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uncommented LFG border

Kelly Crabbé [12-04-13 - 14:43]
uncommented LFG border
Changed used event from PLAYER_LOGIN to PLAYER_ENTERING_WORLD - this kinda helps redraw with the gazillion load screens in MoP
Filename
core.lua
diff --git a/core.lua b/core.lua
index 9fceaa6..61e965a 100755
--- a/core.lua
+++ b/core.lua
@@ -41,12 +41,11 @@ local frames = {
   MiniMapMailBorder,
   BattlegroundShine,
   MiniMapZoneTextButton,
-  MiniMapLFGFrameBorder,
   GameTimeFrame
 }

 -- Frame fluff
-LookInTehCorner.PLAYER_LOGIN = function(self)
+function events:PLAYER_ENTERING_WORLD(...)
   Minimap:ClearAllPoints()
   Minimap:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -15, -15)
   Minimap:SetMovable(true)