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Don't check if we can disenchant from the garrison

Adrian L Lange [12-19-14 - 07:58]
Don't check if we can disenchant from the garrison
Filename
Molinari.lua
diff --git a/Molinari.lua b/Molinari.lua
index 4d2e942..2266031 100644
--- a/Molinari.lua
+++ b/Molinari.lua
@@ -79,7 +79,7 @@ GameTooltip:HookScript('OnTooltipSetItem', function(self)
 		Molinari:Apply(itemLink, 51005, 1/2, 1, 1/2)
 	elseif(LibProcessable:IsProspectable(itemID) and GetItemCount(itemID) >= 5) then
 		Molinari:Apply(itemLink, 31252, 1, 1/3, 1/3)
-	elseif(LibProcessable:IsDisenchantable(itemID)) then
+	elseif(LibProcessable:IsDisenchantable(itemID, true)) then
 		Molinari:Apply(itemLink, 13262, 1/2, 1/2, 1)
 	else
 		local isOpenable, _, _, keyItem = LibProcessable:IsOpenable(itemID)