                                -- ScrollFrame
-	self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput)                                    -- EditBox
-	if userInput then
-		self = self.obj
-		self:Fire("OnTextChanged", self.editBox:GetText())
-		self.button:Enable()
-	end
-end
-
-local function OnTextSet(self)                                                   -- EditBox
-	self:HighlightText(0, 0)
-	self:SetCursorPosition(self:GetNumLetters())
-	self:SetCursorPosition(0)
-	self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
-	local editBox = self.obj.editBox
-	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
-	frame.obj.editBox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-	frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.editBox:SetText("")
-		self:SetDisabled(false)
-		self:SetWidth(200)
-		self:DisableButton(false)
-		self:SetNumLines()
-		self.entered = nil
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		local editBox = self.editBox
-		if disabled then
-			editBox:ClearFocus()
-			editBox:EnableMouse(false)
-			editBox:SetTextColor(0.5, 0.5, 0.5)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.scrollFrame:EnableMouse(false)
-			self.button:Disable()
-		else
-			editBox:EnableMouse(true)
-			editBox:SetTextColor(1, 1, 1)
-			self.label:SetTextColor(1, 0.82, 0)
-			self.scrollFrame:EnableMouse(true)
-		end
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			if self.labelHeight ~= 10 then
-				self.labelHeight = 10
-				self.label:Show()
-			end
-		elseif self.labelHeight ~= 0 then
-			self.labelHeight = 0
-			self.label:Hide()
-		end
-		Layout(self)
-	end,
-
-	["SetNumLines"] = function(self, value)
-		if not value or value < 4 then
-			value = 4
-		end
-		self.numlines = value
-		Layout(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.editBox:SetText(text)
-	end,
-
-	["GetText"] = function(self)
-		return self.editBox:GetText()
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editBox:SetMaxLetters(num or 0)
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			self.button:Hide()
-		else
-			self.button:Show()
-		end
-		Layout(self)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editBox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editBox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", OnShowFocus)
-		end
-	end,
-
-	["GetCursorPosition"] = function(self)
-		return self.editBox:GetCursorPosition()
-	end,
-
-	["SetCursorPosition"] = function(self, ...)
-		return self.editBox:SetCursorPosition(...)
-	end,
-
-
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
-	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
-	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
-	insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
-	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
-	label:SetJustifyH("LEFT")
-	label:SetText(ACCEPT)
-	label:SetHeight(10)
-
-	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
-	button:SetPoint("BOTTOMLEFT", 0, 4)
-	button:SetHeight(22)
-	button:SetWidth(label:GetStringWidth() + 24)
-	button:SetText(ACCEPT)
-	button:SetScript("OnClick", OnClick)
-	button:Disable()
-
-	local text = button:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
-	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local scrollBG = CreateFrame("Frame", nil, frame)
-	scrollBG:SetBackdrop(backdrop)
-	scrollBG:SetBackdropColor(0, 0, 0)
-	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
-	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
-	scrollBar:ClearAllPoints()
-	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
-	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
-	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
-	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
-	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
-	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
-	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
-	scrollFrame:SetScript("OnEnter", OnEnter)
-	scrollFrame:SetScript("OnLeave", OnLeave)
-	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
-	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
-	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
-	local editBox = CreateFrame("EditBox", nil, scrollFrame)
-	editBox:SetAllPoints()
-	editBox:SetFontObject(ChatFontNormal)
-	editBox:SetMultiLine(true)
-	editBox:EnableMouse(true)
-	editBox:SetAutoFocus(false)
