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Failsafe not so failsafe afterall

Adrian L Lange [05-01-10 - 14:17]
Failsafe not so failsafe afterall
Filename
Spequip.lua
diff --git a/Spequip.lua b/Spequip.lua
index f05abfa..582c0b6 100644
--- a/Spequip.lua
+++ b/Spequip.lua
@@ -1,8 +1,6 @@
 local Spequip = CreateFrame('Frame')
 Spequip:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
 Spequip:SetScript('OnEvent', function()
-	if(not GetNumTalentTabs()) then return end
-
 	local talentIndex
 	local mostPoints = -1
 	local mostPointsName
@@ -17,6 +15,7 @@ Spequip:SetScript('OnEvent', function()
 		end
 	end

+	if(not talentIndex) then return end
 	for index = 1, GetNumEquipmentSets() do
 		local name = GetEquipmentSetInfo(index)
 		if(name == talentIndex or name == mostPointsName) then