Differentiate between some conditions when tracing state.
Johnny C. Lam [12-12-14 - 21:37]
Differentiate between some conditions when tracing state.
diff --git a/BestAction.lua b/BestAction.lua
index 396740a..3ee6c07 100644
--- a/BestAction.lua
+++ b/BestAction.lua
@@ -253,8 +253,14 @@ local function GetActionSpellInfo(element, state, target)
if seconds > 0 then
local atTime = state.currentTime + seconds
if atTime > actionCooldownStart + actionCooldownDuration then
- state:Log("Delaying spell ID '%s' for primary resource.", spellId)
- actionCooldownDuration = atTime - actionCooldownStart
+ if actionCooldownDuration > 0 then
+ local extend = atTime - (actionCooldownStart + actionCooldownDuration)
+ actionCooldownDuration = actionCooldownDuration + extend
+ state:Log("Extending cooldown of spell ID '%s' for primary resource by %fs.", spellId, extend)
+ else
+ actionCooldownStart = atTime
+ state:Log("Delaying spell ID '%s' for primary resource by %fs.", spellId, seconds)
+ end
end
end
end
diff --git a/SpellBook.lua b/SpellBook.lua
index 25220eb..babebd4 100644
--- a/SpellBook.lua
+++ b/SpellBook.lua
@@ -516,7 +516,11 @@ statePrototype.IsUsableSpell = function(state, spellId, target)
if OvalePower.PRIMARY_POWER[requirement] then
noMana = true
end
- state:Log("Spell ID '%s' failed requirements.", spellId)
+ if noMana then
+ state:Log("Spell ID '%s' does not have enough %s.", spellId, requirement)
+ else
+ state:Log("Spell ID '%s' failed '%s' requirements.", spellId, requirement)
+ end
end
end
else