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v1.10 - Missing libraries fix

Pawel [04-19-16 - 01:01]
v1.10 - Missing libraries fix
Filename
Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
Libs/LibSharedMedia-3.0/lib.xml
TDDps.toc
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644
index 0000000..0b75952
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
@@ -0,0 +1,235 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Background"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+		self.dropdown.bgTex:SetTexture(background)
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("background")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+		self.frame.displayButton:SetBackdrop({bgFile = background,
+			edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+			edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+		else
+			self.frame:Enable()
+			self.frame.displayButton:SetBackdropColor(1,1,1,1)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644
index 0000000..0cd2959
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Border"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+		this.dropdown:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("border")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+		self.frame.displayButton:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644
index 0000000..eadf35f
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
@@ -0,0 +1,216 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Font"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("font")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+		local _, size, outline= self.frame.text:GetFont()
+		self.frame.text:SetFont(font,size,outline)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				local _, size, outline= f.text:GetFont()
+				local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+				f.text:SetFont(font,size,outline)
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644
index 0000000..1d39c28
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
@@ -0,0 +1,264 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Sound"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentSpeakerOnClick(this, button)
+		local self = this.frame.obj
+		local sound = this.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local soundbutton = CreateFrame("Button", nil, frame)
+				soundbutton:SetWidth(16)
+				soundbutton:SetHeight(16)
+				soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+				soundbutton.frame = frame
+				soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+			frame.soundbutton = soundbutton
+
+			local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+				speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+				speaker:SetAllPoints(soundbutton)
+			frame.speaker = speaker
+			local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+				speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+				speakeron:SetAllPoints(soundbutton)
+			frame.speakeron = speakeron
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("sound")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.speaker:SetDesaturated(true)
+			self.speakeron:SetDesaturated(true)
+		else
+			self.frame:Enable()
+			self.speaker:SetDesaturated(false)
+			self.speakeron:SetDesaturated(false)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function WidgetPlaySound(this)
+		local self = this.obj
+		local sound = self.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+
+		local soundbutton = CreateFrame("Button", nil, frame)
+			soundbutton:SetWidth(16)
+			soundbutton:SetHeight(16)
+			soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+			soundbutton:SetScript("OnClick", WidgetPlaySound)
+			soundbutton.obj = self
+		self.soundbutton = soundbutton
+		frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+		local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+			speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+			speaker:SetAllPoints(soundbutton)
+		self.speaker = speaker
+		local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+			speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+			speakeron:SetAllPoints(soundbutton)
+		self.speakeron = speakeron
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644
index 0000000..2d0e32c
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
@@ -0,0 +1,233 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Statusbar"
+	local widgetVersion = 11
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local bar = frame:CreateTexture("ARTWORK")
+				bar:SetHeight(16)
+				bar:SetPoint("LEFT",check,"RIGHT",1,0)
+				bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+			frame.bar = bar
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("statusbar")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+		self.bar:SetTexture(statusbar)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+
+				local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+				f.bar:SetTexture(statusbar)
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		local bar = frame:CreateTexture(nil, "OVERLAY")
+			bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+			bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+			bar:SetAlpha(0.5)
