Fix typo that caused death runes to not be counted properly.
Johnny C. Lam [01-01-15 - 12:33]
Fix typo that caused death runes to not be counted properly.
Fixes ticket 508 by @Necroskillz.
diff --git a/Runes.lua b/Runes.lua
index c86db61..f399ac9 100644
--- a/Runes.lua
+++ b/Runes.lua
@@ -455,7 +455,7 @@ statePrototype.RuneCount = function(state, name, includeDeath, atTime)
local rune = state.rune[slot]
local matched = (rune.type == runeType)
if includeDeath == nil then
- matched = matched or rune.type == "DEATH_RUNE"
+ matched = matched or rune.type == DEATH_RUNE
end
if matched then
if rune:IsActiveRune(atTime) then