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Fix for bad skins

failcoder [03-25-16 - 00:29]
Fix for bad skins
Filename
SVUI_Skins/components/blizzard/friends.lua
diff --git a/SVUI_Skins/components/blizzard/friends.lua b/SVUI_Skins/components/blizzard/friends.lua
index f131d4e..241720e 100644
--- a/SVUI_Skins/components/blizzard/friends.lua
+++ b/SVUI_Skins/components/blizzard/friends.lua
@@ -233,23 +233,25 @@ local function FriendsFrameStyle()

 	_G["FriendsFriendsFrame"]:RemoveTextures()
 	_G["FriendsFriendsList"]:RemoveTextures()
-	_G["FriendsFriendsNoteFrame"]:RemoveTextures()
+	--_G["FriendsFriendsNoteFrame"]:RemoveTextures()

 	_G["FriendsFriendsSendRequestButton"]:SetStyle("Button")
 	_G["FriendsFriendsCloseButton"]:SetStyle("Button")

 	FriendsFriendsList:SetStyle("Editbox")
-	FriendsFriendsNoteFrame:SetStyle("Editbox")
+	--FriendsFriendsNoteFrame:SetStyle("Editbox")
 	SV.API:Set("DropDown", FriendsFriendsFrameDropDown, 150)
-	BNConversationInviteDialog:RemoveTextures()
-	BNConversationInviteDialog:SetStyle("Frame", 'Transparent')
-	BNConversationInviteDialogList:RemoveTextures()
-	BNConversationInviteDialogList:SetStyle("!_Frame", 'Default')
-	BNConversationInviteDialogInviteButton:SetStyle("Button")
-	BNConversationInviteDialogCancelButton:SetStyle("Button")
-	for i = 1, BN_CONVERSATION_INVITE_NUM_DISPLAYED do
-		 _G["BNConversationInviteDialogListFriend"..i].checkButton:SetStyle("CheckButton")
-	end
+
+
+	--BNConversationInviteDialog:RemoveTextures()
+	--BNConversationInviteDialog:SetStyle("Frame", 'Transparent')
+	--BNConversationInviteDialogList:RemoveTextures()
+	--BNConversationInviteDialogList:SetStyle("!_Frame", 'Default')
+	--BNConversationInviteDialogInviteButton:SetStyle("Button")
+	--BNConversationInviteDialogCancelButton:SetStyle("Button")
+	--for i = 1, BN_CONVERSATION_INVITE_NUM_DISPLAYED do
+	--	 _G["BNConversationInviteDialogListFriend"..i].checkButton:SetStyle("CheckButton")
+	--end
 	FriendsTabHeaderSoRButton:SetStyle("!_Frame", 'Default')
 	FriendsTabHeaderSoRButton:SetStyle("Button")
 	FriendsTabHeaderSoRButtonIcon:SetDrawLayer('OVERLAY')