-	editBox:SetCountInvisibleLetters(false)
-	editBox:SetScript("OnCursorChanged", OnCursorChanged)
-	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
-	editBox:SetScript("OnEnter", OnEnter)
-	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
-	editBox:SetScript("OnLeave", OnLeave)
-	editBox:SetScript("OnMouseDown", OnReceiveDrag)
-	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
-	editBox:SetScript("OnTextChanged", OnTextChanged)
-	editBox:SetScript("OnTextSet", OnTextSet)
-	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-
-
-	scrollFrame:SetScrollChild(editBox)
-
-	local widget = {
-		button      = button,
-		editBox     = editBox,
-		frame       = frame,
-		label       = label,
-		labelHeight = 10,
-		numlines    = 4,
-		scrollBar   = scrollBar,
-		scrollBG    = scrollBG,
-		scrollFrame = scrollFrame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
deleted file mode 100644
index 7f0bd5f..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
+++ /dev/null
@@ -1,281 +0,0 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
-	local value = self.value or 0
-	if self.ispercent then
-		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
-	else
-		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
-	end
-end
-
-local function UpdateLabels(self)
-	local min, max = (self.min or 0), (self.max or 100)
-	if self.ispercent then
-		self.lowtext:SetFormattedText("%s%%", (min * 100))
-		self.hightext:SetFormattedText("%s%%", (max * 100))
-	else
-		self.lowtext:SetText(min)
-		self.hightext:SetText(max)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
-	frame.obj.slider:EnableMouseWheel(true)
-	AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
-	local self = frame.obj
-	if not frame.setup then
-		local newvalue = frame:GetValue()
-		if newvalue ~= self.value and not self.disabled then
-			self.value = newvalue
-			self:Fire("OnValueChanged", newvalue)
-		end
-		if self.value then
-			UpdateText(self)
-		end
-	end
-end
-
-local function Slider_OnMouseUp(frame)
-	local self = frame.obj
-	self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
-	local self = frame.obj
-	if not self.disabled then
-		local value = self.value
-		if v > 0 then
-			value = min(value + (self.step or 1), self.max)
-		else
-			value = max(value - (self.step or 1), self.min)
-		end
-		self.slider:SetValue(value)
-	end
-end
-
-local function EditBox_OnEscapePressed(frame)
-	frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if self.ispercent then
-		value = value:gsub('%%', '')
-		value = tonumber(value) / 100
-	else
-		value = tonumber(value)
-	end
-
-	if value then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		self.slider:SetValue(value)
-		self:Fire("OnMouseUp", value)
-	end
-end
-
-local function EditBox_OnEnter(frame)
-	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
-	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetDisabled(false)
-		self:SetIsPercent(nil)
-		self:SetSliderValues(0,100,1)
-		self:SetValue(0)
-		self.slider:EnableMouseWheel(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.slider:EnableMouse(false)
-			self.label:SetTextColor(.5, .5, .5)
-			self.hightext:SetTextColor(.5, .5, .5)
-			self.lowtext:SetTextColor(.5, .5, .5)
-			--self.valuetext:SetTextColor(.5, .5, .5)
-			self.editbox:SetTextColor(.5, .5, .5)
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-		else
-			self.slider:EnableMouse(true)
-			self.label:SetTextColor(1, .82, 0)
-			self.hightext:SetTextColor(1, 1, 1)
-			self.lowtext:SetTextColor(1, 1, 1)
-			--self.valuetext:SetTextColor(1, 1, 1)
-			self.editbox:SetTextColor(1, 1, 1)
-			self.editbox:EnableMouse(true)
-		end
-	end,
-
-	["SetValue"] = function(self, value)
-		self.slider.setup = true
-		self.slider:SetValue(value)
-		self.value = value
-		UpdateText(self)
-		self.slider.setup = nil
-	end,
-
-	["GetValue"] = function(self)
-		return self.value
-	end,
-
-	["SetLabel"] = function(self, text)
-		self.label:SetText(text)
-	end,
-
-	["SetSliderValues"] = function(self, min, max, step)
-		local frame = self.slider
-		frame.setup = true
-		self.min = min
-		self.max = max
-		self.step = step
-		frame:SetMinMaxValues(min or 0,max or 100)
-		UpdateLabels(self)
-		frame:SetValueStep(step or 1)
-		if self.value then
-			frame:SetValue(self.value)
-		end
-		frame.setup = nil
-	end,
-
-	["SetIsPercent"] = function(self, value)
-		self.ispercent = value