+		self.bar = bar
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644
index 0000000..14ccd59
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
@@ -0,0 +1,275 @@
+-- Widget created by Yssaril
+--[===[@debug@
+local DataVersion = 9001 -- dev version always overwrites everything else :)
+--@end-debug@]===]
+--@non-debug@
+local DataVersion = 51
+--@end-non-debug@
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return	-- already loaded and no upgrade necessary
+end
+
+LoadAddOn("LibSharedMedia-3.0")
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+	['font'] = Media:HashTable("font"),
+	['sound'] = Media:HashTable("sound"),
+	['statusbar'] = Media:HashTable("statusbar"),
+	['border'] = Media:HashTable("border"),
+	['background'] = Media:HashTable("background"),
+}
+
+do
+	local function disable(frame)
+		frame.label:SetTextColor(.5,.5,.5)
+		frame.text:SetTextColor(.5,.5,.5)
+		frame.dropButton:Disable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(.5,.5,.5)
+			frame.displayButton:Disable()
+		end
+	end
+
+	local function enable(frame)
+		frame.label:SetTextColor(1,.82,0)
+		frame.text:SetTextColor(1,1,1)
+		frame.dropButton:Enable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(1,1,1)
+			frame.displayButton:Enable()
+		end
+	end
+
+	local displayButtonBackdrop = {
+		edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 4, right = 4, top = 4, bottom = 4 },
+	}
+
+	-- create or retrieve BaseFrame
+	function AGSMW:GetBaseFrame()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+		frame:SetPoint("CENTER", UIParent, "CENTER")
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+			label:SetJustifyH("LEFT")
+			label:SetHeight(18)
+			label:SetText("")
+		frame.label = label
+
+		local DLeft = frame:CreateTexture(nil, "ARTWORK")
+			DLeft:SetWidth(25)
+			DLeft:SetHeight(64)
+			DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+			DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+		frame.DLeft = DLeft
+
+		local DRight = frame:CreateTexture(nil, "ARTWORK")
+			DRight:SetWidth(25)
+			DRight:SetHeight(64)
+			DRight:SetPoint("TOP", DLeft, "TOP")
+			DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+			DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DRight:SetTexCoord(0.8046875, 1, 0, 1)
+		frame.DRight = DRight
+
+		local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+			DMiddle:SetHeight(64)
+			DMiddle:SetPoint("TOP", DLeft, "TOP")
+			DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+			DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+			DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+		frame.DMiddle = DMiddle
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+			text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+			text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+			text:SetJustifyH("RIGHT")
+			text:SetHeight(18)
+			text:SetText("")
+		frame.text = text
+
+		local dropButton = CreateFrame("Button", nil, frame)
+			dropButton:SetWidth(24)
+			dropButton:SetHeight(24)
+			dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+			dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+			dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+			dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+			dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+		frame.dropButton = dropButton
+
+		frame.Disable = disable
+		frame.Enable = enable
+		return frame
+	end
+
+	function AGSMW:GetBaseFrameWithWindow()
+		local frame = self:GetBaseFrame()
+
+		local displayButton = CreateFrame("Button", nil, frame)
+			displayButton:SetHeight(42)
+			displayButton:SetWidth(42)
+			displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+			displayButton:SetBackdrop(displayButtonBackdrop)
+			displayButton:SetBackdropBorderColor(.5, .5, .5)
+		frame.displayButton = displayButton
+
+		frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+		frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+		return frame
+	end
+
+end
+
+do
+
+	local sliderBackdrop = {
+		["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+		["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+		["tile"] = true,
+		["edgeSize"] = 8,
+		["tileSize"] = 8,
+		["insets"] = {
+			["left"] = 3,
+			["right"] = 3,
+			["top"] = 3,
+			["bottom"] = 3,
+		},
+	}
+	local frameBackdrop = {
+		bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+		edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+		tile = true, tileSize = 32, edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 9 },
+	}
+
+	local function OnMouseWheel(self, dir)
+		self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+	end
+
+	local function AddFrame(self, frame)
+		frame:SetParent(self.contentframe)
+		frame:SetFrameStrata(self:GetFrameStrata())
+		frame:SetFrameLevel(self:GetFrameLevel() + 100)
+
+		if next(self.contentRepo) then
+			frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+			self.contentRepo[#self.contentRepo+1] = frame
+		else
+			self.contentframe:SetHeight(frame:GetHeight())
+			frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentRepo[1] = frame
+		end
+
+		if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
