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Translate SimulationCraft pet "cooldown" properties.

Johnny C. Lam [12-27-14 - 20:19]
Translate SimulationCraft pet "cooldown" properties.
Filename
SimulationCraft.lua
diff --git a/SimulationCraft.lua b/SimulationCraft.lua
index d75f7c2..ed9d979 100644
--- a/SimulationCraft.lua
+++ b/SimulationCraft.lua
@@ -2493,7 +2493,9 @@ EmitOperandPet = function(operand, parseNode, nodeList, annotation, action)
 				if not ok then
 					if property == "buff" then
 						ok, node = EmitOperandBuff(petOperand, parseNode, nodeList, annotation, action, target)
-					elseif token == "debuff" then
+					elseif property == "cooldown" then
+						ok, node = EmitOperandCooldown(petOperand, parseNode, nodeList, annotation, action)
+					elseif property == "debuff" then
 						ok, node = EmitOperandBuff(petOperand, parseNode, nodeList, annotation, action, target)
 					else
 						ok = false