-		UpdateLabels(self)
-		UpdateText(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop  = {
-	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-	tile = true, tileSize = 8, edgeSize = 8,
-	insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(15)
-
-	local slider = CreateFrame("Slider", nil, frame)
-	slider:SetOrientation("HORIZONTAL")
-	slider:SetHeight(15)
-	slider:SetHitRectInsets(0, 0, -10, 0)
-	slider:SetBackdrop(SliderBackdrop)
-	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-	slider:SetPoint("TOP", label, "BOTTOM")
-	slider:SetPoint("LEFT", 3, 0)
-	slider:SetPoint("RIGHT", -3, 0)
-	slider:SetValue(0)
-	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-	slider:SetScript("OnEnter", Control_OnEnter)
-	slider:SetScript("OnLeave", Control_OnLeave)
-	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
-	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
-	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
-	local editbox = CreateFrame("EditBox", nil, frame)
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(GameFontHighlightSmall)
-	editbox:SetPoint("TOP", slider, "BOTTOM")
-	editbox:SetHeight(14)
-	editbox:SetWidth(70)
-	editbox:SetJustifyH("CENTER")
-	editbox:EnableMouse(true)
-	editbox:SetBackdrop(ManualBackdrop)
-	editbox:SetBackdropColor(0, 0, 0, 0.5)
-	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
-	editbox:SetScript("OnEnter", EditBox_OnEnter)
-	editbox:SetScript("OnLeave", EditBox_OnLeave)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
-	local widget = {
-		label       = label,
-		slider      = slider,
-		lowtext     = lowtext,
-		hightext    = hightext,
-		editbox     = editbox,
-		alignoffset = 25,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	slider.obj, editbox.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/LibStub/.svn/entries b/libs/LibStub/.svn/entries
deleted file mode 100644
index 48082f7..0000000
--- a/libs/LibStub/.svn/entries
+++ /dev/null
@@ -1 +0,0 @@
-12
diff --git a/libs/LibStub/.svn/format b/libs/LibStub/.svn/format
deleted file mode 100644
index 48082f7..0000000
--- a/libs/LibStub/.svn/format
+++ /dev/null
@@ -1 +0,0 @@
-12
diff --git a/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base b/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base
deleted file mode 100644
index 0a41ac0..0000000
--- a/libs/LibStub/.svn/pristine/35/35e2ac4b797214a30b79b2613a24a9421d4137ba.svn-base
+++ /dev/null
@@ -1,30 +0,0 @@
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-	LibStub = LibStub or {libs = {}, minors = {} }
-	_G[LIBSTUB_MAJOR] = LibStub
-	LibStub.minor = LIBSTUB_MINOR
-
-	function LibStub:NewLibrary(major, minor)
-		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
-		local oldminor = self.minors[major]
-		if oldminor and oldminor >= minor then return nil end
-		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-		return self.libs[major], oldminor
-	end
-
-	function LibStub:GetLibrary(major, silent)
-		if not self.libs[major] and not silent then
-			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-		end
-		return self.libs[major], self.minors[major]
-	end
-
-	function LibStub:IterateLibraries() return pairs(self.libs) end
-	setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
diff --git a/libs/LibStub/.svn/wc.db b/libs/LibStub/.svn/wc.db
deleted file mode 100644
index d8e4e59..0000000
Binary files a/libs/LibStub/.svn/wc.db and /dev/null differ
diff --git a/libs/LibStub/LibStub.lua b/libs/LibStub/LibStub.lua
deleted file mode 100644
index 0a41ac0..0000000
--- a/libs/LibStub/LibStub.lua
+++ /dev/null
@@ -1,30 +0,0 @@
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-	LibStub = LibStub or {libs = {}, minors = {} }
-	_G[LIBSTUB_MAJOR] = LibStub
-	LibStub.minor = LIBSTUB_MINOR
-
-	function LibStub:NewLibrary(major, minor)
-		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
-		local oldminor = self.minors[major]
-		if oldminor and oldminor >= minor then return nil end
-		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-		return self.libs[major], oldminor
-	end
-
-	function LibStub:GetLibrary(major, silent)
-		if not self.libs[major] and not silent then
-			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-		end
-		return self.libs[major], self.minors[major]
-	end
-
-	function LibStub:IterateLibraries() return pairs(self.libs) end
-	setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end