+			self:SetHeight(UIParent:GetHeight()*2/5)
+			self.slider:Show()
+			self:SetScript("OnMouseWheel", OnMouseWheel)
+			self.scrollframe:UpdateScrollChildRect()
+			self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+		else
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
+			self:SetHeight(self.contentframe:GetHeight()+25)
+			self.slider:Hide()
+			self:SetScript("OnMouseWheel", nil)
+			self.scrollframe:UpdateScrollChildRect()
+			self.slider:SetMinMaxValues(0, 0)
+		end
+		self.contentframe:SetWidth(self.scrollframe:GetWidth())
+	end
+
+	local function ClearFrames(self)
+		for i, frame in ipairs(self.contentRepo) do
+			frame:ReturnSelf()
+			self.contentRepo[i] = nil
+		end
+	end
+
+	local function slider_OnValueChanged(self, value)
+		self.frame.scrollframe:SetVerticalScroll(value)
+	end
+
+	local DropDownCache = {}
+	function AGSMW:GetDropDownFrame()
+		local frame
+		if next(DropDownCache) then
+			frame = table.remove(DropDownCache)
+		else
+			frame = CreateFrame("Frame", nil, UIParent)
+				frame:SetClampedToScreen(true)
+				frame:SetWidth(188)
+				frame:SetBackdrop(frameBackdrop)
+				frame:SetFrameStrata("TOOLTIP")
+				frame:EnableMouseWheel(true)
+
+			local contentframe = CreateFrame("Frame", nil, frame)
+				contentframe:SetWidth(160)
+				contentframe:SetHeight(0)
+			frame.contentframe = contentframe
+
+			local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+				scrollframe:SetWidth(160)
+				scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+				scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
+				scrollframe:SetScrollChild(contentframe)
+			frame.scrollframe = scrollframe
+
+			contentframe:SetPoint("TOPLEFT", scrollframe)
+			contentframe:SetPoint("TOPRIGHT", scrollframe)
+
+			local bgTex = frame:CreateTexture(nil, "ARTWORK")
+				bgTex:SetAllPoints(scrollframe)
+			frame.bgTex = bgTex
+
+			frame.AddFrame = AddFrame
+			frame.ClearFrames = ClearFrames
+			frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+
+			local slider = CreateFrame("Slider", nil, scrollframe)
+				slider:SetOrientation("VERTICAL")
+				slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+				slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+				slider:SetBackdrop(sliderBackdrop)
+				slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+				slider:SetMinMaxValues(0, 1)
+				--slider:SetValueStep(1)
+				slider:SetWidth(12)
+				slider.frame = frame
+				slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			frame.slider = slider
+		end
+		frame:SetHeight(UIParent:GetHeight()*2/5)
+		frame.slider:SetValue(0)
+		frame:Show()
+		return frame
+	end
+
+	function AGSMW:ReturnDropDownFrame(frame)
+		ClearFrames(frame)
+		frame:ClearAllPoints()
+		frame:Hide()
+		frame:SetBackdrop(frameBackdrop)
+		frame.bgTex:SetTexture(nil)
+		table.insert(DropDownCache, frame)
+		return nil
+	end
+end
diff --git a/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644
index 0000000..15cd102
--- /dev/null
+++ b/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="prototypes.lua" />
+	<Script file="FontWidget.lua" />
+	<Script file="SoundWidget.lua" />
+	<Script file="StatusbarWidget.lua" />
+	<Script file="BorderWidget.lua" />
+	<Script file="BackgroundWidget.lua" />
+</Ui>
\ No newline at end of file
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..675d7b0
--- /dev/null
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,238 @@
+--[[ $Id: CallbackHandler-1.0.lua 1131 2015-06-04 07:29:24Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 6
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId" or self=thread
+			if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..ce5ff14
--- /dev/null
+++ b/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,292 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 91 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+
+local table_insert	= _G.table.insert
+local table_sort	= _G.table.sort
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]								= [[Interface\Quiet.ogg]]	-- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
+	if mediatype == lib.MediaType.SOUND and type(data) == "string" then
+		local path = data:lower()
+		-- Only ogg and mp3 are valid sounds.
+		if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/Libs/LibSharedMedia-3.0/lib.xml b/Libs/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..34aa874
--- /dev/null
+++ b/Libs/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
\ No newline at end of file
diff --git a/TDDps.toc b/TDDps.toc
index f59568b..5ba0b02 100644
--- a/TDDps.toc
+++ b/TDDps.toc
@@ -1,16 +1,21 @@
 ## Title: TDDps
 ## Notes: Rotation helper framework.
-## Version: 1.9
+## Version: 1.10
 ## Author: Kaminaris
 ## Interface: 60200
 ## SavedVariables: TDDps_Options
 ## OptionalDependencies: Bartender4, ElvUI, ButtonForge

 Libs\LibStub\LibStub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
 Libs\AceGUI-3.0\AceGUI-3.0.xml
 Libs\AceGUI-3.0\AceGUI-3.0.lua
+Libs\AceGUI-3.0-SharedMediaWidgets\widget.xml
+Libs\LibSharedMedia-3.0\lib.xml
 Libs\AceConfig-3.0\AceConfig-3.0.xml
 Libs\AceConfig-3.0\AceConfig-3.0.lua
+
 TDSettings.lua
 TDButtons.lua
 TDHelper.lua